dfhack/plugins/CMakeLists.txt

195 lines
7.9 KiB
CMake

INCLUDE(Plugins.cmake)
OPTION(BUILD_STONESENSE "Build stonesense (needs a checkout first)." OFF)
if(BUILD_STONESENSE)
add_subdirectory (stonesense)
endif()
OPTION(BUILD_ISOWORLD "Build isoworld (needs a checkout first)." OFF)
if(BUILD_ISOWORLD)
add_subdirectory (isoworld)
IF(UNIX)
if (APPLE)
#TODO: add an OSX runner script
else()
# On linux, copy our version of the df launch script which sets LD_PRELOAD
install(PROGRAMS ${dfhack_SOURCE_DIR}/package/linux/runisoworld
DESTINATION .)
endif()
ENDIF()
endif()
OPTION(BUILD_DEV_PLUGINS "Build developer plugins." OFF)
if(BUILD_DEV_PLUGINS)
add_subdirectory (devel)
endif()
OPTION(BUILD_RUBY "Build ruby binding." ON)
if (BUILD_RUBY)
add_subdirectory (ruby)
endif()
install(DIRECTORY lua/
DESTINATION ${DFHACK_LUA_DESTINATION}/plugins
FILES_MATCHING PATTERN "*.lua")
install(DIRECTORY raw/
DESTINATION ${DFHACK_DATA_DESTINATION}/raw
FILES_MATCHING PATTERN "*.txt")
install(DIRECTORY raw/
DESTINATION ${DFHACK_DATA_DESTINATION}/raw
FILES_MATCHING PATTERN "*.diff")
# Protobuf
FILE(GLOB PROJECT_PROTOS ${CMAKE_CURRENT_SOURCE_DIR}/proto/*.proto)
STRING(REPLACE ".proto" ".pb.cc" PROJECT_PROTO_SRCS "${PROJECT_PROTOS}")
STRING(REPLACE ".proto" ".pb.h" PROJECT_PROTO_HDRS "${PROJECT_PROTOS}")
STRING(REPLACE "/proto/" "/proto/tmp/" PROJECT_PROTO_TMP_FILES "${PROJECT_PROTO_SRCS};${PROJECT_PROTO_HDRS}")
SET_SOURCE_FILES_PROPERTIES(${PROJECT_PROTO_SRCS} ${PROJECT_PROTO_HDRS}
PROPERTIES GENERATED TRUE)
# Force a re-gen if any *.pb.* files are missing
# (only runs when cmake is run, but better than nothing)
FOREACH(file IN LISTS PROJECT_PROTO_SRCS PROJECT_PROTO_HDRS)
IF(NOT EXISTS ${file})
# MESSAGE("Resetting generate_proto because '${file}' is missing")
FILE(REMOVE ${PROJECT_PROTO_TMP_FILES})
BREAK()
ENDIF()
ENDFOREACH()
ADD_CUSTOM_COMMAND(
OUTPUT ${PROJECT_PROTO_TMP_FILES}
COMMAND protoc-bin -I=${dfhack_SOURCE_DIR}/library/proto/
-I=${CMAKE_CURRENT_SOURCE_DIR}/proto/
--cpp_out=${CMAKE_CURRENT_SOURCE_DIR}/proto/tmp/
${PROJECT_PROTOS}
COMMAND ${PERL_EXECUTABLE} ${CMAKE_SOURCE_DIR}/depends/copy-if-different.pl
${PROJECT_PROTO_TMP_FILES}
${CMAKE_CURRENT_SOURCE_DIR}/proto/
COMMENT "Generating plugin protobufs"
DEPENDS protoc-bin ${PROJECT_PROTOS}
)
ADD_CUSTOM_TARGET(generate_proto DEPENDS ${PROJECT_PROTO_TMP_FILES})
SET_SOURCE_FILES_PROPERTIES( Brushes.h PROPERTIES HEADER_FILE_ONLY TRUE )
ADD_LIBRARY(buildingplan-lib STATIC buildingplan-lib.cpp)
TARGET_LINK_LIBRARIES(buildingplan-lib dfhack)
# Plugins
OPTION(BUILD_SUPPORTED "Build the supported plugins (reveal, probe, etc.)." ON)
if (BUILD_SUPPORTED)
DFHACK_PLUGIN(3dveins 3dveins.cpp)
DFHACK_PLUGIN(add-spatter add-spatter.cpp)
#DFHACK_PLUGIN(advtools advtools.cpp)
DFHACK_PLUGIN(autochop autochop.cpp)
DFHACK_PLUGIN(autoclothing autoclothing.cpp)
DFHACK_PLUGIN(autodump autodump.cpp)
DFHACK_PLUGIN(autogems autogems.cpp LINK_LIBRARIES jsoncpp_lib_static)
DFHACK_PLUGIN(autohauler autohauler.cpp)
DFHACK_PLUGIN(autolabor autolabor.cpp)
DFHACK_PLUGIN(automaterial automaterial.cpp)
DFHACK_PLUGIN(automelt automelt.cpp)
DFHACK_PLUGIN(autotrade autotrade.cpp)
DFHACK_PLUGIN(blueprint blueprint.cpp LINK_LIBRARIES lua)
DFHACK_PLUGIN(burrows burrows.cpp LINK_LIBRARIES lua)
DFHACK_PLUGIN(building-hacks building-hacks.cpp LINK_LIBRARIES lua)
DFHACK_PLUGIN(buildingplan buildingplan.cpp LINK_LIBRARIES buildingplan-lib)
DFHACK_PLUGIN(changeitem changeitem.cpp)
DFHACK_PLUGIN(changelayer changelayer.cpp)
DFHACK_PLUGIN(changevein changevein.cpp)
DFHACK_PLUGIN(cleanconst cleanconst.cpp)
DFHACK_PLUGIN(cleaners cleaners.cpp)
DFHACK_PLUGIN(cleanowned cleanowned.cpp)
DFHACK_PLUGIN(command-prompt command-prompt.cpp)
DFHACK_PLUGIN(confirm confirm.cpp LINK_LIBRARIES lua)
DFHACK_PLUGIN(createitem createitem.cpp)
DFHACK_PLUGIN(cursecheck cursecheck.cpp)
DFHACK_PLUGIN(cxxrandom cxxrandom.cpp LINK_LIBRARIES lua)
DFHACK_PLUGIN(deramp deramp.cpp)
DFHACK_PLUGIN(debug debug.cpp LINK_LIBRARIES jsoncpp_lib_static)
DFHACK_PLUGIN(dig dig.cpp)
DFHACK_PLUGIN(digFlood digFlood.cpp)
add_subdirectory(diggingInvaders)
DFHACK_PLUGIN(dwarfvet dwarfvet.cpp)
DFHACK_PLUGIN(dwarfmonitor dwarfmonitor.cpp LINK_LIBRARIES lua)
add_subdirectory(embark-assistant)
DFHACK_PLUGIN(embark-tools embark-tools.cpp)
DFHACK_PLUGIN(eventful eventful.cpp LINK_LIBRARIES lua)
DFHACK_PLUGIN(fastdwarf fastdwarf.cpp)
DFHACK_PLUGIN(filltraffic filltraffic.cpp)
DFHACK_PLUGIN(fix-armory fix-armory.cpp)
DFHACK_PLUGIN(fix-unit-occupancy fix-unit-occupancy.cpp)
DFHACK_PLUGIN(fixveins fixveins.cpp)
DFHACK_PLUGIN(flows flows.cpp)
DFHACK_PLUGIN(follow follow.cpp)
DFHACK_PLUGIN(forceequip forceequip.cpp)
DFHACK_PLUGIN(fortplan fortplan.cpp LINK_LIBRARIES buildingplan-lib)
DFHACK_PLUGIN(generated-creature-renamer generated-creature-renamer.cpp)
DFHACK_PLUGIN(getplants getplants.cpp)
DFHACK_PLUGIN(hotkeys hotkeys.cpp)
DFHACK_PLUGIN(infiniteSky infiniteSky.cpp)
DFHACK_PLUGIN(isoworldremote isoworldremote.cpp PROTOBUFS isoworldremote)
DFHACK_PLUGIN(jobutils jobutils.cpp)
add_subdirectory(labormanager)
DFHACK_PLUGIN(lair lair.cpp)
DFHACK_PLUGIN(liquids liquids.cpp Brushes.h LINK_LIBRARIES lua)
DFHACK_PLUGIN(luasocket luasocket.cpp LINK_LIBRARIES clsocket lua dfhack-tinythread)
DFHACK_PLUGIN(manipulator manipulator.cpp)
DFHACK_PLUGIN(map-render map-render.cpp LINK_LIBRARIES lua)
DFHACK_PLUGIN(misery misery.cpp)
DFHACK_PLUGIN(mode mode.cpp)
DFHACK_PLUGIN(mousequery mousequery.cpp)
DFHACK_PLUGIN(nestboxes nestboxes.cpp)
DFHACK_PLUGIN(orders orders.cpp LINK_LIBRARIES jsoncpp_lib_static)
DFHACK_PLUGIN(pathable pathable.cpp LINK_LIBRARIES lua)
DFHACK_PLUGIN(petcapRemover petcapRemover.cpp)
DFHACK_PLUGIN(plants plants.cpp)
DFHACK_PLUGIN(probe probe.cpp)
DFHACK_PLUGIN(prospector prospector.cpp)
DFHACK_PLUGIN(power-meter power-meter.cpp LINK_LIBRARIES lua)
DFHACK_PLUGIN(regrass regrass.cpp)
add_subdirectory(remotefortressreader)
DFHACK_PLUGIN(rename rename.cpp LINK_LIBRARIES lua PROTOBUFS rename)
add_subdirectory(rendermax)
DFHACK_PLUGIN(resume resume.cpp)
DFHACK_PLUGIN(reveal reveal.cpp)
DFHACK_PLUGIN(search search.cpp)
DFHACK_PLUGIN(seedwatch seedwatch.cpp)
DFHACK_PLUGIN(showmood showmood.cpp)
DFHACK_PLUGIN(siege-engine siege-engine.cpp LINK_LIBRARIES lua)
DFHACK_PLUGIN(sort sort.cpp LINK_LIBRARIES lua)
DFHACK_PLUGIN(steam-engine steam-engine.cpp)
DFHACK_PLUGIN(stockflow stockflow.cpp LINK_LIBRARIES lua)
add_subdirectory(stockpiles)
DFHACK_PLUGIN(stocks stocks.cpp)
DFHACK_PLUGIN(strangemood strangemood.cpp)
DFHACK_PLUGIN(tailor tailor.cpp)
DFHACK_PLUGIN(tiletypes tiletypes.cpp Brushes.h)
DFHACK_PLUGIN(title-folder title-folder.cpp)
DFHACK_PLUGIN(title-version title-version.cpp)
DFHACK_PLUGIN(trackstop trackstop.cpp)
DFHACK_PLUGIN(tubefill tubefill.cpp)
add_subdirectory(tweak)
DFHACK_PLUGIN(workflow workflow.cpp LINK_LIBRARIES lua)
DFHACK_PLUGIN(workNow workNow.cpp)
DFHACK_PLUGIN(zone zone.cpp LINK_LIBRARIES lua)
endif()
# this is the skeleton plugin. If you want to make your own, make a copy and then change it
OPTION(BUILD_SKELETON "Build the skeleton plugin." OFF)
if(BUILD_SKELETON)
add_subdirectory(skeleton)
endif()
if(NOT EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/CMakeLists.custom.txt")
FILE(WRITE "${CMAKE_CURRENT_SOURCE_DIR}/CMakeLists.custom.txt" "# You can add custom plugins here to avoid touching plugins/CMakeLists.txt,
# This can be useful if you've made modifications to that file and try to
# switch between branches that have also made modifications to it.
")
endif()
INCLUDE(CMakeLists.custom.txt)