185 lines
5.1 KiB
C++
185 lines
5.1 KiB
C++
// some headers required for a plugin. Nothing special, just the basics.
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#include <vector>
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#include <string>
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#include <fstream>
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#include <iostream>
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using namespace std;
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#define DFHACK_WANT_MISCUTILS
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#include <Core.h>
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#include <VersionInfo.h>
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#include <Console.h>
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#include <Export.h>
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#include <PluginManager.h>
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#include <modules/Units.h>
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#include <modules/Translation.h>
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#include <df/ui.h>
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#include <df/world.h>
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#include <df/unit.h>
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#include <df/unit_soul.h>
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using namespace DFHack;
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using df::global::ui;
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using df::global::world;
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// our own, empty header.
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#include "dwarfexport.h"
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#include <df/personality_facet_type.h>
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// Here go all the command declarations...
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// mostly to allow having the mandatory stuff on top of the file and commands on the bottom
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command_result export_dwarves (Core * c, std::vector <std::string> & parameters);
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DFHACK_PLUGIN("dwarfexport");
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// Mandatory init function. If you have some global state, create it here.
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DFhackCExport command_result plugin_init ( Core * c, std::vector <PluginCommand> &commands)
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{
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// Fill the command list with your commands.
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commands.push_back(PluginCommand("dwarfexport",
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"Export dwarves to RuneSmith-compatible XML.",
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export_dwarves /*,
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true or false - true means that the command can't be used from non-interactive user interface'*/));
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return CR_OK;
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}
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// This is called right before the plugin library is removed from memory.
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DFhackCExport command_result plugin_shutdown ( Core * c )
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{
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return CR_OK;
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}
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static const char* physicals[] = {
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"Strength",
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"Agility",
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"Toughness",
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"Endurance",
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"Recuperation",
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"DiseaseResistance",
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};
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static const char* mentals[] = {
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"Willpower",
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"Memory",
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"Focus",
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"Intuition",
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"Patience",
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"Empathy",
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"SocialAwareness",
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"Creatvity", //Speeling deliberate
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"Musicality",
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"AnalyticalAbility",
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"LinguisticAbility",
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"SpatialSense",
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"KinaestheticSense",
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};
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static void element(const char* name, const char* content, ostream& out, const char* extra_indent="") {
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out << extra_indent << " <" << name << ">" << content << "</" << name << ">" << endl;
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}
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static void element(const char* name, const uint32_t content, ostream& out, const char* extra_indent="") {
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out << extra_indent << " <" << name << ">" << content << "</" << name << ">" << endl;
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}
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static void printAttributes(Core* c, df::unit* cre, ostream& out) {
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out << " <Attributes>" << endl;
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for (int i = 0; i < NUM_CREATURE_PHYSICAL_ATTRIBUTES; i++) {
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element(physicals[i], cre->body.physical_attrs[i].unk1, out, " ");
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}
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df::unit_soul * s = cre->status.current_soul;
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if (s) {
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for (int i = 0; i < NUM_CREATURE_MENTAL_ATTRIBUTES; i++) {
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element(mentals[i], s->mental_attrs[i].unk1, out, " ");
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}
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}
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out << " </Attributes>" << endl;
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}
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static void printTraits(Core* c, df::unit* cre, ostream& out)
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{
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out << " <Traits>" << endl;
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df::unit_soul * s = cre->status.current_soul;
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if (s)
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{
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FOR_ENUM_ITEMS(personality_facet_type,index)
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{
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out << " <Trait name='" << df::enums::personality_facet_type::get_key(index) <<
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"' value='" << s->traits[index] << "'>";
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//FIXME: needs reimplementing trait string generation
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/*
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string trait = c->vinfo->getTrait(i, s->traits[i]);
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if (!trait.empty()) {
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out << trait.c_str();
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}
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*/
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out << "</Trait>" << endl;
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}
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}
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out << " </Traits>" << endl;
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}
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// GDC needs:
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// Name
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// Nickname
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// Sex
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// Attributes
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// Traits
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static void export_dwarf(Core* c, df::unit* cre, ostream& out) {
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string info = cre->name.first_name;
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info += " ";
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info += Translation::TranslateName(&cre->name, false);
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info[0] = toupper(info[0]);
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c->con.print("Exporting %s\n", info.c_str());
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out << " <Creature>" << endl;
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element("Name", info.c_str(), out);
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element("Nickname", cre->name.nickname.c_str(), out);
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element("Sex", cre->sex == 0 ? "Female" : "Male", out);
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printAttributes(c, cre, out);
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printTraits(c, cre, out);
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out << " </Creature>" << endl;
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}
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command_result export_dwarves (Core * c, std::vector <std::string> & parameters)
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{
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string filename;
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if (parameters.size() == 1) {
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filename = parameters[0];
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} else {
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c->con.print("export <filename>\n");
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return CR_OK;
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}
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ofstream outf(filename);
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if (!outf) {
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c->con.printerr("Failed to open file %s\n", filename.c_str());
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return CR_FAILURE;
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}
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c->Suspend();
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uint32_t race = ui->race_id;
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uint32_t civ = ui->civ_id;
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outf << "<?xml version='1.0' encoding='ibm850'?>" << endl << "<Creatures>" << endl;
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for (int i = 0; i < world->units.all.size(); ++i)
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{
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df::unit* cre = world->units.all[i];
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if (cre->race == race && cre->civ_id == civ) {
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export_dwarf(c, cre, outf);
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}
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}
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outf << "</Creatures>" << endl;
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c->Resume();
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return CR_OK;
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}
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