dfhack/plugins
expwnent cb24f1e53a Converted tabs to spaces. 2012-08-23 22:25:25 -04:00
..
Dfusion Removed Console module from dfusion. 2012-07-18 21:07:27 +03:00
devel * Autolabor: really exclude the broker from all labors when trader requested 2012-07-11 14:30:47 -05:00
df2mc@a80abe848e Move depends out of main library, make them (static) libraries. 2012-03-13 14:46:48 +01:00
diggingInvaders Converted tabs to spaces. 2012-08-23 22:25:25 -04:00
dwarfexport Merge https://github.com/danaris/dfhack 2012-06-14 00:00:36 +02:00
lua Remove stuff that shouldn't be in the core, and expose to lua what's left. 2012-05-20 21:57:45 +04:00
mapexport Initial changes to get dfhack building on the Mac 2012-05-24 11:31:20 -04:00
proto Add a few comments. 2012-03-19 11:33:30 +04:00
ruby fix/loyaltycascade: clear the enemy status cache, dont require a save/reload anymore 2012-08-12 00:24:34 +02:00
skeleton Tweaks! 2012-03-29 18:37:22 +02:00
stonesense@5d4f06d785 Fix cage-related bug in the sort plugin. 2012-08-03 16:09:51 +02:00
.keep Making ready for adding plugins. Fixes all over the place, more removal of obsolete parts. 2011-06-20 01:12:07 +02:00
Brushes.h Brush output lists numbers, update xml. 2012-05-11 07:00:18 +02:00
CMakeLists.txt Very rough draft. Invaders tend to overdestroy buildings. They also overdig. Also they only do it on user request. Also it happens instantly. Also they can't dig through constructions. Also I have tabs in the indentation. 2012-08-23 22:12:07 -04:00
Plugins.cmake Swap order of includes to work around silly compiler/assembler bug on OS X 2012-07-02 11:02:48 -04:00
advtools.cpp Rename units.other[0] to units.active. 2012-04-21 12:46:55 +04:00
autodump.cpp Fix build and allow autodump to any walkable tile (e.g. a stair). 2012-07-06 20:11:20 +04:00
autolabor.cpp One more autolabor cleanup 2012-08-08 10:50:07 +02:00
burrows.cpp Sync to the change in gamemode/gametype globals. 2012-06-16 14:42:56 +04:00
catsplosion.cpp Mass fixage 2012-04-18 04:12:11 +02:00
changeitem.cpp zone: don't assign owned pets to a cage. the owner will release them, resulting into infinite hauling (df bug) 2012-04-15 23:21:36 +02:00
changelayer.cpp Get rid of some obsolete api functions, and restructure MapCache. 2012-04-10 18:21:19 +04:00
changevein.cpp More maps api refactoring and renaming. 2012-04-11 12:01:27 +04:00
cleaners.cpp More maps api refactoring and renaming. 2012-04-11 12:01:27 +04:00
cleanowned.cpp Update the item owner modification api and export it to lua. 2012-04-11 20:10:31 +04:00
colonies.cpp Make plugins accept explicit output stream references. 2012-03-10 15:55:42 +04:00
cursecheck.cpp Tweaks! 2012-03-29 18:37:22 +02:00
deramp.cpp More maps api refactoring and renaming. 2012-04-11 12:01:27 +04:00
dig.cpp Refactor MapCache: make it parse everything that is known re tiles & mats. 2012-04-26 12:21:59 -05:00
drybuckets.cpp Follow a typo fix in flag name. 2012-03-30 10:44:52 +04:00
fastdwarf.cpp Don't crash if world is undefined 2012-05-23 13:43:41 -05:00
feature.cpp Tweaks! 2012-03-29 18:37:22 +02:00
filltraffic.cpp Make plugins accept explicit output stream references. 2012-03-10 15:55:42 +04:00
fixpositions.cpp Synchronize with changes to df-structures 2012-07-16 20:56:46 -05:00
fixveins.cpp More maps api refactoring and renaming. 2012-04-11 12:01:27 +04:00
flows.cpp Make plugins accept explicit output stream references. 2012-03-10 15:55:42 +04:00
follow.cpp Track world and map changes separately for plugin_onstatechange 2012-04-01 02:56:54 +02:00
forceequip.cpp body_part_raw has its own set of flags which do NOT match body_part_template 2012-05-30 08:02:53 -05:00
getplants.cpp Make plugins accept explicit output stream references. 2012-03-10 15:55:42 +04:00
initflags.cpp Make plugins accept explicit output stream references. 2012-03-10 15:55:42 +04:00
jobutils.cpp Update dfhack for specific_ref. 2012-05-03 11:47:04 +04:00
lair.cpp Add revforget command, lair plugin 2012-03-11 22:25:30 +01:00
liquids.cpp Initial changes to get dfhack building on the Mac 2012-05-24 11:31:20 -04:00
mode.cpp Sync to the change in gamemode/gametype globals. 2012-06-16 14:42:56 +04:00
plants.cpp More maps api refactoring and renaming. 2012-04-11 12:01:27 +04:00
probe.cpp Don't index world_data->region_map beyond its bounds 2012-06-27 16:38:39 -05:00
prospector.cpp Refactor MapCache: make it parse everything that is known re tiles & mats. 2012-04-26 12:21:59 -05:00
regrass.cpp regrass: leaves tiles with the no_grow flag alone (avoids regrassing roads etc you embark on) 2012-04-23 00:34:19 +02:00
rename.cpp minor stuff, use building->is_room instead of building->isRoom() which returns unexpected values 2012-04-17 16:57:41 +02:00
reveal.cpp Sync to the change in gamemode/gametype globals. 2012-06-16 14:42:56 +04:00
seedwatch.cpp Fixed seedwatch not working on reclaim 2012-08-01 19:52:50 -05:00
showmood.cpp showmood: fix fetched/needed quantity calculation 2012-08-09 17:07:20 +02:00
sort.cpp Fix cage-related bug in the sort plugin. 2012-08-03 16:09:51 +02:00
stockpiles.cpp Tweaks! 2012-03-29 18:37:22 +02:00
tiletypes.cpp Merge remote-tracking branch 'upstream/master' 2012-05-08 07:32:35 -06:00
tubefill.cpp More maps api refactoring and renaming. 2012-04-11 12:01:27 +04:00
tweak.cpp Mass fixage 2012-04-18 04:12:11 +02:00
versionosd.cpp Tweaks! 2012-03-29 18:37:22 +02:00
weather.cpp Cleanup World module to use df::global, and fix crashes when control_mode/game_mode are missing 2012-05-23 12:51:03 -05:00
workflow.cpp Fix workflow some more 2012-08-13 07:42:02 +02:00
zone.cpp Merge remote-tracking branch 'upstream/master' 2012-07-16 20:52:03 -05:00