275 lines
9.0 KiB
C++
275 lines
9.0 KiB
C++
/*
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https://github.com/peterix/dfhack
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Copyright (c) 2009-2011 Petr Mrázek (peterix@gmail.com)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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damages arising from the use of this software.
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Permission is granted to anyone to use this software for any
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purpose, including commercial applications, and to alter it and
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redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must
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not claim that you wrote the original software. If you use this
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software in a product, an acknowledgment in the product documentation
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would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and
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must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#pragma once
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#include "Export.h"
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#include "Hooks.h"
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#include "ColorText.h"
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#include <map>
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#include <string>
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#include <vector>
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#include "Core.h"
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#include "RemoteClient.h"
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typedef struct lua_State lua_State;
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namespace tthread
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{
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class mutex;
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class condition_variable;
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}
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namespace df
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{
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struct viewscreen;
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}
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namespace DFHack
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{
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class Core;
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class PluginManager;
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class virtual_identity;
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class RPCService;
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class function_identity_base;
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namespace Lua {
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class Notification;
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}
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// anon type, pretty much
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struct DFLibrary;
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// Open a plugin library
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DFHACK_EXPORT DFLibrary * OpenPlugin (const char * filename);
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// find a symbol inside plugin
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DFHACK_EXPORT void * LookupPlugin (DFLibrary * plugin ,const char * function);
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// Close a plugin library
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DFHACK_EXPORT void ClosePlugin (DFLibrary * plugin);
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struct DFHACK_EXPORT CommandReg {
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const char *name;
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int (*command)(lua_State*);
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};
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struct DFHACK_EXPORT FunctionReg {
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const char *name;
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function_identity_base *identity;
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};
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struct DFHACK_EXPORT EventReg {
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const char *name;
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Lua::Notification *event;
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};
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struct DFHACK_EXPORT PluginCommand
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{
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typedef command_result (*command_function)(color_ostream &out, std::vector <std::string> &);
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typedef bool (*command_hotkey_guard)(df::viewscreen *);
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/// create a command with a name, description, function pointer to its code
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/// and saying if it needs an interactive terminal
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/// Most commands shouldn't require an interactive terminal!
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PluginCommand(const char * _name,
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const char * _description,
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command_function function_,
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bool interactive_ = false,
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const char * usage_ = ""
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)
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: name(_name), description(_description),
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function(function_), interactive(interactive_),
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guard(NULL), usage(usage_)
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{
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}
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PluginCommand(const char * _name,
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const char * _description,
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command_function function_,
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command_hotkey_guard guard_,
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const char * usage_ = "")
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: name(_name), description(_description),
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function(function_), interactive(false),
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guard(guard_), usage(usage_)
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{
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}
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bool isHotkeyCommand() const { return guard != NULL; }
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std::string name;
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std::string description;
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command_function function;
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bool interactive;
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command_hotkey_guard guard;
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std::string usage;
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};
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class Plugin
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{
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struct RefLock;
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struct RefAutolock;
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struct RefAutoinc;
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enum plugin_state
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{
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PS_UNLOADED,
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PS_LOADED,
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PS_BROKEN
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};
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friend class PluginManager;
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friend class RPCService;
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Plugin(DFHack::Core* core, const std::string& filepath, const std::string& filename, PluginManager * pm);
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~Plugin();
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command_result on_update(color_ostream &out);
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command_result on_state_change(color_ostream &out, state_change_event event);
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void detach_connection(RPCService *svc);
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public:
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bool load(color_ostream &out);
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bool unload(color_ostream &out);
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bool reload(color_ostream &out);
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command_result invoke(color_ostream &out, const std::string & command, std::vector <std::string> & parameters);
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bool can_invoke_hotkey(const std::string & command, df::viewscreen *top );
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plugin_state getState () const;
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RPCService *rpc_connect(color_ostream &out);
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const PluginCommand& operator[] (std::size_t index) const
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{
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return commands[index];
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};
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std::size_t size() const
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{
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return commands.size();
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}
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const std::string & getName() const
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{
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return name;
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}
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void open_lua(lua_State *state, int table);
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private:
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RefLock * access;
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std::vector <PluginCommand> commands;
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std::vector <RPCService*> services;
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std::string filename;
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std::string name;
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DFLibrary * plugin_lib;
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PluginManager * parent;
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plugin_state state;
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struct LuaCommand {
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Plugin *owner;
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std::string name;
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int (*command)(lua_State *state);
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LuaCommand(Plugin *owner, std::string name) : owner(owner), name(name) {}
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};
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std::map<std::string, LuaCommand*> lua_commands;
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static int lua_cmd_wrapper(lua_State *state);
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struct LuaFunction {
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Plugin *owner;
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std::string name;
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function_identity_base *identity;
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LuaFunction(Plugin *owner, std::string name) : owner(owner), name(name) {}
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};
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std::map<std::string, LuaFunction*> lua_functions;
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static int lua_fun_wrapper(lua_State *state);
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void push_function(lua_State *state, LuaFunction *fn);
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struct LuaEvent {
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LuaFunction handler;
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Lua::Notification *event;
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bool active;
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LuaEvent(Plugin *owner, std::string name) : handler(owner,name), active(false) {}
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};
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std::map<std::string, LuaEvent*> lua_events;
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void index_lua(DFLibrary *lib);
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void reset_lua();
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command_result (*plugin_init)(color_ostream &, std::vector <PluginCommand> &);
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command_result (*plugin_status)(color_ostream &, std::string &);
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command_result (*plugin_shutdown)(color_ostream &);
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command_result (*plugin_onupdate)(color_ostream &);
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command_result (*plugin_onstatechange)(color_ostream &, state_change_event);
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RPCService* (*plugin_rpcconnect)(color_ostream &);
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command_result (*plugin_eval_ruby)(color_ostream &, const char*);
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};
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class DFHACK_EXPORT PluginManager
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{
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// PRIVATE METHODS
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friend class Core;
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friend class Plugin;
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PluginManager(Core * core);
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~PluginManager();
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void OnUpdate(color_ostream &out);
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void OnStateChange(color_ostream &out, state_change_event event);
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void registerCommands( Plugin * p );
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void unregisterCommands( Plugin * p );
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// PUBLIC METHODS
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public:
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Plugin *getPluginByName (const std::string & name);
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Plugin *getPluginByCommand (const std::string &command);
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command_result InvokeCommand(color_ostream &out, const std::string & command, std::vector <std::string> & parameters);
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bool CanInvokeHotkey(const std::string &command, df::viewscreen *top);
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Plugin* operator[] (std::size_t index)
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{
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if(index >= all_plugins.size())
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return 0;
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return all_plugins[index];
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};
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std::size_t size()
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{
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return all_plugins.size();
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}
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command_result (*eval_ruby)(color_ostream &, const char*);
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// DATA
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private:
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tthread::mutex * cmdlist_mutex;
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std::map <std::string, Plugin *> belongs;
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std::vector <Plugin *> all_plugins;
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std::string plugin_path;
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};
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namespace Gui
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{
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// Predefined hotkey guards
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DFHACK_EXPORT bool default_hotkey(df::viewscreen *);
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DFHACK_EXPORT bool dwarfmode_hotkey(df::viewscreen *);
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DFHACK_EXPORT bool cursor_hotkey(df::viewscreen *);
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}
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};
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/// You have to have this in every plugin you write - just once. Ideally on top of the main file.
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#define DFHACK_PLUGIN(plugin_name) \
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DFhackDataExport const char * version = DFHACK_VERSION;\
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DFhackDataExport const char * name = plugin_name;
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#define DFHACK_PLUGIN_LUA_COMMANDS \
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DFhackCExport const DFHack::CommandReg plugin_lua_commands[] =
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#define DFHACK_PLUGIN_LUA_FUNCTIONS \
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DFhackCExport const DFHack::FunctionReg plugin_lua_functions[] =
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#define DFHACK_PLUGIN_LUA_EVENTS \
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DFhackCExport const DFHack::EventReg plugin_lua_events[] =
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#define DFHACK_LUA_COMMAND(name) { #name, name }
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#define DFHACK_LUA_FUNCTION(name) { #name, df::wrap_function(name,true) }
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#define DFHACK_LUA_EVENT(name) { #name, &name##_event }
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#define DFHACK_LUA_END { NULL, NULL }
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