dfhack/tools/supported/vdig.cpp

480 lines
13 KiB
C++

#include <iostream>
#include <string.h> // for memset
#include <string>
#include <vector>
#include <stack>
#include <map>
#include <stdio.h>
#include <cstdlib>
using namespace std;
#include <DFHack.h>
#include <dfhack/DFTileTypes.h>
//#include <argstream.h>
#define MAX_DIM 0x300
//TODO: turn into the official coord class for DFHack/DF
class Vertex
{
public:
Vertex(uint32_t _x, uint32_t _y, uint32_t _z):x(_x),y(_y),z(_z) {}
Vertex()
{
x = y = z = 0;
}
bool operator==(const Vertex &other) const
{
return (other.x == x && other.y == y && other.z == z);
}
// FIXME: <tomprince> peterix_: you could probably get away with not defining operator< if you defined a std::less specialization for Vertex.
bool operator<(const Vertex &other) const
{
// FIXME: could be changed to eliminate MAX_DIM and make std::map lookups faster?
return ( (z*MAX_DIM*MAX_DIM + y*MAX_DIM + x) < (other.z*MAX_DIM*MAX_DIM + other.y*MAX_DIM + other.x));
}
Vertex operator/(int number) const
{
return Vertex(x/number, y/number, z);
}
Vertex operator%(int number) const
{
return Vertex(x%number, y%number, z);
}
Vertex operator-(int number) const
{
return Vertex(x,y,z-number);
}
Vertex operator+(int number) const
{
return Vertex(x,y,z+number);
}
uint32_t x;
uint32_t y;
uint32_t z;
};
class Block
{
public:
Block(DFHack::Maps *_m, Vertex _bcoord)
{
vector <DFHack::t_vein> veins;
m = _m;
dirty = false;
valid = false;
bcoord = _bcoord;
if(m->ReadBlock40d(bcoord.x,bcoord.y,bcoord.z,&raw))
{
memset(materials,-1,sizeof(materials));
memset(bitmap,0,sizeof(bitmap));
m->ReadVeins(bcoord.x,bcoord.y,bcoord.z,&veins);
// for each vein
for(int i = 0; i < (int)veins.size();i++)
{
//iterate through vein rows
for(uint32_t j = 0;j<16;j++)
{
//iterate through the bits
for (uint32_t k = 0; k< 16;k++)
{
// check if it's really a vein (FIXME: doing this too many times)
int16_t tt = raw.tiletypes[k][j];
if(DFHack::isWallTerrain(tt) && DFHack::tileTypeTable[tt].m == DFHack::VEIN)
{
// and the bit array with a one-bit mask, check if the bit is set
bool set = !!(((1 << k) & veins[i].assignment[j]) >> k);
if(set)
{
// store matgloss
materials[k][j] = veins[i].type;
}
}
}
}
}
valid = true;
}
}
int16_t MaterialAt(Vertex p)
{
return materials[p.x][p.y];
}
void ClearMaterialAt(Vertex p)
{
materials[p.x][p.y] = -1;
}
int16_t TileTypeAt(Vertex p)
{
return raw.tiletypes[p.x][p.y];
}
DFHack::t_designation DesignationAt(Vertex p)
{
return raw.designation[p.x][p.y];
}
bool setDesignationAt(Vertex p, DFHack::t_designation des)
{
if(!valid) return false;
dirty = true;
//printf("setting block %d/%d/%d , %d %d\n",x,y,z, p.x, p.y);
raw.designation[p.x][p.y] = des;
return true;
}
bool WriteDesignations ()
{
if(!valid) return false;
if(dirty)
{
//printf("writing %d/%d/%d\n",x,y,z);
m->WriteDesignations(bcoord.x,bcoord.y,bcoord.z, &raw.designation);
m->WriteDirtyBit(bcoord.x,bcoord.y,bcoord.z,true);
}
return true;
}
volatile bool valid;
volatile bool dirty;
DFHack::Maps * m;
DFHack::mapblock40d raw;
Vertex bcoord;
int16_t materials[16][16];
int8_t bitmap[16][16];
};
class MapCache
{
public:
MapCache(DFHack::Maps * Maps)
{
valid = 0;
this->Maps = Maps;
Maps->getSize(x_bmax, y_bmax, z_max);
valid = true;
};
~MapCache()
{
map<Vertex, Block *>::iterator p;
for(p = blocks.begin(); p != blocks.end(); p++)
{
delete p->second;
//cout << stonetypes[p->first].id << " : " << p->second << endl;
}
}
bool isValid ()
{
return valid;
}
Block * BlockAt (Vertex blockcoord)
{
if(!valid) return 0;
map <Vertex, Block*>::iterator iter = blocks.find(blockcoord);
if(iter != blocks.end())
{
return (*iter).second;
}
else
{
if(blockcoord.x < x_bmax && blockcoord.y < y_bmax && blockcoord.z < z_max)
{
Block * nblo = new Block(Maps,blockcoord);
blocks[blockcoord] = nblo;
return nblo;
}
return 0;
}
}
uint16_t tiletypeAt (Vertex tilecoord)
{
Block * b= BlockAt(tilecoord / 16);
if(b && b->valid)
{
return b->TileTypeAt(tilecoord % 16);
}
return 0;
}
int16_t materialAt (Vertex tilecoord)
{
Block * b= BlockAt(tilecoord / 16);
if(b && b->valid)
{
return b->MaterialAt(tilecoord % 16);
}
return 0;
}
bool clearMaterialAt (Vertex tilecoord)
{
Block * b= BlockAt(tilecoord / 16);
if(b && b->valid)
{
b->ClearMaterialAt(tilecoord % 16);
}
return 0;
}
DFHack::t_designation designationAt (Vertex tilecoord)
{
Block * b= BlockAt(tilecoord / 16);
if(b && b->valid)
{
return b->DesignationAt(tilecoord % 16);
}
DFHack:: t_designation temp;
temp.whole = 0;
return temp;
}
bool setDesignationAt (Vertex tilecoord, DFHack::t_designation des)
{
Block * b= BlockAt(tilecoord / 16);
if(b && b->valid)
{
b->setDesignationAt(tilecoord % 16, des);
return true;
}
return false;
}
bool testCoord (Vertex tilecoord)
{
Block * b= BlockAt(tilecoord / 16);
if(b && b->valid)
{
return true;
}
return false;
}
bool WriteAll()
{
map<Vertex, Block *>::iterator p;
for(p = blocks.begin(); p != blocks.end(); p++)
{
p->second->WriteDesignations();
//cout << stonetypes[p->first].id << " : " << p->second << endl;
}
return true;
}
private:
volatile bool valid;
uint32_t x_bmax;
uint32_t y_bmax;
uint32_t x_tmax;
uint32_t y_tmax;
uint32_t z_max;
DFHack::Maps * Maps;
map<Vertex, Block *> blocks;
};
int main (int argc, char* argv[])
{
// Command line options
bool updown = false;
/*
argstream as(argc,argv);
as >>option('x',"updown",updown,"Dig up and down stairs to reach other z-levels.")
>>help();
// sane check
if (!as.isOk())
{
cout << as.errorLog();
return 1;
}
*/
if(argc > 1 && strcmp(argv[1],"-x") == 0)
updown = true;
DFHack::ContextManager DFMgr("Memory.xml");
DFHack::Context * DF;
try
{
DF = DFMgr.getSingleContext();
DF->Attach();
}
catch (exception& e)
{
cerr << e.what() << endl;
#ifndef LINUX_BUILD
cin.ignore();
#endif
return 1;
}
uint32_t x_max,y_max,z_max;
DFHack::Maps * Maps = DF->getMaps();
DFHack::Materials * Mats = DF->getMaterials();
DFHack::Position * Pos = DF->getPosition();
// init the map
if(!Maps->Start())
{
cerr << "Can't init map. Make sure you have a map loaded in DF." << endl;
DF->Detach();
#ifndef LINUX_BUILD
cin.ignore();
#endif
return 1;
}
int32_t cx, cy, cz;
Maps->getSize(x_max,y_max,z_max);
uint32_t tx_max = x_max * 16;
uint32_t ty_max = y_max * 16;
Pos->getCursorCoords(cx,cy,cz);
while(cx == -30000)
{
cerr << "Cursor is not active. Point the cursor at a vein." << endl;
DF->Resume();
cin.ignore();
DF->Suspend();
Pos->getCursorCoords(cx,cy,cz);
}
Vertex xy ((uint32_t)cx,(uint32_t)cy,cz);
if(xy.x == 0 || xy.x == tx_max - 1 || xy.y == 0 || xy.y == ty_max - 1)
{
cerr << "I won't dig the borders. That would be cheating!" << endl;
DF->Detach();
#ifndef LINUX_BUILD
cin.ignore();
#endif
return 1;
}
MapCache * MCache = new MapCache(Maps);
DFHack::t_designation des = MCache->designationAt(xy);
int16_t tt = MCache->tiletypeAt(xy);
int16_t veinmat = MCache->materialAt(xy);
if( veinmat == -1 )
{
cerr << "This tile is non-vein. Bye :)" << endl;
delete MCache;
DF->Detach();
#ifndef LINUX_BUILD
cin.ignore();
#endif
return 1;
}
printf("%d/%d/%d tiletype: %d, veinmat: %d, designation: 0x%x ... DIGGING!\n", cx,cy,cz, tt, veinmat, des.whole);
stack <Vertex> flood;
flood.push(xy);
while( !flood.empty() )
{
Vertex current = flood.top();
flood.pop();
int16_t vmat2 = MCache->materialAt(current);
if(vmat2!=veinmat)
continue;
// found a good tile, dig+unset material
DFHack::t_designation des = MCache->designationAt(current);
DFHack::t_designation des_minus;
DFHack::t_designation des_plus;
des_plus.whole = des_minus.whole = 0;
int16_t vmat_minus = -1;
int16_t vmat_plus = -1;
bool below = 0;
bool above = 0;
if(updown)
{
if(MCache->testCoord(current-1))
{
below = 1;
des_minus = MCache->designationAt(current-1);
vmat_minus = MCache->materialAt(current-1);
}
if(MCache->testCoord(current+1))
{
above = 1;
des_plus = MCache->designationAt(current+1);
vmat_plus = MCache->materialAt(current+1);
}
}
if(MCache->testCoord(current))
{
MCache->clearMaterialAt(current);
if(current.x < tx_max - 2)
{
flood.push(Vertex(current.x + 1, current.y, current.z));
if(current.y < ty_max - 2)
{
flood.push(Vertex(current.x + 1, current.y + 1,current.z));
flood.push(Vertex(current.x, current.y + 1,current.z));
}
if(current.y > 1)
{
flood.push(Vertex(current.x + 1, current.y - 1,current.z));
flood.push(Vertex(current.x, current.y - 1,current.z));
}
}
if(current.x > 1)
{
flood.push(Vertex(current.x - 1, current.y,current.z));
if(current.y < ty_max - 2)
{
flood.push(Vertex(current.x - 1, current.y + 1,current.z));
flood.push(Vertex(current.x, current.y + 1,current.z));
}
if(current.y > 1)
{
flood.push(Vertex(current.x - 1, current.y - 1,current.z));
flood.push(Vertex(current.x, current.y - 1,current.z));
}
}
if(updown)
{
if(current.z > 0 && below && vmat_minus == vmat2)
{
flood.push(current-1);
if(des_minus.bits.dig == DFHack::designation_d_stair)
des_minus.bits.dig = DFHack::designation_ud_stair;
else
des_minus.bits.dig = DFHack::designation_u_stair;
MCache->setDesignationAt(current-1,des_minus);
des.bits.dig = DFHack::designation_d_stair;
}
if(current.z < z_max - 1 && above && vmat_plus == vmat2)
{
flood.push(current+ 1);
if(des_plus.bits.dig == DFHack::designation_u_stair)
des_plus.bits.dig = DFHack::designation_ud_stair;
else
des_plus.bits.dig = DFHack::designation_d_stair;
MCache->setDesignationAt(current+1,des_plus);
if(des.bits.dig == DFHack::designation_d_stair)
des.bits.dig = DFHack::designation_ud_stair;
else
des.bits.dig = DFHack::designation_u_stair;
}
}
if(des.bits.dig == DFHack::designation_no)
des.bits.dig = DFHack::designation_default;
MCache->setDesignationAt(current,des);
}
}
MCache->WriteAll();
delete MCache;
DF->Detach();
#ifndef LINUX_BUILD
cout << "Done. Press any key to continue" << endl;
cin.ignore();
#endif
return 0;
}