dfhack/library/Core.cpp

2840 lines
85 KiB
C++

/*
https://github.com/peterix/dfhack
Copyright (c) 2009-2012 Petr Mrázek (peterix@gmail.com)
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any
damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*/
#include "Internal.h"
#include <string>
#include <vector>
#include <map>
#include <set>
#include <cstdio>
#include <cstring>
#include <iterator>
#include <sstream>
#include <forward_list>
#include <type_traits>
#include <cstdarg>
#include "Error.h"
#include "MemAccess.h"
#include "Core.h"
#include "DataDefs.h"
#include "Debug.h"
#include "Console.h"
#include "MiscUtils.h"
#include "Module.h"
#include "VersionInfoFactory.h"
#include "VersionInfo.h"
#include "PluginManager.h"
#include "ModuleFactory.h"
#include "modules/DFSDL.h"
#include "modules/DFSteam.h"
#include "modules/EventManager.h"
#include "modules/Filesystem.h"
#include "modules/Gui.h"
#include "modules/Textures.h"
#include "modules/World.h"
#include "modules/Persistence.h"
#include "RemoteServer.h"
#include "RemoteTools.h"
#include "LuaTools.h"
#include "DFHackVersion.h"
using namespace DFHack;
#include "df/plotinfost.h"
#include "df/gamest.h"
#include "df/world.h"
#include "df/world_data.h"
#include "df/interfacest.h"
#include "df/viewscreen_dwarfmodest.h"
#include "df/viewscreen_game_cleanerst.h"
#include "df/viewscreen_loadgamest.h"
#include "df/viewscreen_new_regionst.h"
#include "df/viewscreen_savegamest.h"
#include <df/graphic.h>
#include <stdio.h>
#include <iomanip>
#include <stdlib.h>
#include <fstream>
#include <thread>
#include <mutex>
#include <condition_variable>
#include "md5wrapper.h"
#include <SDL_events.h>
#ifdef LINUX_BUILD
#include <dlfcn.h>
#endif
using namespace df::enums;
using df::global::init;
using df::global::world;
// FIXME: A lot of code in one file, all doing different things... there's something fishy about it.
static bool parseKeySpec(std::string keyspec, int *psym, int *pmod, std::string *pfocus = NULL);
size_t loadScriptFiles(Core* core, color_ostream& out, const std::vector<std::string>& prefix, const std::string& folder);
namespace DFHack {
DBG_DECLARE(core,keybinding,DebugCategory::LINFO);
DBG_DECLARE(core,script,DebugCategory::LINFO);
static const std::string CONFIG_PATH = "dfhack-config/";
static const std::string CONFIG_DEFAULTS_PATH = "hack/data/dfhack-config-defaults/";
class MainThread {
public:
//! MainThread::suspend keeps the main DF thread suspended from Core::Init to
//! thread exit.
static CoreSuspenderBase& suspend() {
static thread_local CoreSuspenderBase lock(std::defer_lock);
return lock;
}
};
}
CoreSuspendReleaseMain::CoreSuspendReleaseMain()
{
MainThread::suspend().unlock();
}
CoreSuspendReleaseMain::~CoreSuspendReleaseMain()
{
MainThread::suspend().lock();
}
CoreSuspendClaimMain::CoreSuspendClaimMain()
{
MainThread::suspend().lock();
}
CoreSuspendClaimMain::~CoreSuspendClaimMain()
{
MainThread::suspend().unlock();
}
struct Core::Private
{
std::thread iothread;
std::thread hotkeythread;
bool last_autosave_request{false};
bool last_manual_save_request{false};
bool was_load_save{false};
};
struct CommandDepthCounter
{
static const int MAX_DEPTH = 20;
static thread_local int depth;
CommandDepthCounter() { depth++; }
~CommandDepthCounter() { depth--; }
bool ok() { return depth < MAX_DEPTH; }
};
thread_local int CommandDepthCounter::depth = 0;
void Core::cheap_tokenise(std::string const& input, std::vector<std::string>& output)
{
std::string *cur = NULL;
size_t i = 0;
// Check the first non-space character
while (i < input.size() && isspace(input[i])) i++;
// Special verbatim argument mode?
if (i < input.size() && input[i] == ':')
{
// Read the command
std::string cmd;
i++;
while (i < input.size() && !isspace(input[i]))
cmd.push_back(input[i++]);
if (!cmd.empty())
output.push_back(cmd);
// Find the argument
while (i < input.size() && isspace(input[i])) i++;
if (i < input.size())
output.push_back(input.substr(i));
return;
}
// Otherwise, parse in the regular quoted mode
for (; i < input.size(); i++)
{
unsigned char c = input[i];
if (isspace(c)) {
cur = NULL;
} else {
if (!cur) {
output.push_back("");
cur = &output.back();
}
if (c == '"') {
for (i++; i < input.size(); i++) {
c = input[i];
if (c == '"')
break;
else if (c == '\\') {
if (++i < input.size())
cur->push_back(input[i]);
}
else
cur->push_back(c);
}
} else {
cur->push_back(c);
}
}
}
}
struct IODATA
{
Core * core;
PluginManager * plug_mgr;
};
// A thread function... for handling hotkeys. This is needed because
// all the plugin commands are expected to be run from foreign threads.
// Running them from one of the main DF threads will result in deadlock!
void fHKthread(void * iodata)
{
Core * core = ((IODATA*) iodata)->core;
PluginManager * plug_mgr = ((IODATA*) iodata)->plug_mgr;
if(plug_mgr == 0 || core == 0)
{
std::cerr << "Hotkey thread has croaked." << std::endl;
return;
}
bool keep_going = true;
while(keep_going)
{
std::string stuff = core->getHotkeyCmd(keep_going); // waits on mutex!
if(!stuff.empty())
{
color_ostream_proxy out(core->getConsole());
auto rv = core->runCommand(out, stuff);
if (rv == CR_NOT_IMPLEMENTED)
out.printerr("Invalid hotkey command: '%s'\n", stuff.c_str());
}
}
}
struct sortable
{
bool recolor;
std::string name;
std::string description;
//FIXME: Nuke when MSVC stops failing at being C++11 compliant
sortable(bool recolor_,const std::string& name_,const std::string & description_): recolor(recolor_), name(name_), description(description_){};
bool operator <(const sortable & rhs) const
{
if( name < rhs.name )
return true;
return false;
};
};
static std::string dfhack_version_desc()
{
std::stringstream s;
s << Version::dfhack_version() << " ";
if (Version::is_release())
s << "(release)";
else
s << "(git: " << Version::git_commit(true) << ")";
s << " on " << (sizeof(void*) == 8 ? "x86_64" : "x86");
if (strlen(Version::dfhack_build_id()))
s << " [build ID: " << Version::dfhack_build_id() << "]";
return s.str();
}
namespace {
struct ScriptArgs {
const std::string *pcmd;
std::vector<std::string> *pargs;
};
struct ScriptEnableState {
const std::string *pcmd;
bool pstate;
};
}
static bool init_run_script(color_ostream &out, lua_State *state, void *info)
{
auto args = (ScriptArgs*)info;
if (!lua_checkstack(state, args->pargs->size()+10))
return false;
Lua::PushDFHack(state);
lua_getfield(state, -1, "run_script");
lua_remove(state, -2);
lua_pushstring(state, args->pcmd->c_str());
for (size_t i = 0; i < args->pargs->size(); i++)
lua_pushstring(state, (*args->pargs)[i].c_str());
return true;
}
static command_result runLuaScript(color_ostream &out, std::string name, std::vector<std::string> &args)
{
ScriptArgs data;
data.pcmd = &name;
data.pargs = &args;
bool ok = Lua::RunCoreQueryLoop(out, Lua::Core::State, init_run_script, &data);
return ok ? CR_OK : CR_FAILURE;
}
static bool init_enable_script(color_ostream &out, lua_State *state, void *info)
{
auto args = (ScriptEnableState*)info;
if (!lua_checkstack(state, 4))
return false;
Lua::PushDFHack(state);
lua_getfield(state, -1, "enable_script");
lua_remove(state, -2);
lua_pushstring(state, args->pcmd->c_str());
lua_pushboolean(state, args->pstate);
return true;
}
static command_result enableLuaScript(color_ostream &out, std::string name, bool state)
{
ScriptEnableState data;
data.pcmd = &name;
data.pstate = state;
bool ok = Lua::RunCoreQueryLoop(out, Lua::Core::State, init_enable_script, &data);
return ok ? CR_OK : CR_FAILURE;
}
command_result Core::runCommand(color_ostream &out, const std::string &command)
{
if (!command.empty())
{
std::vector <std::string> parts;
Core::cheap_tokenise(command,parts);
if(parts.size() == 0)
return CR_NOT_IMPLEMENTED;
std::string first = parts[0];
parts.erase(parts.begin());
if (first[0] == '#')
return CR_OK;
std::cerr << "Invoking: " << command << std::endl;
return runCommand(out, first, parts);
}
else
return CR_NOT_IMPLEMENTED;
}
bool is_builtin(color_ostream &con, const std::string &command) {
CoreSuspender suspend;
auto L = Lua::Core::State;
Lua::StackUnwinder top(L);
if (!lua_checkstack(L, 1) ||
!Lua::PushModulePublic(con, L, "helpdb", "is_builtin")) {
con.printerr("Failed to load helpdb Lua code\n");
return false;
}
Lua::Push(L, command);
if (!Lua::SafeCall(con, L, 1, 1)) {
con.printerr("Failed Lua call to helpdb.is_builtin.\n");
return false;
}
return lua_toboolean(L, -1);
}
void get_commands(color_ostream &con, std::vector<std::string> &commands) {
CoreSuspender suspend;
auto L = Lua::Core::State;
Lua::StackUnwinder top(L);
if (!lua_checkstack(L, 1) ||
!Lua::PushModulePublic(con, L, "helpdb", "get_commands")) {
con.printerr("Failed to load helpdb Lua code\n");
return;
}
if (!Lua::SafeCall(con, L, 0, 1)) {
con.printerr("Failed Lua call to helpdb.get_commands.\n");
}
Lua::GetVector(L, commands);
}
static bool try_autocomplete(color_ostream &con, const std::string &first, std::string &completed)
{
std::vector<std::string> commands, possible;
for (auto &command : commands)
if (command.substr(0, first.size()) == first)
possible.push_back(command);
if (possible.size() == 1)
{
completed = possible[0];
//fprintf(stderr, "Autocompleted %s to %s\n", , );
con.printerr("%s is not recognized. Did you mean %s?\n", first.c_str(), completed.c_str());
return true;
}
if (possible.size() > 1 && possible.size() < 8)
{
std::string out;
for (size_t i = 0; i < possible.size(); i++)
out += " " + possible[i];
con.printerr("%s is not recognized. Possible completions:%s\n", first.c_str(), out.c_str());
return true;
}
return false;
}
bool Core::addScriptPath(std::string path, bool search_before)
{
std::lock_guard<std::mutex> lock(script_path_mutex);
std::vector<std::string> &vec = script_paths[search_before ? 0 : 1];
if (std::find(vec.begin(), vec.end(), path) != vec.end())
return false;
if (!Filesystem::isdir(path))
return false;
vec.push_back(path);
return true;
}
bool Core::setModScriptPaths(const std::vector<std::string> &mod_script_paths) {
std::lock_guard<std::mutex> lock(script_path_mutex);
script_paths[2] = mod_script_paths;
return true;
}
bool Core::removeScriptPath(std::string path)
{
std::lock_guard<std::mutex> lock(script_path_mutex);
bool found = false;
for (int i = 0; i < 2; i++)
{
std::vector<std::string> &vec = script_paths[i];
while (1)
{
auto it = std::find(vec.begin(), vec.end(), path);
if (it == vec.end())
break;
vec.erase(it);
found = true;
}
}
return found;
}
void Core::getScriptPaths(std::vector<std::string> *dest)
{
std::lock_guard<std::mutex> lock(script_path_mutex);
dest->clear();
std::string df_path = this->p->getPath() + "/";
for (auto & path : script_paths[0])
dest->emplace_back(path);
dest->push_back(df_path + CONFIG_PATH + "scripts");
if (df::global::world && isWorldLoaded()) {
std::string save = World::ReadWorldFolder();
if (save.size())
dest->emplace_back(df_path + "save/" + save + "/scripts");
}
dest->emplace_back(df_path + "hack/scripts");
for (auto & path : script_paths[2])
dest->emplace_back(path);
for (auto & path : script_paths[1])
dest->emplace_back(path);
}
std::string Core::findScript(std::string name)
{
std::vector<std::string> paths;
getScriptPaths(&paths);
for (auto it = paths.begin(); it != paths.end(); ++it)
{
std::string path = *it + "/" + name;
if (Filesystem::isfile(path))
return path;
}
return "";
}
bool loadScriptPaths(color_ostream &out, bool silent = false)
{
using namespace std;
std::string filename(CONFIG_PATH + "script-paths.txt");
ifstream file(filename);
if (!file)
{
if (!silent)
out.printerr("Could not load %s\n", filename.c_str());
return false;
}
std::string raw;
int line = 0;
while (getline(file, raw))
{
++line;
istringstream ss(raw);
char ch;
ss >> skipws;
if (!(ss >> ch) || ch == '#')
continue;
ss >> ws; // discard whitespace
std::string path;
getline(ss, path);
if (ch == '+' || ch == '-')
{
if (!Core::getInstance().addScriptPath(path, ch == '+') && !silent)
out.printerr("%s:%i: Failed to add path: %s\n", filename.c_str(), line, path.c_str());
}
else if (!silent)
out.printerr("%s:%i: Illegal character: %c\n", filename.c_str(), line, ch);
}
return true;
}
static void loadModScriptPaths(color_ostream &out) {
auto L = Lua::Core::State;
Lua::StackUnwinder top(L);
std::vector<std::string> mod_script_paths;
Lua::CallLuaModuleFunction(out, L, "script-manager", "get_mod_script_paths", 0, 1,
Lua::DEFAULT_LUA_LAMBDA,
[&](lua_State *L) {
Lua::GetVector(L, mod_script_paths);
});
DEBUG(script,out).print("final mod script paths:\n");
for (auto & path : mod_script_paths)
DEBUG(script,out).print(" %s\n", path.c_str());
Core::getInstance().setModScriptPaths(mod_script_paths);
}
static std::map<std::string, state_change_event> state_change_event_map;
static void sc_event_map_init() {
if (!state_change_event_map.size())
{
#define insert(name) state_change_event_map.insert(std::pair<std::string, state_change_event>(#name, name))
insert(SC_WORLD_LOADED);
insert(SC_WORLD_UNLOADED);
insert(SC_MAP_LOADED);
insert(SC_MAP_UNLOADED);
insert(SC_VIEWSCREEN_CHANGED);
insert(SC_PAUSED);
insert(SC_UNPAUSED);
#undef insert
}
}
static state_change_event sc_event_id (std::string name) {
sc_event_map_init();
auto it = state_change_event_map.find(name);
if (it != state_change_event_map.end())
return it->second;
if (name.find("SC_") != 0)
return sc_event_id(std::string("SC_") + name);
return SC_UNKNOWN;
}
static std::string sc_event_name (state_change_event id) {
sc_event_map_init();
for (auto it = state_change_event_map.begin(); it != state_change_event_map.end(); ++it)
{
if (it->second == id)
return it->first;
}
return "SC_UNKNOWN";
}
void help_helper(color_ostream &con, const std::string &entry_name) {
CoreSuspender suspend;
auto L = Lua::Core::State;
Lua::StackUnwinder top(L);
if (!lua_checkstack(L, 2) ||
!Lua::PushModulePublic(con, L, "helpdb", "help")) {
con.printerr("Failed to load helpdb Lua code\n");
return;
}
Lua::Push(L, entry_name);
if (!Lua::SafeCall(con, L, 1, 0)) {
con.printerr("Failed Lua call to helpdb.help.\n");
}
}
void tags_helper(color_ostream &con, const std::string &tag) {
CoreSuspender suspend;
auto L = Lua::Core::State;
Lua::StackUnwinder top(L);
if (!lua_checkstack(L, 1) ||
!Lua::PushModulePublic(con, L, "helpdb", "tags")) {
con.printerr("Failed to load helpdb Lua code\n");
return;
}
Lua::Push(L, tag);
if (!Lua::SafeCall(con, L, 1, 0)) {
con.printerr("Failed Lua call to helpdb.tags.\n");
}
}
void ls_helper(color_ostream &con, const std::vector<std::string> &params) {
std::vector<std::string> filter;
bool skip_tags = false;
bool show_dev_commands = false;
std::string exclude_strs = "";
bool in_exclude = false;
for (auto str : params) {
if (in_exclude)
exclude_strs = str;
else if (str == "--notags")
skip_tags = true;
else if (str == "--dev")
show_dev_commands = true;
else if (str == "--exclude")
in_exclude = true;
else
filter.push_back(str);
}
CoreSuspender suspend;
auto L = Lua::Core::State;
Lua::StackUnwinder top(L);
if (!lua_checkstack(L, 5) ||
!Lua::PushModulePublic(con, L, "helpdb", "ls")) {
con.printerr("Failed to load helpdb Lua code\n");
return;
}
Lua::PushVector(L, filter);
Lua::Push(L, skip_tags);
Lua::Push(L, show_dev_commands);
Lua::Push(L, exclude_strs);
if (!Lua::SafeCall(con, L, 4, 0)) {
con.printerr("Failed Lua call to helpdb.ls.\n");
}
}
command_result Core::runCommand(color_ostream &con, const std::string &first_, std::vector<std::string> &parts)
{
std::string first = first_;
CommandDepthCounter counter;
if (!counter.ok())
{
con.printerr("Cannot invoke \"%s\": maximum command depth exceeded (%i)\n",
first.c_str(), CommandDepthCounter::MAX_DEPTH);
return CR_FAILURE;
}
if (first.empty())
return CR_NOT_IMPLEMENTED;
if (first.find('\\') != std::string::npos)
{
con.printerr("Replacing backslashes with forward slashes in \"%s\"\n", first.c_str());
for (size_t i = 0; i < first.size(); i++)
{
if (first[i] == '\\')
first[i] = '/';
}
}
// let's see what we actually got
command_result res;
if (first == "help" || first == "man" || first == "?")
{
if(!parts.size())
{
if (con.is_console())
{
con.print("This is the DFHack console. You can type commands in and manage DFHack plugins from it.\n"
"Some basic editing capabilities are included (single-line text editing).\n"
"The console also has a command history - you can navigate it with Up and Down keys.\n"
"On Windows, you may have to resize your console window. The appropriate menu is accessible\n"
"by clicking on the program icon in the top bar of the window.\n\n");
}
con.print("Here are some basic commands to get you started:\n"
" help|?|man - This text.\n"
" help <tool> - Usage help for the given plugin, command, or script.\n"
" tags - List the tags that the DFHack tools are grouped by.\n"
" ls|dir [<filter>] - List commands, optionally filtered by a tag or substring.\n"
" Optional parameters:\n"
" --notags: skip printing tags for each command.\n"
" --dev: include commands intended for developers and modders.\n"
" cls|clear - Clear the console.\n"
" fpause - Force DF to pause.\n"
" die - Force DF to close immediately, without saving.\n"
" keybinding - Modify bindings of commands to in-game key shortcuts.\n"
"\n"
"See more commands by running 'ls'.\n\n"
);
con.print("DFHack version %s\n", dfhack_version_desc().c_str());
}
else
{
help_helper(con, parts[0]);
}
}
else if (first == "tags")
{
tags_helper(con, parts.size() ? parts[0] : "");
}
else if (first == "load" || first == "unload" || first == "reload")
{
bool all = false;
bool load = (first == "load");
bool unload = (first == "unload");
if (parts.size())
{
for (auto p = parts.begin(); p != parts.end(); p++)
{
if (p->size() && (*p)[0] == '-')
{
if (p->find('a') != std::string::npos)
all = true;
}
}
if (all)
{
if (load)
plug_mgr->loadAll();
else if (unload)
plug_mgr->unloadAll();
else
plug_mgr->reloadAll();
return CR_OK;
}
for (auto p = parts.begin(); p != parts.end(); p++)
{
if (!p->size() || (*p)[0] == '-')
continue;
if (load)
plug_mgr->load(*p);
else if (unload)
plug_mgr->unload(*p);
else
plug_mgr->reload(*p);
}
}
else
con.printerr("%s: no arguments\n", first.c_str());
}
else if( first == "enable" || first == "disable" )
{
CoreSuspender suspend;
bool enable = (first == "enable");
if(parts.size())
{
for (size_t i = 0; i < parts.size(); i++)
{
std::string part = parts[i];
if (part.find('\\') != std::string::npos)
{
con.printerr("Replacing backslashes with forward slashes in \"%s\"\n", part.c_str());
for (size_t j = 0; j < part.size(); j++)
{
if (part[j] == '\\')
part[j] = '/';
}
}
part = GetAliasCommand(part, true);
Plugin * plug = (*plug_mgr)[part];
if(!plug)
{
std::string lua = findScript(part + ".lua");
if (lua.size())
{
res = enableLuaScript(con, part, enable);
}
else
{
res = CR_NOT_FOUND;
con.printerr("No such plugin or Lua script: %s\n", part.c_str());
}
}
else if (!plug->can_set_enabled())
{
res = CR_NOT_IMPLEMENTED;
con.printerr("Cannot %s plugin: %s\n", first.c_str(), part.c_str());
}
else
{
res = plug->set_enabled(con, enable);
if (res != CR_OK || plug->is_enabled() != enable)
con.printerr("Could not %s plugin: %s\n", first.c_str(), part.c_str());
}
}
return res;
}
else
{
for (auto it = plug_mgr->begin(); it != plug_mgr->end(); ++it)
{
Plugin * plug = it->second;
if (!plug->can_be_enabled()) continue;
con.print(
"%21s %-3s%s\n",
(plug->getName()+":").c_str(),
plug->is_enabled() ? "on" : "off",
plug->can_set_enabled() ? "" : " (controlled internally)"
);
}
auto L = Lua::Core::State;
Lua::StackUnwinder top(L);
Lua::CallLuaModuleFunction(con, L, "script-manager", "list");
}
}
else if (first == "ls" || first == "dir")
{
ls_helper(con, parts);
}
else if (first == "plug")
{
const char *header_format = "%30s %10s %4s %8s\n";
const char *row_format = "%30s %10s %4i %8s\n";
con.print(header_format, "Name", "State", "Cmds", "Enabled");
plug_mgr->refresh();
for (auto it = plug_mgr->begin(); it != plug_mgr->end(); ++it)
{
Plugin * plug = it->second;
if (!plug)
continue;
if (parts.size() && std::find(parts.begin(), parts.end(), plug->getName()) == parts.end())
continue;
color_value color;
switch (plug->getState())
{
case Plugin::PS_LOADED:
color = COLOR_RESET;
break;
case Plugin::PS_UNLOADED:
case Plugin::PS_UNLOADING:
color = COLOR_YELLOW;
break;
case Plugin::PS_LOADING:
color = COLOR_LIGHTBLUE;
break;
case Plugin::PS_BROKEN:
color = COLOR_LIGHTRED;
break;
default:
color = COLOR_LIGHTMAGENTA;
break;
}
con.color(color);
con.print(row_format,
plug->getName().c_str(),
Plugin::getStateDescription(plug->getState()),
plug->size(),
(plug->can_be_enabled()
? (plug->is_enabled() ? "enabled" : "disabled")
: "n/a")
);
con.color(COLOR_RESET);
}
}
else if (first == "type")
{
if (!parts.size())
{
con.printerr("type: no argument\n");
return CR_WRONG_USAGE;
}
con << parts[0];
bool builtin = is_builtin(con, parts[0]);
std::string lua_path = findScript(parts[0] + ".lua");
Plugin *plug = plug_mgr->getPluginByCommand(parts[0]);
if (builtin)
{
con << " is a built-in command";
con << std::endl;
}
else if (IsAlias(parts[0]))
{
con << " is an alias: " << GetAliasCommand(parts[0]) << std::endl;
}
else if (plug)
{
con << " is a command implemented by the plugin " << plug->getName() << std::endl;
}
else if (lua_path.size())
{
con << " is a Lua script: " << lua_path << std::endl;
}
else
{
con << " is not a recognized command." << std::endl;
plug = plug_mgr->getPluginByName(parts[0]);
if (plug)
con << "Plugin " << parts[0] << " exists and implements " << plug->size() << " commands." << std::endl;
return CR_FAILURE;
}
}
else if (first == "keybinding")
{
if (parts.size() >= 3 && (parts[0] == "set" || parts[0] == "add"))
{
std::string keystr = parts[1];
if (parts[0] == "set")
ClearKeyBindings(keystr);
for (int i = parts.size()-1; i >= 2; i--)
{
if (!AddKeyBinding(keystr, parts[i])) {
con.printerr("Invalid key spec: %s\n", keystr.c_str());
break;
}
}
}
else if (parts.size() >= 2 && parts[0] == "clear")
{
for (size_t i = 1; i < parts.size(); i++)
{
if (!ClearKeyBindings(parts[i])) {
con.printerr("Invalid key spec: %s\n", parts[i].c_str());
break;
}
}
}
else if (parts.size() == 2 && parts[0] == "list")
{
std::vector<std::string> list = ListKeyBindings(parts[1]);
if (list.empty())
con << "No bindings." << std::endl;
for (size_t i = 0; i < list.size(); i++)
con << " " << list[i] << std::endl;
}
else
{
con << "Usage:" << std::endl
<< " keybinding list <key>" << std::endl
<< " keybinding clear <key>[@context]..." << std::endl
<< " keybinding set <key>[@context] \"cmdline\" \"cmdline\"..." << std::endl
<< " keybinding add <key>[@context] \"cmdline\" \"cmdline\"..." << std::endl
<< "Later adds, and earlier items within one command have priority." << std::endl
<< "Supported keys: [Ctrl-][Alt-][Shift-](A-Z, 0-9, F1-F12, `, or Enter)." << std::endl
<< "Context may be used to limit the scope of the binding, by" << std::endl
<< "requiring the current context to have a certain prefix." << std::endl
<< "Current UI context is: " << std::endl
<< join_strings("\n", Gui::getCurFocus(true)) << std::endl;
}
}
else if (first == "alias")
{
if (parts.size() >= 3 && (parts[0] == "add" || parts[0] == "replace"))
{
const std::string &name = parts[1];
std::vector<std::string> cmd(parts.begin() + 2, parts.end());
if (!AddAlias(name, cmd, parts[0] == "replace"))
{
con.printerr("Could not add alias %s - already exists\n", name.c_str());
return CR_FAILURE;
}
}
else if (parts.size() >= 2 && (parts[0] == "delete" || parts[0] == "clear"))
{
if (!RemoveAlias(parts[1]))
{
con.printerr("Could not remove alias %s\n", parts[1].c_str());
return CR_FAILURE;
}
}
else if (parts.size() >= 1 && (parts[0] == "list"))
{
auto aliases = ListAliases();
for (auto p : aliases)
{
con << p.first << ": " << join_strings(" ", p.second) << std::endl;
}
}
else
{
con << "Usage: " << std::endl
<< " alias add|replace <name> <command...>" << std::endl
<< " alias delete|clear <name> <command...>" << std::endl
<< " alias list" << std::endl;
}
}
else if (first == "fpause")
{
World::SetPauseState(true);
/* TODO: understand how this changes for v50
if (auto scr = Gui::getViewscreenByType<df::viewscreen_new_regionst>())
{
scr->worldgen_paused = true;
}
*/
con.print("The game was forced to pause!\n");
}
else if (first == "cls" || first == "clear")
{
if (con.is_console())
((Console&)con).clear();
else
{
con.printerr("No console to clear.\n");
return CR_NEEDS_CONSOLE;
}
}
else if (first == "die")
{
std::_Exit(666);
}
else if (first == "kill-lua")
{
bool force = false;
for (auto it = parts.begin(); it != parts.end(); ++it)
{
if (*it == "force")
force = true;
}
if (!Lua::Interrupt(force))
{
con.printerr(
"Failed to register hook. This can happen if you have"
" lua profiling or coverage monitoring enabled. Use"
" 'kill-lua force' to force, but this may disable"
" profiling and coverage monitoring.\n");
}
}
else if (first == "script")
{
if(parts.size() == 1)
{
loadScriptFile(con, parts[0], false);
}
else
{
con << "Usage:" << std::endl
<< " script <filename>" << std::endl;
return CR_WRONG_USAGE;
}
}
else if (first == "hide")
{
if (!getConsole().hide())
{
con.printerr("Could not hide console\n");
return CR_FAILURE;
}
return CR_OK;
}
else if (first == "show")
{
if (!getConsole().show())
{
con.printerr("Could not show console\n");
return CR_FAILURE;
}
return CR_OK;
}
else if (first == "sc-script")
{
if (parts.empty() || parts[0] == "help" || parts[0] == "?")
{
con << "Usage: sc-script add|remove|list|help SC_EVENT [path-to-script] [...]" << std::endl;
con << "Valid event names (SC_ prefix is optional):" << std::endl;
for (int i = SC_WORLD_LOADED; i <= SC_UNPAUSED; i++)
{
std::string name = sc_event_name((state_change_event)i);
if (name != "SC_UNKNOWN")
con << " " << name << std::endl;
}
return CR_OK;
}
else if (parts[0] == "list")
{
if(parts.size() < 2)
parts.push_back("");
if (parts[1].size() && sc_event_id(parts[1]) == SC_UNKNOWN)
{
con << "Unrecognized event name: " << parts[1] << std::endl;
return CR_WRONG_USAGE;
}
for (auto it = state_change_scripts.begin(); it != state_change_scripts.end(); ++it)
{
if (!parts[1].size() || (it->event == sc_event_id(parts[1])))
{
con.print("%s (%s): %s%s\n", sc_event_name(it->event).c_str(),
it->save_specific ? "save-specific" : "global",
it->save_specific ? "<save folder>/raw/" : "<DF folder>/",
it->path.c_str());
}
}
return CR_OK;
}
else if (parts[0] == "add")
{
if (parts.size() < 3 || (parts.size() >= 4 && parts[3] != "-save"))
{
con << "Usage: sc-script add EVENT path-to-script [-save]" << std::endl;
return CR_WRONG_USAGE;
}
state_change_event evt = sc_event_id(parts[1]);
if (evt == SC_UNKNOWN)
{
con << "Unrecognized event: " << parts[1] << std::endl;
return CR_FAILURE;
}
bool save_specific = (parts.size() >= 4 && parts[3] == "-save");
StateChangeScript script(evt, parts[2], save_specific);
for (auto it = state_change_scripts.begin(); it != state_change_scripts.end(); ++it)
{
if (script == *it)
{
con << "Script already registered" << std::endl;
return CR_FAILURE;
}
}
state_change_scripts.push_back(script);
return CR_OK;
}
else if (parts[0] == "remove")
{
if (parts.size() < 3 || (parts.size() >= 4 && parts[3] != "-save"))
{
con << "Usage: sc-script remove EVENT path-to-script [-save]" << std::endl;
return CR_WRONG_USAGE;
}
state_change_event evt = sc_event_id(parts[1]);
if (evt == SC_UNKNOWN)
{
con << "Unrecognized event: " << parts[1] << std::endl;
return CR_FAILURE;
}
bool save_specific = (parts.size() >= 4 && parts[3] == "-save");
StateChangeScript tmp(evt, parts[2], save_specific);
auto it = std::find(state_change_scripts.begin(), state_change_scripts.end(), tmp);
if (it != state_change_scripts.end())
{
state_change_scripts.erase(it);
return CR_OK;
}
else
{
con << "Unrecognized script" << std::endl;
return CR_FAILURE;
}
}
else
{
con << "Usage: sc-script add|remove|list|help SC_EVENT [path-to-script] [...]" << std::endl;
return CR_WRONG_USAGE;
}
}
else if (first == "devel/dump-rpc")
{
if (parts.size() == 1)
{
std::ofstream file(parts[0]);
CoreService core;
core.dumpMethods(file);
for (auto & it : *plug_mgr)
{
Plugin * plug = it.second;
if (!plug)
continue;
std::unique_ptr<RPCService> svc(plug->rpc_connect(con));
if (!svc)
continue;
file << "// Plugin: " << plug->getName() << std::endl;
svc->dumpMethods(file);
}
}
else
{
con << "Usage: devel/dump-rpc \"filename\"" << std::endl;
return CR_WRONG_USAGE;
}
}
else if (RunAlias(con, first, parts, res))
{
return res;
}
else
{
res = plug_mgr->InvokeCommand(con, first, parts);
if (res == CR_WRONG_USAGE)
{
help_helper(con, first);
}
else if (res == CR_NOT_IMPLEMENTED)
{
std::string completed;
std::string filename = findScript(first + ".lua");
bool lua = filename != "";
if ( !lua ) {
filename = findScript(first + ".rb");
}
if ( lua )
res = runLuaScript(con, first, parts);
else if ( try_autocomplete(con, first, completed) )
res = CR_NOT_IMPLEMENTED;
else
con.printerr("%s is not a recognized command.\n", first.c_str());
if (res == CR_NOT_IMPLEMENTED)
{
Plugin *p = plug_mgr->getPluginByName(first);
if (p)
{
con.printerr("%s is a plugin ", first.c_str());
if (p->getState() == Plugin::PS_UNLOADED)
con.printerr("that is not loaded - try \"load %s\" or check stderr.log\n",
first.c_str());
else if (p->size())
con.printerr("that implements %zi commands - see \"help %s\" for details\n",
p->size(), first.c_str());
else
con.printerr("but does not implement any commands\n");
}
}
}
else if (res == CR_NEEDS_CONSOLE)
con.printerr("%s needs an interactive console to work.\n"
"Please run this command from the DFHack terminal.\n", first.c_str());
return res;
}
return CR_OK;
}
bool Core::loadScriptFile(color_ostream &out, std::string fname, bool silent)
{
if(!silent) {
INFO(script,out) << "Loading script: " << fname << std::endl;
std::cerr << "Loading script: " << fname << std::endl;
}
std::ifstream script(fname.c_str());
if ( !script.good() )
{
if(!silent)
out.printerr("Error loading script: %s\n", fname.c_str());
return false;
}
std::string command;
while(script.good()) {
std::string temp;
getline(script,temp);
bool doMore = false;
if ( temp.length() > 0 ) {
if ( temp[0] == '#' )
continue;
if ( temp[temp.length()-1] == '\r' )
temp = temp.substr(0,temp.length()-1);
if ( temp.length() > 0 ) {
if ( temp[temp.length()-1] == '\\' ) {
temp = temp.substr(0,temp.length()-1);
doMore = true;
}
}
}
command = command + temp;
if ( (!doMore || !script.good()) && !command.empty() ) {
runCommand(out, command);
command = "";
}
}
return true;
}
static void run_dfhack_init(color_ostream &out, Core *core)
{
CoreSuspender lock;
if (!df::global::world || !df::global::plotinfo || !df::global::gview)
{
out.printerr("Key globals are missing, skipping loading dfhack.init.\n");
return;
}
// load baseline defaults
core->loadScriptFile(out, CONFIG_PATH + "init/default.dfhack.init", false);
// load user overrides
std::vector<std::string> prefixes(1, "dfhack");
loadScriptFiles(core, out, prefixes, CONFIG_PATH + "init");
// show the terminal if requested
auto L = Lua::Core::State;
Lua::StackUnwinder top(L);
Lua::CallLuaModuleFunction(out, L, "dfhack", "getHideConsoleOnStartup", 0, 1,
Lua::DEFAULT_LUA_LAMBDA, [&](lua_State* L) {
if (!lua_toboolean(L, -1))
core->getConsole().show();
}, false);
}
// Load dfhack.init in a dedicated thread (non-interactive console mode)
void fInitthread(void * iodata)
{
IODATA * iod = ((IODATA*) iodata);
Core * core = iod->core;
color_ostream_proxy out(core->getConsole());
run_dfhack_init(out, core);
}
// A thread function... for the interactive console.
void fIOthread(void * iodata)
{
static const std::string HISTORY_FILE = CONFIG_PATH + "dfhack.history";
IODATA * iod = ((IODATA*) iodata);
Core * core = iod->core;
PluginManager * plug_mgr = ((IODATA*) iodata)->plug_mgr;
CommandHistory main_history;
main_history.load(HISTORY_FILE.c_str());
Console & con = core->getConsole();
if (plug_mgr == 0)
{
con.printerr("Something horrible happened in Core's constructor...\n");
return;
}
run_dfhack_init(con, core);
con.print("DFHack is ready. Have a nice day!\n"
"DFHack version %s\n"
"Type in '?' or 'help' for general help, 'ls' to see all commands.\n",
dfhack_version_desc().c_str());
int clueless_counter = 0;
if (getenv("DFHACK_DISABLE_CONSOLE"))
return;
while (true)
{
std::string command = "";
int ret;
while ((ret = con.lineedit("[DFHack]# ",command, main_history))
== Console::RETRY);
if(ret == Console::SHUTDOWN)
{
std::cerr << "Console is shutting down properly." << std::endl;
return;
}
else if(ret == Console::FAILURE)
{
std::cerr << "Console caught an unspecified error." << std::endl;
continue;
}
else if(ret)
{
// a proper, non-empty command was entered
main_history.add(command);
main_history.save(HISTORY_FILE.c_str());
}
auto rv = core->runCommand(con, command);
if (rv == CR_NOT_IMPLEMENTED)
clueless_counter++;
if(clueless_counter == 3)
{
con.print("Run 'help' or '?' for the list of available commands.\n");
clueless_counter = 0;
}
}
}
Core::~Core()
{
// we leak the memory in case ~Core is called after _exit
}
Core::Core() :
d(std::make_unique<Private>()),
script_path_mutex{},
HotkeyMutex{},
HotkeyCond{},
alias_mutex{},
started{false},
misc_data_mutex{},
CoreSuspendMutex{},
CoreWakeup{},
ownerThread{},
toolCount{0}
{
// init the console. This must be always the first step!
plug_mgr = 0;
errorstate = false;
vinfo = 0;
memset(&(s_mods), 0, sizeof(s_mods));
// set up hotkey capture
hotkey_set = NO;
last_world_data_ptr = NULL;
last_local_map_ptr = NULL;
last_pause_state = false;
top_viewscreen = NULL;
color_ostream::log_errors_to_stderr = true;
};
void Core::fatal (std::string output)
{
errorstate = true;
std::stringstream out;
out << output ;
if (output[output.size() - 1] != '\n')
out << '\n';
out << "DFHack will now deactivate.\n";
if(con.isInited())
{
con.printerr("%s", out.str().c_str());
con.reset_color();
con.print("\n");
}
fprintf(stderr, "%s\n", out.str().c_str());
#ifndef LINUX_BUILD
out << "Check file stderr.log for details\n";
MessageBox(0,out.str().c_str(),"DFHack error!", MB_OK | MB_ICONERROR);
#else
std::cout << "DFHack fatal error: " << out.str() << std::endl;
#endif
bool is_headless = bool(getenv("DFHACK_HEADLESS"));
if (is_headless)
{
exit('f');
}
}
std::string Core::getHackPath()
{
#ifdef LINUX_BUILD
return p->getPath() + "/hack/";
#else
return p->getPath() + "\\hack\\";
#endif
}
df::viewscreen * Core::getTopViewscreen() {
return getInstance().top_viewscreen;
}
bool Core::InitMainThread() {
Filesystem::init();
// Re-route stdout and stderr again - DF seems to set up stdout and
// stderr.txt on Windows as of 0.43.05. Also, log before switching files to
// make it obvious what's going on if someone checks the *.txt files.
#ifndef LINUX_BUILD
// Don't do this on Linux because it will break PRINT_MODE:TEXT
// this is handled as appropriate in Console-posix.cpp
fprintf(stdout, "dfhack: redirecting stdout to stdout.log (again)\n");
if (!freopen("stdout.log", "w", stdout))
std::cerr << "Could not redirect stdout to stdout.log" << std::endl;
#endif
fprintf(stderr, "dfhack: redirecting stderr to stderr.log\n");
if (!freopen("stderr.log", "w", stderr))
std::cerr << "Could not redirect stderr to stderr.log" << std::endl;
std::cerr << "DFHack build: " << Version::git_description() << "\n"
<< "Starting with working directory: " << Filesystem::getcwd() << std::endl;
// find out what we are...
#ifdef LINUX_BUILD
const char * path = "hack/symbols.xml";
#else
const char * path = "hack\\symbols.xml";
#endif
auto local_vif = std::make_unique<DFHack::VersionInfoFactory>();
std::cerr << "Identifying DF version.\n";
try
{
local_vif->loadFile(path);
}
catch(Error::All & err)
{
std::stringstream out;
out << "Error while reading symbols.xml:\n";
out << err.what() << std::endl;
errorstate = true;
fatal(out.str());
return false;
}
vif = std::move(local_vif);
auto local_p = std::make_unique<DFHack::Process>(*vif);
local_p->ValidateDescriptionOS();
vinfo = local_p->getDescriptor();
if(!vinfo || !local_p->isIdentified())
{
if (!Version::git_xml_match())
{
const char *msg = (
"*******************************************************\n"
"* BIG, UGLY ERROR MESSAGE *\n"
"*******************************************************\n"
"\n"
"This DF version is missing from hack/symbols.xml, and\n"
"you have compiled DFHack with a df-structures (xml)\n"
"version that does *not* match the version tracked in git.\n"
"\n"
"If you are not actively working on df-structures and you\n"
"expected DFHack to work, you probably forgot to run\n"
"\n"
" git submodule update\n"
"\n"
"If this does not sound familiar, read Compile.rst and \n"
"recompile.\n"
"More details can be found in stderr.log in this folder.\n"
);
std::cout << msg << std::endl;
std::cerr << msg << std::endl;
fatal("Not a known DF version - XML version mismatch (see console or stderr.log)");
}
else
{
fatal("Not a known DF version.\n");
}
errorstate = true;
return false;
}
std::cerr << "Version: " << vinfo->getVersion() << std::endl;
p = std::move(local_p);
// Init global object pointers
df::global::InitGlobals();
return true;
}
bool Core::InitSimulationThread()
{
if(started)
return true;
if(errorstate)
return false;
// Lock the CoreSuspendMutex until the thread exits or call Core::Shutdown
// Core::Update will temporary unlock when there is any commands queued
MainThread::suspend().lock();
std::cerr << "Initializing Console.\n";
// init the console.
bool is_text_mode = (init && init->display.flag.is_set(init_display_flags::TEXT));
bool is_headless = bool(getenv("DFHACK_HEADLESS"));
if (is_headless)
{
#ifdef LINUX_BUILD
if (is_text_mode)
{
auto endwin = (int(*)(void))dlsym(RTLD_DEFAULT, "endwin");
if (endwin)
{
endwin();
}
else
{
std::cerr << "endwin(): bind failed" << std::endl;
}
}
else
{
std::cerr << "Headless mode requires PRINT_MODE:TEXT" << std::endl;
}
#else
std::cerr << "Headless mode not supported on Windows" << std::endl;
#endif
}
if (is_text_mode && !is_headless)
{
std::cerr << "Console is not available. Use dfhack-run to send commands.\n";
if (!is_text_mode)
{
std::cout << "Console disabled.\n";
}
}
else if(con.init(false))
std::cerr << "Console is running.\n";
else
std::cerr << "Console has failed to initialize!\n";
/*
// dump offsets to a file
std::ofstream dump("offsets.log");
if(!dump.fail())
{
//dump << vinfo->PrintOffsets();
dump.close();
}
*/
// initialize data defs
virtual_identity::Init(this);
// create config directory if it doesn't already exist
if (!Filesystem::mkdir_recursive(CONFIG_PATH))
con.printerr("Failed to create config directory: '%s'\n", CONFIG_PATH.c_str());
// copy over default config files if necessary
std::map<std::string, bool> config_files;
std::map<std::string, bool> default_config_files;
if (Filesystem::listdir_recursive(CONFIG_PATH, config_files, 10, false) != 0)
con.printerr("Failed to list directory: '%s'\n", CONFIG_PATH.c_str());
else if (Filesystem::listdir_recursive(CONFIG_DEFAULTS_PATH, default_config_files, 10, false) != 0)
con.printerr("Failed to list directory: '%s'\n", CONFIG_DEFAULTS_PATH.c_str());
else
{
// ensure all config file directories exist before we start copying files
for (auto &entry : default_config_files) {
// skip over files
if (!entry.second)
continue;
std::string dirname = CONFIG_PATH + entry.first;
if (!Filesystem::mkdir_recursive(dirname))
con.printerr("Failed to create config directory: '%s'\n", dirname.c_str());
}
// copy files from the default tree that don't already exist in the config tree
for (auto &entry : default_config_files) {
// skip over directories
if (entry.second)
continue;
std::string filename = entry.first;
if (!config_files.count(filename)) {
std::string src_file = CONFIG_DEFAULTS_PATH + filename;
if (!Filesystem::isfile(src_file))
continue;
std::string dest_file = CONFIG_PATH + filename;
std::ifstream src(src_file, std::ios::binary);
std::ofstream dest(dest_file, std::ios::binary);
if (!src.good() || !dest.good()) {
con.printerr("Copy failed: '%s'\n", filename.c_str());
continue;
}
dest << src.rdbuf();
src.close();
dest.close();
}
}
}
loadScriptPaths(con);
// initialize common lua context
if (!Lua::Core::Init(con))
{
fatal("Lua failed to initialize");
return false;
}
std::cerr << "Binding to SDL.\n";
if (!DFSDL::init(con)) {
fatal("cannot bind SDL libraries");
return false;
}
if (DFSteam::init(con)) {
std::cerr << "Found Steam.\n";
DFSteam::launchSteamDFHackIfNecessary(con);
}
std::cerr << "Initializing textures.\n";
Textures::init(con);
// create mutex for syncing with interactive tasks
std::cerr << "Initializing plugins.\n";
// create plugin manager
plug_mgr = new PluginManager(this);
plug_mgr->init();
std::cerr << "Starting the TCP listener.\n";
auto listen = ServerMain::listen(RemoteClient::GetDefaultPort());
IODATA *temp = new IODATA;
temp->core = this;
temp->plug_mgr = plug_mgr;
if (!is_text_mode || is_headless)
{
std::cerr << "Starting IO thread.\n";
// create IO thread
d->iothread = std::thread{fIOthread, (void*)temp};
}
else
{
std::cerr << "Starting dfhack.init thread.\n";
d->iothread = std::thread{fInitthread, (void*)temp};
}
std::cerr << "Starting DF input capture thread.\n";
// set up hotkey capture
d->hotkeythread = std::thread(fHKthread, (void *) temp);
started = true;
modstate = 0;
if (!listen.get())
std::cerr << "TCP listen failed.\n";
if (df::global::game)
{
std::vector<std::string> args;
const std::string & raw = df::global::game->command_line.original;
size_t offset = 0;
while (offset < raw.size())
{
if (raw[offset] == '"')
{
offset++;
size_t next = raw.find("\"", offset);
args.push_back(raw.substr(offset, next - offset));
offset = next + 2;
}
else
{
size_t next = raw.find(" ", offset);
if (next == std::string::npos)
{
args.push_back(raw.substr(offset));
offset = raw.size();
}
else
{
args.push_back(raw.substr(offset, next - offset));
offset = next + 1;
}
}
}
for (auto it = args.begin(); it != args.end(); )
{
const std::string & first = *it;
if (first.length() > 0 && first[0] == '+')
{
std::vector<std::string> cmd;
for (it++; it != args.end(); it++) {
const std::string & arg = *it;
if (arg.length() > 0 && arg[0] == '+')
{
break;
}
cmd.push_back(arg);
}
if (runCommand(con, first.substr(1), cmd) != CR_OK)
{
std::cerr << "Error running command: " << first.substr(1);
for (auto it2 = cmd.begin(); it2 != cmd.end(); it2++)
{
std::cerr << " \"" << *it2 << "\"";
}
std::cerr << "\n";
}
}
else
{
it++;
}
}
}
std::cerr << "DFHack is running.\n";
onStateChange(con, SC_CORE_INITIALIZED);
return true;
}
/// sets the current hotkey command
bool Core::setHotkeyCmd( std::string cmd )
{
// access command
std::lock_guard<std::mutex> lock(HotkeyMutex);
hotkey_set = SET;
hotkey_cmd = cmd;
HotkeyCond.notify_all();
return true;
}
/// removes the hotkey command and gives it to the caller thread
std::string Core::getHotkeyCmd( bool &keep_going )
{
std::string returner;
std::unique_lock<std::mutex> lock(HotkeyMutex);
HotkeyCond.wait(lock, [this]() -> bool {return this->hotkey_set;});
if (hotkey_set == SHUTDOWN) {
keep_going = false;
return returner;
}
hotkey_set = NO;
returner = hotkey_cmd;
hotkey_cmd.clear();
return returner;
}
void Core::print(const char *format, ...)
{
color_ostream_proxy proxy(getInstance().con);
va_list args;
va_start(args,format);
proxy.vprint(format,args);
va_end(args);
}
void Core::printerr(const char *format, ...)
{
color_ostream_proxy proxy(getInstance().con);
va_list args;
va_start(args,format);
proxy.vprinterr(format,args);
va_end(args);
}
void Core::RegisterData( void *p, std::string key )
{
std::lock_guard<std::mutex> lock(misc_data_mutex);
misc_data_map[key] = p;
}
void *Core::GetData( std::string key )
{
std::lock_guard<std::mutex> lock(misc_data_mutex);
std::map<std::string,void*>::iterator it=misc_data_map.find(key);
if ( it != misc_data_map.end() )
{
void *p=it->second;
return p;
}
else
{
return 0;// or throw an error.
}
}
Core& Core::getInstance() {
static Core instance;
return instance;
}
bool Core::isSuspended(void)
{
return ownerThread.load() == std::this_thread::get_id();
}
void Core::doUpdate(color_ostream &out)
{
Lua::Core::Reset(out, "DF code execution");
// find the current viewscreen
df::viewscreen *screen = NULL;
if (df::global::gview)
{
screen = &df::global::gview->view;
while (screen->child)
screen = screen->child;
}
// detect if the viewscreen changed, and trigger events later
bool vs_changed = false;
if (screen != top_viewscreen)
{
top_viewscreen = screen;
vs_changed = true;
}
bool is_load_save =
strict_virtual_cast<df::viewscreen_game_cleanerst>(screen) ||
strict_virtual_cast<df::viewscreen_loadgamest>(screen) ||
strict_virtual_cast<df::viewscreen_savegamest>(screen);
// save data (do this before updating last_world_data_ptr and triggering unload events)
if ((df::global::game->main_interface.options.do_manual_save && !d->last_manual_save_request) ||
(df::global::plotinfo->main.autosave_request && !d->last_autosave_request) ||
(is_load_save && !d->was_load_save && strict_virtual_cast<df::viewscreen_savegamest>(screen)))
{
doSaveData(out);
}
// detect if the game was loaded or unloaded in the meantime
void *new_wdata = NULL;
void *new_mapdata = NULL;
if (df::global::world && !is_load_save)
{
df::world_data *wdata = df::global::world->world_data;
// when the game is unloaded, world_data isn't deleted, but its contents are
// regions work to detect arena too
if (wdata && !wdata->regions.empty())
new_wdata = wdata;
new_mapdata = df::global::world->map.block_index;
}
// if the world changes
if (new_wdata != last_world_data_ptr)
{
// we check for map change too
bool had_map = isMapLoaded();
last_world_data_ptr = new_wdata;
last_local_map_ptr = new_mapdata;
// and if the world is going away, we report the map change first
if(had_map)
onStateChange(out, SC_MAP_UNLOADED);
// and if the world is appearing, we report map change after that
onStateChange(out, new_wdata ? SC_WORLD_LOADED : SC_WORLD_UNLOADED);
if(isMapLoaded())
onStateChange(out, SC_MAP_LOADED);
}
// otherwise just check for map change...
else if (new_mapdata != last_local_map_ptr)
{
bool had_map = isMapLoaded();
last_local_map_ptr = new_mapdata;
if (isMapLoaded() != had_map)
{
onStateChange(out, new_mapdata ? SC_MAP_LOADED : SC_MAP_UNLOADED);
}
}
if (vs_changed)
onStateChange(out, SC_VIEWSCREEN_CHANGED);
if (df::global::pause_state)
{
if (*df::global::pause_state != last_pause_state)
{
onStateChange(out, last_pause_state ? SC_UNPAUSED : SC_PAUSED);
last_pause_state = *df::global::pause_state;
}
}
// Execute per-frame handlers
onUpdate(out);
d->last_autosave_request = df::global::plotinfo->main.autosave_request;
d->last_manual_save_request = df::global::game->main_interface.options.do_manual_save;
d->was_load_save = is_load_save;
out << std::flush;
}
// should always be from simulation thread!
int Core::Update()
{
if(errorstate)
return -1;
color_ostream_proxy out(con);
// Pretend this thread has suspended the core in the usual way,
// and run various processing hooks.
{
if(!started)
{
// Initialize the core
InitSimulationThread();
if(errorstate)
return -1;
}
doUpdate(out);
}
// Let all commands run that require CoreSuspender
CoreWakeup.wait(MainThread::suspend(),
[this]() -> bool {return this->toolCount.load() == 0;});
return 0;
};
extern bool buildings_do_onupdate;
void buildings_onStateChange(color_ostream &out, state_change_event event);
void buildings_onUpdate(color_ostream &out);
static int buildings_timer = 0;
void Core::onUpdate(color_ostream &out)
{
EventManager::manageEvents(out);
// convert building reagents
if (buildings_do_onupdate && (++buildings_timer & 1))
buildings_onUpdate(out);
// notify all the plugins that a game tick is finished
plug_mgr->OnUpdate(out);
// process timers in lua
Lua::Core::onUpdate(out);
}
void getFilesWithPrefixAndSuffix(const std::string& folder, const std::string& prefix, const std::string& suffix, std::vector<std::string>& result) {
//DFHACK_EXPORT int listdir (std::string dir, std::vector<std::string> &files);
std::vector<std::string> files;
DFHack::Filesystem::listdir(folder, files);
for ( size_t a = 0; a < files.size(); a++ ) {
if ( prefix.length() > files[a].length() )
continue;
if ( suffix.length() > files[a].length() )
continue;
if ( files[a].compare(0, prefix.length(), prefix) != 0 )
continue;
if ( files[a].compare(files[a].length()-suffix.length(), suffix.length(), suffix) != 0 )
continue;
result.push_back(files[a]);
}
return;
}
size_t loadScriptFiles(Core* core, color_ostream& out, const std::vector<std::string>& prefix, const std::string& folder) {
static const std::string suffix = ".init";
std::vector<std::string> scriptFiles;
for ( size_t a = 0; a < prefix.size(); a++ ) {
getFilesWithPrefixAndSuffix(folder, prefix[a], ".init", scriptFiles);
}
std::sort(scriptFiles.begin(), scriptFiles.end(),
[&](const std::string &a, const std::string &b) {
std::string a_base = a.substr(0, a.size() - suffix.size());
std::string b_base = b.substr(0, b.size() - suffix.size());
return a_base < b_base;
});
size_t result = 0;
for ( size_t a = 0; a < scriptFiles.size(); a++ ) {
result++;
std::string path = "";
if (folder != ".")
path = folder + "/";
core->loadScriptFile(out, path + scriptFiles[a], false);
}
return result;
}
namespace DFHack {
namespace X {
typedef state_change_event Key;
typedef std::vector<std::string> Val;
typedef std::pair<Key,Val> Entry;
typedef std::vector<Entry> EntryVector;
typedef std::map<Key,Val> InitVariationTable;
EntryVector computeInitVariationTable(void* none, ...) {
va_list list;
va_start(list,none);
EntryVector result;
while(true) {
Key key = (Key)va_arg(list,int);
if ( key == SC_UNKNOWN )
break;
Val val;
while (true) {
const char *v = va_arg(list, const char *);
if (!v || !v[0])
break;
val.emplace_back(v);
}
result.push_back(Entry(key,val));
}
va_end(list);
return result;
}
InitVariationTable getTable(const EntryVector& vec) {
return InitVariationTable(vec.begin(),vec.end());
}
}
}
void Core::handleLoadAndUnloadScripts(color_ostream& out, state_change_event event) {
static const X::InitVariationTable table = X::getTable(X::computeInitVariationTable(0,
(int)SC_WORLD_LOADED, "onLoad", "onLoadWorld", "onWorldLoaded", "",
(int)SC_WORLD_UNLOADED, "onUnload", "onUnloadWorld", "onWorldUnloaded", "",
(int)SC_MAP_LOADED, "onMapLoad", "onLoadMap", "",
(int)SC_MAP_UNLOADED, "onMapUnload", "onUnloadMap", "",
(int)SC_UNKNOWN
));
if (!df::global::world)
return;
std::string rawFolder = !isWorldLoaded() ? "" : "save/" + World::ReadWorldFolder() + "/init";
auto i = table.find(event);
if ( i != table.end() ) {
const std::vector<std::string>& set = i->second;
// load baseline defaults
this->loadScriptFile(out, CONFIG_PATH + "init/default." + set[0] + ".init", false);
loadScriptFiles(this, out, set, CONFIG_PATH + "init");
loadScriptFiles(this, out, set, rawFolder);
}
for (auto it = state_change_scripts.begin(); it != state_change_scripts.end(); ++it)
{
if (it->event == event)
{
if (!it->save_specific)
{
loadScriptFile(out, it->path, false);
}
else if (it->save_specific && isWorldLoaded())
{
loadScriptFile(out, rawFolder + it->path, false);
}
}
}
}
void Core::onStateChange(color_ostream &out, state_change_event event)
{
using df::global::gametype;
static md5wrapper md5w;
static std::string ostype = "";
if (!ostype.size())
{
ostype = "unknown OS";
if (vinfo) {
switch (vinfo->getOS())
{
case OS_WINDOWS:
ostype = "Windows";
break;
case OS_APPLE:
ostype = "OS X";
break;
case OS_LINUX:
ostype = "Linux";
break;
default:
break;
}
}
}
switch (event)
{
case SC_CORE_INITIALIZED:
{
loadModScriptPaths(out);
auto L = Lua::Core::State;
Lua::StackUnwinder top(L);
Lua::CallLuaModuleFunction(con, L, "helpdb", "refresh");
Lua::CallLuaModuleFunction(con, L, "script-manager", "reload");
break;
}
case SC_WORLD_LOADED:
{
loadModScriptPaths(out);
auto L = Lua::Core::State;
Lua::StackUnwinder top(L);
Lua::CallLuaModuleFunction(con, L, "script-manager", "reload", 1, 0,
[](lua_State* L) {
Lua::Push(L, true);
});
// fallthrough
}
case SC_WORLD_UNLOADED:
case SC_MAP_LOADED:
case SC_MAP_UNLOADED:
if (world && world->cur_savegame.save_dir.size())
{
std::string save_dir = "save/" + world->cur_savegame.save_dir;
std::string evtlogpath = save_dir + "/events-dfhack.log";
std::ofstream evtlog;
evtlog.open(evtlogpath, std::ios_base::app); // append
if (evtlog.fail())
{
if (DFHack::Filesystem::isdir(save_dir))
out.printerr("Could not append to %s\n", evtlogpath.c_str());
}
else
{
char timebuf[30];
time_t rawtime = time(NULL);
struct tm * timeinfo = localtime(&rawtime);
strftime(timebuf, sizeof(timebuf), "[%Y-%m-%dT%H:%M:%S%z] ", timeinfo);
evtlog << timebuf;
evtlog << "DFHack " << Version::git_description() << " on " << ostype << "; ";
evtlog << "cwd md5: " << md5w.getHashFromString(getHackPath()).substr(0, 10) << "; ";
evtlog << "save: " << world->cur_savegame.save_dir << "; ";
evtlog << sc_event_name(event) << "; ";
if (gametype)
evtlog << "game type " << ENUM_KEY_STR(game_type, *gametype) << " (" << *gametype << ")";
else
evtlog << "game type unavailable";
evtlog << std::endl;
}
}
break;
case SC_VIEWSCREEN_CHANGED:
Textures::init(out);
break;
default:
break;
}
if (event == SC_WORLD_LOADED && Version::is_prerelease())
{
runCommand(out, "gui/prerelease-warning");
std::cerr << "loaded map in prerelease build" << std::endl;
}
if (event == SC_WORLD_LOADED)
{
doLoadData(out);
}
EventManager::onStateChange(out, event);
buildings_onStateChange(out, event);
plug_mgr->OnStateChange(out, event);
Lua::Core::onStateChange(out, event);
handleLoadAndUnloadScripts(out, event);
if (event == SC_WORLD_UNLOADED)
{
Persistence::Internal::clear();
loadModScriptPaths(out);
auto L = Lua::Core::State;
Lua::StackUnwinder top(L);
Lua::CallLuaModuleFunction(con, L, "script-manager", "reload");
}
}
void Core::doSaveData(color_ostream &out)
{
plug_mgr->doSaveData(out);
Persistence::Internal::save();
}
void Core::doLoadData(color_ostream &out)
{
Persistence::Internal::load();
plug_mgr->doLoadData(out);
}
int Core::Shutdown ( void )
{
if(errorstate)
return true;
errorstate = 1;
// Make sure we release main thread if this is called from main thread
if (MainThread::suspend().owns_lock())
MainThread::suspend().unlock();
// Make sure the console thread shutdowns before clean up to avoid any
// unlikely data races.
if (d->iothread.joinable()) {
con.shutdown();
}
if (d->hotkeythread.joinable()) {
std::unique_lock<std::mutex> hot_lock(HotkeyMutex);
hotkey_set = SHUTDOWN;
HotkeyCond.notify_one();
}
ServerMain::block();
d->hotkeythread.join();
d->iothread.join();
CoreSuspendClaimer suspend;
if(plug_mgr)
{
delete plug_mgr;
plug_mgr = 0;
}
// invalidate all modules
allModules.clear();
Textures::cleanup();
DFSDL::cleanup();
DFSteam::cleanup(getConsole());
memset(&(s_mods), 0, sizeof(s_mods));
d.reset();
return -1;
}
// FIXME: this is HORRIBLY broken
// from ncurses
#define KEY_F0 0410 /* Function keys. Space for 64 */
#define KEY_F(n) (KEY_F0+(n)) /* Value of function key n */
// returns true if the event has been handled
bool Core::ncurses_wgetch(int in, int & out)
{
if(!started)
{
out = in;
return false;
}
if(in >= KEY_F(1) && in <= KEY_F(8))
{
/* TODO: understand how this changes for v50
int idx = in - KEY_F(1);
// FIXME: copypasta, push into a method!
if(df::global::plotinfo && df::global::gview)
{
df::viewscreen * ws = Gui::getCurViewscreen();
if (strict_virtual_cast<df::viewscreen_dwarfmodest>(ws) &&
df::global::plotinfo->main.mode != ui_sidebar_mode::Hotkeys &&
df::global::plotinfo->main.hotkeys[idx].cmd == df::ui_hotkey::T_cmd::None)
{
setHotkeyCmd(df::global::plotinfo->main.hotkeys[idx].name);
return true;
}
else
{
out = in;
return false;
}
}
*/
}
out = in;
return false;
}
bool Core::DFH_ncurses_key(int key)
{
if (getenv("DFHACK_HEADLESS"))
return true;
int dummy;
return ncurses_wgetch(key, dummy);
}
static bool getSuppressDuplicateKeyboardEvents() {
auto L = Lua::Core::State;
color_ostream_proxy out(Core::getInstance().getConsole());
Lua::StackUnwinder top(L);
return DFHack::Lua::PushModulePublic(out, L, "dfhack", "SUPPRESS_DUPLICATE_KEYBOARD_EVENTS") &&
lua_toboolean(L, -1);
}
// returns true if the event is handled
bool Core::DFH_SDL_Event(SDL_Event* ev)
{
static std::map<int, bool> hotkey_states;
// do NOT process events before we are ready.
if (!started || !ev)
return false;
if (ev->type == SDL_WINDOWEVENT && ev->window.event == SDL_WINDOWEVENT_FOCUS_GAINED) {
// clear modstate when gaining focus in case alt-tab was used when
// losing focus and modstate is now incorrectly set
modstate = 0;
return false;
}
if (ev->type == SDL_KEYDOWN || ev->type == SDL_KEYUP) {
auto &ke = ev->key;
auto &sym = ke.keysym.sym;
if (sym == SDLK_LSHIFT || sym == SDLK_RSHIFT)
modstate = (ev->type == SDL_KEYDOWN) ? modstate | DFH_MOD_SHIFT : modstate & ~DFH_MOD_SHIFT;
else if (sym == SDLK_LCTRL || sym == SDLK_RCTRL)
modstate = (ev->type == SDL_KEYDOWN) ? modstate | DFH_MOD_CTRL : modstate & ~DFH_MOD_CTRL;
else if (sym == SDLK_LALT || sym == SDLK_RALT)
modstate = (ev->type == SDL_KEYDOWN) ? modstate | DFH_MOD_ALT : modstate & ~DFH_MOD_ALT;
else if (ke.state == SDL_PRESSED && !hotkey_states[sym])
{
// the check against hotkey_states[sym] ensures we only process keybindings once per keypress
DEBUG(keybinding).print("key down: sym=%d (%c)\n", sym, sym);
bool handled = SelectHotkey(sym, modstate);
if (handled) {
DEBUG(keybinding).print("inhibiting SDL key down event\n");
hotkey_states[sym] = true;
return getSuppressDuplicateKeyboardEvents();
}
}
else if (ke.state == SDL_RELEASED)
{
DEBUG(keybinding).print("key up: sym=%d (%c)\n", sym, sym);
hotkey_states[sym] = false;
}
}
else if (ev->type == SDL_TEXTINPUT) {
auto &te = ev->text;
DEBUG(keybinding).print("text input: '%s'\n", te.text);
if (strlen(te.text) == 1 && hotkey_states[te.text[0]]) {
DEBUG(keybinding).print("inhibiting SDL text event\n");
return true;
}
}
return false;
}
bool Core::SelectHotkey(int sym, int modifiers)
{
// Find the topmost viewscreen
if (!df::global::gview || !df::global::plotinfo)
return false;
df::viewscreen *screen = &df::global::gview->view;
while (screen->child)
screen = screen->child;
if (sym == SDLK_KP_ENTER)
sym = SDLK_RETURN;
std::string cmd;
DEBUG(keybinding).print("checking hotkeys for sym=%d (%c), modifiers=%x\n", sym, sym, modifiers);
{
std::lock_guard<std::mutex> lock(HotkeyMutex);
// Check the internal keybindings
std::vector<KeyBinding> &bindings = key_bindings[sym];
for (int i = bindings.size()-1; i >= 0; --i) {
auto &binding = bindings[i];
DEBUG(keybinding).print("examining hotkey with commandline: '%s'\n", binding.cmdline.c_str());
if (binding.modifiers != modifiers) {
DEBUG(keybinding).print("skipping keybinding due to modifiers mismatch: 0x%x != 0x%x\n",
binding.modifiers, modifiers);
continue;
}
if (!binding.focus.empty()) {
if (!Gui::matchFocusString(binding.focus)) {
std::vector<std::string> focusStrings = Gui::getCurFocus(true);
DEBUG(keybinding).print("skipping keybinding due to focus string mismatch: '%s' !~ '%s'\n",
join_strings(", ", focusStrings).c_str(), binding.focus.c_str());
continue;
}
}
if (!plug_mgr->CanInvokeHotkey(binding.command[0], screen)) {
DEBUG(keybinding).print("skipping keybinding due to hotkey guard rejection (command: '%s')\n",
binding.command[0].c_str());
continue;
}
cmd = binding.cmdline;
DEBUG(keybinding).print("matched hotkey\n");
break;
}
if (cmd.empty()) {
// Check the hotkey keybindings
int idx = sym - SDLK_F1;
if(idx >= 0 && idx < 8)
{
/* TODO: understand how this changes for v50
if (modifiers & 1)
idx += 8;
if (strict_virtual_cast<df::viewscreen_dwarfmodest>(screen) &&
df::global::plotinfo->main.mode != ui_sidebar_mode::Hotkeys &&
df::global::plotinfo->main.hotkeys[idx].cmd == df::ui_hotkey::T_cmd::None)
{
cmd = df::global::plotinfo->main.hotkeys[idx].name;
}
*/
}
}
}
if (!cmd.empty()) {
setHotkeyCmd(cmd);
return true;
}
else
return false;
}
static bool parseKeySpec(std::string keyspec, int *psym, int *pmod, std::string *pfocus)
{
*pmod = 0;
if (pfocus)
{
*pfocus = "";
size_t idx = keyspec.find('@');
if (idx != std::string::npos)
{
*pfocus = keyspec.substr(idx+1);
keyspec = keyspec.substr(0, idx);
}
}
// ugh, ugly
for (;;) {
if (keyspec.size() > 6 && keyspec.substr(0, 6) == "Shift-") {
*pmod |= 1;
keyspec = keyspec.substr(6);
} else if (keyspec.size() > 5 && keyspec.substr(0, 5) == "Ctrl-") {
*pmod |= 2;
keyspec = keyspec.substr(5);
} else if (keyspec.size() > 4 && keyspec.substr(0, 4) == "Alt-") {
*pmod |= 4;
keyspec = keyspec.substr(4);
} else
break;
}
if (keyspec.size() == 1 && keyspec[0] >= 'A' && keyspec[0] <= 'Z') {
*psym = SDLK_a + (keyspec[0]-'A');
return true;
} else if (keyspec.size() == 1 && keyspec[0] == '`') {
*psym = SDLK_BACKQUOTE;
return true;
} else if (keyspec.size() == 1 && keyspec[0] >= '0' && keyspec[0] <= '9') {
*psym = SDLK_0 + (keyspec[0]-'0');
return true;
} else if (keyspec.size() == 2 && keyspec[0] == 'F' && keyspec[1] >= '1' && keyspec[1] <= '9') {
*psym = SDLK_F1 + (keyspec[1]-'1');
return true;
} else if (keyspec.size() == 3 && keyspec.substr(0, 2) == "F1" && keyspec[2] >= '0' && keyspec[2] <= '2') {
*psym = SDLK_F10 + (keyspec[2]-'0');
return true;
} else if (keyspec == "Enter") {
*psym = SDLK_RETURN;
return true;
} else
return false;
}
bool Core::ClearKeyBindings(std::string keyspec)
{
int sym, mod;
std::string focus;
if (!parseKeySpec(keyspec, &sym, &mod, &focus))
return false;
std::lock_guard<std::mutex> lock(HotkeyMutex);
std::vector<KeyBinding> &bindings = key_bindings[sym];
for (int i = bindings.size()-1; i >= 0; --i) {
if (bindings[i].modifiers == mod && prefix_matches(focus, bindings[i].focus))
bindings.erase(bindings.begin()+i);
}
return true;
}
bool Core::AddKeyBinding(std::string keyspec, std::string cmdline)
{
size_t at_pos = keyspec.find('@');
if (at_pos != std::string::npos)
{
std::string raw_spec = keyspec.substr(0, at_pos);
std::string raw_focus = keyspec.substr(at_pos + 1);
if (raw_focus.find('|') != std::string::npos)
{
std::vector<std::string> focus_strings;
split_string(&focus_strings, raw_focus, "|");
for (size_t i = 0; i < focus_strings.size(); i++)
{
if (!AddKeyBinding(raw_spec + "@" + focus_strings[i], cmdline))
return false;
}
return true;
}
}
int sym;
KeyBinding binding;
if (!parseKeySpec(keyspec, &sym, &binding.modifiers, &binding.focus))
return false;
cheap_tokenise(cmdline, binding.command);
if (binding.command.empty())
return false;
std::lock_guard<std::mutex> lock(HotkeyMutex);
// Don't add duplicates
std::vector<KeyBinding> &bindings = key_bindings[sym];
for (int i = bindings.size()-1; i >= 0; --i) {
if (bindings[i].modifiers == binding.modifiers &&
bindings[i].cmdline == cmdline &&
bindings[i].focus == binding.focus)
return true;
}
binding.cmdline = cmdline;
bindings.push_back(binding);
return true;
}
std::vector<std::string> Core::ListKeyBindings(std::string keyspec)
{
int sym, mod;
std::vector<std::string> rv;
std::string focus;
if (!parseKeySpec(keyspec, &sym, &mod, &focus))
return rv;
std::lock_guard<std::mutex> lock(HotkeyMutex);
std::vector<KeyBinding> &bindings = key_bindings[sym];
for (int i = bindings.size()-1; i >= 0; --i) {
if (focus.size() && focus != bindings[i].focus)
continue;
if (bindings[i].modifiers == mod)
{
std::string cmd = bindings[i].cmdline;
if (!bindings[i].focus.empty())
cmd = "@" + bindings[i].focus + ": " + cmd;
rv.push_back(cmd);
}
}
return rv;
}
bool Core::AddAlias(const std::string &name, const std::vector<std::string> &command, bool replace)
{
std::lock_guard<std::recursive_mutex> lock(alias_mutex);
if (!IsAlias(name) || replace)
{
aliases[name] = command;
return true;
}
return false;
}
bool Core::RemoveAlias(const std::string &name)
{
std::lock_guard<std::recursive_mutex> lock(alias_mutex);
if (IsAlias(name))
{
aliases.erase(name);
return true;
}
return false;
}
bool Core::IsAlias(const std::string &name)
{
std::lock_guard<std::recursive_mutex> lock(alias_mutex);
return aliases.find(name) != aliases.end();
}
bool Core::RunAlias(color_ostream &out, const std::string &name,
const std::vector<std::string> &parameters, command_result &result)
{
std::lock_guard<std::recursive_mutex> lock(alias_mutex);
if (!IsAlias(name))
{
return false;
}
const std::string &first = aliases[name][0];
std::vector<std::string> parts(aliases[name].begin() + 1, aliases[name].end());
parts.insert(parts.end(), parameters.begin(), parameters.end());
result = runCommand(out, first, parts);
return true;
}
std::map<std::string, std::vector<std::string>> Core::ListAliases()
{
std::lock_guard<std::recursive_mutex> lock(alias_mutex);
return aliases;
}
std::string Core::GetAliasCommand(const std::string &name, bool ignore_params)
{
std::lock_guard<std::recursive_mutex> lock(alias_mutex);
if (!IsAlias(name) || aliases[name].empty())
return name;
if (ignore_params)
return aliases[name][0];
return join_strings(" ", aliases[name]);
}
/////////////////
// ClassNameCheck
/////////////////
// Since there is no Process.cpp, put ClassNameCheck stuff in Core.cpp
static std::set<std::string> known_class_names;
static std::map<std::string, void*> known_vptrs;
ClassNameCheck::ClassNameCheck(std::string _name) : name(_name), vptr(0)
{
known_class_names.insert(name);
}
ClassNameCheck &ClassNameCheck::operator= (const ClassNameCheck &b)
{
name = b.name; vptr = b.vptr; return *this;
}
bool ClassNameCheck::operator() (Process *p, void * ptr) const {
if (vptr == 0 && p->readClassName(ptr) == name)
{
vptr = ptr;
known_vptrs[name] = ptr;
}
return (vptr && vptr == ptr);
}
void ClassNameCheck::getKnownClassNames(std::vector<std::string> &names)
{
std::set<std::string>::iterator it = known_class_names.begin();
for (; it != known_class_names.end(); it++)
names.push_back(*it);
}
MemoryPatcher::MemoryPatcher(Process *p_) : p(p_)
{
if (!p)
p = Core::getInstance().p.get();
}
MemoryPatcher::~MemoryPatcher()
{
close();
}
bool MemoryPatcher::verifyAccess(void *target, size_t count, bool write)
{
uint8_t *sptr = (uint8_t*)target;
uint8_t *eptr = sptr + count;
// Find the valid memory ranges
if (ranges.empty())
p->getMemRanges(ranges);
// Find the ranges that this area spans
unsigned start = 0;
while (start < ranges.size() && ranges[start].end <= sptr)
start++;
if (start >= ranges.size() || ranges[start].start > sptr)
return false;
unsigned end = start+1;
while (end < ranges.size() && ranges[end].start < eptr)
{
if (ranges[end].start != ranges[end-1].end)
return false;
end++;
}
if (ranges[end-1].end < eptr)
return false;
// Verify current permissions
for (unsigned i = start; i < end; i++)
if (!ranges[i].valid || !(ranges[i].read || ranges[i].execute) || ranges[i].shared)
return false;
// Apply writable permissions & update
for (unsigned i = start; i < end; i++)
{
auto &perms = ranges[i];
if ((perms.write || !write) && perms.read)
continue;
save.push_back(perms);
perms.write = perms.read = true;
if (!p->setPermisions(perms, perms))
return false;
}
return true;
}
bool MemoryPatcher::write(void *target, const void *src, size_t size)
{
if (!makeWritable(target, size))
return false;
memmove(target, src, size);
return true;
}
void MemoryPatcher::close()
{
for (size_t i = 0; i < save.size(); i++)
p->setPermisions(save[i], save[i]);
save.clear();
ranges.clear();
};
bool Process::patchMemory(void *target, const void* src, size_t count)
{
MemoryPatcher patcher(this);
return patcher.write(target, src, count);
}
/*******************************************************************************
M O D U L E S
*******************************************************************************/
#define MODULE_GETTER(TYPE) \
TYPE * Core::get##TYPE() \
{ \
if(errorstate) return NULL;\
if(!s_mods.p##TYPE)\
{\
std::unique_ptr<Module> mod = create##TYPE();\
s_mods.p##TYPE = (TYPE *) mod.get();\
allModules.push_back(std::move(mod));\
}\
return s_mods.p##TYPE;\
}
MODULE_GETTER(Materials);
MODULE_GETTER(Graphic);