494 lines
16 KiB
C++
494 lines
16 KiB
C++
#include "dwarf_control.h"
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#include "DataDefs.h"
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#include "df_version_int.h"
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#include "df/build_req_choice_genst.h"
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#include "df/build_req_choice_specst.h"
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#include "df/build_req_choicest.h"
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#include "df/building_def.h"
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#include "df/building_def_furnacest.h"
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#include "df/building_def_workshopst.h"
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#include "df/job.h"
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#include "df/job_list_link.h"
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#include "df/interface_button_construction_building_selectorst.h"
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#include "df/interface_button_construction_category_selectorst.h"
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#include "df/plotinfost.h"
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#include "df/buildreq.h"
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#include "df/gamest.h"
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#include "df/viewscreen.h"
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#include "df/world.h"
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#include "modules/Buildings.h"
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#include "modules/Gui.h"
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#include "modules/Job.h"
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#include "modules/MapCache.h"
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#include "modules/Maps.h"
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#include "modules/World.h"
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#include "MiscUtils.h"
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#include <queue>
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using namespace DFHack;
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using namespace RemoteFortressReader;
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using namespace df::enums;
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using namespace Gui;
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using namespace df::global;
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extern std::queue<interface_key::interface_key> keyQueue;
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void GetBuildingSize(
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int16_t type,
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int16_t subtype,
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int16_t custom,
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int16_t &rad_x_low,
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int16_t &rad_y_low,
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int16_t &rad_x_high,
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int16_t &rad_y_high
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)
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{
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rad_x_low = 0;
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rad_y_low = 0;
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rad_x_high = 0;
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rad_y_high = 0;
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df::building_def* customBuilding = 0;
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switch (type)
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{
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case building_type::FarmPlot:
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case building_type::Bridge:
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case building_type::RoadDirt:
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case building_type::RoadPaved:
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case building_type::Stockpile:
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case building_type::Civzone:
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case building_type::ScrewPump:
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case building_type::Construction:
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case building_type::AxleHorizontal:
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case building_type::WaterWheel:
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case building_type::Rollers:
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{
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bool widthOdd = world->building_width % 2;
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rad_x_low = world->building_width / 2;
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if(widthOdd)
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rad_x_high = world->building_width / 2;
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else
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rad_x_high = (world->building_width / 2) - 1;
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bool heightOdd = world->building_height % 2;
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rad_y_low = world->building_height / 2;
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if (heightOdd)
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rad_y_high = world->building_height / 2;
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else
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rad_y_high = (world->building_height / 2) - 1;
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}
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return;
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case building_type::Furnace:
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if (subtype != furnace_type::Custom)
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{
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rad_x_low = rad_y_low = rad_x_high = rad_y_high = 1;
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return;
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}
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customBuilding = world->raws.buildings.furnaces[custom];
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break;
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case building_type::TradeDepot:
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case building_type::Shop:
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rad_x_low = rad_y_low = rad_x_high = rad_y_high = 2;
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return;
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case building_type::Workshop:
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switch (subtype)
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{
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case workshop_type::Carpenters:
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case workshop_type::Farmers:
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case workshop_type::Masons:
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case workshop_type::Craftsdwarfs:
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case workshop_type::Jewelers:
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case workshop_type::MetalsmithsForge:
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case workshop_type::MagmaForge:
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case workshop_type::Bowyers:
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case workshop_type::Mechanics:
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case workshop_type::Butchers:
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case workshop_type::Leatherworks:
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case workshop_type::Tanners:
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case workshop_type::Clothiers:
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case workshop_type::Fishery:
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case workshop_type::Still:
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case workshop_type::Loom:
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case workshop_type::Kitchen:
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case workshop_type::Ashery:
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case workshop_type::Dyers:
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rad_x_low = rad_y_low = rad_x_high = rad_y_high = 1;
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return;
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case workshop_type::Siege:
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case workshop_type::Kennels:
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rad_x_low = rad_y_low = rad_x_high = rad_y_high = 2;
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return;
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case workshop_type::Custom:
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customBuilding = world->raws.buildings.workshops[custom];
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break;
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default:
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return;
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}
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break;
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case building_type::SiegeEngine:
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case building_type::Wagon:
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case building_type::Windmill:
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rad_x_low = rad_y_low = rad_x_high = rad_y_high = 1;
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return;
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default:
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return;
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}
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if (customBuilding)
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{
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rad_x_low = customBuilding->workloc_x;
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rad_y_low = customBuilding->workloc_y;
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rad_x_high = customBuilding->dim_x - rad_x_low - 1;
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rad_y_high = customBuilding->dim_y - rad_y_low - 1;
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return;
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}
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}
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command_result SendDigCommand(color_ostream &stream, const DigCommand *in)
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{
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MapExtras::MapCache mc;
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for (int i = 0; i < in->locations_size(); i++)
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{
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auto pos = in->locations(i);
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auto des = mc.designationAt(DFCoord(pos.x(), pos.y(), pos.z()));
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switch (in->designation())
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{
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case NO_DIG:
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des.bits.dig = tile_dig_designation::No;
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break;
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case DEFAULT_DIG:
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des.bits.dig = tile_dig_designation::Default;
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break;
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case UP_DOWN_STAIR_DIG:
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des.bits.dig = tile_dig_designation::UpDownStair;
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break;
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case CHANNEL_DIG:
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des.bits.dig = tile_dig_designation::Channel;
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break;
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case RAMP_DIG:
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des.bits.dig = tile_dig_designation::Ramp;
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break;
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case DOWN_STAIR_DIG:
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des.bits.dig = tile_dig_designation::DownStair;
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break;
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case UP_STAIR_DIG:
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des.bits.dig = tile_dig_designation::UpStair;
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break;
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default:
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break;
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}
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mc.setDesignationAt(DFCoord(pos.x(), pos.y(), pos.z()), des);
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#if DF_VERSION_INT >= 43005
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//remove and job postings related.
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for (df::job_list_link * listing = &(df::global::world->jobs.list); listing != NULL; listing = listing->next)
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{
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if (listing->item == NULL)
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continue;
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auto type = listing->item->job_type;
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switch (type)
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{
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case job_type::CarveFortification:
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case job_type::DetailWall:
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case job_type::DetailFloor:
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case job_type::Dig:
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case job_type::CarveUpwardStaircase:
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case job_type::CarveDownwardStaircase:
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case job_type::CarveUpDownStaircase:
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case job_type::CarveRamp:
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case job_type::DigChannel:
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case job_type::FellTree:
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case job_type::GatherPlants:
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case job_type::RemoveConstruction:
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case job_type::CarveTrack:
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{
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if (listing->item->pos == DFCoord(pos.x(), pos.y(), pos.z()))
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{
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Job::removeJob(listing->item);
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goto JOB_FOUND;
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}
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break;
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}
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default:
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continue;
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}
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}
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JOB_FOUND:
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continue;
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#endif
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}
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mc.WriteAll();
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return CR_OK;
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}
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command_result SetPauseState(color_ostream &stream, const SingleBool *in)
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{
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DFHack::World::SetPauseState(in->value());
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return CR_OK;
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}
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void CopyBuildMenu(DwarfControl::SidebarState * out)
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{
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auto menus = df::global::game;
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auto build_selector = df::global::ui_build_selector;
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if (build_selector->building_type == -1)
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for (size_t i = 0; i < menus->building.choices_visible.size(); i++)
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{
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auto menu_item = menus->building.choices_visible[i];
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auto send_item = out->add_menu_items();
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STRICT_VIRTUAL_CAST_VAR(building, df::interface_button_construction_building_selectorst, menu_item);
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if (building)
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{
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auto send_bld = send_item->mutable_building_type();
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send_bld->set_building_type(building->building_type);
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send_bld->set_building_subtype(building->building_subtype);
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send_bld->set_building_custom(building->custom_type);
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send_item->set_existing_count(building->existing_count);
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}
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STRICT_VIRTUAL_CAST_VAR(sub_category, df::interface_button_construction_category_selectorst, menu_item);
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if (sub_category)
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{
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send_item->set_build_category((DwarfControl::BuildCategory)sub_category->category_id);
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}
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}
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else
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{
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auto send_selector = out->mutable_build_selector();
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auto send_bld = send_selector->mutable_building_type();
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send_bld->set_building_type(build_selector->building_type);
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send_bld->set_building_subtype(build_selector->building_subtype);
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send_bld->set_building_custom(build_selector->custom_type);
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send_selector->set_stage((DwarfControl::BuildSelectorStage)build_selector->stage);
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for (size_t i = 0; i < build_selector->errors.size(); i++)
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{
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if (build_selector->errors[i])
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send_selector->add_errors(*build_selector->errors[i]);
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}
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for (size_t i = 0; i < build_selector->choices.size(); i++)
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{
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auto choice = build_selector->choices[i];
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auto send_choice = send_selector->add_choices();
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send_choice->set_distance(choice->distance);
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std::string name;
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choice->getName(&name);
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send_choice->set_name(name);
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send_choice->set_num_candidates(choice->getNumCandidates());
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send_choice->set_used_count(choice->getUsedCount());
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}
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int16_t x_low, y_low, x_high, y_high;
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GetBuildingSize(build_selector->building_type, build_selector->building_subtype, build_selector->custom_type, x_low, y_low, x_high, y_high);
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send_selector->set_radius_x_low(x_low);
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send_selector->set_radius_y_low(y_low);
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send_selector->set_radius_x_high(x_high);
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send_selector->set_radius_y_high(y_high);
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if (build_selector->stage >= 1)
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{
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auto send_cursor = send_selector->mutable_cursor();
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send_cursor->set_x(cursor->x);
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send_cursor->set_y(cursor->y);
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send_cursor->set_z(cursor->z);
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}
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for (int y = 0; y < (y_low + y_high + 1); y++)
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for (int x = 0; x < (x_low + x_high + 1); x++)
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{
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send_selector->add_tiles(build_selector->tiles[x][y]);
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}
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}
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}
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command_result GetSideMenu(DFHack::color_ostream &stream, const dfproto::EmptyMessage *in, DwarfControl::SidebarState *out)
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{
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auto plotinfo = df::global::plotinfo;
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out->set_mode((proto::enums::ui_sidebar_mode::ui_sidebar_mode)plotinfo->main.mode);
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auto mode = plotinfo->main.mode;
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switch (mode)
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{
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case ui_sidebar_mode::Default:
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break;
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case ui_sidebar_mode::Squads:
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break;
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case ui_sidebar_mode::DesignateMine:
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break;
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case ui_sidebar_mode::DesignateRemoveRamps:
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break;
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case ui_sidebar_mode::DesignateUpStair:
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break;
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case ui_sidebar_mode::DesignateDownStair:
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break;
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case ui_sidebar_mode::DesignateUpDownStair:
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break;
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case ui_sidebar_mode::DesignateUpRamp:
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break;
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case ui_sidebar_mode::DesignateChannel:
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break;
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case ui_sidebar_mode::DesignateGatherPlants:
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break;
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case ui_sidebar_mode::DesignateRemoveDesignation:
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break;
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case ui_sidebar_mode::DesignateSmooth:
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break;
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case ui_sidebar_mode::DesignateCarveTrack:
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break;
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case ui_sidebar_mode::DesignateEngrave:
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break;
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case ui_sidebar_mode::DesignateCarveFortification:
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break;
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case ui_sidebar_mode::Stockpiles:
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break;
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case ui_sidebar_mode::Build:
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CopyBuildMenu(out);
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break;
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case ui_sidebar_mode::QueryBuilding:
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break;
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case ui_sidebar_mode::Orders:
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break;
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case ui_sidebar_mode::OrdersForbid:
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break;
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case ui_sidebar_mode::OrdersRefuse:
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break;
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case ui_sidebar_mode::OrdersWorkshop:
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break;
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case ui_sidebar_mode::OrdersZone:
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break;
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case ui_sidebar_mode::BuildingItems:
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break;
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case ui_sidebar_mode::ViewUnits:
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break;
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case ui_sidebar_mode::LookAround:
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break;
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case ui_sidebar_mode::DesignateItemsClaim:
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break;
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case ui_sidebar_mode::DesignateItemsForbid:
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break;
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case ui_sidebar_mode::DesignateItemsMelt:
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break;
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case ui_sidebar_mode::DesignateItemsUnmelt:
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break;
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case ui_sidebar_mode::DesignateItemsDump:
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break;
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case ui_sidebar_mode::DesignateItemsUndump:
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break;
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case ui_sidebar_mode::DesignateItemsHide:
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break;
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case ui_sidebar_mode::DesignateItemsUnhide:
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break;
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case ui_sidebar_mode::DesignateChopTrees:
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break;
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case ui_sidebar_mode::DesignateToggleEngravings:
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break;
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case ui_sidebar_mode::DesignateToggleMarker:
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break;
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case ui_sidebar_mode::Hotkeys:
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break;
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case ui_sidebar_mode::DesignateTrafficHigh:
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break;
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case ui_sidebar_mode::DesignateTrafficNormal:
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break;
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case ui_sidebar_mode::DesignateTrafficLow:
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break;
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case ui_sidebar_mode::DesignateTrafficRestricted:
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break;
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case ui_sidebar_mode::Zones:
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break;
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case ui_sidebar_mode::ZonesPenInfo:
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break;
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case ui_sidebar_mode::ZonesPitInfo:
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break;
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case ui_sidebar_mode::ZonesHospitalInfo:
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break;
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case ui_sidebar_mode::ZonesGatherInfo:
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break;
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case ui_sidebar_mode::DesignateRemoveConstruction:
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break;
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case ui_sidebar_mode::DepotAccess:
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break;
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case ui_sidebar_mode::NotesPoints:
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break;
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case ui_sidebar_mode::NotesRoutes:
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break;
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case ui_sidebar_mode::Burrows:
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break;
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case ui_sidebar_mode::Hauling:
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break;
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case ui_sidebar_mode::ArenaWeather:
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break;
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case ui_sidebar_mode::ArenaTrees:
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break;
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default:
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break;
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}
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return CR_OK;
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}
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command_result SetSideMenu(DFHack::color_ostream &stream, const DwarfControl::SidebarCommand *in)
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{
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auto plotinfo = df::global::plotinfo;
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if (in->has_mode())
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{
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ui_sidebar_mode::ui_sidebar_mode set_mode = (ui_sidebar_mode::ui_sidebar_mode)in->mode();
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if (plotinfo->main.mode != set_mode)
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{
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plotinfo->main.mode = ui_sidebar_mode::Default;
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switch (set_mode)
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{
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case ui_sidebar_mode::Build:
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keyQueue.push(interface_key::D_BUILDING);
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break;
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default:
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plotinfo->main.mode = set_mode;
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break;
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}
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}
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}
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switch (plotinfo->main.mode)
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{
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case ui_sidebar_mode::Build:
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if (in->has_action())
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{
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int index = 0;
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if (in->has_menu_index())
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index = in->menu_index();
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if(ui_build_selector->building_type == -1)
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df::global::game->building.cursor = index;
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if (ui_build_selector->stage == 2)
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{
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ui_build_selector->sel_index = index;
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}
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}
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if (ui_build_selector->stage == 1)
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{
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if (in->has_selection_coord())
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{
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df::global::cursor->x = in->selection_coord().x();
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df::global::cursor->y = in->selection_coord().y();
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df::global::cursor->z = in->selection_coord().z();
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getCurViewscreen()->feed_key(interface_key::CURSOR_LEFT);
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getCurViewscreen()->feed_key(interface_key::CURSOR_RIGHT);
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}
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}
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break;
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default:
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break;
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}
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if (in->has_action())
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{
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switch (in->action())
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{
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case DwarfControl::MenuSelect:
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keyQueue.push(interface_key::SELECT);
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break;
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case DwarfControl::MenuCancel:
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keyQueue.push(interface_key::LEAVESCREEN);
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break;
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default:
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break;
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}
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}
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return CR_OK;
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}
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