627 lines
21 KiB
HTML
627 lines
21 KiB
HTML
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<body>
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<div class="document">
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<div class="section" id="introduction">
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<h1><a class="toc-backref" href="#id1">Introduction</a></h1>
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<p>DFHack is a Dwarf Fortress memory access library and a set of basic
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tools using this library. The library is a work in progress, so things
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might change as more tools are written for it.</p>
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<p>It is an attempt to unite the various ways tools access DF memory and
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allow for easier development of new tools.</p>
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<div class="contents topic" id="contents">
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<p class="topic-title first">Contents</p>
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<ul class="simple">
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<li><a class="reference internal" href="#introduction" id="id1">Introduction</a></li>
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<li><a class="reference internal" href="#getting-dfhack" id="id2">Getting DFHack</a><ul>
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<li><a class="reference internal" href="#packages" id="id3">Packages</a></li>
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</ul>
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</li>
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<li><a class="reference internal" href="#compatibility" id="id4">Compatibility</a><ul>
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<li><a class="reference internal" href="#windows" id="id5">Windows</a></li>
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<li><a class="reference internal" href="#linux" id="id6">Linux</a></li>
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</ul>
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</li>
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<li><a class="reference internal" href="#tools" id="id7">Tools</a><ul>
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<li><a class="reference internal" href="#dfcleanmap" id="id8">dfcleanmap</a></li>
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<li><a class="reference internal" href="#dfliquids" id="id9">dfliquids</a></li>
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<li><a class="reference internal" href="#dfposition" id="id10">dfposition</a></li>
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<li><a class="reference internal" href="#dfprospector" id="id11">dfprospector</a></li>
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<li><a class="reference internal" href="#dfprobe" id="id12">dfprobe</a></li>
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<li><a class="reference internal" href="#dfreveal" id="id13">dfreveal</a></li>
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<li><a class="reference internal" href="#dfunstuck" id="id14">dfunstuck</a></li>
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<li><a class="reference internal" href="#dfvdig" id="id15">dfvdig</a></li>
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<li><a class="reference internal" href="#dfflows" id="id16">dfflows</a></li>
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<li><a class="reference internal" href="#dfattachtest" id="id17">dfattachtest</a></li>
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<li><a class="reference internal" href="#dfsuspend" id="id18">dfsuspend</a></li>
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<li><a class="reference internal" href="#dfexpbench" id="id19">dfexpbench</a></li>
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<li><a class="reference internal" href="#dfdoffsets" id="id20">dfdoffsets</a></li>
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<li><a class="reference internal" href="#dfcleartask" id="id21">dfcleartask</a></li>
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<li><a class="reference internal" href="#dfweather" id="id22">dfweather</a></li>
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<li><a class="reference internal" href="#dfmode" id="id23">dfmode</a></li>
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<li><a class="reference internal" href="#your-tool-here" id="id24">Your tool here</a></li>
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</ul>
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</li>
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<li><a class="reference internal" href="#using-the-library-as-a-developer" id="id25">Using the library as a developer</a><ul>
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<li><a class="reference internal" href="#contributing-to-dfhack" id="id26">Contributing to DFHack</a><ul>
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<li><a class="reference internal" href="#coding-style" id="id27">Coding style</a></li>
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<li><a class="reference internal" href="#how-to-get-new-code-into-dfhack" id="id28">How to get new code into DFHack</a></li>
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<li><a class="reference internal" href="#layout-for-tools" id="id29">Layout for tools</a></li>
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<li><a class="reference internal" href="#modules-what-are-they" id="id30">Modules - what are they?</a></li>
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<li><a class="reference internal" href="#dependencies" id="id31">Dependencies</a><ul>
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<li><a class="reference internal" href="#current-internal-dependencies" id="id32">Current internal dependencies</a></li>
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<li><a class="reference internal" href="#current-external-dependencies" id="id33">Current external dependencies</a></li>
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<li><a class="reference internal" href="#build-time-dependencies" id="id34">Build-time dependencies</a></li>
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</ul>
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</li>
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</ul>
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</li>
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</ul>
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</li>
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<li><a class="reference internal" href="#memory-offset-definitions" id="id35">Memory offset definitions</a></li>
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</ul>
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</div>
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</div>
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<div class="section" id="getting-dfhack">
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<h1><a class="toc-backref" href="#id2">Getting DFHack</a></h1>
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<p>The project is currently hosted on <a class="reference external" href="http://www.github.com/">github</a>, for both source and
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binaries at <a class="reference external" href="http://github.com/peterix/dfhack">http://github.com/peterix/dfhack</a></p>
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<div class="section" id="packages">
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<h2><a class="toc-backref" href="#id3">Packages</a></h2>
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<p>The library and tools are packaged for Archlinux and are available both
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in AUR and the arch-games repository.</p>
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<p>The package name is dfhack-git :)</p>
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</div>
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</div>
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<div class="section" id="compatibility">
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<h1><a class="toc-backref" href="#id4">Compatibility</a></h1>
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<p>DFHack works on Windows XP, Vista, 7 or any modern Linux distribution.</p>
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<p>OSX is not supported due to lack of developers with a Mac.</p>
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<p>Currently supported Dwarf Fortress versions are Windows and Linux.</p>
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<div class="section" id="windows">
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<h2><a class="toc-backref" href="#id5">Windows</a></h2>
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<div class="note">
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<p class="first admonition-title">Note</p>
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<p class="last">Windows 2000 is currently <em>not supported</em> due to missing OS
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functionality. If you know how to easily suspend processes, you can
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fix it :)</p>
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</div>
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<p>0.31.01 - 0.31.03 legacy
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0.31.04 - 0.31.13 SDL
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There are missing offsets but Map tools should be OK. Wait for updates...</p>
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</div>
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<div class="section" id="linux">
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<h2><a class="toc-backref" href="#id6">Linux</a></h2>
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<p>0.31.05 - 0.31.13 native.
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There are missing offsets but Map tools should be OK. Linux support is
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a bit lacking, I'm working on it. All supported Windows versions
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running in wine can be used with native DFHack binaries.</p>
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</div>
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</div>
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<div class="section" id="tools">
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<h1><a class="toc-backref" href="#id7">Tools</a></h1>
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<p>All the DFHack tools are terminal programs. This might seem strange to Windows
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users, but these are meant mostly as examples for developers. Still, they can
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be useful and are cross-platform just like the library itself.</p>
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<div class="section" id="dfcleanmap">
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<h2><a class="toc-backref" href="#id8">dfcleanmap</a></h2>
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<p>Cleans all the splatter that get scattered all over the map.
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Only exception is mud. It leaves mud alone.</p>
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</div>
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<div class="section" id="dfliquids">
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<h2><a class="toc-backref" href="#id9">dfliquids</a></h2>
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<p>A command prompt for liquid creation and manipulation (the Moses
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effect included!) Also allows painting obsidian walls directly.</p>
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<div class="note">
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<p class="first admonition-title">Note</p>
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<p class="last">Spawning and deleting liquids can F up pathing data and
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temperatures (creating heat traps). You've been warned.</p>
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</div>
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</div>
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<div class="section" id="dfposition">
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<h2><a class="toc-backref" href="#id10">dfposition</a></h2>
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<p>Prints the current DF window properties and cursor position.</p>
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</div>
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<div class="section" id="dfprospector">
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<h2><a class="toc-backref" href="#id11">dfprospector</a></h2>
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<p>Lists all available minerals on the map and how much of them there is.</p>
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</div>
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<div class="section" id="dfprobe">
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<h2><a class="toc-backref" href="#id12">dfprobe</a></h2>
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<p>Can be used to determine tile properties.</p>
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</div>
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<div class="section" id="dfreveal">
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<h2><a class="toc-backref" href="#id13">dfreveal</a></h2>
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<p>Reveals the whole map, waits for input and hides it again. If you close
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the tool while it waits, the map remains revealed.</p>
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</div>
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<div class="section" id="dfunstuck">
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<h2><a class="toc-backref" href="#id14">dfunstuck</a></h2>
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<p>Use if you prematurely close any of the tools and DF appears to be
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stuck.</p>
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</div>
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<div class="section" id="dfvdig">
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<h2><a class="toc-backref" href="#id15">dfvdig</a></h2>
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<p>Designates a whole vein for digging. Point the cursor at a vein and run
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this thing :)</p>
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</div>
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<div class="section" id="dfflows">
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<h2><a class="toc-backref" href="#id16">dfflows</a></h2>
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<p>A tool for checking how many liquid tiles are actively checked for
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flows.</p>
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</div>
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<div class="section" id="dfattachtest">
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<h2><a class="toc-backref" href="#id17">dfattachtest</a></h2>
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<p>Test of the process attach/detach mechanism.</p>
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</div>
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<div class="section" id="dfsuspend">
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<h2><a class="toc-backref" href="#id18">dfsuspend</a></h2>
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<p>Test of the process suspend/resume mechanism.</p>
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</div>
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<div class="section" id="dfexpbench">
|
|
<h2><a class="toc-backref" href="#id19">dfexpbench</a></h2>
|
|
<p>Just a simple benchmark of the data export speed.</p>
|
|
</div>
|
|
<div class="section" id="dfdoffsets">
|
|
<h2><a class="toc-backref" href="#id20">dfdoffsets</a></h2>
|
|
<p>Dumps the offsets for the currently running DF version into the terminal.</p>
|
|
</div>
|
|
<div class="section" id="dfcleartask">
|
|
<h2><a class="toc-backref" href="#id21">dfcleartask</a></h2>
|
|
<p>Solves the problem of unusable items after reclaim by clearing the 'in_job' bit of all items.</p>
|
|
</div>
|
|
<div class="section" id="dfweather">
|
|
<h2><a class="toc-backref" href="#id22">dfweather</a></h2>
|
|
<p>Lets you change the current weather to 'clear sky', 'rainy' or 'snowing'. Fill those ponds without mucking around with dfliquids
|
|
:D Rain can also stop brush fires.</p>
|
|
</div>
|
|
<div class="section" id="dfmode">
|
|
<h2><a class="toc-backref" href="#id23">dfmode</a></h2>
|
|
<p>This tool lets you change the game mode directly. Not all combinations are good for every situation and most of them will produce undesirable results.
|
|
There are a few good ones though.</p>
|
|
<div class="admonition-example admonition">
|
|
<p class="first admonition-title">Example</p>
|
|
<p class="last">You are in fort game mode (0 game mode), managing your fortress (0 control mode) and paused.
|
|
You switch to the arena game mode, <em>assume control of a creature</em> and the switch to adventure game mode(1).
|
|
You just lost a fortress and gained an adventurer.</p>
|
|
</div>
|
|
<p>I take no responsibility of anything that happens as a result of using this tool :P</p>
|
|
</div>
|
|
<div class="section" id="your-tool-here">
|
|
<h2><a class="toc-backref" href="#id24">Your tool here</a></h2>
|
|
<p>Write one ;)</p>
|
|
</div>
|
|
</div>
|
|
<div class="section" id="using-the-library-as-a-developer">
|
|
<h1><a class="toc-backref" href="#id25">Using the library as a developer</a></h1>
|
|
<p>The library is compilable under Linux with GCC and under Windows with
|
|
MinGW32 and MSVC compilers. It is using the cmake build system. See
|
|
COMPILE for details.</p>
|
|
<p>DFHack is using the zlib/libpng license. This makes it easy to link to
|
|
it, use it in-source or add your own extensions. Contributing back to
|
|
the dfhack repository is welcome and the right thing to do :)</p>
|
|
<p>At the time of writing there's no API reference or documentation. The
|
|
code does have a lot of comments though (and getting better all the
|
|
time).</p>
|
|
<div class="section" id="contributing-to-dfhack">
|
|
<h2><a class="toc-backref" href="#id26">Contributing to DFHack</a></h2>
|
|
<p>Several things should be kept in mind when contributing to DFHack.</p>
|
|
<div class="section" id="coding-style">
|
|
<h3><a class="toc-backref" href="#id27">Coding style</a></h3>
|
|
<p>DFhack uses ANSI formatting and four spaces as indentation. Line
|
|
endings are UNIX. The files use UTF-8 encoding. Code not following this
|
|
won't make me happy, because I'll have to fix it. There's a good chance
|
|
I'll make <em>you</em> fix it ;)</p>
|
|
</div>
|
|
<div class="section" id="how-to-get-new-code-into-dfhack">
|
|
<h3><a class="toc-backref" href="#id28">How to get new code into DFHack</a></h3>
|
|
<p>You can send patches or make a clone of the github repo and ask me on
|
|
the IRC channel to pull your code in. I'll review it and see if there
|
|
are any problems. I'll fix them if they are minor.</p>
|
|
<p>Fixes are higher in priority. If you want to work on something, but
|
|
don't know what, check out <a class="reference external" href="http://github.com/peterix/dfhack/issues">http://github.com/peterix/dfhack/issues</a> --
|
|
this is also a good place to dump new ideas and/or bugs that need
|
|
fixing.</p>
|
|
</div>
|
|
<div class="section" id="layout-for-tools">
|
|
<h3><a class="toc-backref" href="#id29">Layout for tools</a></h3>
|
|
<p>Tools live in the tools/ folder. There, they are split into three
|
|
categories.</p>
|
|
<dl class="docutils">
|
|
<dt>distributed</dt>
|
|
<dd>these tools get distributed with binary releases and are installed
|
|
by doing 'make install' on linux. They are supposed to be stable
|
|
and supported. Experimental, useless, buggy or untested stuff
|
|
doesn't belong here.</dd>
|
|
<dt>examples</dt>
|
|
<dd>examples are tools that aren't very useful, but show how DF and
|
|
DFHack work. They should use only DFHack API functions. No actual
|
|
hacking or 'magic offsets' are allowed.</dd>
|
|
<dt>playground</dt>
|
|
<dd>This is a catch-all folder for tools that aren't ready to be
|
|
examples or be distributed in binary releases. All new tools should
|
|
start here. They can contain actual hacking, magic values and other
|
|
nasty business.</dd>
|
|
</dl>
|
|
</div>
|
|
<div class="section" id="modules-what-are-they">
|
|
<h3><a class="toc-backref" href="#id30">Modules - what are they?</a></h3>
|
|
<p>DFHack uses modules to partition sets of features into manageable
|
|
chunks. A module can have both client and server side.</p>
|
|
<p>Client side is the part that goes into the main library and is
|
|
generally written in C++. It is exposed to the users of DFHack.</p>
|
|
<p>Server side is used inside DF and serves to accelerate the client
|
|
modules. This is written mostly in C style.</p>
|
|
<p>There's a Core module that shouldn't be changed, because it defines the
|
|
basic commands like reading and writing raw data. The client parts for
|
|
the Core module are the various implementations of the Process
|
|
interface.</p>
|
|
<p>A good example of a module is Maps. Named the same in both client and
|
|
server, it allows accelerating the reading of map blocks.</p>
|
|
<p>Communication between modules happens by using shared memory. This is
|
|
pretty fast, but needs quite a bit of care to not break.</p>
|
|
</div>
|
|
<div class="section" id="dependencies">
|
|
<h3><a class="toc-backref" href="#id31">Dependencies</a></h3>
|
|
<dl class="docutils">
|
|
<dt>Internal</dt>
|
|
<dd>either part of the codebase or statically linked.</dd>
|
|
<dt>External</dt>
|
|
<dd>linked as dynamic loaded libraries (.dll, .so, etc.)</dd>
|
|
</dl>
|
|
<p>If you want to add dependencies, think twice about it. All internal
|
|
dependencies for core dfhack should be either public domain or require
|
|
attribution at most. External dependencies for tools can be either
|
|
that, or any Free Software licenses.</p>
|
|
<div class="section" id="current-internal-dependencies">
|
|
<h4><a class="toc-backref" href="#id32">Current internal dependencies</a></h4>
|
|
<dl class="docutils">
|
|
<dt>tinyxml</dt>
|
|
<dd>used by core dfhack to read offset definitions from Memory.xml</dd>
|
|
<dt>md5</dt>
|
|
<dd>an implementation of the MD5 hash algorithm. Used for identifying
|
|
DF binaries on Linux.</dd>
|
|
<dt>argstream</dt>
|
|
<dd>Allows reading terminal application arguments. GPL!</dd>
|
|
</dl>
|
|
</div>
|
|
<div class="section" id="current-external-dependencies">
|
|
<h4><a class="toc-backref" href="#id33">Current external dependencies</a></h4>
|
|
<dl class="docutils">
|
|
<dt>wide-character ncurses</dt>
|
|
<dd>used for the veinlook tool on Linux.</dd>
|
|
<dt>x11 libraries</dt>
|
|
<dd>used for sending key events on linux</dd>
|
|
</dl>
|
|
</div>
|
|
<div class="section" id="build-time-dependencies">
|
|
<h4><a class="toc-backref" href="#id34">Build-time dependencies</a></h4>
|
|
<dl class="docutils">
|
|
<dt>cmake</dt>
|
|
<dd>you need cmake to generate the build system and some configuration
|
|
headers</dd>
|
|
</dl>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="section" id="memory-offset-definitions">
|
|
<h1><a class="toc-backref" href="#id35">Memory offset definitions</a></h1>
|
|
<p>The files with memory offset definitions used by dfhack can be found in the
|
|
data folder.</p>
|
|
</div>
|
|
</div>
|
|
</body>
|
|
</html>
|