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* reorganize init scripts into dfhack-config allows player init scripts to build on defaults instead of replace them this also moves the init scripts out of the main df directory * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * escape asterisks in docs * remove unneeded dfhack.init file creation for test * write the test init script to the new init dir * create the init dir before trying to write a file * rename default init files for clarity * Update changelog * Update docs/changelog.txt Co-authored-by: Alan <lethosor@users.noreply.github.com> * Try to get buildmaster to work with old branches * Update changelog * get keybindings from all init scripts * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * Fix spacing in changelog * split default loading into its own file * update docs with new changes * update help text wording in default init files * Apply suggestions from code review Co-authored-by: Alan <lethosor@users.noreply.github.com> * Alphabetize changelog * Update onMapLoad.default.init * Update onMapLoad.init * Update Core.rst Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> Co-authored-by: Alan <lethosor@users.noreply.github.com> |
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build.yml | ||
buildmaster-rebuild.yml | ||
update-submodules.yml |