298 lines
9.2 KiB
Plaintext
298 lines
9.2 KiB
Plaintext
##############################
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# Generic dwarfmode bindings #
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##############################
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# show all current key bindings
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keybinding add Ctrl-F1 hotkeys
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keybinding add Alt-F1 hotkeys
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# toggle the display of water level as 1-7 tiles
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keybinding add Ctrl-W twaterlvl
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# with cursor:
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# designate the whole vein for digging
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keybinding add Ctrl-V digv
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keybinding add Ctrl-Shift-V "digv x"
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# clean the selected tile of blood etc
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keybinding add Ctrl-C spotclean
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# destroy items designated for dump in the selected tile
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keybinding add Ctrl-Shift-K autodump-destroy-here
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# set the zone or cage under the cursor as the default
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keybinding add Alt-Shift-I@dwarfmode/Zones "zone set"
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# with an item selected:
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# destroy the selected item
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keybinding add Ctrl-K autodump-destroy-item
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# scripts:
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# quicksave, only in main dwarfmode screen and menu page
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keybinding add Ctrl-Alt-S@dwarfmode/Default quicksave
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# gui/quickfort script - apply pre-made blueprints to the map
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keybinding add Ctrl-Shift-Q@dwarfmode gui/quickfort
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keybinding add Alt-F@dwarfmode gui/quickfort
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# gui/rename script - rename units and buildings
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keybinding add Ctrl-Shift-N gui/rename
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keybinding add Ctrl-Shift-T "gui/rename unit-profession"
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# a dfhack prompt in df. Sublime text like.
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keybinding add Ctrl-Shift-P command-prompt
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# show information collected by dwarfmonitor
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keybinding add Alt-M@dwarfmode/Default "dwarfmonitor prefs"
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keybinding add Ctrl-F@dwarfmode/Default "dwarfmonitor stats"
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# export a Dwarf's preferences screen in BBCode to post to a forum
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keybinding add Ctrl-Shift-F@dwarfmode forum-dwarves
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# an in-game init file editor
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keybinding add Alt-S@title gui/settings-manager
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keybinding add Alt-S@dwarfmode/Default gui/settings-manager
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# change quantity of manager orders
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keybinding add Alt-Q@jobmanagement/Main gui/manager-quantity
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# re-check manager orders
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keybinding add Alt-R@jobmanagement/Main workorder-recheck
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# view combat reports for the selected unit/corpse/spatter
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keybinding add Ctrl-Shift-R view-unit-reports
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# view extra unit information
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keybinding add Alt-I@dwarfmode/ViewUnits|unitlist gui/unit-info-viewer
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##############################
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# Generic adv mode bindings #
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##############################
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keybinding add Ctrl-B@dungeonmode adv-bodyswap
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keybinding add Ctrl-Shift-B@dungeonmode "adv-bodyswap force"
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keybinding add Shift-O@dungeonmode gui/companion-order
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keybinding add Ctrl-T@dungeonmode gui/advfort
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keybinding add Ctrl-A@dungeonmode/ConversationSpeak adv-rumors
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##############################
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# Generic legends bindings #
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##############################
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# export all information, or just the detailed maps (doesn't handle site maps)
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keybinding add Ctrl-A@legends "exportlegends all"
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#############################
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# Context-specific bindings #
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#############################
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# Stocks plugin
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keybinding add Ctrl-Shift-Z@dwarfmode/Default "stocks show"
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# open an overview window summarising some stocks (dfstatus)
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keybinding add Ctrl-Shift-I@dwarfmode/Default "gui/dfstatus"
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keybinding add Ctrl-Shift-I@dfhack/lua/dfstatus "gui/dfstatus"
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# q->stockpile - copy & paste stockpiles
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keybinding add Alt-P copystock
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# q->stockpile - load and save stockpile settings out of game
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keybinding add Alt-L@dwarfmode/QueryBuilding/Some/Stockpile "gui/stockpiles -load"
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keybinding add Alt-S@dwarfmode/QueryBuilding/Some/Stockpile "gui/stockpiles -save"
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# q->workshop - duplicate the selected job
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keybinding add Ctrl-D job-duplicate
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# materials: q->workshop; b->select items
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keybinding add Shift-A "job-material ALUNITE"
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keybinding add Shift-M "job-material MICROCLINE"
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keybinding add Shift-D "job-material DACITE"
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keybinding add Shift-R "job-material RHYOLITE"
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keybinding add Shift-I "job-material CINNABAR"
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keybinding add Shift-B "job-material COBALTITE"
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keybinding add Shift-O "job-material OBSIDIAN"
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keybinding add Shift-T "job-material ORTHOCLASE"
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keybinding add Shift-G "job-material GLASS_GREEN"
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# sort units and items in the on-screen list
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keybinding add Alt-Shift-N "sort-units name" "sort-items description"
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keybinding add Alt-Shift-R "sort-units arrival"
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keybinding add Alt-Shift-T "sort-units profession" "sort-items type material"
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keybinding add Alt-Shift-Q "sort-units squad_position" "sort-items quality"
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# browse linked mechanisms
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keybinding add Ctrl-M@dwarfmode/QueryBuilding/Some gui/mechanisms
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# browse rooms of same owner
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keybinding add Alt-R@dwarfmode/QueryBuilding/Some gui/room-list
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# interface for the liquids plugin - spawn water/magma/obsidian
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keybinding add Alt-L@dwarfmode/LookAround gui/liquids
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# machine power sensitive pressure plate construction
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keybinding add Ctrl-Shift-M@dwarfmode/Build/Position/Trap gui/power-meter
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# siege engine control
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keybinding add Alt-A@dwarfmode/QueryBuilding/Some/SiegeEngine gui/siege-engine
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# military weapon auto-select
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keybinding add Ctrl-W@layer_military/Equip/Customize/View gui/choose-weapons
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# military copy uniform
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keybinding add Ctrl-C@layer_military/Uniforms gui/clone-uniform
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# minecart Guide path
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keybinding add Alt-P@dwarfmode/Hauling/DefineStop/Cond/Guide gui/guide-path
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# workshop job details
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keybinding add Alt-A@dwarfmode/QueryBuilding/Some/Workshop/Job gui/workshop-job
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# workflow front-end
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keybinding add Alt-W@dwarfmode/QueryBuilding/Some/Workshop/Job gui/workflow
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keybinding add Alt-W@overallstatus "gui/workflow status"
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# equivalent to the one above when gui/extended-status is enabled
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keybinding add Alt-W@dfhack/lua/status_overlay "gui/workflow status"
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# autobutcher front-end
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keybinding add Shift-B@pet/List/Unit "gui/autobutcher"
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# view pathable tiles from active cursor
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keybinding add Alt-Shift-P@dwarfmode/LookAround gui/pathable
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############################
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# UI and game logic tweaks #
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############################
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# stabilize the cursor of dwarfmode when switching menus
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tweak stable-cursor
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# stop stacked liquid/bar/thread/cloth items from lasting forever
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# if used in reactions that use only a fraction of the dimension.
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# might be fixed by DF
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# tweak fix-dimensions
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# make reactions requiring containers usable in advmode - the issue is
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# that the screen asks for those reagents to be selected directly
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tweak advmode-contained
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# support Shift-Enter in Trade and Move Goods to Depot screens for faster
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# selection; it selects the current item or stack and scrolls down one line
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tweak fast-trade
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# stop the right list in military->positions from resetting to top all the time
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tweak military-stable-assign
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# in same list, color units already assigned to squads in brown & green
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tweak military-color-assigned
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# make crafted cloth items wear out with time like in old versions (bug 6003)
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tweak craft-age-wear
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# stop adamantine clothing from wearing out (bug 6481)
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#tweak adamantine-cloth-wear
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# Add "Select all" and "Deselect all" options to farm plot menus
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tweak farm-plot-select
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# Add Shift-Left/Right controls to import agreement screen
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tweak import-priority-category
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# Fixes a crash in the work order contition material list (bug 9905).
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tweak condition-material
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# Adds an option to clear currently-bound hotkeys
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tweak hotkey-clear
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# Allows lowercase letters in embark profile names, and allows exiting the name prompt without saving
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tweak embark-profile-name
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# Reduce performance impact of temperature changes
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tweak fast-heat 100
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# Misc. UI tweaks
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tweak block-labors # Prevents labors that can't be used from being toggled
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tweak burrow-name-cancel
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tweak cage-butcher
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tweak civ-view-agreement
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tweak do-job-now
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tweak eggs-fertile
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tweak fps-min
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tweak hide-priority
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tweak kitchen-prefs-all
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tweak kitchen-prefs-empty
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tweak max-wheelbarrow
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tweak partial-items
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tweak shift-8-scroll
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tweak stone-status-all
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tweak title-start-rename
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tweak tradereq-pet-gender
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###########################
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# Globally acting plugins #
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###########################
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# Display DFHack version on title screen
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enable title-version
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# Dwarf Manipulator (simple in-game Dwarf Therapist replacement)
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enable manipulator
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# Search tool in various screens (by falconne)
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enable search
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# Improved build material selection interface (by falconne)
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enable automaterial
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# Other interface improvement tools
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enable \
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confirm \
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dwarfmonitor \
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mousequery \
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autogems \
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autodump \
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automelt \
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autotrade \
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buildingplan \
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resume \
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trackstop \
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zone \
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stocks \
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autochop \
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stockpiles
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#end a line with a backslash to make it continue to the next line. The \ is deleted for the final command.
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# Multiline commands are ONLY supported for scripts like dfhack.init. You cannot do multiline command manually on the DFHack console.
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# You cannot extend a commented line.
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# You can comment out the extension of a line.
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# enable mouse controls and sand indicator in embark screen
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embark-tools enable sticky sand mouse
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# enable option to enter embark assistant
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enable embark-assistant
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###########
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# Scripts #
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###########
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# write extra information to the gamelog
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modtools/extra-gamelog enable
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# extended status screen (bedrooms page)
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enable gui/extended-status
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# add information to item viewscreens
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view-item-info enable
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# a replacement for the "load game" screen
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gui/load-screen enable
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##############################
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# Extra DFHack command files #
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##############################
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# Create a file named "onLoad.init" to run commands when a world is loaded
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# and/or create a file named "onMapLoad.init" to run commands when a map is
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# loaded. See the hack/examples/init/ directory for useful pre-made init files.
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