998 lines
38 KiB
ReStructuredText
998 lines
38 KiB
ReStructuredText
.. comment
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This is the changelog file for DFHack. If you add or change anything, note
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it here under the heading "DFHack Future", in the appropriate section.
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Items within each section are listed in alphabetical order to minimise merge
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conflicts. Try to match the style and level of detail of the other entries.
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This file should not contain details specific to prereleases, but it should
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contain changes from previous stable releases. For example, if a bug was
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introduced in one alpha version and fixed in another, do not include it
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here.
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Sections for each release are added as required, and consist solely of the
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following in order as subheadings::
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New [Internal Commands | Plugins | Scripts | Tweaks | Features]
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Fixes
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Misc Improvements
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Removed
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Internals
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Lua
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Ruby
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When referring to a script, plugin, or command, use backticks (```) to
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create a link to the relevant documentation - and check that the docs are
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still up to date!
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When adding a new release, change "DFHack future" to the appropriate title
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before releasing, and then add a new "DFHack future" section after releasing.
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.. _changelog:
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#########
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Changelog
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#########
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.. contents::
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:depth: 2
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DFHack 0.44.05-r2
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=================
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New Plugins
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-----------
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- `embark-assistant`: adds more information and features to embark screen
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New Scripts
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-----------
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- `adv-fix-sleepers`: fixes units in adventure mode who refuse to wake up (:bug:`6798`)
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- `hermit`: blocks caravans, migrants, diplomats (for hermit challenge)
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New Features
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------------
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- With ``PRINT_MODE:TEXT``, setting the ``DFHACK_HEADLESS`` environment variable
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will hide DF's display and allow the console to be used normally. (Note that
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this is intended for testing and is not very useful for actual gameplay.)
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Fixes
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-----
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- `devel/export-dt-ini`: fix language_name offsets for DT 39.2+
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- `devel/inject-raws`: fixed gloves and shoes (old typo causing errors)
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- `remotefortressreader`: fixed an issue with not all engravings being included
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- `view-item-info`: fixed an error with some shields
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Misc Improvements
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-----------------
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- `adv-rumors`: added more keywords, including names
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- `autochop`: can now exclude trees that produce fruit, food, or cookable items
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- `remotefortressreader`: added plant type support
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DFHack 0.44.05-r1
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=================
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New Scripts
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-----------
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- `break-dance`: Breaks up a stuck dance activity
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- `cannibalism`: Allows consumption of sapient corpses
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- `devel/check-other-ids`: Checks the validity of "other" vectors in the
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``world`` global
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- `fillneeds`: Use with a unit selected to make them focused and unstressed
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- `firestarter`: Lights things on fire: items, locations, entire inventories even!
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- `flashstep`: Teleports adventurer to cursor
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- `ghostly`: Turns an adventurer into a ghost or back
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- `gui/cp437-table`: An in-game CP437 table
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- `questport`: Sends your adventurer to the location of your quest log cursor
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- `view-unit-reports`: opens the reports screen with combat reports for the selected unit
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Fixes
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-----
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- Fixed issues with the console output color affecting the prompt on Windows
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- `createitem`: stopped items from teleporting away in some forts
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- `devel/inject-raws`: now recognizes spaces in reaction names
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- `dig`: added support for designation priorities - fixes issues with
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designations from ``digv`` and related commands having extremely high priority
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- `dwarfmonitor`:
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- fixed display of creatures and poetic/music/dance forms on ``prefs`` screen
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- added "view unit" option
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- now exposes the selected unit to other tools
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- `gui/gm-unit`: can now edit mining skill
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- `gui/quickcmd`: stopped error from adding too many commands
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- `names`: fixed many errors
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- `quicksave`: fixed an issue where the "Saving..." indicator often wouldn't appear
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Misc Improvements
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-----------------
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- The console now provides suggestions for built-in commands
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- `binpatch`: now reports errors for empty patch files
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- `devel/export-dt-ini`: avoid hardcoding flags
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- `exportlegends`:
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- reordered some tags to match DF's order
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- added progress indicators for exporting long lists
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- `force`: now provides useful help
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- `full-heal`:
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- can now select corpses to resurrect
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- now resets body part temperatures upon resurrection to prevent creatures
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from freezing/melting again
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- now resets units' vanish countdown to reverse effects of `exterminate`
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- `gui/gm-editor`: added enum names to enum edit dialogs
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- `gui/gm-unit`:
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- made skill search case-insensitive
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- added a profession editor
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- misc. layout improvements
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- `gui/liquids`: added more keybindings: 0-7 to change liquid level, P/B to cycle backwards
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- `gui/pathable`: added tile types to sidebar
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- `gui/rename`: added "clear" and "special characters" options
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- `launch`: can now ride creatures
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- `modtools/skill-change`:
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- now updates skill levels appropriately
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- only prints output if ``-loud`` is passed
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- `names`: can now edit names of units
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- `remotefortressreader`:
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- support for moving adventurers
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- suport for item stack sizes, vehicles, gem shapes, item volume, art images, item improvements
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- some performance improvements
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Removed
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-------
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- `warn-stuck-trees`: :bug:`9252` fixed in DF 0.44.01
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- `tweak`: ``kitchen-keys``: :bug:`614` fixed in DF 0.44.04
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Internals
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---------
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- ``Gui::getAnyUnit()`` supports many more screens/menus
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- New globals available:
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- ``version``
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- ``min_load_version``
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- ``movie_version``
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- ``basic_seed``
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- ``title``
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- ``title_spaced``
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- ``ui_building_resize_radius``
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- ``soul_next_id``
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Lua
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---
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- Added a new ``dfhack.console`` API
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- Exposed ``get_vector()`` (from C++) for all types that support ``find()``,
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e.g. ``df.unit.get_vector() == df.global.world.units.all``
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- Improved ``json`` I/O error messages
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- Stopped a crash when trying to create instances of classes whose vtable
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addresses are not available
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DFHack 0.43.05-r3
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=================
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Internals
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---------
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- Fixed an uncommon crash that could occur when printing text to the console
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- Added lots of previously-missing DF classes
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- More names for fields: https://github.com/DFHack/df-structures/compare/0.43.05-r2...0.43.05
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Fixes
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-----
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- Linux: fixed argument to ``setarch`` in the ``dfhack`` launcher script
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- Ruby: fixed an error that occurred when the DF path contained an apostrophe
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- `diggingInvaders` now compiles again and is included
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- `labormanager`:
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- stopped waiting for on-duty military dwarves with minor injuries to obtain care
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- stopped waiting for meetings when participant(s) are dead
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- fixed a crash for dwarves with no cultural identity
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- `luasocket`: fixed ``receive()`` with a byte count
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- `orders`: fixed an error when importing orders with material categories
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- `siren`: fixed an error
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- `stockpiles`: fixed serialization of barrel and bin counts
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- `view-item-info`: fixed a ``CHEESE_MAT``-related error
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Misc Improvements
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-----------------
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- `devel/export-dt-ini`: added more offsets for new DT versions
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- `digfort`: added support for changing z-levels
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- `exportlegends`: suppressed ABSTRACT_BUILDING warning
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- `gui/dfstatus`: excluded logs in constructions
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- `labormanager`:
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- stopped assigning woodcutting jobs to elves
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- "recover wounded" jobs now weighted based on altruism
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- `remotefortressreader`: added support for buildings, grass, riders, and
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hair/beard styles
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DFHack 0.43.05-r2
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=================
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Internals
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---------
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- Rebuilding DFHack can be faster if nothing Git-related has changed
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- Plugins can now hook Screen::readTile()
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- Improved Lua compatibility with plugins that hook into GUI functions (like TWBT)
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- Expanded focus strings for jobmanagement and workquota_condition viewscreens
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- ``Gui::getAnyUnit()``: added support for viewscreen_unitst,
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viewscreen_textviewerst, viewscreen_layer_unit_relationshipst
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- Fixed (limited) keybinding support in PRINT_MODE:TEXT on macOS
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- Added a new standardized ``Gui::refreshSidebar()`` function to fix behavior of
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some plugins on the lowest z-level
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- New ``Buildings`` module functions: ``markedForRemoval()``, ``getCageOccupants()``
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- Limited recursive command invocations to 20 to prevent crashes
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- Added an ``onLoad.init-example`` file
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Lua
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---
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- Improved C++ exception handling for some native functions that aren't direct
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wrappers around C++ functions (in this case, error messages could be nil and
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cause the Lua interpreter to quit)
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- Added support for a ``key_pen`` option in Label widgets
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- Fixed ``to_first`` argument to ``dfhack.screen.dismiss()``
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- Added optional ``map`` parameters to some screen functions
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- Exposed some more functions to Lua:
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- ``dfhack.gui.refreshSidebar()``
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- ``dfhack.gui.getAnyUnit()``
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- ``dfhack.gui.getAnyBuilding()``
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- ``dfhack.gui.getAnyItem()``
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- ``dfhack.gui.getAnyPlant()``
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- ``dfhack.gui.getDepthAt()``
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- ``dfhack.units.getUnitsInBox()``
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- ``dfhack.units.isVisible()``
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- ``dfhack.maps.isTileVisible()``
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- ``dfhack.buildings.markedForRemoval()``
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- ``dfhack.buildings.getCageOccupants()``
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- ``dfhack.internal.md5()``
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- ``dfhack.internal.md5File()``
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- ``dfhack.internal.threadid()``
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- New function: ``widgets.Pages:getSelectedPage()``
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- Added a ``key`` option to EditField and FilteredList widgets
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- Fixed an issue preventing ``repeatUtil.cancel()`` from working when called
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from the callback
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Ruby
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----
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- Fixed a crash when creating new instances of DF virtual classes (e.g. fixes a
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`lever` crash)
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- Ruby scripts can now be loaded from any script paths specified (from script-
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paths.txt or registered through the Lua API)
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- ``unit_find()`` now uses ``Gui::getSelectedUnit()`` and works in more places
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(e.g. `exterminate` now works from more screens, like `command-prompt`)
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New Internal Commands
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---------------------
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- `alias`: allows configuring aliases for other commands
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New Plugins
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-----------
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- `orders`: Manipulate manager orders
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- `pathable`: Back-end for `gui/pathable`
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New Scripts
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-----------
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- `clear-smoke`: Removes all smoke from the map
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- `empty-bin`: Empty a bin onto the floor
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- `fix/retrieve-units`: Spawns stuck invaders/guests
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- `fix/stuck-merchants`: Dismisses stuck merchants that haven't entered the map yet
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- `gui/pathable`: View whether tiles on the map can be pathed to
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- `gui/teleport`: A front-end for the `teleport` script
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- `warn-stuck-trees`: Detects citizens stuck in trees
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New Tweaks
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----------
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- `tweak` burrow-name-cancel: Implements the "back" option when renaming a
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burrow, which currently does nothing (:bug:`1518`)
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- `tweak` cage-butcher: Adds an option to butcher units when viewing cages with "q"
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Fixes
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-----
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- Enforced use of ``stdout.log`` and ``stderr.log`` (instead of their ``.txt``
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counterparts) on Windows
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- Fixed ``getItemBaseValue()`` for cheese, sheets and instruments
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- Fixed alignment in:
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- ``viewscreen_choose_start_sitest``
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- ``viewscreen_export_graphical_mapst``
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- ``viewscreen_setupadventurest``
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- ``viewscreen_setupdwarfgamest``
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- `adv-max-skills`: fixed error due to viewscreen changes
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- `autolabor`: fixed a crash when assigning haulers while traders are active
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- `buildingplan`: fixed an issue that prevented certain numbers from being used
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in building names
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- `confirm`:
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- dialogs are now closed permanently when disabled from the settings UI
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- fixed an issue that could have prevented closing dialogs opened by pressing "s"
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- `embark-tools`: stopped the sand indicator from overlapping dialogs
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- `exportlegends`: fixed some crashes and site map issues
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- `devel/find-offsets`: fixed ``current_weather`` scan
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- `gui/extended-status`: fixed an error when no beds are available
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- `gui/family-affairs`: fixed issues with assigning lovers
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- `gui/gm-editor`:
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- made keybinding display order consistent
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- stopped keys from performing actions in help screen
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- `gui/manager-quantity`:
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- now allows orders with a limit of 0
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- fixed screen detection
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- `gui/mechanisms`, `gui/room-list`: fixed an issue when recentering the map when exiting
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- `lever`: prevented pulling non-lever buildings, which can cause crashes
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- `markdown`: fixed file encoding
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- `modtools/create-unit`:
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- fixed when popup announcements are present
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- added checks to ensure that the current game mode is restored
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- `resume`: stopped drawing on the map border
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- `show-unit-syndromes`: fixed an error when handling some syndromes
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- `strangemood`: fixed some issues with material searches
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- `view-item-info`: fixed a color-related error for some materials
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Misc Improvements
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-----------------
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- Docs: prevented automatic hyphenation in some browsers, which was producing
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excessive hyphenation sometimes
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- `command-prompt`: invoking ``command-prompt`` a second time now hides the prompt
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- `gui/extended-status`: added an option to assign/replace the manager
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- `gui/load-screen`:
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- adjusted dialog width for long folder names
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- added modification times and DF versions to dialog
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- `gui/mechanisms`, `gui/room-list`, `gui/siege-engine`: add and list "exit to map" options
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- `lever`: added support for pulling levers at high priority
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- `markdown`: now recognizes ``-n`` in addition to ``/n``
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- `remotefortressreader`: more data exported, used by Armok Vision v0.17.0
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- `resume`, `siege-engine`: improved compatibility with GUI-hooking plugins (like TWBT)
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- `sc-script`: improved help text
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- `teleport`: can now be used as a module
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- `tweak` embark-profile-name: now enabled in ``dfhack.init-example``
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- `tweak` hotkey-clear: fixed display on larger screens
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DFHack 0.43.05-r1
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=================
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Internals
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---------
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- 64-bit support on all platforms
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- Several structure fixes to match 64-bit DF's memory layout
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- Added ``DFHack::Job::removeJob()`` function
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- New module: ``Designations`` - handles designation creation (currently for plants only)
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- Added ``Gui::getSelectedPlant()``
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- Added ``Units::getMainSocialActivity()``, ``Units::getMainSocialEvent()``
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- Visual Studio 2015 now required to build on Windows instead of 2010
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- GCC 4.8 or newer required to build on Linux and OS X (and now supported on OS X)
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- Updated TinyXML from 2.5.3 to 2.6.2
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- Added the ability to download files manually before building
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Lua
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---
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- Lua has been updated to 5.3 - see http://www.lua.org/manual/5.3/readme.html for details
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- Floats are no longer implicitly converted to integers in DFHack API calls
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- ``df.new()`` supports more types: ``char``, ``intptr_t``, ``uintptr_t``, ``long``, ``unsigned long``
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- String representations of vectors and a few other containers now include their lengths
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- Added a ``tile-material`` module
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- Added a ``Painter:key_string()`` method
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- Made ``dfhack.gui.revealInDwarfmodeMap()`` available
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|
Ruby
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----
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- Added support for loading ruby 2.x libraries
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|
|
New Plugins
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-----------
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- `dwarfvet` enables animal caretaking
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- `generated-creature-renamer`: Renames generated creature IDs for use with graphics packs
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- `labormanager` (formerly autolabor2): a more advanced alternative to `autolabor`
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|
- `misery`: re-added and updated for the 0.4x series
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|
- `title-folder`: shows DF folder name in window title bar when enabled
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|
New Scripts
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-----------
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- `adv-rumors`: improves the "Bring up specific incident or rumor" menu in adventure mode
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- `fix/tile-occupancy`: Clears bad occupancy flags on the selected tile.
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- `install-info`: Logs basic troubleshooting information about the current DFHack installation
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- `load-save`: loads a save non-interactively
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- `modtools/change-build-menu`: Edit the build mode sidebar menus
|
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- `modtools/if-entity`: Run a command if the current entity matches a given ID
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- `season-palette`: Swap color palettes with the changes of the seasons
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- `unforbid`: Unforbids all items
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|
New Tweaks
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|
----------
|
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- `tweak condition-material <tweak>`: fixes a crash in the work order condition material list
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- `tweak hotkey-clear <tweak>`: adds an option to clear bindings from DF hotkeys
|
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|
|
Fixes
|
|
-----
|
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- The DF path on OS X can now contain spaces and ``:`` characters
|
|
- Buildings::setOwner() changes now persist properly when saved
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|
- ``ls`` now lists scripts in folders other than ``hack/scripts``, when applicable
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- Fixed ``plug`` output alignment for plugins with long names
|
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- `add-thought`: fixed support for emotion names
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- `autochop`:
|
|
|
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- fixed several issues with job creation and removal
|
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- stopped designating the center tile (unreachable) for large trees
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- stopped options from moving when enabling and disabling burrows
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- fixed display of unnamed burrows
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- `devel/find-offsets`: fixed a crash when vtables used by globals aren't available
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- `getplants`:
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- fixed several issues with job creation and removal
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- stopped designating the center tile (unreachable) for large trees
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- `gui/workflow`: added extra keybinding to work with `gui/extended-status`
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- `manipulator`:
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- Fixed crash when selecting a profession from an empty list
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- Custom professions are now sorted alphabetically more reliably
|
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- `modtools/create-item`:
|
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- made gloves usable by specifying handedness
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- now creates pairs of boots and gloves
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- `modtools/create-unit`:
|
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|
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- stopped permanently overwriting the creature creation menu in arena mode
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- now uses non-English names
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- added ``-setUnitToFort`` option to make a unit a civ/group member more easily
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- fixed some issues where units would appear in unrevealed areas of the map
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- `modtools/item-trigger`: fixed errors with plant growths
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- `remotefortressreader`: fixed a crash when serializing the local map
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- `ruby`: fixed a crash when unloading the plugin on Windows
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- `stonesense`: disabled overlay in STANDARD-based print modes to prevent crashes
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- `title-version`: now hidden when loading an arena
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|
|
Misc Improvements
|
|
-----------------
|
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- Documented all default keybindings (from :file:`dfhack.init-example`) in the
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docs for the relevant commands; updates enforced by build system.
|
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- `autounsuspend`: reduced update frequency to address potential performance issues
|
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- `gui/extended-status`: added a feature to queue beds
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- `lua` and `gui/gm-editor` now support the same aliases (``scr``, ``unit``, etc.)
|
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- `manipulator`: added social activities to job column
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- `remotefortressreader`: Added support for
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- world map snow coverage
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- spatters
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- wall info
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- site towers, world buildings
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- surface material
|
|
- building items
|
|
- DF version info
|
|
|
|
- `title-version`: Added a prerelease indicator
|
|
- `workflow`: Re-added ``Alt-W`` keybindings
|
|
|
|
DFHack 0.43.03-r1
|
|
=================
|
|
|
|
Lua
|
|
---
|
|
- Label widgets can now easily register handlers for mouse clicks
|
|
|
|
New Features
|
|
------------
|
|
- `add-thought`: allow syndrome name as ``-thought`` argument
|
|
- `gui/gm-editor`
|
|
|
|
- Added ability to insert default types into containers. For primitive types leave the type entry empty, and for references use ``*``.
|
|
- Added ``shift-esc`` binding to fully exit from editor
|
|
- Added ``gui/gm-editor toggle`` command to toggle editor visibility (saving position)
|
|
|
|
- `modtools/create-unit`:
|
|
|
|
- Added an option to attach units to an existing wild animal population
|
|
- Added an option to attach units to a map feature
|
|
|
|
Fixes
|
|
-----
|
|
- `autofarm`: Can now handle crops that grow for more than a season
|
|
- `combine-plants`: Fixed recursion into sub-containers
|
|
- `createitem`: Now moves multiple created items to cursor correctly
|
|
- `exportlegends`: Improved handling of unknown enum items (fixes many errors)
|
|
- `gui/create-item`: Fixed quality when creating multiple items
|
|
- `gui/mod-manager`: Fixed error when mods folder doesn't exist
|
|
- `modtools/item-trigger`: Fixed handling of items with subtypes
|
|
- `reveal`: ``revflood`` now handles constructed stairs with floors in generated fortresses
|
|
- `stockflow`:
|
|
|
|
- Can order metal mechanisms
|
|
- Fixed material category of thread-spinning jobs
|
|
|
|
Misc Improvements
|
|
-----------------
|
|
- The built-in ``ls`` command now wraps the descriptions of commands
|
|
- `catsplosion`: now a lua script instead of a plugin
|
|
- `fix/diplomats`: replaces ``fixdiplomats``
|
|
- `fix/merchants`: replaces ``fixmerchants``
|
|
- `prefchange`: added a ``help`` option
|
|
- `probe`: now displays raw tiletype names
|
|
- Unified script documentation and in-terminal help options
|
|
|
|
Removed
|
|
-------
|
|
- `tweak` manager-quantity: no longer needed
|
|
|
|
DFHack 0.42.06-r1
|
|
=================
|
|
|
|
Internals
|
|
---------
|
|
- Commands to run on startup can be specified on the command line with ``+``
|
|
|
|
Example::
|
|
|
|
./dfhack +devel/print-args example
|
|
"Dwarf Fortress.exe" +devel/print-args example
|
|
|
|
- Prevented plugins with active viewscreens from being unloaded and causing a crash
|
|
- Additional script search paths can be specified in dfhack-config/script-paths.txt
|
|
|
|
Lua
|
|
---
|
|
- `building-hacks` now supports ``auto_gears`` flags. It automatically finds and animates gears in building definition
|
|
- Changed how `eventful` triggers reaction complete. Now it has ``onReactionComplete`` and ``onReactionCompleting``. Second one can be canceled
|
|
|
|
New Plugins
|
|
-----------
|
|
- `autogems`: Creates a new Workshop Order setting, automatically cutting rough gems
|
|
|
|
New Scripts
|
|
-----------
|
|
- `devel/save-version`: Displays DF version information about the current save
|
|
- `modtools/extra-gamelog`: replaces ``log-region``, ``soundsense-season``, and ``soundsense``
|
|
|
|
New Features
|
|
------------
|
|
- `buildingplan`: Support for floodgates, grates, and bars
|
|
- `colonies`: new ``place`` subcommand and supports any vermin (default honey bees)
|
|
- `confirm`: Added a confirmation for retiring locations
|
|
- `exportlegends`: Exports more information (poetic/musical/dance forms, written/artifact content, landmasses, extra histfig information, and more)
|
|
- `search-plugin`: Support for new screens:
|
|
|
|
- location occupation assignment
|
|
- civilization animal training knowledge
|
|
- animal trainer assignment
|
|
|
|
- `tweak`:
|
|
|
|
- ``tweak block-labors``: Prevents labors that can't be used from being toggled
|
|
- ``tweak hide-priority``: Adds an option to hide designation priority indicators
|
|
- ``tweak title-start-rename``: Adds a safe rename option to the title screen "Start Playing" menu
|
|
|
|
- `zone`:
|
|
|
|
- Added ``unassign`` subcommand
|
|
- Added ``only`` option to ``assign`` subcommand
|
|
|
|
Fixes
|
|
-----
|
|
- Fixed a crash bug caused by the historical figures DFHack uses to store persistent data.
|
|
- More plugins should recognize non-dwarf citizens
|
|
- Fixed a possible crash from cloning jobs
|
|
- moveToBuilding() now sets flags for items that aren't a structural part of the building properly
|
|
- `autotrade`, `stocks`: Made trading work when multiple caravans are present but only some can trade
|
|
- `confirm` note-delete: No longer interferes with name entry
|
|
- `exportlegends`: Handles entities without specific races, and a few other fixes for things new to v0.42
|
|
- `fastdwarf`: Fixed a bug involving teleporting mothers but not the babies they're holding.
|
|
- `gaydar`: Fixed text display on OS X/Linux and failure with soul-less creatures
|
|
- `manipulator`:
|
|
|
|
- allowed editing of non-dwarf citizens
|
|
- stopped ghosts and visitors from being editable
|
|
- fixed applying last custom profession
|
|
|
|
- `modtools/create-unit`: Stopped making units without civs historical figures
|
|
- `modtools/force`:
|
|
|
|
- Removed siege option
|
|
- Prevented a crash resulting from a bad civilization option
|
|
|
|
- `showmood`: Fixed name display on OS X/Linux
|
|
- `view-item-info`: Fixed density units
|
|
|
|
Misc Improvements
|
|
-----------------
|
|
- `autochop`: Can now edit log minimum/maximum directly and remove limit entirely
|
|
- `autolabor`, `autohauler`, `manipulator`: Added support for new jobs/labors/skills
|
|
- `colonies`: now implemented by a script
|
|
- `createitem`: Can now create items anywhere without specifying a unit, as long as a unit exists on the map
|
|
- `devel/export-dt-ini`: Updated for 0.42.06
|
|
- `devel/find-offsets`: Automated several more scans
|
|
- `gui/gm-editor`: Now supports finding some items with a numeric ID (with ``i``)
|
|
- `lua`: Now supports some built-in variables like `gui/gm-editor`, e.g. ``unit``, ``screen``
|
|
- `remotefortressreader`: Can now trigger keyboard events
|
|
- `stockflow`: Now offers better control over individual craft jobs
|
|
- `weather`: now implemented by a script
|
|
- `zone`: colored output
|
|
|
|
Removed
|
|
-------
|
|
- DFusion: legacy script system, obsolete or replaced by better alternatives
|
|
|
|
|
|
DFHack 0.40.24-r5
|
|
=================
|
|
|
|
New Features
|
|
------------
|
|
- `confirm`:
|
|
|
|
- Added a ``uniform-delete`` option for military uniform deletion
|
|
- Added a basic in-game configuration UI
|
|
|
|
Fixes
|
|
-----
|
|
- Fixed a rare crash that could result from running `keybinding` in onLoadWorld.init
|
|
- Script help that doesn't start with a space is now recognized correctly
|
|
- `confirm`: Fixed issues with haul-delete, route-delete, and squad-disband confirmations intercepting keys too aggressively
|
|
- `emigration` should work now
|
|
- `fix-unit-occupancy`: Significantly optimized - up to 2,000 times faster in large fortresses
|
|
- `gui/create-item`: Allow exiting quantity prompt
|
|
- `gui/family-affairs`: Fixed an issue where lack of relationships wasn't recognized and other issues
|
|
- `modtools/create-unit`: Fixed a possible issue in reclaim fortress mode
|
|
- `search-plugin`: Fixed a crash on the military screen
|
|
- `tweak` max-wheelbarrow: Fixed a minor display issue with large numbers
|
|
- `workflow`: Fixed a crash related to job postings (and added a fix for existing, broken jobs)
|
|
|
|
Misc Improvements
|
|
-----------------
|
|
- Unrecognized command feedback now includes more information about plugins
|
|
- `fix/dry-buckets`: replaces the ``drybuckets`` plugin
|
|
- `feature`: now implemented by a script
|
|
|
|
DFHack 0.40.24-r4
|
|
=================
|
|
|
|
Internals
|
|
---------
|
|
- A method for caching screen output is now available to Lua (and C++)
|
|
- Developer plugins can be ignored on startup by setting the ``DFHACK_NO_DEV_PLUGINS`` environment variable
|
|
- The console on Linux and OS X now recognizes keyboard input between prompts
|
|
- JSON libraries available (C++ and Lua)
|
|
- More DFHack build information used in plugin version checks and available to plugins and lua scripts
|
|
- Fixed a rare overflow issue that could cause crashes on Linux and OS X
|
|
- Stopped DF window from receiving input when unfocused on OS X
|
|
- Fixed issues with keybindings involving :kbd:`Ctrl`:kbd:`A` and :kbd:`Ctrl`:kbd:`Z`,
|
|
as well as :kbd:`Alt`:kbd:`E`/:kbd:`U`/:kbd:`N` on OS X
|
|
- Multiple contexts can now be specified when adding keybindings
|
|
- Keybindings can now use :kbd:`F10`-:kbd:`F12` and :kbd:`0`-:kbd:`9`
|
|
- Plugin system is no longer restricted to plugins that exist on startup
|
|
- :file:`dfhack.init` file locations significantly generalized
|
|
|
|
Lua
|
|
---
|
|
- Scripts can be enabled with the built-in `enable`/`disable <disable>` commands
|
|
- A new function, ``reqscript()``, is available as a safer alternative to ``script_environment()``
|
|
- Lua viewscreens can choose not to intercept the OPTIONS keybinding
|
|
|
|
New internal commands
|
|
---------------------
|
|
- `kill-lua`: Interrupt running Lua scripts
|
|
- `type`: Show where a command is implemented
|
|
|
|
New plugins
|
|
-----------
|
|
- `confirm`: Adds confirmation dialogs for several potentially dangerous actions
|
|
- `fix-unit-occupancy`: Fixes issues with unit occupancy, such as faulty "unit blocking tile" messages (:bug:`3499`)
|
|
- `title-version` (formerly ``vshook``): Display DFHack version on title screen
|
|
|
|
New scripts
|
|
-----------
|
|
- `armoks-blessing`: Adjust all attributes, personality, age and skills of all dwarves in play
|
|
- `brainwash`: brainwash a dwarf (modifying their personality)
|
|
- `burial`: sets all unowned coffins to allow burial ("-pets" to allow pets too)
|
|
- `deteriorateclothes`: make worn clothes on the ground wear far faster to boost FPS
|
|
- `deterioratecorpses`: make body parts wear away far faster to boost FPS
|
|
- `deterioratefood`: make food vanish after a few months if not used
|
|
- `elevate-mental`: elevate all the mental attributes of a unit
|
|
- `elevate-physical`: elevate all the physical attributes of a unit
|
|
- `emigration`: stressed dwarves may leave your fortress if they see a chance
|
|
- `fix-ster`: changes fertility/sterility of animals or dwarves
|
|
- `gui/family-affairs`: investigate and alter romantic relationships
|
|
- `make-legendary`: modify skill(s) of a single unit
|
|
- `modtools/create-unit`: create new units from nothing
|
|
- `modtools/equip-item`: a script to equip items on units
|
|
- `points`: set number of points available at embark screen
|
|
- `pref-adjust`: Adjust all preferences of all dwarves in play
|
|
- `rejuvenate`: make any "old" dwarf 20 years old
|
|
- `starvingdead`: make undead weaken after one month on the map, and crumble after six
|
|
- `view-item-info`: adds information and customisable descriptions to item viewscreens
|
|
- `warn-starving`: check for starving, thirsty, or very drowsy units and pause with warning if any are found
|
|
|
|
New tweaks
|
|
----------
|
|
- embark-profile-name: Allows the use of lowercase letters when saving embark profiles
|
|
- kitchen-keys: Fixes DF kitchen meal keybindings
|
|
- kitchen-prefs-color: Changes color of enabled items to green in kitchen preferences
|
|
- kitchen-prefs-empty: Fixes a layout issue with empty kitchen tabs
|
|
|
|
Fixes
|
|
-----
|
|
- Plugins with vmethod hooks can now be reloaded on OS X
|
|
- Lua's ``os.system()`` now works on OS X
|
|
- Fixed default arguments in Lua gametype detection functions
|
|
- Circular lua dependencies (reqscript/script_environment) fixed
|
|
- Prevented crash in ``Items::createItem()``
|
|
- `buildingplan`: Now supports hatch covers
|
|
- `gui/create-item`: fixed assigning quality to items, made :kbd:`Esc` work properly
|
|
- `gui/gm-editor`: handles lua tables properly
|
|
- `help`: now recognizes built-in commands, like ``help``
|
|
- `manipulator`: fixed crash when selecting custom professions when none are found
|
|
- `remotefortressreader`: fixed crash when attempting to send map info when no map was loaded
|
|
- `search-plugin`: fixed crash in unit list after cancelling a job; fixed crash when disabling stockpile category after searching in a subcategory
|
|
- `stockpiles`: now checks/sanitizes filenames when saving
|
|
- `stocks`: fixed a crash when right-clicking
|
|
- `steam-engine`: fixed a crash on arena load; number keys (e.g. 2/8) take priority over cursor keys when applicable
|
|
- tweak fps-min fixed
|
|
- tweak farm-plot-select: Stopped controls from appearing when plots weren't fully built
|
|
- `workflow`: Fixed some issues with stuck jobs. Existing stuck jobs must be cancelled and re-added
|
|
- `zone`: Fixed a crash when using ``zone set`` (and a few other potential crashes)
|
|
|
|
Misc Improvements
|
|
-----------------
|
|
- DFHack documentation:
|
|
|
|
- massively reorganised, into files of more readable size
|
|
- added many missing entries
|
|
- indexes, internal links, offline search all documents
|
|
- includes documentation of linked projects (df-structures, third-party scripts)
|
|
- better HTML generation with Sphinx
|
|
- documentation for scripts now located in source files
|
|
|
|
- `autolabor`:
|
|
|
|
- Stopped modification of labors that shouldn't be modified for brokers/diplomats
|
|
- Prioritize skilled dwarves more efficiently
|
|
- Prevent dwarves from running away with tools from previous jobs
|
|
|
|
- `automaterial`: Fixed several issues with constructions being allowed/disallowed incorrectly when using box-select
|
|
- `dwarfmonitor`:
|
|
|
|
- widgets' positions, formats, etc. are now customizable
|
|
- weather display now separated from the date display
|
|
- New mouse cursor widget
|
|
|
|
- `gui/dfstatus`: Can enable/disable individual categories and customize metal bar list
|
|
- `full-heal`: ``-r`` option removes corpses
|
|
- `gui/gm-editor`
|
|
|
|
- Pointers can now be displaced
|
|
- Added some useful aliases: "item" for the selected item, "screen" for the current screen, etc.
|
|
- Now avoids errors with unrecognized types
|
|
|
|
- `gui/hack-wish`: renamed to `gui/create-item`
|
|
- `keybinding list <keybinding>` accepts a context
|
|
- `lever`:
|
|
|
|
- Lists lever names
|
|
- ``lever pull`` can be used to pull the currently-selected lever
|
|
|
|
- ``memview``: Fixed display issue
|
|
- `modtools/create-item`: arguments are named more clearly, and you can specify the creator to be the unit with id ``df.global.unit_next_id-1`` (useful in conjunction with `modtools/create-unit`)
|
|
- ``nyan``: Can now be stopped with dfhack-run
|
|
- `plug`: lists all plugins; shows state and number of commands in plugins
|
|
- `prospect`: works from within command-prompt
|
|
- `quicksave`: Restricted to fortress mode
|
|
- `remotefortressreader`: Exposes more information
|
|
- `search-plugin`:
|
|
|
|
- Supports noble suggestion screen (e.g. suggesting a baron)
|
|
- Supports fortress mode loo[k] menu
|
|
- Recognizes ? and ; keys
|
|
|
|
- `stocks`: can now match beginning and end of item names
|
|
- `teleport`: Fixed cursor recognition
|
|
- `tidlers`, `twaterlvl`: now implemented by scripts instead of a plugin
|
|
- `tweak`:
|
|
|
|
- debug output now logged to stderr.log instead of console - makes DFHack start faster
|
|
- farm-plot-select: Fixed issues with selecting undiscovered crops
|
|
|
|
- `workflow`: Improved handling of plant reactions
|
|
|
|
Removed
|
|
-------
|
|
- `embark-tools` nano: 1x1 embarks are now possible in vanilla 0.40.24
|
|
|
|
DFHack 0.40.24-r3
|
|
=================
|
|
|
|
Internals
|
|
---------
|
|
- Ruby library now included on OS X - Ruby scripts should work on OS X 10.10
|
|
- libstdc++ should work with older versions of OS X
|
|
- Added support for `onMapLoad.init / onMapUnload.init <other_init_files>` scripts
|
|
- game type detection functions are now available in the World module
|
|
- The ``DFHACK_LOG_MEM_RANGES`` environment variable can be used to log information to ``stderr.log`` on OS X
|
|
- Fixed adventure mode menu names
|
|
- Fixed command usage information for some commands
|
|
|
|
Lua
|
|
---
|
|
- Lua scripts will only be reloaded if necessary
|
|
- Added a ``df2console()`` wrapper, useful for printing DF (CP437-encoded) text to the console in a portable way
|
|
- Added a ``strerror()`` wrapper
|
|
|
|
New Internal Commands
|
|
---------------------
|
|
- `hide`, `show`: hide and show the console on Windows
|
|
- `sc-script`: Allows additional scripts to be run when certain events occur (similar to `onLoad.init` scripts)
|
|
|
|
New Plugins
|
|
-----------
|
|
- `autohauler`: A hauling-only version of autolabor
|
|
|
|
New Scripts
|
|
-----------
|
|
- `modtools/reaction-product-trigger`: triggers callbacks when products are produced (contrast with when reactions complete)
|
|
|
|
New Tweaks
|
|
----------
|
|
- `fps-min <tweak>`: Fixes the in-game minimum FPS setting
|
|
- `shift-8-scroll <tweak>`: Gives Shift+8 (or ``*``) priority when scrolling menus, instead of scrolling the map
|
|
- `tradereq-pet-gender <tweak>`: Displays pet genders on the trade request screen
|
|
|
|
Fixes
|
|
-----
|
|
- Fixed game type detection in `3dveins`, `gui/create-item`, `reveal`, `seedwatch`
|
|
- ``PRELOAD_LIB``: More extensible on Linux
|
|
- `add-spatter`, `eventful`: Fixed crash on world load
|
|
- `add-thought`: Now has a proper subthought arg.
|
|
- `building-hacks`: Made buildings produce/consume correct amount of power
|
|
- `fix-armory`: compiles and is available again (albeit with issues)
|
|
- `gui/gm-editor`: Added search option (accessible with "s")
|
|
- `hack-wish <gui/create-item>`: Made items stack properly.
|
|
- `modtools/skill-change`: Made level granularity work properly.
|
|
- `show-unit-syndromes`: should work
|
|
- `stockflow`:
|
|
|
|
- Fixed error message in Arena mode
|
|
- no longer checks the DF version
|
|
- fixed ballistic arrow head orders
|
|
- convinces the bookkeeper to update records more often
|
|
|
|
- `zone`: Stopped crash when scrolling cage owner list
|
|
|
|
Misc Improvements
|
|
-----------------
|
|
- `autolabor`: A negative pool size can be specified to use the most unskilled dwarves
|
|
- `building-hacks`:
|
|
|
|
- Added a way to allow building to work even if it consumes more power than is available.
|
|
- Added setPower/getPower functions.
|
|
|
|
- `catsplosion`: Can now trigger pregnancies in (most) other creatures
|
|
- `exportlegends`: ``info`` and ``all`` options export ``legends_plus.xml`` with more data for legends utilities
|
|
- `manipulator`:
|
|
|
|
- Added ability to edit nicknames/profession names
|
|
- added "Job" as a View Type, in addition to "Profession" and "Squad"
|
|
- added custom profession templates with masking
|
|
|
|
- `remotefortressreader`: Exposes more information
|
|
|
|
|
|
DFHack 0.40.24-r2
|
|
=================
|
|
|
|
Internals
|
|
---------
|
|
- Lua scripts can set environment variables of each other with ``dfhack.run_script_with_env``
|
|
- Lua scripts can now call each others internal nonlocal functions with ``dfhack.script_environment(scriptName).functionName(arg1,arg2)``
|
|
- `eventful`: Lua reactions no longer require LUA_HOOK as a prefix; you can register a callback for the completion of any reaction with a name
|
|
- Filesystem module now provides file access/modification times and can list directories (normally and recursively)
|
|
- Units Module: New functions::
|
|
|
|
isWar
|
|
isHunter
|
|
isAvailableForAdoption
|
|
isOwnCiv
|
|
isOwnRace
|
|
getRaceName
|
|
getRaceNamePlural
|
|
getRaceBabyName
|
|
getRaceChildName
|
|
isBaby
|
|
isChild
|
|
isAdult
|
|
isEggLayer
|
|
isGrazer
|
|
isMilkable
|
|
isTrainableWar
|
|
isTrainableHunting
|
|
isTamable
|
|
isMale
|
|
isFemale
|
|
isMerchant
|
|
isForest
|
|
isMarkedForSlaughter
|
|
|
|
- Buildings Module: New Functions::
|
|
|
|
isActivityZone
|
|
isPenPasture
|
|
isPitPond
|
|
isActive
|
|
findPenPitAt
|
|
|
|
Fixes
|
|
-----
|
|
- ``dfhack.run_script`` should correctly find save-specific scripts now.
|
|
- `add-thought`: updated to properly affect stress.
|
|
- `hfs-pit`: should work now
|
|
- `autobutcher`: takes gelding into account
|
|
- :file:`init.lua` existence checks should be more reliable (notably when using non-English locales)
|
|
|
|
Misc Improvements
|
|
-----------------
|
|
Multiline commands are now possible inside dfhack.init scripts. See :file:`dfhack.init-example` for example usage.
|
|
|
|
|
|
DFHack 0.40.24-r1
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=================
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Internals
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---------
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CMake shouldn't cache DFHACK_RELEASE anymore. People may need to manually update/delete their CMake cache files to get rid of it.
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DFHack 0.40.24-r0
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=================
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Internals
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---------
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- `EventManager`: fixed crash error with EQUIPMENT_CHANGE event.
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- key modifier state exposed to Lua (ie :kbd:`Ctrl`, :kbd:`Alt`, :kbd:`Shift`)
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Fixes
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-----
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``dfhack.sh`` can now be run from other directories on OS X
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New Plugins
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-----------
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- `blueprint`: export part of your fortress to quickfort .csv files
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New Scripts
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-----------
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- `hotkey-notes`: print key, name, and jump position of hotkeys
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Removed
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-------
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- needs_porting/*
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Misc Improvements
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-----------------
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Added support for searching more lists
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Older Changelogs
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================
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Are kept in a seperate file: `HISTORY`
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.. that's ``docs/history.rst``, if you're reading the raw text.
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