- move orders for /services2 down to where we run /services2 - plan the roof over the surface barracks before the surface flooring to encourage the easily-missed-but-important-for-the-next-blueprint roof to get built first - add a fourth craftsdwarf's workshop to the industry level, move some workshops around to compensate - add tip for how to configure mason's workshops - forbid goblets in the goods feeder stockpile - use dig priorities to get the guildhall tiles underneath the cistern tiles dug quickly before the cistern gets wet |
||
|---|---|---|
| .github | ||
| CMake | ||
| build | ||
| ci | ||
| data | ||
| depends | ||
| dfhack-config | ||
| docs | ||
| library | ||
| package | ||
| plugins | ||
| scripts@cd7bb7cb6d | ||
| test | ||
| travis | ||
| .gitignore | ||
| .gitmodules | ||
| .ycm_extra_conf.py | ||
| CMakeLists.txt | ||
| CMakeSettings.json | ||
| LICENSE.rst | ||
| README.html | ||
| README.md | ||
| conf.py | ||
| dfhack.init-example | ||
| index.rst | ||
| onLoad.init-example | ||
README.md
DFHack Readme
DFHack is a Dwarf Fortress memory access library, distributed with scripts and plugins implementing a wide variety of useful functions and tools.
The full documentation is available online here,
from the README.html page in the DFHack distribution, or as raw text in the ./docs folder.
If you're an end-user, modder, or interested in contributing to DFHack -
go read those docs.
If that's unclear or you need more help, try the Bay12 forums thread or the #dfhack IRC channel on freenode.