c191135884
- move orders for /services2 down to where we run /services2 - plan the roof over the surface barracks before the surface flooring to encourage the easily-missed-but-important-for-the-next-blueprint roof to get built first - add a fourth craftsdwarf's workshop to the industry level, move some workshops around to compensate - add tip for how to configure mason's workshops - forbid goblets in the goods feeder stockpile - use dig priorities to get the guildhall tiles underneath the cistern tiles dug quickly before the cistern gets wet |
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.github | ||
CMake | ||
build | ||
ci | ||
data | ||
depends | ||
dfhack-config | ||
docs | ||
library | ||
package | ||
plugins | ||
scripts@cd7bb7cb6d | ||
test | ||
travis | ||
.gitignore | ||
.gitmodules | ||
.ycm_extra_conf.py | ||
CMakeLists.txt | ||
CMakeSettings.json | ||
LICENSE.rst | ||
README.html | ||
README.md | ||
conf.py | ||
dfhack.init-example | ||
index.rst | ||
onLoad.init-example |
README.md
DFHack Readme
DFHack is a Dwarf Fortress memory access library, distributed with scripts and plugins implementing a wide variety of useful functions and tools.
The full documentation is available online here,
from the README.html page in the DFHack distribution, or as raw text in the ./docs
folder.
If you're an end-user, modder, or interested in contributing to DFHack -
go read those docs.
If that's unclear or you need more help, try the Bay12 forums thread or the #dfhack IRC channel on freenode.