704 lines
22 KiB
Lua
704 lines
22 KiB
Lua
local _ENV = mkmodule('plugins.buildingplan')
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--[[
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Native functions:
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* bool isPlannableBuilding(df::building_type type, int16_t subtype, int32_t custom)
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* bool isPlannedBuilding(df::building *bld)
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* void addPlannedBuilding(df::building *bld)
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* void doCycle()
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* void scheduleCycle()
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--]]
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local argparse = require('argparse')
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local gui = require('gui')
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local guidm = require('gui.dwarfmode')
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local overlay = require('plugins.overlay')
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local utils = require('utils')
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local widgets = require('gui.widgets')
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require('dfhack.buildings')
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local function process_args(opts, args)
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if args[1] == 'help' then
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opts.help = true
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return
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end
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return argparse.processArgsGetopt(args, {
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{'h', 'help', handler=function() opts.help = true end},
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})
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end
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function parse_commandline(...)
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local args, opts = {...}, {}
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local positionals = process_args(opts, args)
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if opts.help then
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return false
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end
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local command = table.remove(positionals, 1)
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if not command or command == 'status' then
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printStatus()
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elseif command == 'set' then
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setSetting(positionals[1], positionals[2] == 'true')
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else
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return false
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end
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return true
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end
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function get_num_filters(btype, subtype, custom)
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local filters = dfhack.buildings.getFiltersByType({}, btype, subtype, custom)
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return filters and #filters or 0
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end
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function get_job_item(btype, subtype, custom, index)
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local filters = dfhack.buildings.getFiltersByType({}, btype, subtype, custom)
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if not filters or not filters[index] then return nil end
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local obj = df.job_item:new()
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obj:assign(filters[index])
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return obj
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end
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local texpos_base = -1
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local reset_counts_flag = false
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local reset_inspector_flag = false
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function signal_reset()
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texpos_base = dfhack.textures.getControlPanelTexposStart()
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reset_counts_flag = true
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reset_inspector_flag = true
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end
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--------------------------------
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-- PlannerOverlay
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--
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local uibs = df.global.buildreq
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local function cur_building_has_no_area()
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if uibs.building_type == df.building_type.Construction then return false end
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local filters = dfhack.buildings.getFiltersByType({},
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uibs.building_type, uibs.building_subtype, uibs.custom_type)
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-- this works because all variable-size buildings have either no item
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-- filters or a quantity of -1 for their first (and only) item
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return filters and filters[1] and (not filters[1].quantity or filters[1].quantity > 0)
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end
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local function is_choosing_area()
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return uibs.selection_pos.x >= 0
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end
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local function get_cur_area_dims()
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if not is_choosing_area() then return 1, 1, 1 end
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return math.abs(uibs.selection_pos.x - uibs.pos.x) + 1,
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math.abs(uibs.selection_pos.y - uibs.pos.y) + 1,
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math.abs(uibs.selection_pos.z - uibs.pos.z) + 1
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end
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local function get_cur_filters()
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return dfhack.buildings.getFiltersByType({}, uibs.building_type,
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uibs.building_subtype, uibs.custom_type)
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end
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local function is_plannable()
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return get_cur_filters() and
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not (uibs.building_type == df.building_type.Construction
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and uibs.building_subtype == df.construction_type.TrackNSEW)
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end
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local function is_stairs()
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return uibs.building_type == df.building_type.Construction
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and uibs.building_subtype == df.construction_type.UpDownStair
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end
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local direction_panel_frame = {t=4, h=13, w=46, r=28}
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local direction_panel_types = utils.invert{
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df.building_type.Bridge,
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df.building_type.ScrewPump,
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df.building_type.WaterWheel,
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df.building_type.AxleHorizontal,
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df.building_type.Rollers,
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}
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local function has_direction_panel()
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return direction_panel_types[uibs.building_type]
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or (uibs.building_type == df.building_type.Trap
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and uibs.building_subtype == df.trap_type.TrackStop)
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end
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local pressure_plate_panel_frame = {t=4, h=37, w=46, r=28}
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local function has_pressure_plate_panel()
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return uibs.building_type == df.building_type.Trap
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and uibs.building_subtype == df.trap_type.PressurePlate
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end
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local function is_over_options_panel()
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local frame = nil
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if has_direction_panel() then
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frame = direction_panel_frame
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elseif has_pressure_plate_panel() then
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frame = pressure_plate_panel_frame
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else
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return false
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end
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local v = widgets.Widget{frame=frame}
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local rect = gui.mkdims_wh(0, 0, dfhack.screen.getWindowSize())
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v:updateLayout(gui.ViewRect{rect=rect})
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return v:getMousePos()
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end
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local function to_title_case(str)
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str = str:gsub('(%a)([%w_]*)',
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function (first, rest) return first:upper()..rest:lower() end)
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str = str:gsub('_', ' ')
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return str
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end
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ItemLine = defclass(ItemLine, widgets.Panel)
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ItemLine.ATTRS{
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idx=DEFAULT_NIL,
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}
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function ItemLine:init()
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self.frame.h = 1
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self.visible = function() return #get_cur_filters() >= self.idx end
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self:addviews{
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widgets.Label{
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frame={t=0, l=23},
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text={
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{tile=2600},
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{gap=6, tile=2602},
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{tile=2600},
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{gap=1, tile=2602},
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},
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},
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widgets.Label{
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frame={t=0, l=0},
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text={
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{width=21, text=function() return self:get_item_line_text() end},
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{gap=3, text='filter'},
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{gap=2, text='x'},
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{gap=3, text=function() return self.note end},
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},
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},
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}
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end
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function ItemLine:reset()
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self.desc = nil
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self.available = nil
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end
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function get_desc(filter)
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local desc = 'Unknown'
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if filter.has_tool_use and filter.has_tool_use > -1 then
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desc = to_title_case(df.tool_uses[filter.has_tool_use])
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elseif filter.flags2 and filter.flags2.screw then
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desc = 'Screw'
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elseif filter.item_type and filter.item_type > -1 then
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desc = to_title_case(df.item_type[filter.item_type])
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elseif filter.vector_id and filter.vector_id > -1 then
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desc = to_title_case(df.job_item_vector_id[filter.vector_id])
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elseif filter.flags2 and filter.flags2.building_material then
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desc = 'Building material';
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if filter.flags2.fire_safe then
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desc = 'Fire-safe material';
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end
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if filter.flags2.magma_safe then
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desc = 'Magma-safe material';
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end
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end
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if desc:endswith('s') then
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desc = desc:sub(1,-2)
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end
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if desc == 'Trappart' then
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desc = 'Mechanism'
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elseif desc == 'Wood' then
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desc = 'Log'
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end
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return desc
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end
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local function get_quantity(filter)
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local quantity = filter.quantity or 1
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local dimx, dimy, dimz = get_cur_area_dims()
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if quantity < 1 then
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quantity = (((dimx * dimy) // 4) + 1) * dimz
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else
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quantity = quantity * dimx * dimy * dimz
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end
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return quantity
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end
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function ItemLine:get_item_line_text()
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local idx = self.idx
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local filter = get_cur_filters()[idx]
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local quantity = get_quantity(filter)
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self.desc = self.desc or get_desc(filter)
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self.available = self.available or countAvailableItems(uibs.building_type,
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uibs.building_subtype, uibs.custom_type, idx - 1)
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self.note = self.available >= quantity and
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'Can build now' or 'Will build later'
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return ('%d %s%s'):format(quantity, self.desc, quantity == 1 and '' or 's')
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end
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function ItemLine:reduce_quantity()
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if not self.available then return end
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local filter = get_cur_filters()[self.idx]
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self.available = math.max(0, self.available - get_quantity(filter))
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end
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local function get_placement_errors()
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local out = ''
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for _,str in ipairs(uibs.errors) do
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if #out > 0 then out = out .. NEWLINE end
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out = out .. str.value
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end
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return out
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end
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PlannerOverlay = defclass(PlannerOverlay, overlay.OverlayWidget)
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PlannerOverlay.ATTRS{
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default_pos={x=5,y=9},
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default_enabled=true,
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viewscreens='dwarfmode/Building/Placement',
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frame={w=56, h=20},
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}
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function PlannerOverlay:init()
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local main_panel = widgets.Panel{
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view_id='main',
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frame={t=0, l=0, r=0, h=14},
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frame_style=gui.MEDIUM_FRAME,
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frame_background=gui.CLEAR_PEN,
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}
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main_panel:addviews{
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widgets.Label{
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frame={},
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auto_width=true,
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text='No items required.',
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visible=function() return #get_cur_filters() == 0 end,
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},
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ItemLine{view_id='item1', frame={t=0, l=0, r=0}, idx=1},
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ItemLine{view_id='item2', frame={t=2, l=0, r=0}, idx=2},
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ItemLine{view_id='item3', frame={t=4, l=0, r=0}, idx=3},
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ItemLine{view_id='item4', frame={t=6, l=0, r=0}, idx=4},
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widgets.CycleHotkeyLabel{
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view_id='stairs_top_subtype',
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frame={t=4, l=4},
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key='CUSTOM_R',
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label='Top Stair Type: ',
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visible=is_stairs,
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options={
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{label='Auto', value='auto'},
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{label='UpDown', value=df.construction_type.UpDownStair},
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{label='Down', value=df.construction_type.DownStair},
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},
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},
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widgets.CycleHotkeyLabel {
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view_id='stairs_bottom_subtype',
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frame={t=5, l=4},
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key='CUSTOM_B',
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label='Bottom Stair Type: ',
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visible=is_stairs,
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options={
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{label='Auto', value='auto'},
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{label='UpDown', value=df.construction_type.UpDownStair},
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{label='Up', value=df.construction_type.UpStair},
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},
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},
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widgets.Label{
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frame={b=3, l=17},
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text={
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'Selected area: ',
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{text=function()
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return ('%dx%dx%d'):format(get_cur_area_dims())
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end
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},
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},
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visible=is_choosing_area,
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},
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widgets.CycleHotkeyLabel{
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view_id='safety',
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frame={b=0, l=2},
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key='CUSTOM_G',
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label='Safety: ',
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options={
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{label='None', value='none'},
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{label='Magma', value='magma'},
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{label='Fire', value='fire'},
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},
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},
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widgets.HotkeyLabel{
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frame={b=1, l=0},
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key='SELECT',
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label='Choose item',
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},
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widgets.HotkeyLabel{
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frame={b=1, l=21},
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key='CUSTOM_F',
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label='Filter',
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},
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widgets.HotkeyLabel{
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frame={b=1, l=33},
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key='CUSTOM_X',
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label='Clear filter',
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},
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}
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local error_panel = widgets.ResizingPanel{
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view_id='errors',
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frame={t=14, l=0, r=0},
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frame_style=gui.MEDIUM_FRAME,
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frame_background=gui.CLEAR_PEN,
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}
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error_panel:addviews{
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widgets.WrappedLabel{
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frame={t=0, l=0, r=0},
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text_pen=COLOR_LIGHTRED,
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text_to_wrap=get_placement_errors,
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visible=function() return #uibs.errors > 0 end,
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},
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widgets.Label{
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frame={t=0, l=0, r=0},
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text_pen=COLOR_GREEN,
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text='OK to build',
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visible=function() return #uibs.errors == 0 end,
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},
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}
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self:addviews{
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main_panel,
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error_panel,
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}
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end
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function PlannerOverlay:reset()
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self.subviews.item1:reset()
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self.subviews.item2:reset()
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self.subviews.item3:reset()
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self.subviews.item4:reset()
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reset_counts_flag = false
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end
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function PlannerOverlay:onInput(keys)
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if not is_plannable() then return false end
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if keys.LEAVESCREEN or keys._MOUSE_R_DOWN then
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if uibs.selection_pos:isValid() then
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uibs.selection_pos:clear()
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return true
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end
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self:reset()
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return false
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end
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if PlannerOverlay.super.onInput(self, keys) then
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return true
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end
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if keys._MOUSE_L_DOWN then
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if is_over_options_panel() then return false end
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local detect_rect = copyall(self.frame_rect)
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detect_rect.height = self.subviews.main.frame_rect.height +
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self.subviews.errors.frame_rect.height
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detect_rect.y2 = detect_rect.y1 + detect_rect.height - 1
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if self.subviews.main:getMousePos(gui.ViewRect{rect=detect_rect})
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or self.subviews.errors:getMousePos() then
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return true
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end
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if #uibs.errors > 0 then return true end
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local pos = dfhack.gui.getMousePos()
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if pos then
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if is_choosing_area() or cur_building_has_no_area() then
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if #get_cur_filters() == 0 then
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return false -- we don't add value; let the game place it
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end
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self.subviews.item1:reduce_quantity()
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self.subviews.item2:reduce_quantity()
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self.subviews.item3:reduce_quantity()
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self.subviews.item4:reduce_quantity()
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self:place_building()
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uibs.selection_pos:clear()
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return true
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elseif not is_choosing_area() then
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return false
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end
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end
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end
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return keys._MOUSE_L
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end
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function PlannerOverlay:render(dc)
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if not is_plannable() then return end
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self.subviews.errors:updateLayout()
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PlannerOverlay.super.render(self, dc)
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end
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local to_pen = dfhack.pen.parse
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local GOOD_PEN = to_pen{ch='o', fg=COLOR_GREEN,
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tile=dfhack.screen.findGraphicsTile('CURSORS', 1, 2)}
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local BAD_PEN = to_pen{ch='X', fg=COLOR_RED,
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tile=dfhack.screen.findGraphicsTile('CURSORS', 3, 0)}
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function PlannerOverlay:onRenderFrame(dc, rect)
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PlannerOverlay.super.onRenderFrame(self, dc, rect)
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if reset_counts_flag then
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self:reset()
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end
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if not is_choosing_area() then return end
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local bounds = {
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x1 = math.min(uibs.selection_pos.x, uibs.pos.x),
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x2 = math.max(uibs.selection_pos.x, uibs.pos.x),
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y1 = math.min(uibs.selection_pos.y, uibs.pos.y),
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y2 = math.max(uibs.selection_pos.y, uibs.pos.y),
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}
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local pen = #uibs.errors > 0 and BAD_PEN or GOOD_PEN
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local function get_overlay_pen(pos)
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return pen
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end
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guidm.renderMapOverlay(get_overlay_pen, bounds)
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end
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function PlannerOverlay:place_building()
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local direction = uibs.direction
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local width, height, depth = get_cur_area_dims()
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local _, adjusted_width, adjusted_height = dfhack.buildings.getCorrectSize(
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width, height, uibs.building_type, uibs.building_subtype,
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uibs.custom_type, direction)
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-- get the upper-left corner of the building/area at min z-level
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local has_selection = is_choosing_area()
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local start_pos = xyz2pos(
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has_selection and math.min(uibs.selection_pos.x, uibs.pos.x) or uibs.pos.x - adjusted_width//2,
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has_selection and math.min(uibs.selection_pos.y, uibs.pos.y) or uibs.pos.y - adjusted_height//2,
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has_selection and math.min(uibs.selection_pos.z, uibs.pos.z) or uibs.pos.z
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)
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if uibs.building_type == df.building_type.ScrewPump then
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if direction == df.screw_pump_direction.FromSouth then
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start_pos.y = start_pos.y + 1
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elseif direction == df.screw_pump_direction.FromEast then
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start_pos.x = start_pos.x + 1
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end
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end
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local min_x, max_x = start_pos.x, start_pos.x
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local min_y, max_y = start_pos.y, start_pos.y
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local min_z, max_z = start_pos.z, start_pos.z
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if adjusted_width == 1 and adjusted_height == 1
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and (width > 1 or height > 1 or depth > 1) then
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max_x = min_x + width - 1
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max_y = min_y + height - 1
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max_z = math.max(uibs.selection_pos.z, uibs.pos.z)
|
|
end
|
|
local blds = {}
|
|
local subtype = uibs.building_subtype
|
|
for z=min_z,max_z do for y=min_y,max_y do for x=min_x,max_x do
|
|
local pos = xyz2pos(x, y, z)
|
|
if is_stairs() then
|
|
if z == min_z then
|
|
subtype = self.subviews.stairs_bottom_subtype:getOptionValue()
|
|
if subtype == 'auto' then
|
|
local tt = dfhack.maps.getTileType(pos)
|
|
local shape = df.tiletype.attrs[tt].shape
|
|
if shape == df.tiletype_shape.STAIR_DOWN then
|
|
subtype = uibs.building_subtype
|
|
else
|
|
subtype = df.construction_type.UpStair
|
|
end
|
|
end
|
|
elseif z == max_z then
|
|
subtype = self.subviews.stairs_top_subtype:getOptionValue()
|
|
if subtype == 'auto' then
|
|
local tt = dfhack.maps.getTileType(pos)
|
|
local shape = df.tiletype.attrs[tt].shape
|
|
if shape == df.tiletype_shape.STAIR_UP then
|
|
subtype = uibs.building_subtype
|
|
else
|
|
subtype = df.construction_type.DownStair
|
|
end
|
|
end
|
|
else
|
|
subtype = uibs.building_subtype
|
|
end
|
|
end
|
|
local bld, err = dfhack.buildings.constructBuilding{pos=pos,
|
|
type=uibs.building_type, subtype=subtype, custom=uibs.custom_type,
|
|
width=adjusted_width, height=adjusted_height, direction=direction}
|
|
if err then
|
|
for _,b in ipairs(blds) do
|
|
dfhack.buildings.deconstruct(b)
|
|
end
|
|
dfhack.printerr(err .. (' (%d, %d, %d)'):format(pos.x, pos.y, pos.z))
|
|
return
|
|
end
|
|
-- assign fields for the types that need them. we can't pass them all in
|
|
-- to the call to constructBuilding since attempting to assign unrelated
|
|
-- fields to building types that don't support them causes errors.
|
|
for k,v in pairs(bld) do
|
|
if k == 'friction' then bld.friction = uibs.friction end
|
|
if k == 'use_dump' then bld.use_dump = uibs.use_dump end
|
|
if k == 'dump_x_shift' then bld.dump_x_shift = uibs.dump_x_shift end
|
|
if k == 'dump_y_shift' then bld.dump_y_shift = uibs.dump_y_shift end
|
|
if k == 'speed' then bld.speed = uibs.speed end
|
|
end
|
|
table.insert(blds, bld)
|
|
end end end
|
|
for _,bld in ipairs(blds) do
|
|
addPlannedBuilding(bld)
|
|
end
|
|
scheduleCycle()
|
|
end
|
|
|
|
--------------------------------
|
|
-- InspectorOverlay
|
|
--
|
|
|
|
local function get_building_filters()
|
|
local bld = dfhack.gui.getSelectedBuilding()
|
|
return dfhack.buildings.getFiltersByType({},
|
|
bld:getType(), bld:getSubtype(), bld:getCustomType())
|
|
end
|
|
|
|
InspectorLine = defclass(InspectorLine, widgets.Panel)
|
|
InspectorLine.ATTRS{
|
|
idx=DEFAULT_NIL,
|
|
}
|
|
|
|
function InspectorLine:init()
|
|
self.frame.h = 2
|
|
self.visible = function() return #get_building_filters() >= self.idx end
|
|
self:addviews{
|
|
widgets.Label{
|
|
frame={t=0, l=0},
|
|
text={{text=self:callback('get_desc_string')}},
|
|
},
|
|
widgets.Label{
|
|
frame={t=1, l=2},
|
|
text={{text=self:callback('get_status_line')}},
|
|
},
|
|
}
|
|
end
|
|
|
|
function InspectorLine:get_desc_string()
|
|
if self.desc then return self.desc end
|
|
self.desc = getDescString(dfhack.gui.getSelectedBuilding(), self.idx-1)
|
|
return self.desc
|
|
end
|
|
|
|
function InspectorLine:get_status_line()
|
|
if self.status then return self.status end
|
|
local queue_pos = getQueuePosition(dfhack.gui.getSelectedBuilding(), self.idx-1)
|
|
if queue_pos <= 0 then
|
|
return 'Item attached'
|
|
end
|
|
self.status = ('Position in line: %d'):format(queue_pos)
|
|
return self.status
|
|
end
|
|
|
|
function InspectorLine:reset()
|
|
self.status = nil
|
|
end
|
|
|
|
InspectorOverlay = defclass(InspectorOverlay, overlay.OverlayWidget)
|
|
InspectorOverlay.ATTRS{
|
|
default_pos={x=-41,y=14},
|
|
default_enabled=true,
|
|
viewscreens='dwarfmode/ViewSheets/BUILDING',
|
|
frame={w=30, h=14},
|
|
frame_style=gui.MEDIUM_FRAME,
|
|
frame_background=gui.CLEAR_PEN,
|
|
}
|
|
|
|
function InspectorOverlay:init()
|
|
self:addviews{
|
|
widgets.Label{
|
|
frame={t=0, l=0},
|
|
text='Waiting for items:',
|
|
},
|
|
InspectorLine{view_id='item1', frame={t=2, l=0}, idx=1},
|
|
InspectorLine{view_id='item2', frame={t=4, l=0}, idx=2},
|
|
InspectorLine{view_id='item3', frame={t=6, l=0}, idx=3},
|
|
InspectorLine{view_id='item4', frame={t=8, l=0}, idx=4},
|
|
widgets.HotkeyLabel{
|
|
frame={t=10, l=0},
|
|
label='adjust filters',
|
|
key='CUSTOM_CTRL_F',
|
|
},
|
|
widgets.HotkeyLabel{
|
|
frame={t=11, l=0},
|
|
label='make top priority',
|
|
key='CUSTOM_CTRL_T',
|
|
on_activate=self:callback('make_top_priority'),
|
|
},
|
|
}
|
|
end
|
|
|
|
function InspectorOverlay:reset()
|
|
self.subviews.item1:reset()
|
|
self.subviews.item2:reset()
|
|
self.subviews.item3:reset()
|
|
self.subviews.item4:reset()
|
|
reset_inspector_flag = false
|
|
end
|
|
|
|
function InspectorOverlay:make_top_priority()
|
|
makeTopPriority(dfhack.gui.getSelectedBuilding())
|
|
self:reset()
|
|
end
|
|
|
|
function InspectorOverlay:onInput(keys)
|
|
if not isPlannedBuilding(dfhack.gui.getSelectedBuilding()) then
|
|
return false
|
|
end
|
|
if keys._MOUSE_L_DOWN or keys._MOUSE_R_DOWN or keys.LEAVESCREEN then
|
|
self:reset()
|
|
end
|
|
return InspectorOverlay.super.onInput(self, keys)
|
|
end
|
|
|
|
function InspectorOverlay:render(dc)
|
|
if not isPlannedBuilding(dfhack.gui.getSelectedBuilding()) then
|
|
return
|
|
end
|
|
if reset_inspector_flag then
|
|
self:reset()
|
|
end
|
|
InspectorOverlay.super.render(self, dc)
|
|
end
|
|
|
|
OVERLAY_WIDGETS = {
|
|
planner=PlannerOverlay,
|
|
inspector=InspectorOverlay,
|
|
}
|
|
|
|
-- returns whether the items matched by the specified filter can have a quality
|
|
-- rating. This also conveniently indicates whether an item can be decorated.
|
|
-- does not need the core suspended
|
|
-- reverse_idx is 0-based and is expected to be counted from the *last* filter
|
|
function item_can_be_improved(btype, subtype, custom, reverse_idx)
|
|
local filter = get_filter(btype, subtype, custom, reverse_idx)
|
|
if filter.flags2 and filter.flags2.building_material then
|
|
return false;
|
|
end
|
|
return filter.item_type ~= df.item_type.WOOD and
|
|
filter.item_type ~= df.item_type.BLOCKS and
|
|
filter.item_type ~= df.item_type.BAR and
|
|
filter.item_type ~= df.item_type.BOULDER
|
|
end
|
|
|
|
return _ENV
|