61 lines
2.0 KiB
ReStructuredText
61 lines
2.0 KiB
ReStructuredText
diggingInvaders
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===============
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.. dfhack-tool::
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:summary: Invaders dig and destroy to get to your dwarves.
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:tags: unavailable fort gameplay military units
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Usage
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-----
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``enable diggingInvaders``
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Enable the plugin.
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``diggingInvaders add <race>``
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Register the specified race as a digging invader.
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``diggingInvaders remove <race>``
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Unregisters the specified race as a digging invader.
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``diggingInvaders now``
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Makes invaders try to dig now (if the plugin is enabled).
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``diggingInvaders clear``
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Clears the registry of digging invader races.
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``diggingInvaders edgesPerTick <n>``
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Makes the pathfinding algorithm work on at most n edges per tick. Set to 0
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or lower to make it unlimited.
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``diggingInvaders setCost <race> <action> <n>``
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Set the pathing cost per tile for a particular action. This determines what
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invaders consider to be the shortest path to their target.
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``diggingInvaders setDelay <race> <action> <n>``
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Set the time cost (in ticks) for performing a particular action. This
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determines how long it takes for invaders to get to their target.
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Note that the race is case-sensitive. You can get a list of races for your world
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with this command::
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devel/query --table df.global.world.raws.creatures.all --search creature_id --maxdepth 1 --maxlength 5000
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but in general, the race is what you'd expect, just capitalized (e.g. ``GOBLIN``
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or ``ELF``).
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Actions:
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``walk``
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Default cost: 1, default delay: 0. This is the base cost for the pathing
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algorithm.
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``destroyBuilding``
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Default cost: 2, default delay: 1,000,
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``dig``
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Default cost: 10,000, default delay: 1,000. This is for digging soil or
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natural stone.
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``destroyRoughConstruction``
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Default cost: 1,000, default delay: 1,000. This is for destroying
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constructions made from boulders.
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``destroySmoothConstruction``
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Default cost: 100, default delay: 100. This is for destroying constructions
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made from blocks or bars.
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Example
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-------
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``diggingInvaders add GOBLIN``
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Registers members of the GOBLIN race as a digging invader.
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