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Buildings.cpp
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Expose a few API functions to lua, and implement a room browser overlay.
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2012-08-24 18:26:18 +04:00 |
Burrows.cpp
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Split off the burrows api from Maps and Units.
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2012-04-26 12:56:28 +04:00 |
Constructions.cpp
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Add code for adding abstract buildings and removing constructions.
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2012-05-06 19:09:11 +04:00 |
Engravings.cpp
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Enable warnings correctly on linux and fix a lot of them.
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2012-04-20 13:30:37 +04:00 |
Graphic.cpp
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Remove bad assert from Translation, as well as <cassert> from other modules that don't use it
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2012-01-24 10:57:25 -06:00 |
Gui.cpp
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Expose the liquids plugin engine to lua, and make a wrapper gui script.
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2012-08-25 10:37:03 +04:00 |
Items.cpp
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Remove stuff that shouldn't be in the core, and expose to lua what's left.
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2012-05-20 21:57:45 +04:00 |
Job.cpp
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Extract the color enum from color_ostream to toplevel.
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2012-08-19 09:21:25 +04:00 |
Maps.cpp
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DF code analysis uncovered another item-related flag to clear.
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2012-05-20 21:58:43 +04:00 |
Materials.cpp
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add COAL subtypes in MaterialInfo::getToken
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2012-07-04 17:31:41 +02:00 |
Notes.cpp
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Make it build and run on linux (no stonesense, df2mc, dfusion)
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2012-02-09 03:07:26 +01:00 |
Screen.cpp
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Tweak the API for current viewscreen, and dispatch show/dismiss from C++.
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2012-08-24 13:20:08 +04:00 |
Translation.cpp
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Add a few more lua api functions, documentation, and unit sort orders.
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2012-04-23 21:30:53 +04:00 |
Units.cpp
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Add getProfessionColor and getCasteProfessionColor to Units module
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2012-08-22 16:54:00 -05:00 |
Vegetation.cpp
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Enable warnings correctly on linux and fix a lot of them.
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2012-04-20 13:30:37 +04:00 |
Vermin.cpp
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Get rid of Simple namespace, Gui module is now a namespace.
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2012-03-03 14:38:24 +01:00 |
Windows.cpp
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Don't crash if "gps" is null
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2012-05-23 13:38:01 -05:00 |
World.cpp
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Sync to the change in gamemode/gametype globals.
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2012-06-16 14:42:56 +04:00 |
kitchen.cpp
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Make plugins accept explicit output stream references.
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2012-03-10 15:55:42 +04:00 |