dfhack/scripts/gui/mechanisms.lua

149 lines
4.1 KiB
Lua

-- Shows mechanisms linked to the current building.
local gui = require 'gui'
local guidm = require 'gui.dwarfmode'
function getBuildingName(building)
return dfhack.with_temp_object(
df.new "string",
function(str)
building:getName(str)
return str.value
end
)
end
function listMechanismLinks(building)
local lst = {}
local function push(item, mode)
if item then
lst[#lst+1] = { obj = item, name = getBuildingName(item), mode = mode }
end
end
push(building, 'self')
if not df.building_actual:is_instance(building) then
return lst
end
local item, tref, tgt
for _,v in ipairs(building.contained_items) do
item = v.item
if df.item_trappartsst:is_instance(item) then
tref = dfhack.items.getGeneralRef(item, df.general_ref_type.BUILDING_TRIGGER)
if tref then
push(tref:getBuilding(), 'trigger')
end
tref = dfhack.items.getGeneralRef(item, df.general_ref_type.BUILDING_TRIGGERTARGET)
if tref then
push(tref:getBuilding(), 'target')
end
end
end
return lst
end
MechanismList = defclass(MechanismList, guidm.DwarfOverlay)
MechanismList.focus_path = 'mechanisms'
function MechanismList.new(building)
local self = {
old_cursor = guidm.getCursorPos(),
links = listMechanismLinks(building),
selected = 1
}
self.links[1].viewport = guidm.getViewportPos()
self.links[1].cursor = guidm.getCursorPos()
return mkinstance(MechanismList, self)
end
local colors = {
self = COLOR_CYAN, trigger = COLOR_MAGENTA, target = COLOR_GREEN
}
local icons = {
self = 128, trigger = 17, target = 16
}
function MechanismList:onRender()
self:renderParent()
self:updateLayout()
local x,y,w,h = self:clearMenu()
self.paintString({fg=COLOR_WHITE},x+1,y+1,"Mechanism Links")
for i,v in ipairs(self.links) do
local pen = { fg=colors[v.mode], bold = (i == self.selected) }
self.paintTile(pen, x+2, y+2+i, icons[v.mode])
self.paintString(pen, x+4, y+2+i, v.name)
end
local nlinks = #self.links
local line = y+4+nlinks
if nlinks <= 1 then
self.paintString({fg=COLOR_LIGHTRED},x+1,line,"This building has no links")
line = line+2
end
self.paintString({fg=COLOR_LIGHTGREEN},x+1,line,"Esc")
self.paintString({fg=COLOR_WHITE},x+4,line,": Back,")
self.paintString({fg=COLOR_LIGHTGREEN},x+12,line,"Enter")
self.paintString({fg=COLOR_WHITE},x+17,line,": Switch")
end
function MechanismList:zoomToLink(link)
self:updateLayout()
df.global.world.selected_building = link.obj
local cursor = link.cursor
if not cursor then
cursor = xyz2pos(link.obj.centerx, link.obj.centery, link.obj.z)
end
guidm.setCursorPos(cursor)
if not guidm.isInViewport(self.df_layout, self.df_viewport, cursor, 5) then
local vp = link.viewport
if vp then
guidm.setViewportPos(self.df_layout,vp)
else
guidm.centerViewportOn(self.df_layout,cursor)
end
end
end
function MechanismList:changeSelected(delta)
if #self.links <= 1 then return end
self.selected = 1 + (self.selected + delta - 1) % #self.links
self:zoomToLink(self.links[self.selected])
end
function MechanismList:onInput(keys)
if keys.STANDARDSCROLL_UP or keys.SECONDSCROLL_UP then
self:changeSelected(-1)
elseif keys.STANDARDSCROLL_DOWN or keys.SECONDSCROLL_DOWN then
self:changeSelected(1)
elseif keys.LEAVESCREEN then
if self.selected ~= 1 then
self:zoomToLink(self.links[1])
end
self:dismiss()
elseif keys.SELECT then
self:dismiss()
end
end
if not df.viewscreen_dwarfmodest:is_instance(dfhack.gui.getCurViewscreen()) then
qerror("This script requires the main dwarfmode view")
end
if df.global.ui.main.mode ~= df.ui_sidebar_mode.QueryBuilding then
qerror("This script requires the 'q' interface mode")
end
local list = MechanismList.new(df.global.world.selected_building)
list:show()
list:changeSelected(1)