218 lines
6.4 KiB
C++
218 lines
6.4 KiB
C++
/* Fixes bug 3708 (Ghosts that can't be engraved on a slab).
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Cause of the bug:
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In order to be engraved on a slab, the creature must be
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a historical figure, i.e. be in the historical figure list
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of the Legends mode. It seems that caravan guards are not
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added to that list until they do something notable, e.g.
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kill a goblin. Unfortunately, their own death doesn't
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trigger this sometimes.
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Solution:
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Steal a historical figure entry from a dead goblin, by
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replacing the IDs in the structures; also overwrite his
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name, race and profession to make the menus make slightly
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more sense.
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Downsides:
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- Obviously, this is an ugly hack.
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- The Legends mode still lists the guard as belonging to
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the goblin civilization, and killed by whoever killed the
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original goblin. There might be other inconsistencies.
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Positive sides:
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- Avoids messing with tricky creature control code,
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by allowing the ghost to be removed naturally.
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*/
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#include <iostream>
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#include <climits>
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#include <string.h>
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#include <vector>
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#include <list>
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#include <stdio.h>
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using namespace std;
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#define DFHACK_WANT_MISCUTILS
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#include <DFHack.h>
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enum likeType
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{
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FAIL = 0,
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MATERIAL = 1,
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ITEM = 2,
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FOOD = 3
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};
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DFHack::Materials * Materials;
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DFHack::VersionInfo *mem;
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DFHack::Creatures * Creatures = NULL;
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void printCreature(DFHack::Context * DF, const DFHack::t_creature & creature)
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{
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cout << "Address: " << hex << creature.origin << dec << ", creature race: " << Materials->raceEx[creature.race].rawname
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<< ", position: " << creature.x << "x " << creature.y << "y "<< creature.z << "z" << endl
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<< "Name: " << creature.name.first_name;
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if (creature.name.nickname[0])
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cout << " `" << creature.name.nickname << "'";
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DFHack::Translation * Tran = DF->getTranslation();
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cout << " " << Tran->TranslateName(creature.name,false)
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<< " (" << Tran->TranslateName(creature.name,true) << ")" << endl;
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cout << "Profession: " << mem->getProfession(creature.profession);
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if(creature.custom_profession[0])
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cout << ", custom: " << creature.custom_profession;
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uint32_t dayoflife = creature.birth_year*12*28 + creature.birth_time/1200;
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cout << endl
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<< "Born on the year " << creature.birth_year
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<< ", month " << (creature.birth_time/1200/28)
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<< ", day " << ((creature.birth_time/1200) % 28 + 1)
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<< ", " << dayoflife << " days lived." << endl << endl;
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}
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int main (int numargs, char ** args)
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{
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DFHack::World * World;
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DFHack::ContextManager DFMgr("Memory.xml");
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DFHack::Context* DF;
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try
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{
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DF = DFMgr.getSingleContext();
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DF->Attach();
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}
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catch (exception& e)
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{
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cerr << e.what() << endl;
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#ifndef LINUX_BUILD
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cin.ignore();
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#endif
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return 1;
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}
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Creatures = DF->getCreatures();
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Materials = DF->getMaterials();
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World = DF->getWorld();
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DFHack::Translation * Tran = DF->getTranslation();
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uint32_t numCreatures;
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if(!Creatures->Start(numCreatures))
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{
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cerr << "Can't get creatures" << endl;
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#ifndef LINUX_BUILD
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cin.ignore();
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#endif
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return 1;
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}
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Materials->ReadCreatureTypes();
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Materials->ReadCreatureTypesEx();
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mem = DF->getMemoryInfo();
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DFHack::Process *p = DF->getProcess();
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if(!Tran->Start())
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{
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cerr << "Can't get name tables" << endl;
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return 1;
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}
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DFHack::OffsetGroup *ogc = mem->getGroup("Creatures")->getGroup("creature");
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uint32_t o_flags3 = ogc->getOffset("flags3");
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uint32_t o_c_hfid = ogc->getGroup("advanced")->getOffset("hist_figure_id");
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std::list<uint32_t> goblins;
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std::list<uint32_t> ghosts;
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for(uint32_t i = 0; i < numCreatures; i++)
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{
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DFHack::t_creature temp;
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Creatures->ReadCreature(i,temp);
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int32_t hfid = p->readDWord(temp.origin + o_c_hfid);
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if (hfid > 0) {
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if (temp.flags1.bits.dead) {
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std::string name = Materials->raceEx[temp.race].rawname;
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if (name == "GOBLIN")
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goblins.push_back(i);
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}
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} else {
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uint32_t flags3 = p->readDWord(temp.origin + o_flags3);
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if (!(flags3 & 0x1000))
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continue;
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ghosts.push_back(i);
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}
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}
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if (goblins.size() >= ghosts.size() && ghosts.size() > 0)
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{
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DFHack::OffsetGroup *ogf = mem->getGroup("Legends")->getGroup("figures");
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uint32_t f_vector = p->readDWord(ogf->getAddress("vector"));
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uint32_t f_id = ogf->getOffset("figure_id");
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uint32_t f_unit = ogf->getOffset("unit_id");
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uint32_t f_name = ogf->getOffset("name");
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uint32_t f_race = ogf->getOffset("race");
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uint32_t f_profession = ogf->getOffset("profession");
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for (std::list<uint32_t>::iterator it = ghosts.begin(); it != ghosts.end(); ++it)
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{
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int i = *it;
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DFHack::t_creature ghost;
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Creatures->ReadCreature(i,ghost);
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printCreature(DF,ghost);
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int igoblin = goblins.front();
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goblins.pop_front();
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DFHack::t_creature goblin;
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Creatures->ReadCreature(igoblin,goblin);
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printCreature(DF,goblin);
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int32_t hfid = p->readDWord(goblin.origin + o_c_hfid);
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uint32_t fptr = p->readDWord(f_vector + 4*hfid);
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if (p->readDWord(fptr + f_id) != hfid ||
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p->readDWord(fptr + f_unit) != goblin.id ||
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p->readWord(fptr + f_race) != goblin.race)
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{
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cout << "Data structure inconsistency detected, aborting.";
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break;
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}
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if (1) {
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p->writeDWord(goblin.origin + o_c_hfid, -1);
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p->writeDWord(ghost.origin + o_c_hfid, hfid);
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p->writeDWord(fptr + f_unit, ghost.id);
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p->writeWord(fptr + f_race, ghost.race);
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p->writeWord(fptr + f_profession, ghost.profession);
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Creatures->CopyNameTo(ghost, fptr + f_name);
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cout << "Pair succesfully patched." << endl << endl;
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}
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}
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}
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else
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{
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cout << "No suitable ghosts, or not enough goblins." << endl;
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}
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Creatures->Finish();
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DF->Detach();
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#ifndef LINUX_BUILD
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cout << "Done. Press any key to continue" << endl;
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cin.ignore();
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#endif
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return 0;
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}
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