dfhack/dfhack-python/dfhack_api_ctypes.py

153 lines
4.0 KiB
Python

from ctypes import *
from pydftypes import *
libdfhack.API_Alloc.restype = c_void_p
libdfhack.API_Free.argtypes = [ c_void_p ]
libdfhack.API_getMemoryInfo.restype = c_void_p
libdfhack.API_getProcess.restype = c_void_p
libdfhack.API_getWindow.restype = c_void_p
libdfhack.API_getCreatures.restype = c_void_p
libdfhack.API_getMaps.restype = c_void_p
libdfhack.API_getGui.restype = c_void_p
libdfhack.API_getMaterials.restype = c_void_p
libdfhack.API_getTranslation.restype = c_void_p
libdfhack.API_getVegetation.restype = c_void_p
libdfhack.API_getBuildings.restype = c_void_p
libdfhack.API_getConstructions.restype = c_void_p
libdfhack.API_getItems.restype = c_void_p
class API(object):
def __init__(self, memory_path):
self._api_ptr = libdfhack.API_Alloc(create_string_buffer(memory_path))
self._mat_obj = None
self._map_obj = None
self._veg_obj = None
self._build_obj = None
self._con_obj = None
self._gui_obj = None
self._tran_obj = None
self._item_obj = None
self._creature_obj = None
def __del__(self):
libdfhack.API_Free(self._api_ptr)
def attach(self):
return libdfhack.API_Attach(self._api_ptr) > 0
def detach(self):
return libdfhack.API_Detach(self._api_ptr) > 0
def suspend(self):
return libdfhack.API_Suspend(self._api_ptr) > 0
def resume(self):
return libdfhack.API_Resume(self._api_ptr) > 0
def force_resume(self):
return libdfhack.API_ForceResume(self._api_ptr) > 0
def async_suspend(self):
return libdfhack.API_AsyncSuspend(self._api_ptr) > 0
@property
def is_attached(self):
return libdfhack.API_isAttached(self._api_ptr) > 0
@property
def is_suspended(self):
return libdfhack.API_isSuspended(self._api_ptr) > 0
@property
def materials(self):
import materials
if self._mat_obj is None:
self._mat_obj = materials.Materials(libdfhack.API_getMaterials(self._api_ptr))
return self._mat_obj
@property
def maps(self):
import maps
if self._map_obj is None:
self._map_obj = maps.Maps(libdfhack.API_getMaps(self._api_ptr))
return self._map_obj
@property
def vegetation(self):
import vegetation
if self._veg_obj is None:
self._veg_obj = vegetation.Vegetation(libdfhack.API_getVegetation(self._api_ptr))
return self._veg_obj
@property
def buildings(self):
import buildings
if self._build_obj is None:
self._build_obj = buildings.Buildings(libdfhack.API_getBuildings(self._api_ptr))
return self._build_obj
@property
def creatures(self):
import creatures
if self._creature_obj is None:
self._creature_obj = creatures.Creatures(libdfhack.API_getCreatures(self._api_ptr))
return self._creature_obj
@property
def gui(self):
import gui
if self._gui_obj is None:
self._gui_obj = gui.Gui(libdfhack.API_getGui(self._api_ptr))
return self._gui_obj
@property
def items(self):
import items
if self._item_obj is None:
self._item_obj = items.Items(libdfhack.API_getItems(self._api_ptr))
return self._item_obj
@property
def translation(self):
import translation
if self._tran_obj is None:
self._tran_obj = translation.Translation(libdfhack.API_getTranslation(self._api_ptr))
return self._tran_obj
def reveal():
df = API("Memory.xml")
df.attach()
m = df.maps
m.start()
m_x, m_y, m_z = m.size
for x in xrange(m_x):
for y in xrange(m_y):
for z in xrange(m_z):
if m.is_valid_block(x, y, z):
d = m.read_designations(x, y, z)
for i in d:
for j in i:
j.bits.hidden = 0
m.write_designations(x, y, z, d)
m.finish()
df.detach()