68 lines
3.2 KiB
ReStructuredText
68 lines
3.2 KiB
ReStructuredText
sort
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====
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.. dfhack-tool::
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:summary: Search and sort lists shown in the DF interface.
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:tags: fort productivity interface
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:no-command:
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The ``sort`` tool provides overlays that sorting and searching options for
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lists displayed in the DF interface.
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Searching and sorting functionality is provided by `overlay` widgets, and widgets for individual lists can be moved via `gui/overlay` or turned on or off via `gui/control-panel`.
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Squad assignment overlay
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------------------------
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The squad assignment screen can be sorted by name, by migrant wave, by stress,
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by various military-related skills or by long-term military potential.
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If sorted by "any melee", then the citizen is sorted according to the "melee
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skill effectiveness". This rating uses the highest skill they have in axes, short
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swords, maces, warhammers or spears along with physical and mental attributes and
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general fighting skill. Citizens with higher rating are expected to be more
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effective in melee combat with their corresponding weapon.
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If sorted by "any ranged", then the citizen is sorted according to the "ranged
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skill effectiveness". This rating uses crossbow and general archery skills
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along with mental and physical attributes. Citizens with higher rating are
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expected to be more effective in ranged combat.
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If sorted by "leadership", then the citizen is sorted according to the highest
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skill they have in leader, teacher, or military tactics.
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If sorting is done by "mental stability" citizens are arranged based on their
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mental stability rating. This rating is a measure that takes into account
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facets and values of an individual and correlates to better stress values.
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It is designed to be higher for more stress-resistant citizens.
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If sorting is done by "melee potential" citizens are arranged based on
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their "melee combat potential" rating. This rating is a statistical measure
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that takes into account genetic predispositions in physical and mental
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attributes, as well as body size. Dwarves (and other humanoid creatures) with
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higher rating are expected to be more effective in melee combat if they train
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their attributes to their genetic maximum.
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If sorting is done by "ranged potential" citizens are arranged based on their
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ranged combat potential rating. This rating is a statistical measure that takes into
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account genetic predispositions in physical and mental attributes. Dwarves
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(and other humanoid creatures) with higher rating are expected to be more
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effective in ranged combat if they train their attributes to the maximum.
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You can search for a dwarf by name by typing in the Search field. You can also
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type in the name of any job skill (military-related or not) and dwarves with
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any experience in that skill will be shown. For example, to only see citizens
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with military tactics skill, type in "tactics".
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"Melee skill effectiveness", "ranged skill effectiveness", "melee combat potential"
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and "ranged combat potential" are explained in detail here:
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https://www.reddit.com/r/dwarffortress/comments/163kczo/enhancing_military_candidate_selection_part_3/
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"Mental stability" is explained here:
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https://www.reddit.com/r/dwarffortress/comments/1617s11/enhancing_military_candidate_selection_part_2/
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You can see all the job skill names that you can search for by running::
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:lua @df.job_skill
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in `gui/launcher`.
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