dfhack/patches/v0.34.11 SDL/hospital-overstocking.dif

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http://www.bay12games.com/dwarves/mantisbt/view.php?id=4406
1. Include store in hospital jobs when recomputing counters
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90 90 90 90 90 90
<<<<
.text:00469663 jnz loc_4697C1
====
.text:00469663 nop
.text:00469664 nop
.text:00469665 nop
.text:00469666 nop
.text:00469667 nop
.text:00469668 nop
>>>>
- if (job->getBuildingRef(BUILDING_DESTINATION) != this) continue;
+ // NOP
This reference points to the containers, not the hospital civzone.
Since fixing this properly is too hard for a patch, just remove the
check. Most people have only one hospital anyway, and it is better
to err on the side of caution here.
2. Make the stockpiling code increment the right stock counters
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8B 3C 90 8B 87 80 00 00 00
<<<<
.text:007DD7F9 mov ecx, [eax+edx*4]
.text:007DD7FC mov eax, [ecx+80h]
====
.text:007DD7F9 mov edi, [eax+edx*4]
.text:007DD7FC mov eax, [edi+80h]
>>>>
- id = civzones[i]->children[child_idx[i]]->id
+ cur_civzone = civzones[i] // existing var from previous loop
+ id = cur_civzone->children[child_idx[i]]->id
The reason being, later code uses that var (at this point containing
useless data) to increment counters and amounts in the hospital.
---8<---
This difference file is created by The Interactive Disassembler
Dwarf Fortress.exe
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