dfhack/library/modules
doomchild 5bd51c2e08 updated to use the allocator callbacks correctly 2011-03-09 12:26:04 -06:00
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Buildings.cpp No need to start Buildings for reading the custom types 2011-02-25 03:13:50 +01:00
Buildings_C.cpp updated to use the allocator callbacks correctly 2011-03-09 12:26:04 -06:00
Constructions.cpp All the modules *should* now use the new offset storage properly. Maybe, needs testing :) 2010-08-30 00:08:17 +02:00
Constructions_C.cpp cleaned up header includes 2010-05-26 14:51:21 -05:00
Creatures.cpp Many fixes, still many to go. 2011-02-18 02:51:17 +01:00
Creatures_C.cpp updated to use the allocator callbacks correctly 2011-03-09 12:26:04 -06:00
Graveyard.cpp A little cleanup in Context.cpp, started work on 31.19 2011-02-16 19:29:16 +01:00
Gui.cpp Keeping the current working directory addition, but reverting the current tileset and color stuff, as the tileset was just an initializer, not the actual current one, just going to have to read the init.txt file myself 2010-09-13 09:45:53 -04:00
Gui_C.cpp added SetPauseState wrapper 2010-09-16 13:10:13 -05:00
Items.cpp A little cleanup in Context.cpp, started work on 31.19 2011-02-16 19:29:16 +01:00
Items_C.cpp updated to use the allocator callbacks correctly 2011-03-09 12:26:04 -06:00
Maps.cpp Maps + Materials for 31.20. Still many broken offsets! 2011-03-06 20:27:40 +01:00
Maps_C.cpp added a function to read all the veins at once 2011-03-09 12:22:00 -06:00
Materials.cpp Material fix, custom reaction items seem to work again with offset update and bars work 2010-10-27 22:30:58 -05:00
Materials_C.cpp updated to use the allocator callbacks correctly 2011-03-09 12:26:04 -06:00
Position.cpp Added a common exception for DFHack, made World and Position use it for feature detection. 2010-09-01 18:03:52 +02:00
Position_C.cpp updated to use the allocator callbacks correctly 2011-03-09 12:26:04 -06:00
Translation.cpp All the modules *should* now use the new offset storage properly. Maybe, needs testing :) 2010-08-30 00:08:17 +02:00
Translation_C.cpp updated to use the allocator callbacks correctly 2011-03-09 12:26:04 -06:00
Vegetation.cpp All the modules *should* now use the new offset storage properly. Maybe, needs testing :) 2010-08-30 00:08:17 +02:00
Vegetation_C.cpp Fun and games. Also turning old DFWindow class into a module tracked by Context. 2010-05-26 12:24:45 +02:00
WindowIO-linux.cpp Fun and games. Also turning old DFWindow class into a module tracked by Context. 2010-05-26 12:24:45 +02:00
WindowIO-windows.cpp fix the WindowIO-windows.cpp module to work correctly with the new DF, also made it a little simpler. 2010-09-19 19:50:20 -04:00
WindowIO_C.cpp changed a couple of argument types to be more explicit 2011-03-03 14:15:38 -06:00
World.cpp Game/Control mode improvements. Use dfposition to check them. 2011-03-01 22:18:26 +01:00
World_C.cpp updated to use t_gamemodes struct in Read/WriteGameMode calls 2011-03-03 10:18:27 -06:00