dfhack/plugins/diggingInvaders/diggingInvaders.cpp

635 lines
23 KiB
C++

#include "assignJob.h"
#include "edgeCost.h"
#include "Core.h"
#include "Console.h"
#include "DataDefs.h"
#include "Export.h"
#include "PluginManager.h"
#include "Types.h"
#include "modules/Buildings.h"
#include "modules/EventManager.h"
#include "modules/Gui.h"
#include "modules/Job.h"
#include "modules/Maps.h"
#include "modules/MapCache.h"
#include "modules/Units.h"
#include "modules/World.h"
#include "df/body_part_raw_flags.h"
#include "df/building.h"
#include "df/building_type.h"
#include "df/caste_body_info.h"
#include "df/coord.h"
#include "df/creature_raw.h"
#include "df/general_ref.h"
#include "df/general_ref_building_holderst.h"
#include "df/general_ref_unit.h"
#include "df/general_ref_unit_holderst.h"
#include "df/general_ref_unit_workerst.h"
#include "df/global_objects.h"
#include "df/invasion_info.h"
#include "df/item.h"
#include "df/itemdef_weaponst.h"
#include "df/item_quality.h"
#include "df/item_weaponst.h"
#include "df/inorganic_raw.h"
#include "df/job.h"
#include "df/job_list_link.h"
#include "df/job_skill.h"
#include "df/job_type.h"
#include "df/map_block.h"
#include "df/strain_type.h"
#include "df/tile_building_occ.h"
#include "df/tile_occupancy.h"
#include "df/tiletype.h"
#include "df/tiletype_material.h"
#include "df/tiletype_shape.h"
#include "df/tiletype_shape_basic.h"
#include "df/ui.h"
#include "df/unit.h"
#include "df/unit_inventory_item.h"
#include "df/world.h"
#include <algorithm>
#include <ctime>
#include <cstdlib>
#include <cstring>
#include <iostream>
#include <map>
#include <set>
#include <vector>
#include <unordered_map>
#include <unordered_set>
#include <cinttypes>
using namespace std;
using namespace DFHack;
using namespace df::enums;
command_result diggingInvadersCommand(color_ostream &out, std::vector <std::string> & parameters);
void watchForJobComplete(color_ostream& out, void* ptr);
void newInvasionHandler(color_ostream& out, void* ptr);
void clearDijkstra();
void findAndAssignInvasionJob(color_ostream& out, void*);
//int32_t manageInvasion(color_ostream& out);
DFHACK_PLUGIN_IS_ENABLED(enabled);
DFHACK_PLUGIN("diggingInvaders");
REQUIRE_GLOBAL(world);
//TODO: when world unloads
static int32_t lastInvasionJob=-1;
static int32_t lastInvasionDigger = -1;
static int32_t edgesPerTick = 100;
//static EventManager::EventHandler jobCompleteHandler(watchForJobComplete, 5);
static bool activeDigging=false;
static unordered_set<string> diggingRaces;
static unordered_set<int32_t> invaderJobs;
static df::coord lastDebugEdgeCostPoint;
unordered_map<string, DigAbilities> digAbilities;
static cost_t costWeightDefault[] = {
//Distance
1,
//Destroy Building
2,
//Dig
10000,
//DestroyRoughConstruction
1000,
//DestroySmoothConstruction
100,
};
static int32_t jobDelayDefault[] = {
//Distance
-1,
//Destroy Building
1000,
//Dig
1000,
//DestroyRoughConstruction
1000,
//DestroySmoothConstruction
100,
};
DFhackCExport command_result plugin_init (color_ostream &out, std::vector <PluginCommand> &commands)
{
commands.push_back(PluginCommand(
"diggingInvaders", "Makes invaders dig to your dwarves.",
diggingInvadersCommand, false, /* true means that the command can't be used from non-interactive user interface */
" diggingInvaders 0\n disables the plugin\n"
" diggingInvaders 1\n enables the plugin\n"
" diggingInvaders enable\n enables the plugin\n"
" diggingInvaders disable\n disables the plugin\n"
" diggingInvaders add GOBLIN\n registers the race GOBLIN as a digging invader. Case-sensitive.\n"
" diggingInvaders remove GOBLIN\n unregisters the race GOBLIN as a digging invader. Case-sensitive.\n"
" diggingInvaders setCost GOBLIN walk n\n sets the walk cost in the path algorithm for the race GOBLIN\n"
" diggingInvaders setCost GOBLIN destroyBuilding n\n"
" diggingInvaders setCost GOBLIN dig n\n"
" diggingInvaders setCost GOBLIN destroyRoughConstruction n\n rough constructions are made from boulders\n"
" diggingInvaders setCost GOBLIN destroySmoothConstruction n\n smooth constructions are made from blocks or bars instead of boulders\n"
" diggingInvaders setDelay GOBLIN destroyBuilding n\n adds to the job_completion_timer of destroy building jobs that are assigned to invaders\n"
" diggingInvaders setDelay GOBLIN dig n\n"
" diggingInvaders setDelay GOBLIN destroyRoughConstruction n\n"
" diggingInvaders setDelay GOBLIN destroySmoothConstruction n\n"
" diggingInvaders now\n makes invaders try to dig now, if plugin is enabled\n"
" diggingInvaders clear\n clears all digging invader races\n"
" diggingInvaders edgesPerTick n\n makes the pathfinding algorithm work on at most n edges per tick. Set to 0 or lower to make it unlimited."
// " diggingInvaders\n Makes invaders try to dig now.\n"
));
//*df::global::debug_showambush = true;
return CR_OK;
}
DFhackCExport command_result plugin_shutdown ( color_ostream &out )
{
return CR_OK;
}
DFhackCExport command_result plugin_enable(color_ostream& out, bool enable) {
if ( enabled == enable )
return CR_OK;
enabled = enable;
EventManager::unregisterAll(plugin_self);
clearDijkstra();
lastInvasionJob = lastInvasionDigger = -1;
activeDigging = false;
invaderJobs.clear();
if ( enabled ) {
EventManager::EventHandler handler(newInvasionHandler, 1000);
EventManager::registerListener(EventManager::EventType::INVASION, handler, plugin_self);
findAndAssignInvasionJob(out, (void*)0);
}
return CR_OK;
}
DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_change_event event)
{
switch (event) {
case DFHack::SC_WORLD_LOADED:
//TODO: check game mode
//in case there are invaders when the game is loaded, we check if there's work to be done
activeDigging = enabled;
clearDijkstra();
findAndAssignInvasionJob(out, (void*)0);
break;
case DFHack::SC_WORLD_UNLOADED:
// cleanup
plugin_enable(out, false);
break;
default:
break;
}
return CR_OK;
}
df::coord getRoot(df::coord point, unordered_map<df::coord, df::coord>& rootMap);
class PointComp {
public:
unordered_map<df::coord, cost_t, PointHash> *pointCost;
PointComp(unordered_map<df::coord, cost_t, PointHash> *p): pointCost(p) {
}
int32_t operator()(df::coord p1, df::coord p2) const {
if ( p1 == p2 ) return 0;
auto i1 = pointCost->find(p1);
auto i2 = pointCost->find(p2);
if ( i1 == pointCost->end() && i2 == pointCost->end() )
return p1 < p2;
if ( i1 == pointCost->end() )
return true;
if ( i2 == pointCost->end() )
return false;
cost_t c1 = (*i1).second;
cost_t c2 = (*i2).second;
if ( c1 != c2 )
return c1 < c2;
return p1 < p2;
}
};
//bool important(df::coord pos, map<df::coord, set<Edge> >& edges, df::coord prev, set<df::coord>& importantPoints, set<Edge>& importantEdges);
void newInvasionHandler(color_ostream& out, void* ptr) {
if ( activeDigging )
return;
activeDigging = true;
findAndAssignInvasionJob(out, (void*)0);
}
command_result diggingInvadersCommand(color_ostream& out, std::vector<std::string>& parameters) {
for ( size_t a = 0; a < parameters.size(); a++ ) {
if ( parameters[a] == "1" || parameters[a] == "enable" ) {
plugin_enable(out,true);
} else if ( parameters[a] == "0" || parameters[a] == "disable" ) {
plugin_enable(out,false);
} else if ( parameters[a] == "add" || parameters[a] == "remove" ) {
if ( a+1 >= parameters.size() )
return CR_WRONG_USAGE;
string race = parameters[a+1];
if ( parameters[a] == "add" ) {
diggingRaces.insert(race);
DigAbilities& abilities = digAbilities[race];
memcpy(abilities.costWeight, costWeightDefault, costDim*sizeof(cost_t));
memcpy(abilities.jobDelay, jobDelayDefault, costDim*sizeof(int32_t));
} else {
diggingRaces.erase(race);
digAbilities.erase(race);
}
a++;
} else if ( parameters[a] == "setCost" || parameters[a] == "setDelay" ) {
if ( a+3 >= parameters.size() )
return CR_WRONG_USAGE;
string raceString = parameters[a+1];
if ( digAbilities.find(raceString) == digAbilities.end() ) {
DigAbilities bob;
memset(&bob, 0xFF, sizeof(bob));
digAbilities[raceString] = bob;
}
DigAbilities& abilities = digAbilities[raceString];
string costStr = parameters[a+2];
int32_t costDim = -1;
if ( costStr == "walk" ) {
costDim = CostDimension::Walk;
if ( parameters[a] == "setDelay" )
return CR_WRONG_USAGE;
} else if ( costStr == "destroyBuilding" ) {
costDim = CostDimension::DestroyBuilding;
} else if ( costStr == "dig" ) {
costDim = CostDimension::Dig;
} else if ( costStr == "destroyRoughConstruction" ) {
costDim = CostDimension::DestroyRoughConstruction;
} else if ( costStr == "destroySmoothConstruction" ) {
costDim = CostDimension::DestroySmoothConstruction;
} else {
return CR_WRONG_USAGE;
}
cost_t value;
stringstream asdf(parameters[a+3]);
asdf >> value;
//if ( parameters[a] == "setCost" && value <= 0 )
// return CR_WRONG_USAGE;
if ( parameters[a] == "setCost" ) {
abilities.costWeight[costDim] = value;
} else {
abilities.jobDelay[costDim] = value;
}
a += 3;
} else if ( parameters[a] == "edgeCost" ) {
if ( a+1 >= parameters.size() )
return CR_WRONG_USAGE;
string raceString = parameters[a+1];
if ( digAbilities.find(raceString) == digAbilities.end() ) {
out.print("Race %s does not have dig abilities assigned.\n", raceString.c_str());
return CR_WRONG_USAGE;
}
DigAbilities& abilities = digAbilities[raceString];
df::coord bob = Gui::getCursorPos();
out.print("(%d,%d,%d), (%d,%d,%d): cost = %" PRId64 "\n", lastDebugEdgeCostPoint.x, lastDebugEdgeCostPoint.y, lastDebugEdgeCostPoint.z, bob.x, bob.y, bob.z, getEdgeCost(out, lastDebugEdgeCostPoint, bob, abilities));
lastDebugEdgeCostPoint = bob;
a++;
} else if ( parameters[a] == "now" ) {
activeDigging = true;
findAndAssignInvasionJob(out, (void*)0);
} else if ( parameters[a] == "clear" ) {
diggingRaces.clear();
digAbilities.clear();
} else if ( parameters[a] == "edgesPerTick" ) {
if ( a+1 >= parameters.size() )
return CR_WRONG_USAGE;
stringstream asdf(parameters[a+1]);
int32_t edgeCount = 100;
asdf >> edgeCount;
edgesPerTick = edgeCount;
a++;
}
else {
return CR_WRONG_USAGE;
}
}
activeDigging = enabled;
out.print("diggingInvaders: enabled = %d, activeDigging = %d, edgesPerTick = %d\n", enabled, activeDigging, edgesPerTick);
return CR_OK;
}
/////////////////////////////////////////////////////////////////////////////////////////
//dijkstra globals
vector<int32_t> invaders;
unordered_set<df::coord, PointHash> invaderPts;
unordered_set<df::coord, PointHash> localPts;
unordered_map<df::coord,df::coord,PointHash> parentMap;
unordered_map<df::coord,cost_t,PointHash> costMap;
PointComp comp(&costMap);
set<df::coord, PointComp> fringe(comp);
EventManager::EventHandler findJobTickHandler(findAndAssignInvasionJob, 1);
int32_t localPtsFound = 0;
unordered_set<df::coord,PointHash> closedSet;
unordered_map<df::coord,int32_t,PointHash> workNeeded; //non-walking work needed to get there
bool foundTarget = false;
int32_t edgeCount = 0;
void clearDijkstra() {
invaders.clear();
invaderPts.clear();
localPts.clear();
parentMap.clear();
costMap.clear();
comp = PointComp(&costMap);
fringe = set<df::coord,PointComp>(comp);
localPtsFound = edgeCount = 0;
foundTarget = false;
closedSet.clear();
workNeeded.clear();
}
/////////////////////////////////////////////////////////////////////////////////////////
void findAndAssignInvasionJob(color_ostream& out, void* tickTime) {
CoreSuspender suspend;
//returns the worker id of the job created //used to
//out.print("%s, %d: %d\n", __FILE__, __LINE__, (int32_t)tickTime);
if ( !enabled || !activeDigging ) {
clearDijkstra();
return;
}
//this line is actually redundant now: EventManager::unregister(EventManager::EventType::TICK, findJobTickHandler, plugin_self);
EventManager::registerTick(findJobTickHandler, 1, plugin_self);
if ( fringe.empty() ) {
df::unit* lastDigger = df::unit::find(lastInvasionDigger);
if ( lastDigger && lastDigger->job.current_job && lastDigger->job.current_job->id == lastInvasionJob ) {
return;
}
//out.print("%s,%d: lastDigger = %d, last job = %d, last digger's job = %d\n", __FILE__, __LINE__, lastInvasionDigger, lastInvasionJob, !lastDigger ? -1 : (!lastDigger->job.current_job ? -1 : lastDigger->job.current_job->id));
lastInvasionDigger = lastInvasionJob = -1;
clearDijkstra();
unordered_set<uint16_t> invaderConnectivity;
unordered_set<uint16_t> localConnectivity;
//find all locals and invaders
for ( size_t a = 0; a < world->units.all.size(); a++ ) {
df::unit* unit = world->units.all[a];
if ( !Units::isActive(unit) )
continue;
if ( Units::isCitizen(unit) ) {
if ( localPts.find(unit->pos) != localPts.end() )
continue;
localPts.insert(unit->pos);
df::map_block* block = Maps::getTileBlock(unit->pos);
localConnectivity.insert(block->walkable[unit->pos.x&0xF][unit->pos.y&0xF]);
} else if ( unit->flags1.bits.active_invader ) {
df::creature_raw* raw = df::creature_raw::find(unit->race);
if ( raw == NULL ) {
out.print("%s,%d: WTF? Couldn't find creature raw.\n", __FILE__, __LINE__);
continue;
}
/*
if ( diggingRaces.find(raw->creature_id) == diggingRaces.end() )
continue;
*/
if ( digAbilities.find(raw->creature_id) == digAbilities.end() )
continue;
if ( invaderPts.find(unit->pos) != invaderPts.end() )
continue;
//must be able to wield a pick: this is overly pessimistic
if ( unit->status2.limbs_grasp_max <= 0 || unit->status2.limbs_grasp_count < unit->status2.limbs_grasp_max )
continue;
df::map_block* block = Maps::getTileBlock(unit->pos);
invaderConnectivity.insert(block->walkable[unit->pos.x&0xF][unit->pos.y&0xF]);
if ( invaderPts.size() > 0 )
continue;
invaderPts.insert(unit->pos);
costMap[unit->pos] = 0;
fringe.insert(unit->pos);
invaders.push_back(unit->id);
} else {
continue;
}
}
if ( invaders.empty() || localPts.empty() ) {
activeDigging = false;
return;
}
//if local connectivity is not disjoint from invader connectivity, no digging required
bool overlap = false;
for ( auto a = localConnectivity.begin(); a != localConnectivity.end(); a++ ) {
uint16_t conn = *a;
if ( invaderConnectivity.find(conn) == invaderConnectivity.end() )
continue;
overlap = true;
break;
}
if ( overlap ) {
//still keep checking next frame: might kill a few outsiders then dig down
return;
}
}
df::unit* firstInvader = df::unit::find(invaders[0]);
if ( firstInvader == NULL ) {
fringe.clear();
return;
}
df::creature_raw* creature_raw = df::creature_raw::find(firstInvader->race);
if ( creature_raw == NULL || digAbilities.find(creature_raw->creature_id) == digAbilities.end() ) {
//inappropriate digger: no dig abilities
fringe.clear();
return;
}
DigAbilities& abilities = digAbilities[creature_raw->creature_id];
//TODO: check that firstInvader is an appropriate digger
//out << firstInvader->id << endl;
//out << firstInvader->pos.x << ", " << firstInvader->pos.y << ", " << firstInvader->pos.z << endl;
//out << __LINE__ << endl;
uint32_t xMax, yMax, zMax;
Maps::getSize(xMax,yMax,zMax);
xMax *= 16;
yMax *= 16;
MapExtras::MapCache cache;
// clock_t t0 = clock();
clock_t totalEdgeTime = 0;
int32_t edgesExpanded = 0;
while(!fringe.empty()) {
if ( edgesPerTick > 0 && edgesExpanded++ >= edgesPerTick ) {
return;
}
df::coord pt = *(fringe.begin());
fringe.erase(fringe.begin());
//out.print("line %d: fringe size = %d, localPtsFound = %d / %d, closedSetSize = %d, pt = %d,%d,%d\n", __LINE__, fringe.size(), localPtsFound, localPts.size(), closedSet.size(), pt.x,pt.y,pt.z);
if ( closedSet.find(pt) != closedSet.end() ) {
out.print("%s, line %d: Double closure! Bad!\n", __FILE__, __LINE__);
break;
}
closedSet.insert(pt);
if ( localPts.find(pt) != localPts.end() ) {
localPtsFound++;
if ( true || localPtsFound >= localPts.size() ) {
foundTarget = true;
break;
}
if ( workNeeded.find(pt) == workNeeded.end() || workNeeded[pt] == 0 ) {
//there are still dwarves to kill that don't require digging to get to
return;
}
}
cost_t myCost = costMap[pt];
clock_t edgeTime = clock();
vector<Edge>* myEdges = getEdgeSet(out, pt, cache, xMax, yMax, zMax, abilities);
totalEdgeTime += (clock() - edgeTime);
for ( auto a = myEdges->begin(); a != myEdges->end(); a++ ) {
Edge &e = *a;
if ( e.p1 == df::coord() )
break;
edgeCount++;
df::coord& other = e.p1;
if ( other == pt )
other = e.p2;
//if ( closedSet.find(other) != closedSet.end() )
// continue;
auto i = costMap.find(other);
if ( i != costMap.end() ) {
cost_t cost = (*i).second;
if ( cost <= myCost + e.cost ) {
continue;
}
fringe.erase((*i).first);
}
costMap[other] = myCost + e.cost;
fringe.insert(other);
parentMap[other] = pt;
workNeeded[other] = (e.cost > 1 ? 1 : 0) + workNeeded[pt];
}
delete myEdges;
}
// clock_t time = clock() - t0;
//out.print("tickTime = %d, time = %d, totalEdgeTime = %d, total points = %d, total edges = %d, time per point = %.3f, time per edge = %.3f, clocks/sec = %d\n", (int32_t)tickTime, time, totalEdgeTime, closedSet.size(), edgeCount, (float)time / closedSet.size(), (float)time / edgeCount, CLOCKS_PER_SEC);
fringe.clear();
if ( !foundTarget )
return;
unordered_set<df::coord, PointHash> requiresZNeg;
unordered_set<df::coord, PointHash> requiresZPos;
//find important edges
Edge firstImportantEdge(df::coord(), df::coord(), -1);
//df::coord closest;
//cost_t closestCostEstimate=0;
//cost_t closestCostActual=0;
for ( auto i = localPts.begin(); i != localPts.end(); i++ ) {
df::coord pt = *i;
if ( costMap.find(pt) == costMap.end() )
continue;
if ( parentMap.find(pt) == parentMap.end() )
continue;
//closest = pt;
//closestCostEstimate = costMap[closest];
//if ( workNeeded[pt] == 0 )
// continue;
while ( parentMap.find(pt) != parentMap.end() ) {
//out.print("(%d,%d,%d)\n", pt.x, pt.y, pt.z);
df::coord parent = parentMap[pt];
cost_t cost = getEdgeCost(out, parent, pt, abilities);
if ( cost < 0 ) {
//path invalidated
return;
}
//closestCostActual += cost;
if ( Maps::canStepBetween(parent, pt) ) {
} else {
if ( pt.x == parent.x && pt.y == parent.y ) {
if ( pt.z < parent.z ) {
requiresZNeg.insert(parent);
requiresZPos.insert(pt);
} else if ( pt.z > parent.z ) {
requiresZNeg.insert(pt);
requiresZPos.insert(parent);
}
}
//if ( workNeeded[pt] > workNeeded[parent] ) {
//importantEdges.push_front(Edge(pt,parent,0));
//}
firstImportantEdge = Edge(pt,parent,0);
//out.print("(%d,%d,%d) -> (%d,%d,%d)\n", parent.x,parent.y,parent.z, pt.x,pt.y,pt.z);
}
pt = parent;
}
break;
}
if ( firstImportantEdge.p1 == df::coord() )
return;
/*
if ( closestCostActual != closestCostEstimate ) {
out.print("%s,%d: closest = (%d,%d,%d), estimate = %lld != actual = %lld\n", __FILE__, __LINE__, closest.x,closest.y,closest.z, closestCostEstimate, closestCostActual);
return;
}
*/
assignJob(out, firstImportantEdge, parentMap, costMap, invaders, requiresZNeg, requiresZPos, cache, abilities);
lastInvasionDigger = firstInvader->id;
lastInvasionJob = firstInvader->job.current_job ? firstInvader->job.current_job->id : -1;
invaderJobs.erase(lastInvasionJob);
for ( df::job_list_link* link = &world->jobs.list; link != NULL; link = link->next ) {
if ( link->item == NULL )
continue;
df::job* job = link->item;
if ( invaderJobs.find(job->id) == invaderJobs.end() ) {
continue;
}
//cancel it
job->flags.bits.item_lost = 1;
out.print("%s,%d: cancelling job %d.\n", __FILE__,__LINE__, job->id);
//invaderJobs.remove(job->id);
}
invaderJobs.erase(lastInvasionJob);
return;
}
df::coord getRoot(df::coord point, map<df::coord, df::coord>& rootMap) {
map<df::coord, df::coord>::iterator i = rootMap.find(point);
if ( i == rootMap.end() ) {
rootMap[point] = point;
return point;
}
df::coord parent = (*i).second;
if ( parent == point )
return parent;
df::coord root = getRoot(parent, rootMap);
rootMap[point] = root;
return root;
}