519 lines
20 KiB
ReStructuredText
519 lines
20 KiB
ReStructuredText
.. comment
|
|
This is the changelog file for DFHack. If you add or change anything, note
|
|
it here under the heading "DFHack Future", in the appropriate section.
|
|
Items within each section are listed in alphabetical order to minimise merge
|
|
conflicts. Try to match the style and level of detail of the other entries.
|
|
|
|
Sections for each release are added as required, and consist solely of the
|
|
following in order as subheadings::
|
|
|
|
Internals
|
|
Lua
|
|
New [Internal Commands | Plugins | Scripts | Features]
|
|
Fixes
|
|
Misc Improvements
|
|
Removed
|
|
|
|
When referring to a script, plugin, or command, use backticks (```) to
|
|
create a link to the relevant documentation - and check that the docs are
|
|
still up to date!
|
|
|
|
When adding a new release, change "DFHack future" to the appropriate title
|
|
before releasing, and then add a new "DFHack future" section after releasing.
|
|
|
|
.. _changelog:
|
|
|
|
#########
|
|
Changelog
|
|
#########
|
|
|
|
.. contents::
|
|
:depth: 2
|
|
|
|
DFHack future
|
|
=============
|
|
|
|
Lua
|
|
---
|
|
- Label widgets can now easily register handlers for mouse clicks
|
|
|
|
New Features
|
|
------------
|
|
- `gui/gm-editor` it's now possible to insert default types to containers. For primitive types leave the type entry empty, for references use ``*``.
|
|
|
|
Fixes
|
|
-----
|
|
- `createitem`: Now moves multiple created items to cursor correctly
|
|
- `exportlegends`: Improved handling of unknown enum items (fixes many errors)
|
|
- `gui/create-item`: Fixed quality when creating multiple items
|
|
- `gui/mod-manager`: Fixed error when mods folder doesn't exist
|
|
- `modtools/item-trigger`: Fixed handling of items with subtypes
|
|
|
|
Misc Improvements
|
|
-----------------
|
|
- `fix/diplomats`: replaces ``fixdiplomats``
|
|
- `fix/merchants`: replaces ``fixmerchants``
|
|
|
|
Removed
|
|
-------
|
|
- `tweak` manager-quantity: no longer needed
|
|
|
|
DFHack 0.42.06-r1
|
|
=================
|
|
|
|
Internals
|
|
---------
|
|
- Commands to run on startup can be specified on the command line with ``+``
|
|
|
|
Example::
|
|
|
|
./dfhack +devel/print-args example
|
|
"Dwarf Fortress.exe" +devel/print-args example
|
|
|
|
- Prevented plugins with active viewscreens from being unloaded and causing a crash
|
|
- Additional script search paths can be specified in dfhack-config/script-paths.txt
|
|
|
|
Lua
|
|
---
|
|
- `building-hacks` now supports ``auto_gears`` flags. It automatically finds and animates gears in building definition
|
|
- Changed how `eventful` triggers reaction complete. Now it has ``onReactionComplete`` and ``onReactionCompleting``. Second one can be canceled
|
|
|
|
New Plugins
|
|
-----------
|
|
- `autogems`: Creates a new Workshop Order setting, automatically cutting rough gems
|
|
|
|
New Scripts
|
|
-----------
|
|
- `devel/save-version`: Displays DF version information about the current save
|
|
- `modtools/extra-gamelog`: replaces ``log-region``, ``soundsense-season``, and ``soundsense``
|
|
|
|
New Features
|
|
------------
|
|
- `buildingplan`: Support for floodgates, grates, and bars
|
|
- `colonies`: new ``place`` subcommand and supports any vermin (default honey bees)
|
|
- `confirm`: Added a confirmation for retiring locations
|
|
- `exportlegends`: Exports more information (poetic/musical/dance forms, written/artifact content, landmasses, extra histfig information, and more)
|
|
- `search-plugin`: Support for new screens:
|
|
|
|
- location occupation assignment
|
|
- civilization animal training knowledge
|
|
- animal trainer assignment
|
|
|
|
- `tweak`:
|
|
|
|
- ``tweak block-labors``: Prevents labors that can't be used from being toggled
|
|
- ``tweak hide-priority``: Adds an option to hide designation priority indicators
|
|
- ``tweak title-start-rename``: Adds a safe rename option to the title screen "Start Playing" menu
|
|
|
|
- `zone`:
|
|
|
|
- Added ``unassign`` subcommand
|
|
- Added ``only`` option to ``assign`` subcommand
|
|
|
|
Fixes
|
|
-----
|
|
- Fixed a crash bug caused by the historical figures DFHack uses to store persistent data.
|
|
- More plugins should recognize non-dwarf citizens
|
|
- Fixed a possible crash from cloning jobs
|
|
- moveToBuilding() now sets flags for items that aren't a structural part of the building properly
|
|
- `autotrade`, `stocks`: Made trading work when multiple caravans are present but only some can trade
|
|
- `confirm` note-delete: No longer interferes with name entry
|
|
- `exportlegends`: Handles entities without specific races, and a few other fixes for things new to v0.42
|
|
- `fastdwarf`: Fixed a bug involving teleporting mothers but not the babies they're holding.
|
|
- `gaydar`: Fixed text display on OS X/Linux and failure with soul-less creatures
|
|
- `manipulator`:
|
|
|
|
- allowed editing of non-dwarf citizens
|
|
- stopped ghosts and visitors from being editable
|
|
- fixed applying last custom profession
|
|
|
|
- `modtools/create-unit`: Stopped making units without civs historical figures
|
|
- `modtools/force`:
|
|
|
|
- Removed siege option
|
|
- Prevented a crash resulting from a bad civilization option
|
|
|
|
- `showmood`: Fixed name display on OS X/Linux
|
|
- `view-item-info`: Fixed density units
|
|
|
|
Misc Improvements
|
|
-----------------
|
|
- `autochop`: Can now edit log minimum/maximum directly and remove limit entirely
|
|
- `autolabor`, `autohauler`, `manipulator`: Added support for new jobs/labors/skills
|
|
- `colonies`: now implemented by a script
|
|
- `createitem`: Can now create items anywhere without specifying a unit, as long as a unit exists on the map
|
|
- `devel/export-dt-ini`: Updated for 0.42.06
|
|
- `devel/find-offsets`: Automated several more scans
|
|
- `gui/gm-editor`: Now supports finding some items with a numeric ID (with ``i``)
|
|
- `lua`: Now supports some built-in variables like `gui/gm-editor`, e.g. ``unit``, ``screen``
|
|
- `remotefortressreader`: Can now trigger keyboard events
|
|
- `stockflow`: Now offers better control over individual craft jobs
|
|
- `weather`: now implemented by a script
|
|
- `zone`: colored output
|
|
|
|
Removed
|
|
-------
|
|
- DFusion: legacy script system, obsolete or replaced by better alternatives
|
|
|
|
|
|
DFHack 0.40.24-r5
|
|
=================
|
|
|
|
New Features
|
|
------------
|
|
- `confirm`:
|
|
|
|
- Added a ``uniform-delete`` option for military uniform deletion
|
|
- Added a basic in-game configuration UI
|
|
|
|
Fixes
|
|
-----
|
|
- Fixed a rare crash that could result from running `keybinding` in onLoadWorld.init
|
|
- Script help that doesn't start with a space is now recognized correctly
|
|
- `confirm`: Fixed issues with haul-delete, route-delete, and squad-disband confirmations intercepting keys too aggressively
|
|
- `emigration` should work now
|
|
- `fix-unit-occupancy`: Significantly optimized - up to 2,000 times faster in large fortresses
|
|
- `gui/create-item`: Allow exiting quantity prompt
|
|
- `gui/family-affairs`: Fixed an issue where lack of relationships wasn't recognized and other issues
|
|
- `modtools/create-unit`: Fixed a possible issue in reclaim fortress mode
|
|
- `search-plugin`: Fixed a crash on the military screen
|
|
- `tweak` max-wheelbarrow: Fixed a minor display issue with large numbers
|
|
- `workflow`: Fixed a crash related to job postings (and added a fix for existing, broken jobs)
|
|
|
|
Misc Improvements
|
|
-----------------
|
|
- Unrecognized command feedback now includes more information about plugins
|
|
- `fix/dry-buckets`: replaces the ``drybuckets`` plugin
|
|
- `feature`: now implemented by a script
|
|
|
|
DFHack 0.40.24-r4
|
|
=================
|
|
|
|
Internals
|
|
---------
|
|
- A method for caching screen output is now available to Lua (and C++)
|
|
- Developer plugins can be ignored on startup by setting the ``DFHACK_NO_DEV_PLUGINS`` environment variable
|
|
- The console on Linux and OS X now recognizes keyboard input between prompts
|
|
- JSON libraries available (C++ and Lua)
|
|
- More DFHack build information used in plugin version checks and available to plugins and lua scripts
|
|
- Fixed a rare overflow issue that could cause crashes on Linux and OS X
|
|
- Stopped DF window from receiving input when unfocused on OS X
|
|
- Fixed issues with keybindings involving :kbd:`Ctrl`:kbd:`A` and :kbd:`Ctrl`:kbd:`Z`,
|
|
as well as :kbd:`Alt`:kbd:`E`/:kbd:`U`/:kbd:`N` on OS X
|
|
- Multiple contexts can now be specified when adding keybindings
|
|
- Keybindings can now use :kbd:`F10`-:kbd:`F12` and :kbd:`0`-:kbd:`9`
|
|
- Plugin system is no longer restricted to plugins that exist on startup
|
|
- :file:`dfhack.init` file locations significantly generalized
|
|
|
|
Lua
|
|
---
|
|
- Scripts can be enabled with the built-in `enable`/`disable <disable>` commands
|
|
- A new function, ``reqscript()``, is available as a safer alternative to ``script_environment()``
|
|
- Lua viewscreens can choose not to intercept the OPTIONS keybinding
|
|
|
|
New internal commands
|
|
---------------------
|
|
- `kill-lua`: Interrupt running Lua scripts
|
|
- `type`: Show where a command is implemented
|
|
|
|
New plugins
|
|
-----------
|
|
- `confirm`: Adds confirmation dialogs for several potentially dangerous actions
|
|
- `fix-unit-occupancy`: Fixes issues with unit occupancy, such as faulty "unit blocking tile" messages (:bug:`3499`)
|
|
- `title-version` (formerly ``vshook``): Display DFHack version on title screen
|
|
|
|
New scripts
|
|
-----------
|
|
- `armoks-blessing`: Adjust all attributes, personality, age and skills of all dwarves in play
|
|
- `brainwash`: brainwash a dwarf (modifying their personality)
|
|
- `burial`: sets all unowned coffins to allow burial ("-pets" to allow pets too)
|
|
- `deteriorateclothes`: make worn clothes on the ground wear far faster to boost FPS
|
|
- `deterioratecorpses`: make body parts wear away far faster to boost FPS
|
|
- `deterioratefood`: make food vanish after a few months if not used
|
|
- `elevate-mental`: elevate all the mental attributes of a unit
|
|
- `elevate-physical`: elevate all the physical attributes of a unit
|
|
- `emigration`: stressed dwarves may leave your fortress if they see a chance
|
|
- `fix-ster`: changes fertility/sterility of animals or dwarves
|
|
- `gui/family-affairs`: investigate and alter romantic relationships
|
|
- `make-legendary`: modify skill(s) of a single unit
|
|
- `modtools/create-unit`: create new units from nothing
|
|
- `modtools/equip-item`: a script to equip items on units
|
|
- `points`: set number of points available at embark screen
|
|
- `pref-adjust`: Adjust all preferences of all dwarves in play
|
|
- `rejuvenate`: make any "old" dwarf 20 years old
|
|
- `starvingdead`: make undead weaken after one month on the map, and crumble after six
|
|
- `view-item-info`: adds information and customisable descriptions to item viewscreens
|
|
- `warn-starving`: check for starving, thirsty, or very drowsy units and pause with warning if any are found
|
|
|
|
New tweaks
|
|
----------
|
|
- embark-profile-name: Allows the use of lowercase letters when saving embark profiles
|
|
- kitchen-keys: Fixes DF kitchen meal keybindings
|
|
- kitchen-prefs-color: Changes color of enabled items to green in kitchen preferences
|
|
- kitchen-prefs-empty: Fixes a layout issue with empty kitchen tabs
|
|
|
|
Fixes
|
|
-----
|
|
- Plugins with vmethod hooks can now be reloaded on OS X
|
|
- Lua's ``os.system()`` now works on OS X
|
|
- Fixed default arguments in Lua gametype detection functions
|
|
- Circular lua dependencies (reqscript/script_environment) fixed
|
|
- Prevented crash in ``Items::createItem()``
|
|
- `buildingplan`: Now supports hatch covers
|
|
- `gui/create-item`: fixed assigning quality to items, made :kbd:`Esc` work properly
|
|
- `gui/gm-editor`: handles lua tables properly
|
|
- `help`: now recognizes built-in commands, like ``help``
|
|
- `manipulator`: fixed crash when selecting custom professions when none are found
|
|
- `remotefortressreader`: fixed crash when attempting to send map info when no map was loaded
|
|
- `search-plugin`: fixed crash in unit list after cancelling a job; fixed crash when disabling stockpile category after searching in a subcategory
|
|
- `stockpiles`: now checks/sanitizes filenames when saving
|
|
- `stocks`: fixed a crash when right-clicking
|
|
- `steam-engine`: fixed a crash on arena load; number keys (e.g. 2/8) take priority over cursor keys when applicable
|
|
- tweak fps-min fixed
|
|
- tweak farm-plot-select: Stopped controls from appearing when plots weren't fully built
|
|
- `workflow`: Fixed some issues with stuck jobs. Existing stuck jobs must be cancelled and re-added
|
|
- `zone`: Fixed a crash when using ``zone set`` (and a few other potential crashes)
|
|
|
|
Misc Improvements
|
|
-----------------
|
|
- DFHack documentation:
|
|
|
|
- massively reorganised, into files of more readable size
|
|
- added many missing entries
|
|
- indexes, internal links, offline search all documents
|
|
- includes documentation of linked projects (df-structures, third-party scripts)
|
|
- better HTML generation with Sphinx
|
|
- documentation for scripts now located in source files
|
|
|
|
- `autolabor`:
|
|
|
|
- Stopped modification of labors that shouldn't be modified for brokers/diplomats
|
|
- Prioritize skilled dwarves more efficiently
|
|
- Prevent dwarves from running away with tools from previous jobs
|
|
|
|
- `automaterial`: Fixed several issues with constructions being allowed/disallowed incorrectly when using box-select
|
|
- `dwarfmonitor`:
|
|
|
|
- widgets' positions, formats, etc. are now customizable
|
|
- weather display now separated from the date display
|
|
- New mouse cursor widget
|
|
|
|
- `gui/dfstatus`: Can enable/disable individual categories and customize metal bar list
|
|
- `full-heal`: ``-r`` option removes corpses
|
|
- `gui/gm-editor`
|
|
|
|
- Pointers can now be displaced
|
|
- Added some useful aliases: "item" for the selected item, "screen" for the current screen, etc.
|
|
- Now avoids errors with unrecognized types
|
|
|
|
- `gui/hack-wish`: renamed to `gui/create-item`
|
|
- `keybinding list <keybinding>` accepts a context
|
|
- `lever`:
|
|
|
|
- Lists lever names
|
|
- ``lever pull`` can be used to pull the currently-selected lever
|
|
|
|
- ``memview``: Fixed display issue
|
|
- `modtools/create-item`: arguments are named more clearly, and you can specify the creator to be the unit with id ``df.global.unit_next_id-1`` (useful in conjunction with `modtools/create-unit`)
|
|
- ``nyan``: Can now be stopped with dfhack-run
|
|
- `plug`: lists all plugins; shows state and number of commands in plugins
|
|
- `prospect`: works from within command-prompt
|
|
- `quicksave`: Restricted to fortress mode
|
|
- `remotefortressreader`: Exposes more information
|
|
- `search-plugin`:
|
|
|
|
- Supports noble suggestion screen (e.g. suggesting a baron)
|
|
- Supports fortress mode loo[k] menu
|
|
- Recognizes ? and ; keys
|
|
|
|
- `stocks`: can now match beginning and end of item names
|
|
- `teleport`: Fixed cursor recognition
|
|
- `tidlers`, `twaterlvl`: now implemented by scripts instead of a plugin
|
|
- `tweak`:
|
|
|
|
- debug output now logged to stderr.log instead of console - makes DFHack start faster
|
|
- farm-plot-select: Fixed issues with selecting undiscovered crops
|
|
|
|
- `workflow`: Improved handling of plant reactions
|
|
|
|
Removed
|
|
-------
|
|
- `embark-tools` nano: 1x1 embarks are now possible in vanilla 0.40.24
|
|
|
|
DFHack 0.40.24-r3
|
|
=================
|
|
|
|
Internals
|
|
---------
|
|
- Ruby library now included on OS X - Ruby scripts should work on OS X 10.10
|
|
- libstdc++ should work with older versions of OS X
|
|
- Added support for `onMapLoad.init / onMapUnload.init <other_init_files>` scripts
|
|
- game type detection functions are now available in the World module
|
|
- The ``DFHACK_LOG_MEM_RANGES`` environment variable can be used to log information to ``stderr.log`` on OS X
|
|
- Fixed adventure mode menu names
|
|
- Fixed command usage information for some commands
|
|
|
|
Lua
|
|
---
|
|
- Lua scripts will only be reloaded if necessary
|
|
- Added a ``df2console()`` wrapper, useful for printing DF (CP437-encoded) text to the console in a portable way
|
|
- Added a ``strerror()`` wrapper
|
|
|
|
New Internal Commands
|
|
---------------------
|
|
- `hide`, `show`: hide and show the console on Windows
|
|
- `sc-script`: Allows additional scripts to be run when certain events occur (similar to `onLoad.init` scripts)
|
|
|
|
New Plugins
|
|
-----------
|
|
- `autohauler`: A hauling-only version of autolabor
|
|
|
|
New Scripts
|
|
-----------
|
|
- `modtools/reaction-product-trigger`: triggers callbacks when products are produced (contrast with when reactions complete)
|
|
|
|
New Tweaks
|
|
----------
|
|
- `fps-min <tweak>`: Fixes the in-game minimum FPS setting
|
|
- `shift-8-scroll <tweak>`: Gives Shift+8 (or ``*``) priority when scrolling menus, instead of scrolling the map
|
|
- `tradereq-pet-gender <tweak>`: Displays pet genders on the trade request screen
|
|
|
|
Fixes
|
|
-----
|
|
- Fixed game type detection in `3dveins`, `gui/create-item`, `reveal`, `seedwatch`
|
|
- ``PRELOAD_LIB``: More extensible on Linux
|
|
- `add-spatter`, `eventful`: Fixed crash on world load
|
|
- `add-thought`: Now has a proper subthought arg.
|
|
- `building-hacks`: Made buildings produce/consume correct amount of power
|
|
- `fix-armory`: compiles and is available again (albeit with issues)
|
|
- `gui/gm-editor`: Added search option (accessible with "s")
|
|
- `hack-wish <gui/create-item>`: Made items stack properly.
|
|
- `modtools/skill-change`: Made level granularity work properly.
|
|
- `show-unit-syndromes`: should work
|
|
- `stockflow`:
|
|
|
|
- Fixed error message in Arena mode
|
|
- no longer checks the DF version
|
|
- fixed ballistic arrow head orders
|
|
- convinces the bookkeeper to update records more often
|
|
|
|
- `zone`: Stopped crash when scrolling cage owner list
|
|
|
|
Misc Improvements
|
|
-----------------
|
|
- `autolabor`: A negative pool size can be specified to use the most unskilled dwarves
|
|
- `building-hacks`:
|
|
|
|
- Added a way to allow building to work even if it consumes more power than is available.
|
|
- Added setPower/getPower functions.
|
|
|
|
- `catsplosion`: Can now trigger pregnancies in (most) other creatures
|
|
- `exportlegends`: ``info`` and ``all`` options export ``legends_plus.xml`` with more data for legends utilities
|
|
- `manipulator`:
|
|
|
|
- Added ability to edit nicknames/profession names
|
|
- added "Job" as a View Type, in addition to "Profession" and "Squad"
|
|
- added custom profession templates with masking
|
|
|
|
- `remotefortressreader`: Exposes more information
|
|
|
|
|
|
DFHack 0.40.24-r2
|
|
=================
|
|
|
|
Internals
|
|
---------
|
|
- Lua scripts can set environment variables of each other with ``dfhack.run_script_with_env``
|
|
- Lua scripts can now call each others internal nonlocal functions with ``dfhack.script_environment(scriptName).functionName(arg1,arg2)``
|
|
- `eventful`: Lua reactions no longer require LUA_HOOK as a prefix; you can register a callback for the completion of any reaction with a name
|
|
- Filesystem module now provides file access/modification times and can list directories (normally and recursively)
|
|
- Units Module: New functions::
|
|
|
|
isWar
|
|
isHunter
|
|
isAvailableForAdoption
|
|
isOwnCiv
|
|
isOwnRace
|
|
getRaceName
|
|
getRaceNamePlural
|
|
getRaceBabyName
|
|
getRaceChildName
|
|
isBaby
|
|
isChild
|
|
isAdult
|
|
isEggLayer
|
|
isGrazer
|
|
isMilkable
|
|
isTrainableWar
|
|
isTrainableHunting
|
|
isTamable
|
|
isMale
|
|
isFemale
|
|
isMerchant
|
|
isForest
|
|
isMarkedForSlaughter
|
|
|
|
- Buildings Module: New Functions::
|
|
|
|
isActivityZone
|
|
isPenPasture
|
|
isPitPond
|
|
isActive
|
|
findPenPitAt
|
|
|
|
Fixes
|
|
-----
|
|
- ``dfhack.run_script`` should correctly find save-specific scripts now.
|
|
- `add-thought`: updated to properly affect stress.
|
|
- `hfs-pit`: should work now
|
|
- `autobutcher`: takes gelding into account
|
|
- :file:`init.lua` existence checks should be more reliable (notably when using non-English locales)
|
|
|
|
Misc Improvements
|
|
-----------------
|
|
Multiline commands are now possible inside dfhack.init scripts. See :file:`dfhack.init-example` for example usage.
|
|
|
|
|
|
DFHack 0.40.24-r1
|
|
=================
|
|
|
|
Internals
|
|
---------
|
|
CMake shouldn't cache DFHACK_RELEASE anymore. People may need to manually update/delete their CMake cache files to get rid of it.
|
|
|
|
|
|
DFHack 0.40.24-r0
|
|
=================
|
|
|
|
Internals
|
|
---------
|
|
- `EventManager`: fixed crash error with EQUIPMENT_CHANGE event.
|
|
- key modifier state exposed to Lua (ie :kbd:`Ctrl`, :kbd:`Alt`, :kbd:`Shift`)
|
|
|
|
Fixes
|
|
-----
|
|
``dfhack.sh`` can now be run from other directories on OS X
|
|
|
|
New Plugins
|
|
-----------
|
|
- `blueprint`: export part of your fortress to quickfort .csv files
|
|
|
|
New Scripts
|
|
-----------
|
|
- `hotkey-notes`: print key, name, and jump position of hotkeys
|
|
|
|
Removed
|
|
-------
|
|
- needs_porting/*
|
|
|
|
Misc Improvements
|
|
-----------------
|
|
Added support for searching more lists
|
|
|
|
|
|
Older Changelogs
|
|
================
|
|
Are kept in a seperate file: `HISTORY`
|
|
|
|
.. that's ``docs/history.rst``, if you're reading the raw text.
|