..
Buildings.cpp
don't cache dup civzones when scanning buildings
2022-09-25 16:04:36 -07:00
Burrows.cpp
Apply initial pre-commit config
2022-04-12 14:48:19 -04:00
Constructions.cpp
Implement/change/expose constructions findAtTile & insert (not building)
2022-10-12 21:10:22 +01:00
Designations.cpp
Update xml and all uses of job_handler
2017-11-25 00:59:59 -05:00
EventManager.cpp
Fixes segfault
2022-11-06 17:30:28 -08:00
Filesystem.cpp
Make the manager orders library available by default ( #2233 )
2022-07-06 07:03:29 -07:00
Graphic.cpp
Apply initial pre-commit config
2022-04-12 14:48:19 -04:00
Gui.cpp
fail if mouse cursor isn't over the map area
2022-09-18 13:27:13 -07:00
Items.cpp
Add functions reverse-engineered from ambushing unit code ( #1992 )
2022-03-13 17:19:35 -07:00
Job.cpp
manually handle DestroyBuilding jobs ( #2209 )
2022-06-21 16:38:04 -07:00
Kitchen.cpp
Cleanup Kitchen module (and the seedwatch plugin which uses it)
2022-03-12 12:04:34 -08:00
MapCache.cpp
don't overwrite dig priority by accident
2022-10-19 16:47:54 -07:00
Maps.cpp
Update Maps.cpp
2022-05-30 16:26:30 -07:00
Materials.cpp
undo unnecessary edits
2020-11-12 22:49:06 -08:00
Once.cpp
Apply initial pre-commit config
2022-04-12 14:48:19 -04:00
Persistence.cpp
update structures; fix some minor compile warnings
2020-02-05 12:35:43 -06:00
Random.cpp
Add missing import/export info for MersenneRNG::unitvector<>
2014-03-25 13:30:21 -05:00
Renderer.cpp
set sentinel value used by TWBT
2022-09-16 21:56:05 -07:00
Screen.cpp
factor out keys -> lua onInput code to LuaTools
2022-11-08 10:15:28 -08:00
Translation.cpp
update structures
2020-07-01 23:10:34 -05:00
Units.cpp
Units module
2022-11-09 22:03:39 -08:00
World.cpp
Add Persistence module.
2018-08-26 18:27:58 -05:00