521 lines
14 KiB
C++
521 lines
14 KiB
C++
/*
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https://github.com/peterix/dfhack
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Copyright (c) 2009-2012 Petr Mrázek (peterix@gmail.com)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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damages arising from the use of this software.
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Permission is granted to anyone to use this software for any
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purpose, including commercial applications, and to alter it and
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redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must
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not claim that you wrote the original software. If you use this
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software in a product, an acknowledgment in the product documentation
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would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and
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must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#include "Internal.h"
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#include <string>
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#include <vector>
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#include <map>
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#include <cassert>
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using namespace std;
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#include "Core.h"
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#include "Error.h"
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#include "PluginManager.h"
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#include "MiscUtils.h"
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#include "Types.h"
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#include "modules/Job.h"
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#include "modules/Materials.h"
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#include "modules/Items.h"
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#include "DataDefs.h"
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#include "df/world.h"
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#include "df/ui.h"
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#include "df/unit.h"
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#include "df/building.h"
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#include "df/job.h"
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#include "df/job_item.h"
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#include "df/job_list_link.h"
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#include "df/specific_ref.h"
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#include "df/general_ref.h"
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#include "df/general_ref_unit_workerst.h"
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#include "df/general_ref_building_holderst.h"
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#include "df/interface_button_building_new_jobst.h"
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using namespace DFHack;
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using namespace df::enums;
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df::job *DFHack::Job::cloneJobStruct(df::job *job, bool keepEverything)
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{
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CHECK_NULL_POINTER(job);
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df::job *pnew = new df::job(*job);
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if ( !keepEverything ) {
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// Clean out transient fields
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pnew->flags.whole = 0;
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pnew->flags.bits.repeat = job->flags.bits.repeat;
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pnew->flags.bits.suspend = job->flags.bits.suspend;
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pnew->completion_timer = -1;
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pnew->posting_index = -1;
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}
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pnew->list_link = NULL;
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//pnew->items.clear();
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//pnew->specific_refs.clear();
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pnew->general_refs.clear();
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//pnew->job_items.clear();
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if ( keepEverything ) {
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for ( size_t a = 0; a < pnew->items.size(); a++ )
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pnew->items[a] = new df::job_item_ref(*pnew->items[a]);
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for ( size_t a = 0; a < pnew->specific_refs.size(); a++ )
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pnew->specific_refs[a] = new df::specific_ref(*pnew->specific_refs[a]);
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} else {
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pnew->items.clear();
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pnew->specific_refs.clear();
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}
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for ( size_t a = 0; a < pnew->job_items.size(); a++ )
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pnew->job_items[a] = new df::job_item(*pnew->job_items[a]);
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for ( size_t a = 0; a < job->general_refs.size(); a++ )
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if ( keepEverything || job->general_refs[a]->getType() != general_ref_type::UNIT_WORKER )
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pnew->general_refs.push_back(job->general_refs[a]->clone());
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return pnew;
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}
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void DFHack::Job::deleteJobStruct(df::job *job, bool keptEverything)
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{
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if (!job)
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return;
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// Only allow free-floating job structs
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if ( !keptEverything )
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assert(!job->list_link && job->items.empty() && job->specific_refs.empty());
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else
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assert(!job->list_link);
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if ( keptEverything ) {
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for ( size_t a = 0; a < job->items.size(); a++ )
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delete job->items[a];
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for ( size_t a = 0; a < job->specific_refs.size(); a++ )
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delete job->specific_refs[a];
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}
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for ( size_t a = 0; a < job->job_items.size(); a++ )
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delete job->job_items[a];
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for ( size_t a = 0; a < job->general_refs.size(); a++ )
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delete job->general_refs[a];
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delete job;
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}
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#define CMP(field) (a.field == b.field)
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bool DFHack::operator== (const df::job_item &a, const df::job_item &b)
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{
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CHECK_NULL_POINTER(&a);
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CHECK_NULL_POINTER(&b);
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if (!(CMP(item_type) && CMP(item_subtype) &&
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CMP(mat_type) && CMP(mat_index) &&
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CMP(flags1.whole) && CMP(quantity) && CMP(vector_id) &&
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CMP(flags2.whole) && CMP(flags3.whole) &&
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CMP(metal_ore) && CMP(reaction_class) &&
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CMP(has_material_reaction_product) &&
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CMP(min_dimension) && CMP(reagent_index) &&
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CMP(reaction_id) && CMP(has_tool_use) &&
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CMP(contains.size())))
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return false;
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for (int i = a.contains.size()-1; i >= 0; i--)
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if (a.contains[i] != b.contains[i])
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return false;
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return true;
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}
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bool DFHack::operator== (const df::job &a, const df::job &b)
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{
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CHECK_NULL_POINTER(&a);
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CHECK_NULL_POINTER(&b);
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if (!(CMP(job_type) && CMP(job_subtype) &&
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CMP(mat_type) && CMP(mat_index) &&
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CMP(item_subtype) && CMP(item_category.whole) &&
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CMP(hist_figure_id) && CMP(material_category.whole) &&
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CMP(reaction_name) && CMP(job_items.size())))
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return false;
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for (int i = a.job_items.size()-1; i >= 0; i--)
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if (!(*a.job_items[i] == *b.job_items[i]))
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return false;
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return true;
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}
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void DFHack::Job::printItemDetails(color_ostream &out, df::job_item *item, int idx)
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{
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CHECK_NULL_POINTER(item);
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ItemTypeInfo info(item);
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out << " Input Item " << (idx+1) << ": " << info.toString();
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if (item->quantity != 1)
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out << "; quantity=" << item->quantity;
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if (item->min_dimension >= 0)
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out << "; min_dimension=" << item->min_dimension;
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out << endl;
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MaterialInfo mat(item);
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if (mat.isValid() || item->metal_ore >= 0) {
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out << " material: " << mat.toString();
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if (item->metal_ore >= 0)
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out << "; ore of " << MaterialInfo(0,item->metal_ore).toString();
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out << endl;
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}
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if (item->flags1.whole)
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out << " flags1: " << bitfield_to_string(item->flags1) << endl;
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if (item->flags2.whole)
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out << " flags2: " << bitfield_to_string(item->flags2) << endl;
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if (item->flags3.whole)
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out << " flags3: " << bitfield_to_string(item->flags3) << endl;
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if (!item->reaction_class.empty())
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out << " reaction class: " << item->reaction_class << endl;
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if (!item->has_material_reaction_product.empty())
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out << " reaction product: " << item->has_material_reaction_product << endl;
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if (item->has_tool_use >= (df::tool_uses)0)
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out << " tool use: " << ENUM_KEY_STR(tool_uses, item->has_tool_use) << endl;
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}
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void DFHack::Job::printJobDetails(color_ostream &out, df::job *job)
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{
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CHECK_NULL_POINTER(job);
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out.color(job->flags.bits.suspend ? COLOR_DARKGREY : COLOR_GREY);
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out << "Job " << job->id << ": " << ENUM_KEY_STR(job_type,job->job_type);
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if (job->flags.whole)
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out << " (" << bitfield_to_string(job->flags) << ")";
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out << endl;
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out.reset_color();
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df::item_type itype = ENUM_ATTR(job_type, item, job->job_type);
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MaterialInfo mat(job);
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if (itype == item_type::FOOD)
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mat.decode(-1);
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if (mat.isValid() || job->material_category.whole)
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{
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out << " material: " << mat.toString();
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if (job->material_category.whole)
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out << " (" << bitfield_to_string(job->material_category) << ")";
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out << endl;
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}
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if (job->item_subtype >= 0 || job->item_category.whole)
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{
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ItemTypeInfo iinfo(itype, job->item_subtype);
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out << " item: " << iinfo.toString()
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<< " (" << bitfield_to_string(job->item_category) << ")" << endl;
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}
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if (job->hist_figure_id >= 0)
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out << " figure: " << job->hist_figure_id << endl;
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if (!job->reaction_name.empty())
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out << " reaction: " << job->reaction_name << endl;
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for (size_t i = 0; i < job->job_items.size(); i++)
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printItemDetails(out, job->job_items[i], i);
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}
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df::general_ref *Job::getGeneralRef(df::job *job, df::general_ref_type type)
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{
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CHECK_NULL_POINTER(job);
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return findRef(job->general_refs, type);
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}
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df::specific_ref *Job::getSpecificRef(df::job *job, df::specific_ref_type type)
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{
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CHECK_NULL_POINTER(job);
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return findRef(job->specific_refs, type);
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}
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df::building *DFHack::Job::getHolder(df::job *job)
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{
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CHECK_NULL_POINTER(job);
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auto ref = getGeneralRef(job, general_ref_type::BUILDING_HOLDER);
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return ref ? ref->getBuilding() : NULL;
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}
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df::unit *DFHack::Job::getWorker(df::job *job)
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{
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CHECK_NULL_POINTER(job);
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auto ref = getGeneralRef(job, general_ref_type::UNIT_WORKER);
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return ref ? ref->getUnit() : NULL;
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}
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void DFHack::Job::setJobCooldown(df::building *workshop, df::unit *worker, int cooldown)
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{
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CHECK_NULL_POINTER(workshop);
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CHECK_NULL_POINTER(worker);
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if (cooldown <= 0)
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return;
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int idx = linear_index(workshop->job_claim_suppress, &df::building::T_job_claim_suppress::unit, worker);
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if (idx < 0)
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{
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auto obj = new df::building::T_job_claim_suppress;
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obj->unit = worker;
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obj->timer = cooldown;
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workshop->job_claim_suppress.push_back(obj);
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}
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else
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{
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auto obj = workshop->job_claim_suppress[idx];
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obj->timer = std::max(obj->timer, cooldown);
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}
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}
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bool DFHack::Job::removeWorker(df::job *job, int cooldown)
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{
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CHECK_NULL_POINTER(job);
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if (job->flags.bits.special)
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return false;
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auto holder = getHolder(job);
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if (!holder || linear_index(holder->jobs,job) < 0)
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return false;
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for (size_t i = 0; i < job->general_refs.size(); i++)
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{
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df::general_ref *ref = job->general_refs[i];
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if (ref->getType() != general_ref_type::UNIT_WORKER)
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continue;
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auto worker = ref->getUnit();
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if (!worker || worker->job.current_job != job)
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return false;
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setJobCooldown(holder, worker, cooldown);
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vector_erase_at(job->general_refs, i);
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worker->job.current_job = NULL;
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delete ref;
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return true;
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}
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return false;
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}
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void DFHack::Job::checkBuildingsNow()
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{
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if (df::global::process_jobs)
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*df::global::process_jobs = true;
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}
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void DFHack::Job::checkDesignationsNow()
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{
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if (df::global::process_dig)
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*df::global::process_dig = true;
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}
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bool DFHack::Job::linkIntoWorld(df::job *job, bool new_id)
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{
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using df::global::world;
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using df::global::job_next_id;
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assert(!job->list_link);
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if (new_id) {
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job->id = (*job_next_id)++;
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job->list_link = new df::job_list_link();
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job->list_link->item = job;
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linked_list_append(&world->job_list, job->list_link);
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return true;
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} else {
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df::job_list_link *ins_pos = &world->job_list;
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while (ins_pos->next && ins_pos->next->item->id < job->id)
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ins_pos = ins_pos->next;
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if (ins_pos->next && ins_pos->next->item->id == job->id)
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return false;
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job->list_link = new df::job_list_link();
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job->list_link->item = job;
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linked_list_insert_after(ins_pos, job->list_link);
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return true;
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}
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}
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bool DFHack::Job::removePostings(df::job *job, bool remove_all)
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{
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using df::global::world;
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CHECK_NULL_POINTER(job);
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bool removed = false;
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if (!remove_all)
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{
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if (job->posting_index >= 0 && job->posting_index < world->job_postings.size())
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{
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world->job_postings[job->posting_index]->flags.bits.dead = true;
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removed = true;
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}
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}
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else
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{
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for (auto it = world->job_postings.begin(); it != world->job_postings.end(); ++it)
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{
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if ((**it).job == job)
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{
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(**it).flags.bits.dead = true;
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removed = true;
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}
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}
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}
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job->posting_index = -1;
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return removed;
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}
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bool DFHack::Job::listNewlyCreated(std::vector<df::job*> *pvec, int *id_var)
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{
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using df::global::world;
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using df::global::job_next_id;
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pvec->clear();
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if (!job_next_id || *job_next_id <= *id_var)
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return false;
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int old_id = *id_var;
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int cur_id = *job_next_id;
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*id_var = cur_id;
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pvec->reserve(std::min(20,cur_id - old_id));
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df::job_list_link *link = world->job_list.next;
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for (; link; link = link->next)
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{
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int id = link->item->id;
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if (id >= old_id)
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pvec->push_back(link->item);
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}
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return true;
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}
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bool DFHack::Job::attachJobItem(df::job *job, df::item *item,
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df::job_item_ref::T_role role,
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int filter_idx, int insert_idx)
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{
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CHECK_NULL_POINTER(job);
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CHECK_NULL_POINTER(item);
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/*
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* Functionality 100% reverse-engineered from DF code.
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*/
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if (role != df::job_item_ref::TargetContainer)
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{
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if (item->flags.bits.in_job)
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return false;
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item->flags.bits.in_job = true;
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}
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auto item_link = new df::specific_ref();
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item_link->type = specific_ref_type::JOB;
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item_link->job = job;
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item->specific_refs.push_back(item_link);
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auto job_link = new df::job_item_ref();
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job_link->item = item;
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job_link->role = role;
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job_link->job_item_idx = filter_idx;
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if (size_t(insert_idx) < job->items.size())
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vector_insert_at(job->items, insert_idx, job_link);
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else
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job->items.push_back(job_link);
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return true;
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}
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bool Job::isSuitableItem(df::job_item *item, df::item_type itype, int isubtype)
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{
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CHECK_NULL_POINTER(item);
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if (itype == item_type::NONE)
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return true;
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ItemTypeInfo iinfo(itype, isubtype);
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MaterialInfo minfo(item);
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return iinfo.isValid() && iinfo.matches(*item, &minfo);
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}
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bool Job::isSuitableMaterial(df::job_item *item, int mat_type, int mat_index)
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{
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CHECK_NULL_POINTER(item);
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if (mat_type == -1 && mat_index == -1)
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return true;
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ItemTypeInfo iinfo(item);
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MaterialInfo minfo(mat_type, mat_index);
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return minfo.isValid() && iinfo.matches(*item, &minfo);
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}
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std::string Job::getName(df::job *job)
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{
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CHECK_NULL_POINTER(job);
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std::string desc;
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auto button = df::allocate<df::interface_button_building_new_jobst>();
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button->reaction_name = job->reaction_name;
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button->hist_figure_id = job->hist_figure_id;
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button->job_type = job->job_type;
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button->item_type = job->item_type;
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button->item_subtype = job->item_subtype;
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button->mat_type = job->mat_type;
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button->mat_index = job->mat_index;
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button->item_category = job->item_category;
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button->material_category = job->material_category;
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button->getLabel(&desc);
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delete button;
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|
return desc;
|
|
}
|