50 lines
1.2 KiB
C++
50 lines
1.2 KiB
C++
#ifndef CL_MOD_BUILDINGS
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#define CL_MOD_BUILDINGS
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/*
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* Buildings - also includes zones and stockpiles
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*/
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#include "dfhack/DFExport.h"
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namespace DFHack
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{
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struct t_building
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{
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uint32_t origin;
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uint32_t vtable;
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uint32_t x1;
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uint32_t y1;
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uint32_t x2;
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uint32_t y2;
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uint32_t z;
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t_matglossPair material;
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uint32_t type;
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// FIXME: not complete, we need building presence bitmaps for stuff like farm plots and stockpiles, orientation (N,E,S,W) and state (open/closed)
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};
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class DFContextPrivate;
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class DFHACK_EXPORT Buildings
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{
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public:
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Buildings(DFContextPrivate * d);
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~Buildings();
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bool Start(uint32_t & numBuildings);
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// read one building at offset
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bool Read (const uint32_t index, t_building & building);
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bool Finish();
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// read a vector of names
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bool ReadCustomWorkshopTypes(map <uint32_t, string> & btypes);
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// returns -1 on error, >= 0 for real value
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int32_t GetCustomWorkshopType(t_building & building);
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private:
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struct Private;
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Private *d;
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};
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}
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#endif
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