581 lines
14 KiB
C++
581 lines
14 KiB
C++
/*
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www.sourceforge.net/projects/dfhack
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Copyright (c) 2009 Petr Mrázek (peterix), Kenneth Ferland (Impaler[WrG]), dorf
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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damages arising from the use of this software.
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Permission is granted to anyone to use this software for any
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purpose, including commercial applications, and to alter it and
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redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must
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not claim that you wrote the original software. If you use this
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software in a product, an acknowledgment in the product documentation
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would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and
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must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#include "dfhack/DFCommonInternal.h"
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#include "dfhack/DFProcess.h"
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#include "dfhack/DFProcessEnumerator.h"
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#include "dfhack/DFContext.h"
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#include "dfhack/DFContext.h"
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#include "dfhack/DFError.h"
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#include <shms.h>
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#include <mod-core.h>
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#include <mod-maps.h>
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#include <mod-creature40d.h>
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#include "private/APIPrivate.h"
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#include "modules/Maps.h"
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#include "modules/Materials.h"
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#include "modules/Items.h"
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#include "modules/Position.h"
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#include "modules/Gui.h"
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#include "modules/World.h"
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#include "modules/Creatures.h"
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#include "modules/Translation.h"
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#include "modules/Vegetation.h"
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#include "modules/Buildings.h"
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#include "modules/Constructions.h"
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using namespace DFHack;
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Context::Context (Process* p) : d (new DFContextPrivate())
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{
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d->p = p;
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d->offset_descriptor = p->getDescriptor();
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d->shm_start = 0;
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}
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Context::~Context()
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{
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Detach();
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delete d;
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}
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bool Context::isValid()
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{
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//FIXME: check for error states here
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if(d->p->isIdentified())
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return true;
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return false;
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}
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bool Context::Attach()
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{
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if (!d->p->attach())
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{
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//throw Error::CantAttach();
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return false;
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}
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d->shm_start = d->p->getSHMStart();
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// process is attached, everything went just fine... hopefully
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return true;
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}
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bool Context::Detach()
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{
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if (!d->p->detach())
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{
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return false;
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}
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d->shm_start = 0;
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// invalidate all modules
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if(d->creatures)
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{
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delete d->creatures;
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d->creatures = 0;
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}
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if(d->maps)
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{
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delete d->maps;
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d->maps = 0;
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}
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if(d->gui)
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{
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delete d->gui;
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d->gui = 0;
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}
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if(d->world)
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{
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delete d->world;
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d->world = 0;
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}
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if(d->position)
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{
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delete d->position;
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d->position = 0;
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}
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if(d->materials)
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{
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delete d->materials;
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d->materials = 0;
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}
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if(d->items)
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{
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delete d->items;
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d->items = 0;
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}
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if(d->translation)
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{
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delete d->translation;
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d->translation = 0;
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}
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if(d->vegetation)
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{
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delete d->vegetation;
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d->vegetation = 0;
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}
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if(d->constructions)
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{
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delete d->constructions;
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d->constructions = 0;
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}
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if(d->translation)
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{
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delete d->translation;
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d->translation = 0;
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}
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return true;
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}
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bool Context::isAttached()
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{
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return d->p->isAttached();
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}
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bool Context::Suspend()
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{
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return d->p->suspend();
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}
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bool Context::AsyncSuspend()
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{
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return d->p->asyncSuspend();
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}
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bool Context::Resume()
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{
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return d->p->resume();
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}
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bool Context::ForceResume()
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{
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return d->p->forceresume();
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}
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bool Context::isSuspended()
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{
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return d->p->isSuspended();
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}
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void Context::ReadRaw (const uint32_t offset, const uint32_t size, uint8_t *target)
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{
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d->p->read (offset, size, target);
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}
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void Context::WriteRaw (const uint32_t offset, const uint32_t size, uint8_t *source)
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{
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d->p->write (offset, size, source);
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}
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memory_info *Context::getMemoryInfo()
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{
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return d->offset_descriptor;
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}
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Process * Context::getProcess()
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{
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return d->p;
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}
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DFWindow * Context::getWindow()
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{
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return d->p->getWindow();
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}
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/*******************************************************************************
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M O D U L E S
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*******************************************************************************/
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Creatures * Context::getCreatures()
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{
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if(!d->creatures)
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d->creatures = new Creatures(d);
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return d->creatures;
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}
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Maps * Context::getMaps()
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{
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if(!d->maps)
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d->maps = new Maps(d);
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return d->maps;
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}
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Gui * Context::getGui()
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{
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if(!d->gui)
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d->gui = new Gui(d);
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return d->gui;
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}
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World * Context::getWorld()
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{
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if(!d->world)
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d->world = new World(d);
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return d->world;
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}
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Position * Context::getPosition()
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{
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if(!d->position)
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d->position = new Position(d);
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return d->position;
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}
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Materials * Context::getMaterials()
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{
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if(!d->materials)
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d->materials = new Materials(d);
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return d->materials;
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}
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Items * Context::getItems()
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{
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if(!d->items)
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d->items = new Items(d);
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return d->items;
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}
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Translation * Context::getTranslation()
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{
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if(!d->translation)
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d->translation = new Translation(d);
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return d->translation;
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}
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Vegetation * Context::getVegetation()
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{
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if(!d->vegetation)
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d->vegetation = new Vegetation(d);
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return d->vegetation;
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}
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Buildings * Context::getBuildings()
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{
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if(!d->buildings)
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d->buildings = new Buildings(d);
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return d->buildings;
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}
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Constructions * Context::getConstructions()
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{
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if(!d->constructions)
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d->constructions = new Constructions(d);
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return d->constructions;
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}
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/*
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// returns number of buildings, expects v_buildingtypes that will later map t_building.type to its name
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bool API::InitReadEffects ( uint32_t & numeffects )
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{
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if(d->effectsInited)
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FinishReadEffects();
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int effects = 0;
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try
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{
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effects = d->offset_descriptor->getAddress ("effects_vector");
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}
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catch(Error::MissingMemoryDefinition)
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{
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return false;
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}
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d->effectsInited = true;
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d->p_effect = new DfVector (d->p, effects);
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numeffects = d->p_effect->getSize();
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return true;
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}
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bool API::ReadEffect(const uint32_t index, t_effect_df40d & effect)
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{
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if(!d->effectsInited)
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return false;
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if(index >= d->p_effect->getSize())
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return false;
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// read pointer from vector at position
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uint32_t temp = d->p_effect->at (index);
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//read effect from memory
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d->p->read (temp, sizeof (t_effect_df40d), (uint8_t *) &effect);
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return true;
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}
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// use with care!
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bool API::WriteEffect(const uint32_t index, const t_effect_df40d & effect)
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{
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if(!d->effectsInited)
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return false;
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if(index >= d->p_effect->getSize())
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return false;
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// read pointer from vector at position
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uint32_t temp = d->p_effect->at (index);
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// write effect to memory
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d->p->write(temp,sizeof(t_effect_df40d), (uint8_t *) &effect);
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return true;
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}
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void API::FinishReadEffects()
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{
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if(d->p_effect)
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{
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delete d->p_effect;
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d->p_effect = NULL;
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}
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d->effectsInited = false;
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}
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*/
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/*
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bool API::InitReadNotes( uint32_t &numnotes )
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{
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try
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{
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memory_info * minfo = d->offset_descriptor;
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int notes = minfo->getAddress ("notes");
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d->note_foreground_offset = minfo->getOffset ("note_foreground");
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d->note_background_offset = minfo->getOffset ("note_background");
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d->note_name_offset = minfo->getOffset ("note_name");
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d->note_xyz_offset = minfo->getOffset ("note_xyz");
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d->p_notes = new DfVector (d->p, notes);
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d->notesInited = true;
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numnotes = d->p_notes->getSize();
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return true;
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}
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catch (Error::MissingMemoryDefinition&)
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{
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d->notesInited = false;
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numnotes = 0;
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throw;
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}
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}
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bool API::ReadNote (const int32_t index, t_note & note)
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{
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if(!d->notesInited) return false;
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// read pointer from vector at position
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uint32_t temp = d->p_notes->at (index);
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note.symbol = d->p->readByte(temp);
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note.foreground = d->p->readWord(temp + d->note_foreground_offset);
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note.background = d->p->readWord(temp + d->note_background_offset);
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d->p->readSTLString (temp + d->note_name_offset, note.name, 128);
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d->p->read (temp + d->note_xyz_offset, 3*sizeof (uint16_t), (uint8_t *) ¬e.x);
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return true;
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}
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bool API::InitReadSettlements( uint32_t & numsettlements )
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{
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if(!d->InitReadNames()) return false;
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try
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{
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memory_info * minfo = d->offset_descriptor;
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int allSettlements = minfo->getAddress ("settlements");
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int currentSettlement = minfo->getAddress("settlement_current");
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d->settlement_name_offset = minfo->getOffset ("settlement_name");
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d->settlement_world_xy_offset = minfo->getOffset ("settlement_world_xy");
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d->settlement_local_xy_offset = minfo->getOffset ("settlement_local_xy");
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d->p_settlements = new DfVector (d->p, allSettlements);
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d->p_current_settlement = new DfVector(d->p, currentSettlement);
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d->settlementsInited = true;
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numsettlements = d->p_settlements->getSize();
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return true;
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}
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catch (Error::MissingMemoryDefinition&)
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{
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d->settlementsInited = false;
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numsettlements = 0;
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throw;
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}
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}
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bool API::ReadSettlement(const int32_t index, t_settlement & settlement)
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{
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if(!d->settlementsInited) return false;
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if(!d->p_settlements->getSize()) return false;
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// read pointer from vector at position
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uint32_t temp = d->p_settlements->at (index);
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settlement.origin = temp;
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d->readName(settlement.name, temp + d->settlement_name_offset);
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d->p->read(temp + d->settlement_world_xy_offset, 2 * sizeof(int16_t), (uint8_t *) &settlement.world_x);
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d->p->read(temp + d->settlement_local_xy_offset, 4 * sizeof(int16_t), (uint8_t *) &settlement.local_x1);
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return true;
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}
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bool API::ReadCurrentSettlement(t_settlement & settlement)
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{
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if(!d->settlementsInited) return false;
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if(!d->p_current_settlement->getSize()) return false;
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uint32_t temp = d->p_current_settlement->at(0);
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settlement.origin = temp;
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d->readName(settlement.name, temp + d->settlement_name_offset);
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d->p->read(temp + d->settlement_world_xy_offset, 2 * sizeof(int16_t), (uint8_t *) &settlement.world_x);
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d->p->read(temp + d->settlement_local_xy_offset, 4 * sizeof(int16_t), (uint8_t *) &settlement.local_x1);
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return true;
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}
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void API::FinishReadSettlements()
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{
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if(d->p_settlements)
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{
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delete d->p_settlements;
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d->p_settlements = NULL;
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}
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if(d->p_current_settlement)
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{
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delete d->p_current_settlement;
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d->p_current_settlement = NULL;
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}
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d->settlementsInited = false;
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}
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bool API::getItemIndexesInBox(vector<uint32_t> &indexes,
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const uint16_t x1, const uint16_t y1, const uint16_t z1,
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const uint16_t x2, const uint16_t y2, const uint16_t z2)
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{
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if(!d->itemsInited) return false;
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indexes.clear();
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uint32_t size = d->p_itm->getSize();
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struct temp2{
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uint16_t coords[3];
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uint32_t flags;
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};
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temp2 temp2;
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for(uint32_t i =0;i<size;i++){
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uint32_t temp = d->p_itm->at(i);
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d->p->read(temp+sizeof(uint32_t),5 * sizeof(uint16_t), (uint8_t *) &temp2);
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if(temp2.flags & (1 << 0)){
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if (temp2.coords[0] >= x1 && temp2.coords[0] < x2)
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{
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if (temp2.coords[1] >= y1 && temp2.coords[1] < y2)
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{
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if (temp2.coords[2] >= z1 && temp2.coords[2] < z2)
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{
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indexes.push_back(i);
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}
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}
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}
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}
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}
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return true;
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}
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*/
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/*
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void API::FinishReadNotes()
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{
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if(d->p_notes)
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{
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delete d->p_notes;
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d->p_notes = 0;
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}
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d->notesInited = false;
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}
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*/
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/*
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bool API::InitReadItems(uint32_t & numitems)
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{
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try
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{
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int items = d->offset_descriptor->getAddress ("items");
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d->item_material_offset = d->offset_descriptor->getOffset ("item_materials");
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d->p_itm = new DfVector (d->p, items);
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d->itemsInited = true;
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numitems = d->p_itm->getSize();
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return true;
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}
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catch (Error::MissingMemoryDefinition&)
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{
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d->itemsInited = false;
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numitems = 0;
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throw;
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}
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}
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bool API::ReadItem (const uint32_t index, t_item & item)
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{
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if (!d->itemsInited) return false;
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t_item_df40d item_40d;
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// read pointer from vector at position
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uint32_t temp = d->p_itm->at (index);
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//read building from memory
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d->p->read (temp, sizeof (t_item_df40d), (uint8_t *) &item_40d);
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// transform
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int32_t type = -1;
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d->offset_descriptor->resolveObjectToClassID (temp, type);
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item.origin = temp;
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item.vtable = item_40d.vtable;
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item.x = item_40d.x;
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item.y = item_40d.y;
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item.z = item_40d.z;
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item.type = type;
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item.ID = item_40d.ID;
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item.flags.whole = item_40d.flags;
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//TODO certain item types (creature based, threads, seeds, bags do not have the first matType byte, instead they have the material index only located at 0x68
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d->p->read (temp + d->item_material_offset, sizeof (t_matglossPair), (uint8_t *) &item.material);
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//for(int i = 0; i < 0xCC; i++){ // used for item research
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// uint8_t byte = MreadByte(temp+i);
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// item.bytes.push_back(byte);
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//}
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return true;
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}
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void API::FinishReadItems()
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{
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if(d->p_itm)
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{
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delete d->p_itm;
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d->p_itm = NULL;
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}
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d->itemsInited = false;
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}
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*/
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/*
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bool API::ReadItemTypes(vector< vector< t_itemType > > & itemTypes)
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{
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memory_info * minfo = d->offset_descriptor;
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int matgloss_address = minfo->getAddress("matgloss");
|
|
int matgloss_skip = minfo->getHexValue("matgloss_skip");
|
|
int item_type_name_offset = minfo->getOffset("item_type_name");
|
|
for(int i = 8;i<20;i++)
|
|
{
|
|
DfVector p_temp (d->p, matgloss_address + i*matgloss_skip);
|
|
vector< t_itemType > typesForVec;
|
|
for(uint32_t j =0; j<p_temp.getSize();j++)
|
|
{
|
|
t_itemType currType;
|
|
uint32_t temp = *(uint32_t *) p_temp[j];
|
|
// Mread(temp+40,sizeof(name),(uint8_t *) name);
|
|
d->p->readSTLString(temp+4,currType.id,128);
|
|
d->p->readSTLString(temp+item_type_name_offset,currType.name,128);
|
|
//stringsForVec.push_back(string(name));
|
|
typesForVec.push_back(currType);
|
|
}
|
|
itemTypes.push_back(typesForVec);
|
|
}
|
|
return true;
|
|
}
|
|
*/
|
|
|