b7069a5ebd
Current logic is because @myk002 fixed it so label would allow other widgets control when label(s) are present. However that breaks label key detection for default scroll keys. This can be worked around by setting scrollkeys to empty. TBH: label is quite complicated and used everwhere so i'm reluctant to touch it and would love for someone to look over if i'm correct. |
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.. | ||
buildings.lua | ||
dialogs.lua | ||
dwarfmode.lua | ||
materials.lua | ||
script.lua | ||
widgets.lua |