dfhack/tools/supported/vdig.cpp

209 lines
6.5 KiB
C++

#include <iostream>
#include <string.h> // for memset
#include <string>
#include <vector>
#include <stack>
#include <map>
#include <stdio.h>
#include <cstdlib>
using namespace std;
#include <DFHack.h>
#include <dfhack/extra/MapExtras.h>
#include <dfhack/extra/termutil.h>
using namespace MapExtras;
int main (int argc, char* argv[])
{
bool temporary_terminal = TemporaryTerminal();
// Command line options
bool updown = false;
if(argc > 1 && strcmp(argv[1],"-x") == 0)
updown = true;
DFHack::ContextManager DFMgr("Memory.xml");
DFHack::Context * DF;
try
{
DF = DFMgr.getSingleContext();
DF->Attach();
}
catch (exception& e)
{
cerr << e.what() << endl;
if(temporary_terminal)
cin.ignore();
return 1;
}
uint32_t x_max,y_max,z_max;
DFHack::Maps * Maps = DF->getMaps();
DFHack::Gui * Gui = DF->getGui();
// init the map
if(!Maps->Start())
{
cerr << "Can't init map. Make sure you have a map loaded in DF." << endl;
DF->Detach();
if(temporary_terminal)
cin.ignore();
return 1;
}
int32_t cx, cy, cz;
Maps->getSize(x_max,y_max,z_max);
uint32_t tx_max = x_max * 16;
uint32_t ty_max = y_max * 16;
Gui->getCursorCoords(cx,cy,cz);
while(cx == -30000)
{
cerr << "Cursor is not active. Point the cursor at a vein." << endl;
DF->Resume();
cin.ignore();
DF->Suspend();
Gui->getCursorCoords(cx,cy,cz);
}
DFHack::DFCoord xy ((uint32_t)cx,(uint32_t)cy,cz);
if(xy.x == 0 || xy.x == tx_max - 1 || xy.y == 0 || xy.y == ty_max - 1)
{
cerr << "I won't dig the borders. That would be cheating!" << endl;
DF->Detach();
if(temporary_terminal)
cin.ignore();
return 1;
}
MapCache * MCache = new MapCache(Maps);
DFHack::t_designation des = MCache->designationAt(xy);
int16_t tt = MCache->tiletypeAt(xy);
int16_t veinmat = MCache->veinMaterialAt(xy);
if( veinmat == -1 )
{
cerr << "This tile is non-vein. Bye :)" << endl;
delete MCache;
DF->Detach();
if(temporary_terminal)
cin.ignore();
return 1;
}
printf("%d/%d/%d tiletype: %d, veinmat: %d, designation: 0x%x ... DIGGING!\n", cx,cy,cz, tt, veinmat, des.whole);
stack <DFHack::DFCoord> flood;
flood.push(xy);
while( !flood.empty() )
{
DFHack::DFCoord current = flood.top();
flood.pop();
int16_t vmat2 = MCache->veinMaterialAt(current);
tt = MCache->tiletypeAt(current);
if(!DFHack::isWallTerrain(tt))
continue;
if(vmat2!=veinmat)
continue;
// found a good tile, dig+unset material
DFHack::t_designation des = MCache->designationAt(current);
DFHack::t_designation des_minus;
DFHack::t_designation des_plus;
des_plus.whole = des_minus.whole = 0;
int16_t vmat_minus = -1;
int16_t vmat_plus = -1;
bool below = 0;
bool above = 0;
if(updown)
{
if(MCache->testCoord(current-1))
{
below = 1;
des_minus = MCache->designationAt(current-1);
vmat_minus = MCache->veinMaterialAt(current-1);
}
if(MCache->testCoord(current+1))
{
above = 1;
des_plus = MCache->designationAt(current+1);
vmat_plus = MCache->veinMaterialAt(current+1);
}
}
if(MCache->testCoord(current))
{
MCache->clearMaterialAt(current);
if(current.x < tx_max - 2)
{
flood.push(DFHack::DFCoord(current.x + 1, current.y, current.z));
if(current.y < ty_max - 2)
{
flood.push(DFHack::DFCoord(current.x + 1, current.y + 1,current.z));
flood.push(DFHack::DFCoord(current.x, current.y + 1,current.z));
}
if(current.y > 1)
{
flood.push(DFHack::DFCoord(current.x + 1, current.y - 1,current.z));
flood.push(DFHack::DFCoord(current.x, current.y - 1,current.z));
}
}
if(current.x > 1)
{
flood.push(DFHack::DFCoord(current.x - 1, current.y,current.z));
if(current.y < ty_max - 2)
{
flood.push(DFHack::DFCoord(current.x - 1, current.y + 1,current.z));
flood.push(DFHack::DFCoord(current.x, current.y + 1,current.z));
}
if(current.y > 1)
{
flood.push(DFHack::DFCoord(current.x - 1, current.y - 1,current.z));
flood.push(DFHack::DFCoord(current.x, current.y - 1,current.z));
}
}
if(updown)
{
if(current.z > 0 && below && vmat_minus == vmat2)
{
flood.push(current-1);
if(des_minus.bits.dig == DFHack::designation_d_stair)
des_minus.bits.dig = DFHack::designation_ud_stair;
else
des_minus.bits.dig = DFHack::designation_u_stair;
MCache->setDesignationAt(current-1,des_minus);
des.bits.dig = DFHack::designation_d_stair;
}
if(current.z < z_max - 1 && above && vmat_plus == vmat2)
{
flood.push(current+ 1);
if(des_plus.bits.dig == DFHack::designation_u_stair)
des_plus.bits.dig = DFHack::designation_ud_stair;
else
des_plus.bits.dig = DFHack::designation_d_stair;
MCache->setDesignationAt(current+1,des_plus);
if(des.bits.dig == DFHack::designation_d_stair)
des.bits.dig = DFHack::designation_ud_stair;
else
des.bits.dig = DFHack::designation_u_stair;
}
}
if(des.bits.dig == DFHack::designation_no)
des.bits.dig = DFHack::designation_default;
MCache->setDesignationAt(current,des);
}
}
MCache->WriteAll();
delete MCache;
DF->Detach();
if(temporary_terminal)
{
cout << "Done. Press any key to continue" << endl;
cin.ignore();
}
return 0;
}