173 lines
5.8 KiB
Lua
173 lines
5.8 KiB
Lua
local _ENV = mkmodule('plugins.buildingplan.mechanisms')
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local itemselection = require('plugins.buildingplan.itemselection')
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local overlay = require('plugins.overlay')
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local widgets = require('gui.widgets')
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local view_sheets = df.global.game.main_interface.view_sheets
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--------------------------------
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-- MechanismOverlay
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--
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MechanismOverlay = defclass(MechanismOverlay, overlay.OverlayWidget)
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MechanismOverlay.ATTRS{
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default_pos={x=5,y=5},
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default_enabled=true,
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viewscreens='dwarfmode/LinkingLever',
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frame={w=57, h=13},
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}
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function MechanismOverlay:init()
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self:addviews{
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widgets.BannerPanel{
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frame={t=5, l=1, r=1, h=1},
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subviews={
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widgets.Label{
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frame={t=0, l=1},
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text='Mechanism safety:'
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},
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widgets.CycleHotkeyLabel{
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view_id='safety_lever',
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frame={t=0, l=20, w=15},
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key='CUSTOM_G',
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label='Lever:',
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options={
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{label='Any', value=0},
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{label='Magma', value=2, pen=COLOR_RED},
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{label='Fire', value=1, pen=COLOR_LIGHTRED},
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},
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initial_option=0,
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on_change=self:callback('choose_mechanism', 'lever', true),
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},
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widgets.CycleHotkeyLabel{
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view_id='safety_target',
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frame={t=0, l=38, w=16},
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key='CUSTOM_SHIFT_G',
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label='Target:',
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options={
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{label='Any', value=0},
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{label='Magma', value=2, pen=COLOR_RED},
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{label='Fire', value=1, pen=COLOR_LIGHTRED},
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},
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initial_option=0,
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on_change=self:callback('choose_mechanism', 'target', true),
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},
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}
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},
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widgets.HotkeyLabel{
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frame={t=7, l=8, w=49, h=2},
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key='CUSTOM_M',
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label=function()
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return itemselection.get_item_description(view_sheets.linking_lever_mech_lever_id,
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nil,
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self.subviews.safety_lever:getOptionLabel())
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end,
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auto_height=false,
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enabled=function() return view_sheets.linking_lever_mech_lever_id ~= -1 end,
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on_activate=self:callback('choose_mechanism', 'lever', false),
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},
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widgets.HotkeyLabel{
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frame={t=10, l=8, w=49, h=2},
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key='CUSTOM_SHIFT_M',
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label=function()
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return itemselection.get_item_description(view_sheets.linking_lever_mech_target_id,
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nil,
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self.subviews.safety_target:getOptionLabel())
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end,
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auto_height=false,
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enabled=function() return view_sheets.linking_lever_mech_target_id ~= -1 end,
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on_activate=self:callback('choose_mechanism', 'target', false),
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},
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}
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end
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local item_selection_dlg
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local function reset_dlg()
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if item_selection_dlg then
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if item_selection_dlg:isActive() then
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item_selection_dlg:dismiss()
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end
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item_selection_dlg = nil
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end
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end
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local function get_available_items(safety, other_mechanism)
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local item_ids = require('plugins.buildingplan').getAvailableItemsByHeat(
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df.building_type.Trap, df.trap_type.Lever, -1, 0, safety)
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for idx,item_id in ipairs(item_ids) do
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if item_id == other_mechanism then
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table.remove(item_ids, idx)
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break
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end
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end
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return item_ids
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end
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function MechanismOverlay:save_id(which, item_id)
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local saved_id = ('saved_%s_id'):format(which)
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local ui_id = ('linking_lever_mech_%s_id'):format(which)
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view_sheets[ui_id] = item_id
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self[saved_id] = item_id
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end
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function MechanismOverlay:choose_mechanism(which, autoselect)
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local widget_id = 'safety_' .. which
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local safety = self.subviews[widget_id]:getOptionValue()
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local ui_other_id = ('linking_lever_mech_%s_id'):format(which == 'lever' and 'target' or 'lever')
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local available_item_ids = get_available_items(safety, view_sheets[ui_other_id])
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if autoselect then
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self:save_id(which, available_item_ids[1] or -1)
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return
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end
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-- to integrate with ItemSelection's last used sorting
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df.global.buildreq.building_type = df.building_type.Trap
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local desc = self.subviews[widget_id]:getOptionLabel()
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if desc ~= 'Any' then
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desc = desc .. ' safe'
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end
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desc = desc .. ' mechanism'
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item_selection_dlg = item_selection_dlg or itemselection.ItemSelectionScreen{
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get_available_items_fn=function() return available_item_ids end,
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desc=desc,
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quantity=1,
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autoselect=false,
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on_cancel=reset_dlg,
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on_submit=function(chosen_ids)
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self:save_id(which, chosen_ids[1] or available_item_ids[1] -1)
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reset_dlg()
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end,
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}:show()
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end
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function MechanismOverlay:onInput(keys)
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if MechanismOverlay.super.onInput(self, keys) then
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return true
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end
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if keys._MOUSE_L then
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if self:getMousePos() then
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-- don't let clicks bleed through the panel
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return true
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end
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-- don't allow the lever to be linked if mechanisms are not set
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return view_sheets.linking_lever_mech_lever_id == -1 or
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view_sheets.linking_lever_mech_target_id == -1
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end
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end
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function MechanismOverlay:onRenderFrame(dc, rect)
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MechanismOverlay.super.onRenderFrame(self, dc, rect)
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if self.saved_lever_id ~= view_sheets.linking_lever_mech_lever_id then
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self:choose_mechanism('lever', true)
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end
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if self.saved_target_id ~= view_sheets.linking_lever_mech_target_id then
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self:choose_mechanism('target', true)
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end
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end
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return _ENV
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