dfhack/plugins
Anuradha Dissanayake b5806f7278 Copy fixes from r3 to fix search issues in Nobles screen. 2013-03-13 22:21:30 +13:00
..
Dfusion Removed Console module from dfusion. 2012-07-18 21:07:27 +03:00
devel Move siege engine out of devel. 2012-09-17 14:59:59 +04:00
df2mc@a80abe848e Move depends out of main library, make them (static) libraries. 2012-03-13 14:46:48 +01:00
dwarfexport Merge https://github.com/danaris/dfhack 2012-06-14 00:00:36 +02:00
lua New tweaks for the military assign to position screen. 2012-09-28 18:01:17 +04:00
mapexport Initial changes to get dfhack building on the Mac 2012-05-24 11:31:20 -04:00
proto Support renaming some buildings, and arbitrary units, via gui script. 2012-09-05 21:27:42 +04:00
raw Document some of the new stuff in the readme. 2012-09-19 15:55:08 +04:00
ruby ruby: install generated autogen after copying *.rb 2012-09-30 17:08:03 +02:00
skeleton Tweaks! 2012-03-29 18:37:22 +02:00
stonesense@75df766263 Track structures and stonesense 2012-09-28 21:57:12 +02:00
.keep Making ready for adding plugins. Fixes all over the place, more removal of obsolete parts. 2011-06-20 01:12:07 +02:00
Brushes.h Brush output lists numbers, update xml. 2012-05-11 07:00:18 +02:00
CMakeLists.txt Add DwarfMonitor plugin to monitor activities and happiness levels in a fort. 2013-02-28 23:39:22 +13:00
Plugins.cmake Swap order of includes to work around silly compiler/assembler bug on OS X 2012-07-02 11:02:48 -04:00
add-spatter.cpp Switch some plugins to using world load/unload instead of map. 2012-09-19 19:46:54 +04:00
advtools.cpp Extract the color enum from color_ostream to toplevel. 2012-08-19 09:21:25 +04:00
autodump.cpp Fix build and allow autodump to any walkable tile (e.g. a stair). 2012-07-06 20:11:20 +04:00
autolabor.cpp Cleanup autolabor+cleanowned, fix depends/clsocket 2012-09-13 14:42:17 -05:00
automaterial.cpp A better format for toggle strings. 2013-01-12 23:32:30 +13:00
buildingplan.cpp Fix crash when persistent data refers to missing buildings. Can only happen if planned buildings are removed with the plugin removed, then the game is reloaded after the plugin is put back. 2013-03-13 21:44:33 +13:00
burrows.cpp Sync to the change in gamemode/gametype globals. 2012-06-16 14:42:56 +04:00
catsplosion.cpp Mass fixage 2012-04-18 04:12:11 +02:00
changeitem.cpp zone: don't assign owned pets to a cage. the owner will release them, resulting into infinite hauling (df bug) 2012-04-15 23:21:36 +02:00
changelayer.cpp Follow change in xml again. 2012-08-27 23:03:02 +04:00
changevein.cpp More maps api refactoring and renaming. 2012-04-11 12:01:27 +04:00
cleaners.cpp Add a plugin implementing 'add spatter to item' reactions. 2012-09-17 21:15:51 +04:00
cleanowned.cpp Cleanup autolabor+cleanowned, fix depends/clsocket 2012-09-13 14:42:17 -05:00
colonies.cpp Make plugins accept explicit output stream references. 2012-03-10 15:55:42 +04:00
cursecheck.cpp Tweaks! 2012-03-29 18:37:22 +02:00
deramp.cpp More maps api refactoring and renaming. 2012-04-11 12:01:27 +04:00
dig.cpp Fixed some memory leaks. 2012-08-27 14:42:00 -04:00
drybuckets.cpp Follow a typo fix in flag name. 2012-03-30 10:44:52 +04:00
dwarfmonitor.cpp WIP - More logical categories and variable windows 2013-03-07 22:27:06 +13:00
fastdwarf.cpp Fixed unit_grounded in teleporting dwarf tile. 2012-09-28 19:17:12 -04:00
feature.cpp Tweaks! 2012-03-29 18:37:22 +02:00
filltraffic.cpp Make plugins accept explicit output stream references. 2012-03-10 15:55:42 +04:00
fixpositions.cpp Synchronize with changes to df-structures 2012-07-16 20:56:46 -05:00
fixveins.cpp More maps api refactoring and renaming. 2012-04-11 12:01:27 +04:00
flows.cpp Make plugins accept explicit output stream references. 2012-03-10 15:55:42 +04:00
follow.cpp Track world and map changes separately for plugin_onstatechange 2012-04-01 02:56:54 +02:00
forceequip.cpp body_part_raw has its own set of flags which do NOT match body_part_template 2012-05-30 08:02:53 -05:00
getplants.cpp Make plugins accept explicit output stream references. 2012-03-10 15:55:42 +04:00
initflags.cpp Make plugins accept explicit output stream references. 2012-03-10 15:55:42 +04:00
jobutils.cpp Merge further changes (???) 2012-09-10 09:19:21 -04:00
lair.cpp Add revforget command, lair plugin 2012-03-11 22:25:30 +01:00
liquids.cpp Support permaflow in liquids, including the gui. 2012-08-26 20:08:28 +04:00
manipulator.cpp Make backspace seek to top left corner in manipulator. 2012-09-29 13:01:11 +04:00
misery.cpp Tabs to spaces. 2012-08-27 16:05:23 -04:00
mode.cpp Sync to the change in gamemode/gametype globals. 2012-06-16 14:42:56 +04:00
plants.cpp More maps api refactoring and renaming. 2012-04-11 12:01:27 +04:00
power-meter.cpp Switch some plugins to using world load/unload instead of map. 2012-09-19 19:46:54 +04:00
probe.cpp Follow change in xml again. 2012-08-27 23:03:02 +04:00
prospector.cpp Merge further changes (???) 2012-09-10 09:19:21 -04:00
regrass.cpp regrass: leaves tiles with the no_grow flag alone (avoids regrassing roads etc you embark on) 2012-04-23 00:34:19 +02:00
rename.cpp Implement explicit hook priority in vmethod interpose. 2012-09-22 13:14:06 +04:00
resume.cpp Plugin to easily find and resume suspended constructions 2013-02-02 02:24:05 +13:00
reveal.cpp Sync to the change in gamemode/gametype globals. 2012-06-16 14:42:56 +04:00
search.cpp Copy fixes from r3 to fix search issues in Nobles screen. 2013-03-13 22:21:30 +13:00
seedwatch.cpp Fixed seedwatch not working on reclaim 2012-08-01 19:52:50 -05:00
showmood.cpp showmood: fix fetched/needed quantity calculation 2012-08-09 17:07:20 +02:00
siege-engine.cpp Forbid stuff from bins in siege-engine, if forbid ammo standing order set. 2012-09-27 10:43:42 +04:00
sort.cpp fix for updated viewlist_petst 2012-09-26 18:22:07 +02:00
steam-engine.cpp Switch some plugins to using world load/unload instead of map. 2012-09-19 19:46:54 +04:00
stockpiles.cpp Tweaks! 2012-03-29 18:37:22 +02:00
tiletypes.cpp Merge further changes (???) 2012-09-10 09:19:21 -04:00
tubefill.cpp More maps api refactoring and renaming. 2012-04-11 12:01:27 +04:00
tweak.cpp Try a different color scheme when highlighting squad members in tweak. 2012-09-28 18:50:01 +04:00
uicommon.h WIP - More logical categories and variable windows 2013-03-07 22:27:06 +13:00
versionosd.cpp Tweaks! 2012-03-29 18:37:22 +02:00
weather.cpp Cleanup World module to use df::global, and fix crashes when control_mode/game_mode are missing 2012-05-23 12:51:03 -05:00
workflow.cpp Fix bad refactor 2013-01-18 23:29:08 +13:00
zone.cpp Add filtering to zone creature assignment menu. First steps towards adding autopasture functionality. 2012-11-29 00:31:39 +13:00