dfhack/library/python/pydfhack/dftypes.py

386 lines
12 KiB
Python

from ctypes import *
from flags import *
from enum import *
from util import *
libdfhack = cdll.libdfhack
libdfhack.alloc_byte_buffer_callback = alloc_byte_buffer
libdfhack.alloc_ubyte_buffer_callback = alloc_ubyte_buffer
libdfhack.alloc_short_buffer_callback = alloc_short_buffer
libdfhack.alloc_ushort_buffer_callback = alloc_ushort_buffer
libdfhack.alloc_int_buffer_callback = alloc_int_buffer
libdfhack.alloc_uint_buffer_callback = alloc_uint_buffer
libdfhack.alloc_char_buffer_callback = alloc_char_buffer
int_ptr = POINTER(c_int)
uint_ptr = POINTER(c_uint)
_arr_create_func = CFUNCTYPE(c_void_p, c_int)
TileTypes40d = ((c_int * 16) * 16)
BiomeIndices40d = c_ubyte * 16
Temperatures = ((c_ushort * 16) * 16)
Designations40d = ((DesignationFlags * 16) * 16)
Occupancies40d = ((OccupancyFlags * 16) * 16)
def wall_terrain_check(terrain):
return libdfhack.DFHack_isWallTerrain(terrain) > 0
def floor_terrain_check(terrain):
return libdfhack.DFHack_isFloorTerrain(terrain) > 0
def ramp_terrain_check(terrain):
return libdfhack.DFHack_isRampTerrain(terrain) > 0
def stair_terrain_check(terrain):
return libdfhack.DFHack_isStairTerrain(terrain) > 0
def open_terrain_check(terrain):
return libdfhack.DFHack_isOpenTerrain(terrain) > 0
def get_vegetation_type(terrain):
return libdfhack.DFHack_getVegetationType(terrain)
class Position2D(Structure):
_fields_ = [("x", c_ushort),
("y", c_ushort)]
class PlaneCoord(Union):
_fields_ = [("xy", c_uint),
("dim", Position2D)]
def __cmp__(self, other):
if isinstance(other, PlaneCoord):
return self.xy - other.xy
else:
raise TypeError("argument must be of type %s" % type(self))
class Feature(Structure):
_fields_ = [("type", FeatureType),
("main_material", c_short),
("sub_material", c_short),
("discovered", c_byte),
("origin", c_uint)]
class Vein(Structure):
_fields_ = [("vtable", c_uint),
("type", c_int),
("assignment", c_short * 16),
("flags", c_uint),
("address_of", c_uint)]
def _alloc_vein_buffer_callback(ptr, count):
allocated = _allocate_array(Vein, count)
ptr = addressof(allocated[0])
return 1
_vein_functype = CFUNCTYPE(c_int, POINTER(Vein), c_uint)
libdfhack.alloc_vein_buffer_callback = _vein_functype(_alloc_vein_buffer_callback)
class FrozenLiquidVein(Structure):
_fields_ = [("vtable", c_uint),
("tiles", TileTypes40d),
("address_of", c_uint)]
def _alloc_frozenliquidvein_buffer_callback(ptr, count):
allocated = _allocate_array(FrozenLiquidVein, count)
ptr = addressof(allocated[0])
return 1
_frozenliquidvein_functype = CFUNCTYPE(c_int, POINTER(FrozenLiquidVein), c_uint)
libdfhack.alloc_frozenliquidvein_buffer_callback = _frozenliquidvein_functype(_alloc_frozenliquidvein_buffer_callback)
class SpatterVein(Structure):
_fields_ = [("vtable", c_uint),
("mat1", c_ushort),
("unk1", c_ushort),
("mat2", c_uint),
("mat3", c_ushort),
("intensity", ((c_ubyte * 16) * 16)),
("address_of", c_uint)]
def _alloc_spattervein_buffer_callback(ptr, count):
allocated = _allocate_array(SpatterVein, count)
ptr = addressof(allocated[0])
return 1
_spattervein_functype = CFUNCTYPE(c_int, POINTER(SpatterVein), c_uint)
libdfhack.alloc_spatter_buffer_callback = _spattervein_functype(_alloc_spattervein_buffer_callback)
class MapBlock40d(Structure):
_fields_ = [("tiletypes", TileTypes40d),
("designation", Designations40d),
("occupancy", Occupancies40d),
("biome_indices", BiomeIndices40d),
("origin", c_uint),
("blockflags", BlockFlags),
("global_feature", c_short),
("local_feature", c_short)]
class ViewScreen(Structure):
_fields_ = [("type", c_int)]
class Matgloss(Structure):
_fields_ = [("id", c_char * 128),
("fore", c_byte),
("back", c_byte),
("bright", c_byte),
("name", c_char * 128)]
def _alloc_matgloss_buffer_callback(ptr, count):
allocated = _allocate_array(Matgloss, count)
ptr = addressof(allocated[0])
return 1
_matgloss_functype = CFUNCTYPE(c_int, POINTER(Matgloss), c_uint)
libdfhack.alloc_matgloss_buffer_callback = _matgloss_functype(_alloc_matgloss_buffer_callback)
class MatglossPair(Structure):
_fields_ = [("type", c_short),
("index", c_int)]
class DescriptorColor(Structure):
_fields_ = [("id", c_char * 128),
("r", c_float),
("v", c_float),
("b", c_float),
("name", c_char * 128)]
def _alloc_descriptor_buffer_callback(ptr, count):
allocated = _allocate_array(DescriptorColor, count)
ptr = addressof(allocated[0])
return 1
_descriptor_functype = CFUNCTYPE(c_int, POINTER(DescriptorColor), c_uint)
libdfhack.alloc_descriptor_buffer_callback = _descriptor_functype(_alloc_descriptor_buffer_callback)
class MatglossOther(Structure):
_fields_ = [("rawname", c_char * 128)]
def _alloc_matgloss_other_buffer_callback(count):
allocated = _allocate_array(MatglossOther, count)
ptr = addressof(allocated[0])
return 1
_matgloss_other_functype = CFUNCTYPE(c_int, POINTER(MatglossOther), c_uint)
libdfhack.alloc_matgloss_other_buffer_callback = _matgloss_other_functype(_alloc_matgloss_other_buffer_callback)
class Building(Structure):
_fields_ = [("origin", c_uint),
("vtable", c_uint),
("x1", c_uint),
("y1", c_uint),
("x2", c_uint),
("y2", c_uint),
("z", c_uint),
("material", MatglossPair),
("type", c_uint)]
class CustomWorkshop(Structure):
_fields_ = [("index", c_uint),
("name", c_char * 256)]
def _alloc_custom_workshop_buffer_callback(count):
allocated = _allocate_array(CustomWorkshop, count)
ptr = addressof(allocated[0])
return 1
_custom_workshop_functype = CFUNCTYPE(c_int, POINTER(CustomWorkshop), c_uint)
libdfhack.alloc_t_customWorkshop_buffer_callback = _custom_workshop_functype(_alloc_custom_workshop_buffer_callback)
class Construction(Structure):
_fields_ = [("x", c_ushort),
("y", c_ushort),
("z", c_ushort),
("form", c_ushort),
("unk_8", c_ushort),
("mat_type", c_ushort),
("mat_idx", c_ushort),
("unk3", c_ushort),
("unk4", c_ushort),
("unk5", c_ushort),
("unk6", c_uint),
("origin", c_uint)]
class Tree(Structure):
_fields_ = [("type", c_ushort),
("material", c_ushort),
("x", c_ushort),
("y", c_ushort),
("z", c_ushort),
("address", c_uint)]
class Material(Structure):
_fields_ = [("itemType", c_short),
("subType", c_short),
("subIndex", c_short),
("index", c_int),
("flags", c_uint)]
def _alloc_material_buffer_callback(count):
allocated = _allocate_array(Material, count)
ptr = addressof(allocated[0])
return 1
_material_functype = CFUNCTYPE(c_int, POINTER(Material), c_uint)
libdfhack.alloc_t_material_buffer_callback = _material_functype(_alloc_material_buffer_callback)
class Skill(Structure):
_fields_ = [("id", c_uint),
("experience", c_uint),
("rating", c_uint)]
class Job(Structure):
_fields_ = [("active", c_byte),
("jobId", c_uint),
("jobType", c_ubyte),
("occupationPtr", c_uint)]
class Like(Structure):
_fields_ = [("type", c_short),
("itemClass", c_short),
("itemIndex", c_short),
("material", MatglossPair),
("active", c_byte)]
class Attribute(Structure):
_fields_ = [("level", c_uint),
("field_4", c_uint),
("field_8", c_uint),
("field_C", c_uint),
("leveldiff", c_uint),
("field_14", c_uint),
("field_18", c_uint)]
class Name(Structure):
_fields_ = [("first_name", (c_char * 128)),
("nickname", (c_char * 128)),
("words", (c_int * 7)),
("parts_of_speech", (c_ushort * 7)),
("language", c_uint),
("has_name", c_byte)]
class Note(Structure):
_fields_ = [("symbol", c_char),
("foreground", c_ushort),
("background", c_ushort),
("name", (c_char * 128)),
("x", c_ushort),
("y", c_ushort),
("z", c_ushort)]
class Settlement(Structure):
_fields_ = [("origin", c_uint),
("name", Name),
("world_x", c_short),
("world_y", c_short),
("local_x1", c_short),
("local_x2", c_short),
("local_y1", c_short),
("local_y2", c_short)]
_NUM_CREATURE_TRAITS = 30
_NUM_CREATURE_LABORS = 102
class Soul(Structure):
_fields_ = [("numSkills", c_ubyte),
("skills", (Skill * 256)),
("traits", (c_ushort * _NUM_CREATURE_TRAITS)),
("analytical_ability", Attribute),
("focus", Attribute),
("willpower", Attribute),
("creativity", Attribute),
("intuition", Attribute),
("patience", Attribute),
("memory", Attribute),
("linguistic_ability", Attribute),
("spatial_sense", Attribute),
("musicality", Attribute),
("kinesthetic_sense", Attribute),
("empathy", Attribute),
("social_awareness", Attribute)]
_MAX_COLORS = 15
class Creature(Structure):
_fields_ = [("origin", c_uint),
("x", c_ushort),
("y", c_ushort),
("z", c_ushort),
("race", c_uint),
("civ", c_int),
("flags1", CreatureFlags1),
("flags2", CreatureFlags2),
("name", Name),
("mood", c_short),
("mood_skill", c_short),
("artifact_name", Name),
("profession", c_ubyte),
("custom_profession", (c_char * 128)),
("labors", (c_ubyte * _NUM_CREATURE_LABORS)),
("current_job", Job),
("happiness", c_uint),
("id", c_uint),
("strength", Attribute),
("agility", Attribute),
("toughness", Attribute),
("endurance", Attribute),
("recuperation", Attribute),
("disease_resistance", Attribute),
("squad_leader_id", c_int),
("sex", c_ubyte),
("caste", c_ushort),
("pregnancy_timer", c_uint),
("has_default_soul", c_byte),
("defaultSoul", Soul),
("nbcolors", c_uint),
("color", (c_uint * _MAX_COLORS)),
("birth_year", c_uint),
("birth_time", c_uint)]
class CreatureExtract(Structure):
_fields_ = [("rawname", (c_char * 128))]
class BodyPart(Structure):
_fields_ = [("id", (c_char * 128)),
("category", (c_char * 128)),
("single", (c_char * 128)),
("plural", (c_char * 128))]
class ColorModifier(Structure):
_fields_ = [("part", (c_char * 128)),
("colorlist", POINTER(c_uint)),
("colorlistLength", c_uint)]
def __init__(self):
self.part[0] = '\0'
self.colorlistLength = 0
ColorModifierPtr = POINTER(ColorModifier)
def _alloc_empty_colormodifier_callback(ptr):
ptr = ColorModifierPtr(ColorModifier())
return 1
_empty_colormodifier_functype = CFUNCTYPE(c_int, ColorModifierPtr)
libdfhack.alloc_empty_colormodifier_callback = _empty_colormodifier_functype(_alloc_empty_colormodifier_callback)