107 lines
3.7 KiB
Lua
107 lines
3.7 KiB
Lua
-- Add Elven diplomats to negotiate tree caps
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--[[=begin
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fix/diplomats
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=============
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Adds a Diplomat position to all Elven civilizations, allowing them to negotiate
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tree cutting quotas - and you to violate them and start wars.
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This was vanilla behaviour until ``0.31.12``, in which the "bug" was "fixed".
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=end]]
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function update_pos(ent)
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local pos = df.entity_position:new()
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ent.positions.own:insert('#', pos)
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pos.code = "DIPLOMAT"
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pos.id = ent.positions.next_position_id + 1
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ent.positions.next_position_id = ent.positions.next_position_id + 1
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pos.flags.DO_NOT_CULL = true
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pos.flags.MENIAL_WORK_EXEMPTION = true
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pos.flags.SLEEP_PRETENSION = true
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pos.flags.PUNISHMENT_EXEMPTION = true
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pos.flags.ACCOUNT_EXEMPT = true
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pos.flags.DUTY_BOUND = true
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pos.flags.COLOR = true
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pos.flags.HAS_RESPONSIBILITIES = true
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pos.flags.IS_DIPLOMAT = true
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pos.flags.IS_LEADER = true
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-- not sure what these flags do, but the game sets them for a valid diplomat
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pos.flags.unk_12 = true
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pos.flags.unk_1a = true
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pos.flags.unk_1b = true
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pos.name[0] = "Diplomat"
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pos.name[1] = "Diplomats"
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pos.precedence = 70
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pos.color[0] = 7
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pos.color[1] = 0
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pos.color[2] = 1
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return pos
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end
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local checked = 0
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local fixed = 0
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for _,ent in pairs(df.global.world.entities.all) do
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if ent.type == df.historical_entity_type.Civilization and ent.entity_raw.flags.TREE_CAP_DIPLOMACY then
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checked = checked + 1
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update = true
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local found_position
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-- see if we need to add a new position or modify an existing one
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for _,pos in pairs(ent.positions.own) do
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if pos.responsibilities.MAKE_INTRODUCTIONS and
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pos.responsibilities.MAKE_PEACE_AGREEMENTS and
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pos.responsibilities.MAKE_TOPIC_AGREEMENTS then
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-- a diplomat position exists with the proper responsibilities - skip to the end
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update = false
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found_position=pos
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break
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end
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-- Diplomat position already exists, but has the wrong options - modify it instead of creating a new one
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if pos.code == "DIPLOMAT" then
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found_position=pos
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break
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end
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end
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if update then
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-- either there's no diplomat, or there is one and it's got the wrong responsibilities
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if not found_position then
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found_position = add_guild_rep( ent )
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end
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-- assign responsibilities
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found_position.responsibilities.MAKE_INTRODUCTIONS = true
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found_position.responsibilities.MAKE_PEACE_AGREEMENTS = true
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found_position.responsibilities.MAKE_TOPIC_AGREEMENTS = true
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end
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-- make sure the diplomat position, whether we created it or not, is set up for proper assignment
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local assign = true
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for _,p in pairs(ent.positions.assignments) do
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if p.position_id == found_position.id then -- it is - nothing more to do here
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assign = false
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break
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end
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end
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if assign then -- it isn't - set it up
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local asn = df.entity_position_assignment:new()
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ent.positions.assignments:insert('#', asn);
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asn.id = ent.positions.next_assignment_id
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ent.positions.next_assignment_id = asn.id + 1
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asn.position_id = found_position.id
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asn.flags:resize(math.max(32, #asn.flags)) -- make room for 32 flags
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asn.flags[0] = true -- and set the first one
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end
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if update or assign then
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fixed = fixed + 1
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end
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end
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end
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print("Enabled tree cap diplomacy for "..fixed.." of "..checked.." civilizations.")
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