dfhack/plugins/rename.cpp

171 lines
4.3 KiB
C++

#include "Core.h"
#include "Console.h"
#include "Export.h"
#include "PluginManager.h"
#include "modules/Gui.h"
#include "DataDefs.h"
#include "df/ui.h"
#include "df/world.h"
#include "df/squad.h"
#include "df/unit.h"
#include "df/unit_soul.h"
#include "df/historical_entity.h"
#include "df/historical_figure.h"
#include "df/historical_figure_info.h"
#include "df/assumed_identity.h"
#include "df/language_name.h"
#include <stdlib.h>
using std::vector;
using std::string;
using std::endl;
using namespace DFHack;
using namespace df::enums;
using df::global::ui;
using df::global::world;
static command_result rename(color_ostream &out, vector <string> & parameters);
DFHACK_PLUGIN("rename");
DFhackCExport command_result plugin_init (color_ostream &out, std::vector <PluginCommand> &commands)
{
commands.clear();
if (world && ui) {
commands.push_back(PluginCommand(
"rename", "Rename various things.", rename, false,
" rename squad <index> \"name\"\n"
" rename hotkey <index> \"name\"\n"
" (identified by ordinal index)\n"
" rename unit \"nickname\"\n"
" rename unit-profession \"custom profession\"\n"
" (a unit must be highlighted in the ui)\n"
));
}
return CR_OK;
}
DFhackCExport command_result plugin_shutdown ( color_ostream &out )
{
return CR_OK;
}
static void set_nickname(df::language_name *name, std::string nick)
{
if (!name->has_name)
{
*name = df::language_name();
name->language = 0;
name->has_name = true;
}
name->nickname = nick;
}
static df::squad *getSquadByIndex(unsigned idx)
{
auto entity = df::historical_entity::find(ui->group_id);
if (!entity)
return NULL;
if (idx >= entity->squads.size())
return NULL;
return df::squad::find(entity->squads[idx]);
}
static command_result rename(color_ostream &out, vector <string> &parameters)
{
CoreSuspender suspend;
string cmd;
if (!parameters.empty())
cmd = parameters[0];
if (cmd == "squad")
{
if (parameters.size() != 3)
return CR_WRONG_USAGE;
int id = atoi(parameters[1].c_str());
df::squad *squad = getSquadByIndex(id-1);
if (!squad) {
out.printerr("Couldn't find squad with index %d.\n", id);
return CR_WRONG_USAGE;
}
squad->alias = parameters[2];
}
else if (cmd == "hotkey")
{
if (parameters.size() != 3)
return CR_WRONG_USAGE;
int id = atoi(parameters[1].c_str());
if (id < 1 || id > 16) {
out.printerr("Invalid hotkey index\n");
return CR_WRONG_USAGE;
}
ui->main.hotkeys[id-1].name = parameters[2];
}
else if (cmd == "unit")
{
if (parameters.size() != 2)
return CR_WRONG_USAGE;
df::unit *unit = Gui::getSelectedUnit(out);
if (!unit)
return CR_WRONG_USAGE;
// There are 3 copies of the name, and the one
// in the unit is not the authoritative one.
// This is the reason why military units often
// lose nicknames set from Dwarf Therapist.
set_nickname(&unit->name, parameters[1]);
if (unit->status.current_soul)
set_nickname(&unit->status.current_soul->name, parameters[1]);
df::historical_figure *figure = df::historical_figure::find(unit->hist_figure_id);
if (figure)
{
set_nickname(&figure->name, parameters[1]);
// v0.34.01: added the vampire's assumed identity
if (figure->info && figure->info->reputation)
{
auto identity = df::assumed_identity::find(figure->info->reputation->cur_identity);
if (identity)
set_nickname(&identity->name, parameters[1]);
}
}
}
else if (cmd == "unit-profession")
{
if (parameters.size() != 2)
return CR_WRONG_USAGE;
df::unit *unit = Gui::getSelectedUnit(out);
if (!unit)
return CR_WRONG_USAGE;
unit->custom_profession = parameters[1];
}
else
{
if (!parameters.empty() && cmd != "?")
out.printerr("Invalid command: %s\n", cmd.c_str());
return CR_WRONG_USAGE;
}
return CR_OK;
}