dfhack/plugins/tweak.cpp

161 lines
4.5 KiB
C++

// A container for random minor tweaks that don't fit anywhere else,
// in order to avoid creating lots of plugins and polluting the namespace.
#include "Core.h"
#include "Console.h"
#include "Export.h"
#include "PluginManager.h"
#include "modules/Gui.h"
#include "DataDefs.h"
#include "df/ui.h"
#include "df/world.h"
#include "df/squad.h"
#include "df/unit.h"
#include "df/unit_soul.h"
#include "df/historical_entity.h"
#include "df/historical_figure.h"
#include "df/historical_figure_info.h"
#include "df/assumed_identity.h"
#include "df/language_name.h"
#include "df/death_info.h"
#include "df/criminal_case.h"
#include <stdlib.h>
using std::vector;
using std::string;
using std::endl;
using namespace DFHack;
using namespace df::enums;
using df::global::ui;
using df::global::world;
using namespace DFHack::Gui;
static command_result tweak(color_ostream &out, vector <string> & parameters);
DFHACK_PLUGIN("tweak");
DFhackCExport command_result plugin_init (color_ostream &out, std::vector <PluginCommand> &commands)
{
commands.push_back(PluginCommand(
"tweak", "Various tweaks for minor bugs.", tweak, false,
" tweak clear-missing\n"
" Remove the missing status from the selected unit.\n"
" tweak clear-ghostly\n"
" Remove the ghostly status from the selected unit.\n"
" Intended to fix the case where you can't engrave memorials for ghosts.\n"
" Note that this is very dirty and possibly dangerous!\n"
" Most probably does not have the positive effect of a proper burial.\n"
" tweak clear-resident\n"
" Remove the resident flag from the selected unit.\n"
" Intended to fix bugged migrants who stay at the map edge.\n"
" Only works for dwarves of the own civilization.\n"
" tweak clear-merchant\n"
" Remove the merchant flag from the selected unit.\n"
" Assimilates bugged merchants who don't leave the map into your fort.\n"
" Only works for dwarves of the own civilization.\n"
));
return CR_OK;
}
DFhackCExport command_result plugin_shutdown (color_ostream &out)
{
return CR_OK;
}
static command_result lair(color_ostream &out, std::vector<std::string> & params);
static command_result tweak(color_ostream &out, vector <string> &parameters)
{
CoreSuspender suspend;
if (parameters.empty())
return CR_WRONG_USAGE;
string cmd = parameters[0];
if (cmd == "clear-missing")
{
df::unit *unit = getSelectedUnit(out);
if (!unit)
return CR_FAILURE;
auto death = df::death_info::find(unit->counters.death_id);
if (death)
{
death->flags.bits.discovered = true;
auto crime = df::criminal_case::find(death->crime_id);
if (crime)
crime->flags.bits.discovered = true;
}
}
else if (cmd == "clear-ghostly")
{
df::unit *unit = getSelectedUnit(out);
if (!unit)
return CR_FAILURE;
// don't accidentally kill non-ghosts!
if (unit->flags3.bits.ghostly)
{
// remove ghostly, set to dead instead
unit->flags3.bits.ghostly = 0;
unit->flags1.bits.dead = 1;
}
else
{
out.print("That's not a ghost!\n");
return CR_FAILURE;
}
}
else if (cmd == "clear-resident")
{
df::unit *unit = getSelectedUnit(out);
if (!unit)
return CR_FAILURE;
// must be own race and civ and a merchant
if ( unit->flags2.bits.resident
&& unit->race == df::global::ui->race_id
&& unit->civ_id == df::global::ui->civ_id)
{
// remove resident flag
unit->flags2.bits.resident = 0;
}
else
{
out.print("That's not a resident dwarf of your civilization!\n");
return CR_FAILURE;
}
}
else if (cmd == "clear-merchant")
{
df::unit *unit = getSelectedUnit(out);
if (!unit)
return CR_FAILURE;
// must be own race and civ and a merchant
if ( unit->flags1.bits.merchant
&& unit->race == df::global::ui->race_id
&& unit->civ_id == df::global::ui->civ_id)
{
// remove merchant flag
unit->flags1.bits.merchant = 0;
}
else
{
out.print("That's not a dwarf merchant of your civilization!\n");
return CR_FAILURE;
}
}
else return CR_WRONG_USAGE;
return CR_OK;
}