dfhack/library/include/modules
Ryan Williams 88b403ec7a
Add functions reverse-engineered from ambushing unit code (#1992)
* Add functions reverse-engineered from ambushing unit code

* Fix whitespace

* Fix debug_showambush check

* Remove getOuterContainerRef from Lua API

Don't think this works properly without allocating a new specific_ref. More trouble that it's worth.

* Fixed tile visibility check

* I don't think gamemode or gametype are ever NULL

* Minor tweaks to documentation

* Reimplement getOuterContainerRef for Lua; fix some comments

* Update Units.cpp and changelog

* Update Units.cpp
* Update changelog.txt
2022-03-13 17:19:35 -07:00
..
Buildings.h only reset extents if they are unusable 2020-12-16 11:10:47 -08:00
Burrows.h Update license, add contributors file, bump release number 2012-09-30 04:03:37 +02:00
Constructions.h Fix for construction over existing construction & on top of walls 2015-11-06 19:00:43 +01:00
Designations.h Designate the correct tile for trees with multi-tile trunks 2017-05-05 21:25:25 -04:00
Engravings.h Update license, add contributors file, bump release number 2012-09-30 04:03:37 +02:00
EventManager.h Adds new event type NEW_UNIT_ACTIVE 2022-03-12 11:33:27 -08:00
Filesystem.h Use initial working directory as process path on Linux, and expose to Lua 2020-11-12 19:07:51 -05:00
Graphic.h simplify Graphic module. update structures. 2020-03-08 00:12:48 -06:00
Gui.h add getCursorCoords overload for df::coord 2021-05-15 12:05:00 -07:00
GuiHooks.h Fix GCC warnings in 'tweak kitchen-prefs-all' and dev plugins 2018-06-01 10:02:38 -04:00
Items.h Add functions reverse-engineered from ambushing unit code (#1992) 2022-03-13 17:19:35 -07:00
Job.h cleaner mask-based implementation 2020-11-12 22:44:38 -08:00
Kitchen.h Cleanup Kitchen module (and the seedwatch plugin which uses it) 2022-03-12 12:04:34 -08:00
MapCache.h Use constexpr to prevent attempts of linking static variable 2018-06-24 17:06:32 +03:00
Maps.h fix comment for Maps::getSize(); add getTileSize() 2021-07-30 13:09:12 -07:00
Materials.h cleaner mask-based implementation 2020-11-12 22:44:38 -08:00
Notes.h Header changes/cleanup. 2011-12-31 12:48:42 +01:00
Once.h New module: Once. Intended to help prevent debug error message spam. 2013-03-23 22:38:33 -04:00
PerlinNoise.inc Use a cast instead of floor in perlin noise for performance. 2013-10-10 12:15:50 +04:00
Persistence.h Use viewscreen_savegamest instead of viewscreen_optionst 2018-08-26 19:05:44 -05:00
Random.h Add missing import/export info for MersenneRNG::unitvector<> 2014-03-25 13:30:21 -05:00
Renderer.h Add Renderer module - safer way to install custom renderers 2015-10-21 17:18:39 -04:00
Screen.h Ensure that command-prompt is dismissed after a command creates a new screen 2021-03-21 20:42:50 -04:00
Translation.h Update license, add contributors file, bump release number 2012-09-30 04:03:37 +02:00
Units.h Add functions reverse-engineered from ambushing unit code (#1992) 2022-03-13 17:19:35 -07:00
Windows.h Fix whitespace issues 2015-02-14 22:53:06 -05:00
World.h Add Persistence module. 2018-08-26 18:27:58 -05:00