dfhack/library/lua/gui/materials.lua

313 lines
8.3 KiB
Lua

-- Stock dialog for selecting materials
local _ENV = mkmodule('gui.materials')
local gui = require('gui')
local widgets = require('gui.widgets')
local utils = require('utils')
ARROW = string.char(26)
CREATURE_BASE = 19
PLANT_BASE = 419
MaterialDialog = defclass(MaterialDialog, gui.FramedScreen)
MaterialDialog.focus_path = 'MaterialDialog'
MaterialDialog.ATTRS{
prompt = 'Type or select a material from this list',
frame_style = gui.GREY_LINE_FRAME,
frame_inset = 1,
frame_title = 'Select Material',
-- new attrs
on_select = DEFAULT_NIL,
on_cancel = DEFAULT_NIL,
on_close = DEFAULT_NIL,
}
function MaterialDialog:init(info)
self:addviews{
widgets.Label{
text = {
self.prompt, '\n\n',
'Category: ', { text = self:cb_getfield('context_str'), pen = COLOR_CYAN }
},
text_pen = COLOR_WHITE,
frame = { l = 0, t = 0 },
},
widgets.Label{
view_id = 'back',
visible = false,
text = { { key = 'LEAVESCREEN', text = ': Back' } },
frame = { r = 0, b = 0 },
auto_width = true,
},
widgets.List{
view_id = 'list',
frame = { l = 0, r = 0, t = 6, b = 2 },
icon_width = 2,
on_submit = self:callback('onSubmitItem'),
},
widgets.EditField{
view_id = 'edit',
frame = { l = 2, t = 4 },
on_change = self:callback('onFilterChoices'),
on_char = self:callback('onFilterChar'),
},
widgets.Label{
view_id = 'not_found',
text = 'No matching materials.',
text_pen = COLOR_LIGHTRED,
frame = { l = 2, r = 0, t = 6 },
},
widgets.Label{
text = { {
key = 'SELECT', text = ': Select',
disabled = function() return self.subviews.not_found.visible end
} },
frame = { l = 0, b = 0 },
}
}
self:initBuiltinMode()
end
function MaterialDialog:getWantedFrameSize(rect)
return math.max(40, #self.prompt), math.min(28, rect.height-8)
end
function MaterialDialog:onDestroy()
if self.on_close then
self.on_close()
end
end
function MaterialDialog:initBuiltinMode()
local choices = {
{ text = 'none', mat_type = -1, mat_index = -1 },
{ icon = ARROW, text = 'inorganic', key = 'CUSTOM_SHIFT_I',
cb = self:callback('initInorganicMode') },
{ icon = ARROW, text = 'creature', key = 'CUSTOM_SHIFT_C',
cb = self:callback('initCreatureMode')},
{ icon = ARROW, text = 'plant', key = 'CUSTOM_SHIFT_P',
cb = self:callback('initPlantMode') },
}
self:addMaterials(
choices,
df.global.world.raws.mat_table.builtin, 0, -1,
df.builtin_mats._last_item
)
self:pushContext('Any material', choices)
end
function MaterialDialog:initInorganicMode()
local choices = {}
self:addMaterials(
choices,
df.global.world.raws.inorganics, 0, nil,
nil, 'material'
)
self:pushContext('Inorganic materials', choices)
end
function MaterialDialog:initCreatureMode()
local choices = {}
for i,v in ipairs(df.global.world.raws.creatures.all) do
self:addObjectChoice(choices, v, v.name[0], CREATURE_BASE, i)
end
self:pushContext('Creature materials', choices)
end
function MaterialDialog:initPlantMode()
local choices = {}
for i,v in ipairs(df.global.world.raws.plants.all) do
self:addObjectChoice(choices, v, v.name, PLANT_BASE, i)
end
self:pushContext('Plant materials', choices)
end
function MaterialDialog:addObjectChoice(choices, obj, name, typ, index)
if #obj.material == 1 then
self:addMaterial(choices, obj.material[0], typ, index, true)
else
table.insert(choices, {
icon = ARROW, text = name, mat_type = typ, mat_index = index,
obj = obj, cb = self:callback('onSelectObj')
})
end
end
function MaterialDialog:onSelectObj(item)
local choices = {}
self:addMaterials(choices, item.obj.material, item.mat_type, item.mat_index)
self:pushContext(item.text, choices)
end
function MaterialDialog:addMaterials(choices, vector, tid, index, maxid, field)
for i=0,(maxid or #vector-1) do
local mat = vector[i]
if mat and field then
mat = mat[field]
end
if mat then
local typ, idx
if index then
typ, idx = tid+i, index
else
typ, idx = tid, i
end
self:addMaterial(choices, mat, typ, idx)
end
end
end
function MaterialDialog:addMaterial(choices, mat, typ, idx, pfix)
local state = 0
if mat.heat.melting_point <= 10015 then
state = 1
end
local name = mat.state_name[state]
name = string.gsub(name, '^frozen ','')
name = string.gsub(name, '^molten ','')
name = string.gsub(name, '^condensed ','')
local key
if pfix and mat.prefix ~= '' then
name = mat.prefix .. ' ' .. name
key = mat.prefix
end
table.insert(choices, {
text = name,
search_key = key,
material = mat,
mat_type = typ, mat_index = idx
})
end
function MaterialDialog:pushContext(name, choices)
if not self.back_stack then
self.back_stack = {}
self.subviews.back.visible = false
else
table.insert(self.back_stack, {
context_str = self.context_str,
all_choices = self.all_choices,
edit_text = self.subviews.edit.text,
choices = self.choices,
selected = self.subviews.list.selected,
})
self.subviews.back.visible = true
end
self.context_str = name
self.all_choices = choices
self.subviews.edit.text = ''
self:setChoices(choices, 1)
end
function MaterialDialog:onGoBack()
local save = table.remove(self.back_stack)
self.subviews.back.visible = (#self.back_stack > 0)
self.context_str = save.context_str
self.all_choices = save.all_choices
self.subviews.edit.text = save.edit_text
self:setChoices(save.choices, save.selected)
end
function MaterialDialog:setChoices(choices, pos)
self.choices = choices
self.subviews.list:setChoices(self.choices, pos)
self.subviews.not_found.visible = (#self.choices == 0)
end
function MaterialDialog:onFilterChoices(text)
local tokens = utils.split_string(text, ' ')
local choices = {}
for i,v in ipairs(self.all_choices) do
local ok = true
local search_key = v.search_key or v.text
for _,key in ipairs(tokens) do
if key ~= '' and not string.match(search_key, '%f[^%s\x00]'..key) then
ok = false
break
end
end
if ok then
table.insert(choices, v)
end
end
self:setChoices(choices)
end
local bad_chars = {
['%'] = true, ['.'] = true, ['+'] = true, ['*'] = true,
['['] = true, [']'] = true, ['('] = true, [')'] = true,
}
function MaterialDialog:onFilterChar(char, text)
if bad_chars[char] then
return false
end
if char == ' ' then
if #self.choices == 1 then
self.subviews.list:submit()
return false
end
return string.match(text, '%S$')
end
return true
end
function MaterialDialog:submitMaterial(typ, index)
self:dismiss()
if self.on_select then
local info = dfhack.matinfo.decode(typ, index)
self.on_select(info, typ, index)
end
end
function MaterialDialog:onSubmitItem(idx, item)
if item.cb then
item:cb(idx)
else
self:submitMaterial(item.mat_type, item.mat_index)
end
end
function MaterialDialog:onInput(keys)
if keys.LEAVESCREEN or keys.LEAVESCREEN_ALL then
if self.subviews.back.visible and not keys.LEAVESCREEN_ALL then
self:onGoBack()
else
self:dismiss()
if self.on_cancel then
self.on_cancel()
end
end
else
self:inputToSubviews(keys)
end
end
function showMaterialPrompt(title, prompt, on_select, on_cancel)
MaterialDialog{
frame_title = title,
prompt = prompt,
on_select = on_select,
on_cancel = on_cancel,
}:show()
end
return _ENV