dfhack/docs/plugins/diggingInvaders.rst

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diggingInvaders
===============
.. dfhack-tool::
:summary: Invaders dig and destroy to get to your dwarves.
:tags: fort gameplay military units
Usage:
``enable diggingInvaders``
Enable the plugin.
``diggingInvaders add <race>``
Register the specified race as a digging invader.
``diggingInvaders remove <race>``
Unregisters the specified race as a digging invader.
``diggingInvaders now``
Makes invaders try to dig now (if the plugin is enabled).
``diggingInvaders clear``
Clears the registry of digging invader races.
``diggingInvaders edgesPerTick <n>``
Makes the pathfinding algorithm work on at most n edges per tick. Set to 0
or lower to make it unlimited.
``diggingInvaders setCost <race> <action> <n>``
Set the pathing cost per tile for a particular action. This determines what
invaders consider to be the shortest path to their target.
``diggingInvaders setDelay <race> <action> <n>``
Set the time cost (in ticks) for performing a particular action. This
determines how long it takes for invaders to get to their target.
Note that the race is case-sensitive. You can get a list of races for your world
with this command::
devel/query --table df.global.world.raws.creatures.all --search creature_id --maxdepth 1 --maxlength 5000
but in general, the race is what you'd expect, just capitalized (e.g. ``GOBLIN``
or ``ELF``).
Actions:
``walk``
Default cost: 1, default delay: 0. This is the base cost for the pathing
algorithm.
``destroyBuilding``
Default cost: 2, default delay: 1,000,
``dig``
Default cost: 10,000, default delay: 1,000. This is for digging soil or
natural stone.
``destroyRoughConstruction``
Default cost: 1,000, default delay: 1,000. This is for destroying
constructions made from boulders.
``destroySmoothConstruction``
Default cost: 100, default delay: 100. This is for destroying constructions
made from blocks or bars.
Example
-------
``diggingInvaders add GOBLIN``
Registers members of the GOBLIN race as a digging invader.