489 lines
16 KiB
C++
489 lines
16 KiB
C++
#include <iostream>
|
|
#include <vector>
|
|
#include <map>
|
|
#include <cstdlib>
|
|
using namespace std;
|
|
|
|
#include <DFHack.h>
|
|
#include <dfhack/extra/MapExtras.h>
|
|
#include <set>
|
|
using namespace MapExtras;
|
|
|
|
typedef vector <DFHack::DFCoord> coord_vec;
|
|
|
|
class Brush
|
|
{
|
|
public:
|
|
virtual ~Brush(){};
|
|
virtual coord_vec points(MapCache & mc,DFHack::DFCoord start) = 0;
|
|
};
|
|
/**
|
|
* generic 3D rectangle brush. you can specify the dimensions of
|
|
* the rectangle and optionally which tile is its 'center'
|
|
*/
|
|
class RectangleBrush : public Brush
|
|
{
|
|
public:
|
|
RectangleBrush(int x, int y, int z = 1, int centerx = -1, int centery = -1, int centerz = -1)
|
|
{
|
|
if(centerx == -1)
|
|
cx_ = x/2;
|
|
else
|
|
cx_ = centerx;
|
|
if(centery == -1)
|
|
cy_ = y/2;
|
|
else
|
|
cy_ = centery;
|
|
if(centerz == -1)
|
|
cz_ = z/2;
|
|
else
|
|
cz_ = centerz;
|
|
x_ = x;
|
|
y_ = y;
|
|
z_ = z;
|
|
};
|
|
coord_vec points(MapCache & mc, DFHack::DFCoord start)
|
|
{
|
|
coord_vec v;
|
|
DFHack::DFCoord iterstart(start.x - cx_, start.y - cy_, start.z - cz_);
|
|
DFHack::DFCoord iter = iterstart;
|
|
for(int xi = 0; xi < x_; xi++)
|
|
{
|
|
for(int yi = 0; yi < y_; yi++)
|
|
{
|
|
for(int zi = 0; zi < z_; zi++)
|
|
{
|
|
if(mc.testCoord(iter))
|
|
v.push_back(iter);
|
|
iter.z++;
|
|
}
|
|
iter.z = iterstart.z;
|
|
iter.y++;
|
|
}
|
|
iter.y = iterstart.y;
|
|
iter.x ++;
|
|
}
|
|
return v;
|
|
};
|
|
~RectangleBrush(){};
|
|
private:
|
|
int x_, y_, z_;
|
|
int cx_, cy_, cz_;
|
|
};
|
|
|
|
/**
|
|
* stupid block brush, legacy. use when you want to apply something to a whole DF map block.
|
|
*/
|
|
class BlockBrush : public Brush
|
|
{
|
|
public:
|
|
BlockBrush(){};
|
|
~BlockBrush(){};
|
|
coord_vec points(MapCache & mc, DFHack::DFCoord start)
|
|
{
|
|
coord_vec v;
|
|
DFHack::DFCoord blockc = start % 16;
|
|
DFHack::DFCoord iterc = blockc * 16;
|
|
if( !mc.testCoord(start) )
|
|
return v;
|
|
|
|
for(int xi = 0; xi < 16; xi++)
|
|
{
|
|
for(int yi = 0; yi < 16; yi++)
|
|
{
|
|
v.push_back(iterc);
|
|
iterc.y++;
|
|
}
|
|
iterc.x ++;
|
|
}
|
|
return v;
|
|
};
|
|
};
|
|
|
|
/**
|
|
* Column from a position through open space tiles
|
|
* example: create a column of magma
|
|
*/
|
|
class ColumnBrush : public Brush
|
|
{
|
|
public:
|
|
ColumnBrush(){};
|
|
~ColumnBrush(){};
|
|
coord_vec points(MapCache & mc, DFHack::DFCoord start)
|
|
{
|
|
coord_vec v;
|
|
bool juststarted = true;
|
|
while (mc.testCoord(start))
|
|
{
|
|
uint16_t tt = mc.tiletypeAt(start);
|
|
if(DFHack::LowPassable(tt) || juststarted && DFHack::HighPassable(tt))
|
|
{
|
|
v.push_back(start);
|
|
juststarted = false;
|
|
start.z++;
|
|
}
|
|
else break;
|
|
}
|
|
return v;
|
|
};
|
|
};
|
|
|
|
int main (int argc, char** argv)
|
|
{
|
|
bool quiet = false;
|
|
for(int i = 1; i < argc; i++)
|
|
{
|
|
string test = argv[i];
|
|
if(test == "-q")
|
|
{
|
|
quiet = true;
|
|
}
|
|
}
|
|
int32_t x,y,z;
|
|
/*
|
|
DFHack::designations40d designations;
|
|
DFHack::tiletypes40d tiles;
|
|
DFHack::t_temperatures temp1,temp2;
|
|
*/
|
|
uint32_t x_max,y_max,z_max;
|
|
|
|
DFHack::ContextManager DFMgr("Memory.xml");
|
|
DFHack::Context *DF;
|
|
DFHack::Maps * Maps;
|
|
DFHack::Gui * Position;
|
|
Brush * brush = new RectangleBrush(1,1);
|
|
string brushname = "point";
|
|
try
|
|
{
|
|
DF=DFMgr.getSingleContext();
|
|
DF->Attach();
|
|
Maps = DF->getMaps();
|
|
Maps->Start();
|
|
Maps->getSize(x_max,y_max,z_max);
|
|
Position = DF->getGui();
|
|
}
|
|
catch (exception& e)
|
|
{
|
|
cerr << e.what() << endl;
|
|
#ifndef LINUX_BUILD
|
|
cin.ignore();
|
|
#endif
|
|
return 1;
|
|
}
|
|
bool end = false;
|
|
cout << "Welcome to the liquid spawner.\nType 'help' or '?' for a list of available commands, 'q' to quit.\nPress return after a command to confirm." << endl;
|
|
string mode="magma";
|
|
|
|
string flowmode="f+";
|
|
string setmode ="s.";
|
|
int amount = 7;
|
|
int width = 1, height = 1, z_levels = 1;
|
|
while(!end)
|
|
{
|
|
DF->Resume();
|
|
string command = "";
|
|
cout <<"[" << mode << ":" << brushname << ":" << amount << ":" << flowmode << ":" << setmode << "]# ";
|
|
getline(cin, command);
|
|
if(command=="help" || command == "?")
|
|
{
|
|
cout << "Modes:" << endl
|
|
<< "m - switch to magma" << endl
|
|
<< "w - switch to water" << endl
|
|
<< "o - make obsidian wall instead" << endl
|
|
<< "of - make obsidian floors" << endl
|
|
<< "rs - make a river source" << endl
|
|
<< "f - flow bits only" << endl
|
|
<< "Set-Modes (only for magma/water):" << endl
|
|
<< "s+ - only add" << endl
|
|
<< "s. - set" << endl
|
|
<< "s- - only remove" << endl
|
|
<< "Properties (only for magma/water):" << endl
|
|
<< "f+ - make the spawned liquid flow" << endl
|
|
<< "f. - don't change flow state (read state in flow mode)" << endl
|
|
<< "f- - make the spawned liquid static" << endl
|
|
<< "0-7 - set liquid amount" << endl
|
|
<< "Brush:" << endl
|
|
<< "point - single tile [p]" << endl
|
|
<< "range - block with cursor at bottom north-west [r]" << endl
|
|
<< " (any place, any size)" << endl
|
|
<< "block - DF map block with cursor in it" << endl
|
|
<< " (regular spaced 16x16x1 blocks)" << endl
|
|
<< "column - Column from cursor, up through free space" << endl
|
|
<< "Other:" << endl
|
|
<< "q - quit" << endl
|
|
<< "help or ? - print this list of commands" << endl
|
|
<< "empty line - put liquid" << endl
|
|
<< endl
|
|
<< "Usage: point the DF cursor at a tile you want to modify" << endl
|
|
<< "and use the commands available :)" << endl;
|
|
}
|
|
else if(command == "m")
|
|
{
|
|
mode = "magma";
|
|
}
|
|
else if(command == "o")
|
|
{
|
|
mode = "obsidian";
|
|
}
|
|
else if(command == "of")
|
|
{
|
|
mode = "obsidian_floor";
|
|
}
|
|
else if(command == "w")
|
|
{
|
|
mode = "water";
|
|
}
|
|
else if(command == "f")
|
|
{
|
|
mode = "flowbits";
|
|
}
|
|
else if(command == "rs")
|
|
{
|
|
mode = "riversource";
|
|
}
|
|
else if(command == "point" || command == "p")
|
|
{
|
|
delete brush;
|
|
brushname = "point";
|
|
brush = new RectangleBrush(1,1);
|
|
}
|
|
else if(command == "range" || command == "r")
|
|
{
|
|
cout << " :set range width<" << width << "># ";
|
|
getline(cin, command);
|
|
width = command == "" ? width : atoi (command.c_str());
|
|
if(width < 1) width = 1;
|
|
|
|
cout << " :set range height<" << height << "># ";
|
|
getline(cin, command);
|
|
height = command == "" ? height : atoi (command.c_str());
|
|
if(height < 1) height = 1;
|
|
|
|
cout << " :set range z-levels<" << z_levels << "># ";
|
|
getline(cin, command);
|
|
z_levels = command == "" ? z_levels : atoi (command.c_str());
|
|
if(z_levels < 1) z_levels = 1;
|
|
delete brush;
|
|
if(width == height == z_levels == 1)
|
|
{
|
|
brushname="point";
|
|
}
|
|
else
|
|
{
|
|
brushname = "range";
|
|
}
|
|
brush = new RectangleBrush(width,height,z_levels,0,0,0);
|
|
}
|
|
else if(command == "block")
|
|
{
|
|
delete brush;
|
|
brushname = "block";
|
|
brush = new BlockBrush();
|
|
}
|
|
else if(command == "column")
|
|
{
|
|
delete brush;
|
|
brushname = "column";
|
|
brush = new ColumnBrush();
|
|
}
|
|
else if(command == "q")
|
|
{
|
|
end = true;
|
|
}
|
|
else if(command == "f+")
|
|
{
|
|
flowmode = "f+";
|
|
}
|
|
else if(command == "f-")
|
|
{
|
|
flowmode = "f-";
|
|
}
|
|
else if(command == "f.")
|
|
{
|
|
flowmode = "f.";
|
|
}
|
|
else if(command == "s+")
|
|
{
|
|
setmode = "s+";
|
|
}
|
|
else if(command == "s-")
|
|
{
|
|
setmode = "s-";
|
|
}
|
|
else if(command == "s.")
|
|
{
|
|
setmode = "s.";
|
|
}
|
|
// blah blah, bad code, bite me.
|
|
else if(command == "0")
|
|
amount = 0;
|
|
else if(command == "1")
|
|
amount = 1;
|
|
else if(command == "2")
|
|
amount = 2;
|
|
else if(command == "3")
|
|
amount = 3;
|
|
else if(command == "4")
|
|
amount = 4;
|
|
else if(command == "5")
|
|
amount = 5;
|
|
else if(command == "6")
|
|
amount = 6;
|
|
else if(command == "7")
|
|
amount = 7;
|
|
else if(command.empty())
|
|
{
|
|
DF->Suspend();
|
|
do
|
|
{
|
|
if(!Maps->Start())
|
|
{
|
|
cout << "Can't see any DF map loaded." << endl;
|
|
break;
|
|
}
|
|
if(!Position->getCursorCoords(x,y,z))
|
|
{
|
|
cout << "Can't get cursor coords! Make sure you have a cursor active in DF." << endl;
|
|
break;
|
|
}
|
|
cout << "cursor coords: " << x << "/" << y << "/" << z << endl;
|
|
MapCache mcache(Maps);
|
|
cout << "getting tiles from brush" << endl;
|
|
DFHack::DFCoord cursor(x,y,z);
|
|
coord_vec all_tiles = brush->points(mcache,cursor);
|
|
cout << "doing things" << endl;
|
|
if(mode == "obsidian")
|
|
{
|
|
coord_vec::iterator iter = all_tiles.begin();
|
|
while (iter != all_tiles.end())
|
|
{
|
|
mcache.setTiletypeAt(*iter, 331);
|
|
iter ++;
|
|
}
|
|
}
|
|
if(mode == "obsidian_floor")
|
|
{
|
|
coord_vec::iterator iter = all_tiles.begin();
|
|
while (iter != all_tiles.end())
|
|
{
|
|
mcache.setTiletypeAt(*iter, 340);
|
|
iter ++;
|
|
}
|
|
}
|
|
else if(mode == "riversource")
|
|
{
|
|
set <Block *> seen_blocks;
|
|
coord_vec::iterator iter = all_tiles.begin();
|
|
while (iter != all_tiles.end())
|
|
{
|
|
mcache.setTiletypeAt(*iter, 90);
|
|
|
|
DFHack::t_designation a = mcache.designationAt(*iter);
|
|
a.bits.liquid_type = DFHack::liquid_water;
|
|
a.bits.liquid_static = false;
|
|
a.bits.flow_size = 7;
|
|
mcache.setDesignationAt(*iter,a);
|
|
|
|
Block * b = mcache.BlockAt((*iter)/16);
|
|
DFHack::t_blockflags bf = b->BlockFlags();
|
|
bf.bits.liquid_1 = true;
|
|
bf.bits.liquid_2 = true;
|
|
b->setBlockFlags(bf);
|
|
|
|
iter++;
|
|
}
|
|
}
|
|
else if(mode== "magma" || mode== "water" || mode == "flowbits")
|
|
{
|
|
set <Block *> seen_blocks;
|
|
coord_vec::iterator iter = all_tiles.begin();
|
|
while (iter != all_tiles.end())
|
|
{
|
|
DFHack::DFCoord current = *iter;
|
|
DFHack::t_designation des = mcache.designationAt(current);
|
|
uint16_t tt = mcache.tiletypeAt(current);
|
|
DFHack::naked_designation & flow = des.bits;
|
|
if(mode != "flowbits")
|
|
{
|
|
if(!DFHack::FlowPassable(tt))
|
|
{
|
|
iter++;
|
|
continue;
|
|
}
|
|
// if we are setting the levels to 0 or changing magma into water
|
|
if(amount == 0 || des.bits.liquid_type == DFHack::liquid_magma && mode == "water")
|
|
{
|
|
// reset temperature to sane default
|
|
mcache.setTemp1At(current,10015);
|
|
mcache.setTemp2At(current,10015);
|
|
}
|
|
if(setmode == "s.")
|
|
{
|
|
flow.flow_size = amount;
|
|
}
|
|
else if(setmode == "s+")
|
|
{
|
|
if(flow.flow_size < amount)
|
|
flow.flow_size = amount;
|
|
}
|
|
else if(setmode == "s-")
|
|
{
|
|
if (flow.flow_size > amount)
|
|
flow.flow_size = amount;
|
|
}
|
|
if(mode == "magma")
|
|
flow.liquid_type = DFHack::liquid_magma;
|
|
else if(mode == "water")
|
|
flow.liquid_type = DFHack::liquid_water;
|
|
mcache.setDesignationAt(current,des);
|
|
}
|
|
seen_blocks.insert(mcache.BlockAt((*iter) / 16));
|
|
iter++;
|
|
}
|
|
set <Block *>::iterator biter = seen_blocks.begin();
|
|
while (biter != seen_blocks.end())
|
|
{
|
|
DFHack::t_blockflags bflags = (*biter)->BlockFlags();
|
|
if(flowmode == "f+")
|
|
{
|
|
bflags.bits.liquid_1 = true;
|
|
bflags.bits.liquid_2 = true;
|
|
(*biter)->setBlockFlags(bflags);
|
|
}
|
|
else if(flowmode == "f-")
|
|
{
|
|
bflags.bits.liquid_1 = false;
|
|
bflags.bits.liquid_2 = false;
|
|
(*biter)->setBlockFlags(bflags);
|
|
}
|
|
else
|
|
{
|
|
cout << "flow bit 1 = " << bflags.bits.liquid_1 << endl;
|
|
cout << "flow bit 2 = " << bflags.bits.liquid_2 << endl;
|
|
}
|
|
biter ++;
|
|
}
|
|
}
|
|
if(mcache.WriteAll())
|
|
cout << "OK" << endl;
|
|
else
|
|
cout << "Something failed horribly! RUN!" << endl;
|
|
Maps->Finish();
|
|
} while (0);
|
|
}
|
|
else
|
|
{
|
|
cout << command << " : unknown command." << endl;
|
|
}
|
|
}
|
|
DF->Detach();
|
|
#ifndef LINUX_BUILD
|
|
if(!quiet)
|
|
{
|
|
cout << "Done. Press any key to continue" << endl;
|
|
cin.ignore();
|
|
}
|
|
#endif
|
|
return 0;
|
|
}
|