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Buildings.cpp
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change dynamic_cast -> virtual_cast
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2023-06-01 10:53:08 -07:00 |
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Burrows.cpp
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rename globals according to structures update
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2023-01-05 17:11:01 -08:00 |
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Constructions.cpp
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…
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DFSDL.cpp
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remove SDL functions that don't exist anymore
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2023-06-23 14:31:14 -07:00 |
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DFSteam.cpp
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only initialize steam if launched from steam
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2023-06-05 14:18:55 -07:00 |
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Designations.cpp
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…
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EventManager.cpp
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rename globals according to structures update
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2023-01-05 17:11:01 -08:00 |
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Filesystem.cpp
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ensure elements in deepest dir are added to output list
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2023-03-11 02:01:50 -08:00 |
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Graphic.cpp
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…
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Gui.cpp
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add some more detail to the focus strings for buildings
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2023-07-02 19:05:50 -07:00 |
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Items.cpp
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clean up Items.cpp quality symbols definitions
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2023-04-04 00:08:01 +02:00 |
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Job.cpp
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get things to compile with the recent structure updates
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2023-01-08 11:33:14 -08:00 |
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Kitchen.cpp
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properly cast for unsigned comparisons
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2023-02-02 23:57:52 -08:00 |
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MapCache.cpp
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adjust code to new tree root type
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2023-04-11 10:14:28 -07:00 |
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Maps.cpp
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adjust code to new tree root type
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2023-04-11 10:14:28 -07:00 |
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Materials.cpp
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match new gems category
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2023-04-17 01:04:03 -07:00 |
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Military.cpp
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use insert_into_vector, tweak docs again
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2023-02-27 02:15:26 +00:00 |
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Once.cpp
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…
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Persistence.cpp
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fix persistence for changed file structure
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2023-01-06 21:24:01 -06:00 |
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Random.cpp
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…
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Renderer.cpp
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…
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Screen.cpp
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prefer symbols to descriptions for hotkey names
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2023-06-23 14:36:18 -07:00 |
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Textures.cpp
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add unsuspend map textures
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2023-06-25 18:40:04 -07:00 |
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Translation.cpp
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…
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Units.cpp
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adjust to structures change
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2023-02-26 22:04:22 -08:00 |
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World.cpp
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…
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