dfhack/library/modules
Myk Taylor acd03486a9
add some more detail to the focus strings for buildings
2023-07-02 19:05:50 -07:00
..
Buildings.cpp change dynamic_cast -> virtual_cast 2023-06-01 10:53:08 -07:00
Burrows.cpp rename globals according to structures update 2023-01-05 17:11:01 -08:00
Constructions.cpp
DFSDL.cpp remove SDL functions that don't exist anymore 2023-06-23 14:31:14 -07:00
DFSteam.cpp only initialize steam if launched from steam 2023-06-05 14:18:55 -07:00
Designations.cpp
EventManager.cpp rename globals according to structures update 2023-01-05 17:11:01 -08:00
Filesystem.cpp ensure elements in deepest dir are added to output list 2023-03-11 02:01:50 -08:00
Graphic.cpp
Gui.cpp add some more detail to the focus strings for buildings 2023-07-02 19:05:50 -07:00
Items.cpp clean up Items.cpp quality symbols definitions 2023-04-04 00:08:01 +02:00
Job.cpp get things to compile with the recent structure updates 2023-01-08 11:33:14 -08:00
Kitchen.cpp properly cast for unsigned comparisons 2023-02-02 23:57:52 -08:00
MapCache.cpp adjust code to new tree root type 2023-04-11 10:14:28 -07:00
Maps.cpp adjust code to new tree root type 2023-04-11 10:14:28 -07:00
Materials.cpp match new gems category 2023-04-17 01:04:03 -07:00
Military.cpp use insert_into_vector, tweak docs again 2023-02-27 02:15:26 +00:00
Once.cpp
Persistence.cpp fix persistence for changed file structure 2023-01-06 21:24:01 -06:00
Random.cpp
Renderer.cpp
Screen.cpp prefer symbols to descriptions for hotkey names 2023-06-23 14:36:18 -07:00
Textures.cpp add unsuspend map textures 2023-06-25 18:40:04 -07:00
Translation.cpp
Units.cpp adjust to structures change 2023-02-26 22:04:22 -08:00
World.cpp