89 lines
2.3 KiB
C++
89 lines
2.3 KiB
C++
/*
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https://github.com/peterix/dfhack
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Copyright (c) 2009-2011 Petr Mrázek (peterix@gmail.com)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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damages arising from the use of this software.
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Permission is granted to anyone to use this software for any
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purpose, including commercial applications, and to alter it and
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redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must
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not claim that you wrote the original software. If you use this
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software in a product, an acknowledgment in the product documentation
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would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and
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must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#include "Internal.h"
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#include <string>
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#include <vector>
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#include <map>
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using namespace std;
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#include "VersionInfo.h"
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#include "MemAccess.h"
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#include "Types.h"
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#include "Error.h"
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#include "modules/Buildings.h"
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#include "ModuleFactory.h"
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#include "Core.h"
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using namespace DFHack;
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#include "DataDefs.h"
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#include "df/world.h"
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#include "df/building_def.h"
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#include "df/building_workshopst.h"
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using namespace df::enums;
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using df::global::world;
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using df::building_def;
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uint32_t Buildings::getNumBuildings()
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{
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return world->buildings.all.size();
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}
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bool Buildings::Read (const uint32_t index, t_building & building)
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{
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Core & c = Core::getInstance();
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df::building *bld = world->buildings.all[index];
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building.x1 = bld->x1;
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building.x2 = bld->x2;
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building.y1 = bld->y1;
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building.y2 = bld->y2;
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building.z = bld->z;
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building.material.index = bld->mat_index;
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building.material.type = bld->mat_type;
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building.type = bld->getType();
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building.subtype = bld->getSubtype();
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building.custom_type = bld->getCustomType();
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building.origin = bld;
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return true;
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}
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bool Buildings::ReadCustomWorkshopTypes(map <uint32_t, string> & btypes)
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{
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vector <building_def *> & bld_def = world->raws.buildings.all;
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uint32_t size = bld_def.size();
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btypes.clear();
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for (auto iter = bld_def.begin(); iter != bld_def.end();iter++)
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{
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building_def * temp = *iter;
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btypes[temp->id] = temp->code;
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}
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return true;
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}
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