504 lines
13 KiB
C++
504 lines
13 KiB
C++
/*
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https://github.com/peterix/dfhack
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Copyright (c) 2009-2011 Petr Mrázek (peterix@gmail.com)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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damages arising from the use of this software.
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Permission is granted to anyone to use this software for any
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purpose, including commercial applications, and to alter it and
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redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must
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not claim that you wrote the original software. If you use this
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software in a product, an acknowledgment in the product documentation
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would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and
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must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#include "Internal.h"
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#include <string>
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#include <sstream>
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#include <vector>
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#include <cstdio>
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#include <map>
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#include <set>
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using namespace std;
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#include "Types.h"
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#include "VersionInfo.h"
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#include "MemAccess.h"
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#include "modules/Materials.h"
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#include "modules/Items.h"
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#include "modules/Units.h"
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#include "ModuleFactory.h"
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#include "Core.h"
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#include "MiscUtils.h"
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#include "df/world.h"
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#include "df/item.h"
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#include "df/tool_uses.h"
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#include "df/itemdef_weaponst.h"
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#include "df/itemdef_trapcompst.h"
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#include "df/itemdef_toyst.h"
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#include "df/itemdef_toolst.h"
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#include "df/itemdef_instrumentst.h"
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#include "df/itemdef_armorst.h"
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#include "df/itemdef_ammost.h"
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#include "df/itemdef_siegeammost.h"
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#include "df/itemdef_glovesst.h"
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#include "df/itemdef_shoesst.h"
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#include "df/itemdef_shieldst.h"
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#include "df/itemdef_helmst.h"
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#include "df/itemdef_pantsst.h"
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#include "df/itemdef_foodst.h"
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#include "df/trapcomp_flags.h"
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#include "df/job_item.h"
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#include "df/general_ref.h"
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using namespace DFHack;
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using namespace df::enums;
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using df::global::world;
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#define ITEMDEF_VECTORS \
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ITEM(WEAPON, weapons, itemdef_weaponst) \
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ITEM(TRAPCOMP, trapcomps, itemdef_trapcompst) \
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ITEM(TOY, toys, itemdef_toyst) \
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ITEM(TOOL, tools, itemdef_toolst) \
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ITEM(INSTRUMENT, instruments, itemdef_instrumentst) \
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ITEM(ARMOR, armor, itemdef_armorst) \
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ITEM(AMMO, ammo, itemdef_ammost) \
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ITEM(SIEGEAMMO, siege_ammo, itemdef_siegeammost) \
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ITEM(GLOVES, gloves, itemdef_glovesst) \
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ITEM(SHOES, shoes, itemdef_shoesst) \
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ITEM(SHIELD, shields, itemdef_shieldst) \
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ITEM(HELM, helms, itemdef_helmst) \
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ITEM(PANTS, pants, itemdef_pantsst) \
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ITEM(FOOD, food, itemdef_foodst)
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bool ItemTypeInfo::decode(df::item_type type_, int16_t subtype_)
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{
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using namespace df::enums::item_type;
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type = type_;
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subtype = subtype_;
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custom = NULL;
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df::world_raws::T_itemdefs &defs = df::global::world->raws.itemdefs;
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switch (type_) {
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case NONE:
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return false;
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#define ITEM(type,vec,tclass) \
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case type: \
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custom = vector_get(defs.vec, subtype); \
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break;
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ITEMDEF_VECTORS
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#undef ITEM
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default:
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break;
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}
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return isValid();
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}
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bool ItemTypeInfo::decode(df::item *ptr)
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{
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if (!ptr)
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return decode(item_type::NONE);
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else
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return decode(ptr->getType(), ptr->getSubtype());
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}
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std::string ItemTypeInfo::getToken()
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{
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std::string rv = ENUM_KEY_STR(item_type, type);
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if (custom)
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rv += ":" + custom->id;
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else if (subtype != -1)
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rv += stl_sprintf(":%d", subtype);
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return rv;
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}
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std::string ItemTypeInfo::toString()
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{
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using namespace df::enums::item_type;
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switch (type) {
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#define ITEM(type,vec,tclass) \
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case type: \
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if (VIRTUAL_CAST_VAR(cv, df::tclass, custom)) \
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return cv->name;
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ITEMDEF_VECTORS
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#undef ITEM
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default:
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break;
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}
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return toLower(ENUM_KEY_STR(item_type, type));
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}
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bool ItemTypeInfo::find(const std::string &token)
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{
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using namespace df::enums::item_type;
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std::vector<std::string> items;
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split_string(&items, token, ":");
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type = NONE;
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subtype = -1;
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custom = NULL;
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if (items.size() < 1 || items.size() > 2)
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return false;
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if (items[0] == "NONE")
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return true;
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if (!find_enum_item(&type, items[0]))
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return false;
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if (type == NONE)
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return false;
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if (items.size() == 1)
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return true;
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df::world_raws::T_itemdefs &defs = df::global::world->raws.itemdefs;
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switch (type) {
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#define ITEM(type,vec,tclass) \
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case type: \
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for (size_t i = 0; i < defs.vec.size(); i++) { \
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if (defs.vec[i]->id == items[1]) { \
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subtype = i; custom = defs.vec[i]; return true; \
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} \
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} \
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break;
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ITEMDEF_VECTORS
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#undef ITEM
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default:
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break;
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}
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return (subtype >= 0);
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}
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bool ItemTypeInfo::matches(const df::job_item &item, MaterialInfo *mat)
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{
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using namespace df::enums::item_type;
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if (!isValid())
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return mat ? mat->matches(item) : false;
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df::job_item_flags1 ok1, mask1, item_ok1, item_mask1;
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df::job_item_flags2 ok2, mask2, item_ok2, item_mask2;
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df::job_item_flags3 ok3, mask3, item_ok3, item_mask3;
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ok1.whole = mask1.whole = item_ok1.whole = item_mask1.whole = 0;
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ok2.whole = mask2.whole = item_ok2.whole = item_mask2.whole = 0;
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ok3.whole = mask3.whole = item_ok3.whole = item_mask3.whole = 0;
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if (mat) {
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mat->getMatchBits(ok1, mask1);
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mat->getMatchBits(ok2, mask2);
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mat->getMatchBits(ok3, mask3);
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}
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#define OK(id,name) item_ok##id.bits.name = true
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#define RQ(id,name) item_mask##id.bits.name = true
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// Set up the flag mask
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RQ(1,millable); RQ(1,sharpenable); RQ(1,distillable); RQ(1,processable); RQ(1,bag);
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RQ(1,extract_bearing_plant); RQ(1,extract_bearing_fish); RQ(1,extract_bearing_vermin);
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RQ(1,processable_to_vial); RQ(1,processable_to_bag); RQ(1,processable_to_barrel);
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RQ(1,solid); RQ(1,tameable_vermin); RQ(1,sand_bearing); RQ(1,milk); RQ(1,milkable);
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RQ(1,not_bin); RQ(1,lye_bearing);
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RQ(2,dye); RQ(2,dyeable); RQ(2,dyed); RQ(2,glass_making); RQ(2,screw);
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RQ(2,building_material); RQ(2,fire_safe); RQ(2,magma_safe); RQ(2,non_economic);
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RQ(2,totemable); RQ(2,plaster_containing); RQ(2,body_part); RQ(2,lye_milk_free);
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RQ(2,blunt); RQ(2,unengraved); RQ(2,hair_wool);
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RQ(3,any_raw_material); RQ(3,non_pressed); RQ(3,food_storage);
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// Compute the ok mask
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OK(1,solid);
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OK(1,not_bin);
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// TODO: furniture, ammo, finished good, craft
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switch (type) {
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case PLANT:
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OK(1,millable); OK(1,processable);
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OK(1,distillable);
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OK(1,extract_bearing_plant);
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OK(1,processable_to_vial);
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OK(1,processable_to_bag);
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OK(1,processable_to_barrel);
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break;
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case BOULDER:
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OK(1,sharpenable);
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OK(2,non_economic);
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case BAR:
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OK(3,any_raw_material);
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case BLOCKS:
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case WOOD:
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OK(2,building_material);
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OK(2,fire_safe); OK(2,magma_safe);
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break;
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case VERMIN:
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OK(1,extract_bearing_fish);
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OK(1,extract_bearing_vermin);
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OK(1,tameable_vermin);
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OK(1,milkable);
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break;
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case DRINK:
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item_ok1.bits.solid = false;
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break;
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case ROUGH:
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OK(2,glass_making);
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break;
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case ANIMALTRAP:
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case CAGE:
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OK(1,milk);
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OK(1,milkable);
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break;
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case BUCKET:
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case FLASK:
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OK(1,milk);
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break;
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case TOOL:
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OK(1,lye_bearing);
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OK(1,milk);
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OK(2,lye_milk_free);
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OK(2,blunt);
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if (VIRTUAL_CAST_VAR(def, df::itemdef_toolst, custom)) {
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df::tool_uses key(tool_uses::FOOD_STORAGE);
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if (linear_index(def->tool_use, key) >= 0)
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OK(3,food_storage);
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} else {
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OK(3,food_storage);
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}
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break;
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case BARREL:
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OK(1,lye_bearing);
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OK(1,milk);
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OK(2,lye_milk_free);
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OK(3,food_storage);
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break;
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case BOX:
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OK(1,bag); OK(1,sand_bearing); OK(1,milk);
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OK(2,dye); OK(2,plaster_containing);
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break;
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case BIN:
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item_ok1.bits.not_bin = false;
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break;
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case LIQUID_MISC:
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item_ok1.bits.solid = false;
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OK(1,milk);
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break;
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case POWDER_MISC:
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OK(2,dye);
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case GLOB:
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OK(3,any_raw_material);
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OK(3,non_pressed);
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break;
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case THREAD:
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case CLOTH:
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OK(2,dyeable); OK(2,dyed);
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break;
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case WEAPON:
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case AMMO:
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case ROCK:
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OK(2,blunt);
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break;
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case TRAPCOMP:
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if (VIRTUAL_CAST_VAR(def, df::itemdef_trapcompst, custom)) {
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if (def->flags.is_set(trapcomp_flags::IS_SCREW))
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OK(2,screw);
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} else {
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OK(2,screw);
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}
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OK(2,blunt);
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break;
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case CORPSE:
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case CORPSEPIECE:
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OK(2,totemable);
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OK(2,body_part);
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OK(2,hair_wool);
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break;
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case SLAB:
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OK(2,unengraved);
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break;
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case ANVIL:
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OK(2,fire_safe); OK(2,magma_safe);
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break;
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default:
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break;
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}
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if ((item_ok1.whole & ~item_mask1.whole) ||
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(item_ok2.whole & ~item_mask2.whole) ||
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(item_ok3.whole & ~item_mask3.whole))
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Core::printerr("ItemTypeInfo.matches inconsistent\n");
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#undef OK
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#undef RQ
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return bits_match(item.flags1.whole, ok1.whole, mask1.whole) &&
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bits_match(item.flags2.whole, ok2.whole, mask2.whole) &&
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bits_match(item.flags3.whole, ok3.whole, mask3.whole) &&
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bits_match(item.flags1.whole, item_ok1.whole, item_mask1.whole) &&
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bits_match(item.flags2.whole, item_ok2.whole, item_mask2.whole) &&
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bits_match(item.flags3.whole, item_ok3.whole, item_mask3.whole);
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}
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df::item * Items::findItemByID(int32_t id)
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{
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if (id < 0)
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return 0;
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return df::item::find(id);
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}
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bool Items::copyItem(df::item * itembase, DFHack::dfh_item &item)
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{
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if(!itembase)
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return false;
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df::item * itreal = (df::item *) itembase;
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item.origin = itembase;
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item.x = itreal->pos.x;
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item.y = itreal->pos.y;
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item.z = itreal->pos.z;
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item.id = itreal->id;
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item.age = itreal->age;
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item.flags = itreal->flags;
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item.matdesc.itemType = itreal->getType();
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item.matdesc.subType = itreal->getSubtype();
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item.matdesc.material = itreal->getMaterial();
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item.matdesc.index = itreal->getMaterialIndex();
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item.wear_level = itreal->getWear();
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item.quality = itreal->getQuality();
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item.quantity = itreal->getStackSize();
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return true;
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}
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int32_t Items::getItemOwnerID(const df::item * item)
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{
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for (size_t i = 0; i < item->itemrefs.size(); i++)
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{
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df::general_ref *ref = item->itemrefs[i];
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if (ref->getType() == general_ref_type::UNIT_ITEMOWNER)
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return ref->getID();
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}
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return -1;
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}
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df::unit *Items::getItemOwner(const df::item * item)
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{
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for (size_t i = 0; i < item->itemrefs.size(); i++)
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{
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df::general_ref *ref = item->itemrefs[i];
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if (ref->getType() == general_ref_type::UNIT_ITEMOWNER)
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return ref->getUnit();
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}
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return NULL;
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}
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int32_t Items::getItemContainerID(const df::item * item)
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{
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for (size_t i = 0; i < item->itemrefs.size(); i++)
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{
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df::general_ref *ref = item->itemrefs[i];
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if (ref->getType() == general_ref_type::CONTAINED_IN_ITEM)
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return ref->getID();
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}
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return -1;
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}
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df::item *Items::getItemContainer(const df::item * item)
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{
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for (size_t i = 0; i < item->itemrefs.size(); i++)
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{
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df::general_ref *ref = item->itemrefs[i];
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if (ref->getType() == general_ref_type::CONTAINED_IN_ITEM)
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return ref->getItem();
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}
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return NULL;
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}
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bool Items::getContainedItems(const df::item * item, std::vector<int32_t> &items)
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{
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return readItemRefs(item, general_ref_type::CONTAINS_ITEM, items);
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}
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bool Items::readItemRefs(const df::item * item, df::general_ref_type type, std::vector<int32_t> &values)
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{
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values.clear();
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for (size_t i = 0; i < item->itemrefs.size(); i++)
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{
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df::general_ref *ref = item->itemrefs[i];
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if (ref->getType() == type)
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values.push_back(ref->getID());
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}
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return !values.empty();
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}
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bool Items::removeItemOwner(df::item * item)
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{
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for (size_t i = 0; i < item->itemrefs.size(); i++)
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{
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df::general_ref *ref = item->itemrefs[i];
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if (ref->getType() != general_ref_type::UNIT_ITEMOWNER)
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continue;
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df::unit *unit = ref->getUnit();
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if (unit == NULL || !Units::RemoveOwnedItemByPtr(unit, item->id))
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{
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cerr << "RemoveOwnedItemIdx: CREATURE " << ref->getID() << " ID " << item->id << " FAILED!" << endl;
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return false;
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}
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delete ref;
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item->itemrefs.erase(item->itemrefs.begin() + i--);
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}
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item->flags.bits.owned = 0;
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return true;
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}
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