dfhack/plugins/colonies.cpp

157 lines
3.6 KiB
C++

#include "Core.h"
#include "Console.h"
#include "Export.h"
#include "PluginManager.h"
#include <vector>
#include <string>
#include "modules/Vermin.h"
#include "modules/Materials.h"
using std::vector;
using std::string;
using namespace DFHack;
using namespace DFHack::Simple;
command_result colonies (Core * c, vector <string> & parameters);
DFhackCExport const char * plugin_name ( void )
{
return "colonies";
}
DFhackCExport command_result plugin_init ( Core * c, std::vector <PluginCommand> &commands)
{
commands.clear();
commands.push_back(PluginCommand(
"colonies", "List or change wild colonies (ants hills and such)",
colonies, false,
" Without any options, this command lists all the vermin colonies present.\n"
"Options:\n"
//" kill - destroy colonies\n" // unlisted because it's likely broken anyway
" bees - turn colonies into honey bee hives\n"
));
return CR_OK;
}
DFhackCExport command_result plugin_shutdown ( Core * c )
{
return CR_OK;
}
void destroyColonies();
void convertColonies(Materials *Materials);
void showColonies(Core *c, Materials *Materials);
command_result colonies (Core * c, vector <string> & parameters)
{
bool destroy = false;
bool convert = false;
for(size_t i = 0; i < parameters.size();i++)
{
if(parameters[i] == "kill")
destroy = true;
else if(parameters[i] == "bees")
convert = true;
else
return CR_WRONG_USAGE;
}
if (destroy && convert)
{
c->con.printerr("Kill or make bees? DECIDE!\n");
return CR_FAILURE;
}
CoreSuspender suspend(c);
Materials * materials = c->getMaterials();
materials->ReadCreatureTypesEx();
if (destroy)
destroyColonies();
else if (convert)
convertColonies(materials);
else
showColonies(c, materials);
materials->Finish();
return CR_OK;
}
//FIXME: this is probably bullshit
void destroyColonies()
{
uint32_t numSpawnPoints = Vermin::getNumVermin();
for (uint32_t i = 0; i < numSpawnPoints; i++)
{
Vermin::t_vermin sp;
Vermin::Read(i, sp);
if (sp.visible && sp.is_colony)
{
sp.visible = false;
Vermin::Write(i, sp);
}
}
}
// Convert all colonies to honey bees.
void convertColonies(Materials *Materials)
{
int bee_idx = -1;
for (size_t i = 0; i < Materials->raceEx.size(); i++)
{
if (Materials->raceEx[i].id == "HONEY_BEE")
{
bee_idx = i;
break;
}
}
if (bee_idx == -1)
{
std::cerr << "Honey bees not present in game." << std::endl;
return;
}
uint32_t numSpawnPoints = Vermin::getNumVermin();
for (uint32_t i = 0; i < numSpawnPoints; i++)
{
Vermin::t_vermin sp;
Vermin::Read(i, sp);
if (sp.visible && sp.is_colony)
{
sp.race = bee_idx;
Vermin::Write(i, sp);
}
}
}
void showColonies(Core *c, Materials *Materials)
{
uint32_t numSpawnPoints = Vermin::getNumVermin();
int numColonies = 0;
for (uint32_t i = 0; i < numSpawnPoints; i++)
{
Vermin::t_vermin sp;
Vermin::Read(i, sp);
if (sp.visible && sp.is_colony)
{
numColonies++;
string race="(no race)";
if(sp.race != -1)
race = Materials->raceEx[sp.race].id;
c->con.print("Colony %u: %s at %d:%d:%d\n", i,
race.c_str(), sp.x, sp.y, sp.z);
}
}
if (numColonies == 0)
c->con << "No colonies present." << std::endl;
}