138 lines
6.1 KiB
ReStructuredText
138 lines
6.1 KiB
ReStructuredText
tweak
|
|
=====
|
|
**Tags:** `tag/adventure`, `tag/fort`, `tag/interface`, `tag/fps`, `tag/fix`, `tag/armok`
|
|
:dfhack-keybind:`tweak`
|
|
|
|
Contains various tweaks for minor bugs.
|
|
|
|
Usage::
|
|
|
|
tweak <command> [disable]
|
|
|
|
Run the ``tweak`` command to run the tweak or enable its effects. For tweaks
|
|
that have persistent effects, append the ``disable`` keyword to disable them.
|
|
|
|
One-shot commands:
|
|
|
|
``clear-missing``
|
|
Remove the missing status from the selected unit. This allows engraving
|
|
slabs for ghostly, but not yet found, creatures.
|
|
``clear-ghostly``
|
|
Remove the ghostly status from the selected unit and mark it as dead. This
|
|
allows getting rid of bugged ghosts which do not show up in the engraving
|
|
slab menu at all, even after using ``clear-missing``. It works, but is
|
|
potentially very dangerous - so use with care. Probably (almost certainly)
|
|
it does not have the same effects like a proper burial. You've been warned.
|
|
``fixmigrant``
|
|
Remove the resident/merchant flag from the selected unit. Intended to fix
|
|
bugged migrants/traders who stay at the map edge and don't enter your fort.
|
|
Only works for dwarves (or generally the player's race in modded games).
|
|
Do NOT abuse this for 'real' caravan merchants (if you really want to kidnap
|
|
them, use ``tweak makeown`` instead, otherwise they will have their clothes
|
|
set to forbidden).
|
|
``makeown``
|
|
Force selected unit to become a member of your fort. Can be abused to grab
|
|
caravan merchants and escorts, even if they don't belong to the player's
|
|
race. Foreign sentients (humans, elves) can be put to work, but you can't
|
|
assign rooms to them and they don't show up in labor management programs
|
|
(like `manipulator` or Dwarf Therapist) because the game treats them like
|
|
pets. Grabbing draft animals from a caravan can result in weirdness
|
|
(animals go insane or berserk and are not flagged as tame), but you are
|
|
allowed to mark them for slaughter. Grabbing wagons results in some funny
|
|
spam, then they are scuttled.
|
|
|
|
Commands that persist until disabled or DF quits:
|
|
|
|
.. comment: please sort these alphabetically
|
|
|
|
``adamantine-cloth-wear``
|
|
Prevents adamantine clothing from wearing out while being worn
|
|
(:bug:`6481`).
|
|
``advmode-contained``
|
|
Fixes custom reactions with container inputs in advmode
|
|
(:bug:`6202`) in advmode. The issue is that the screen tries to force you to
|
|
select the contents separately from the container. This forcefully skips
|
|
child reagents.
|
|
``block-labors``
|
|
Prevents labors that can't be used from being toggled.
|
|
``burrow-name-cancel``
|
|
Implements the "back" option when renaming a burrow, which currently does
|
|
nothing in vanilla DF (:bug:`1518`).
|
|
``cage-butcher``
|
|
Adds an option to butcher units when viewing cages with :kbd:`q`.
|
|
``civ-view-agreement``
|
|
Fixes overlapping text on the "view agreement" screen.
|
|
``condition-material``
|
|
Fixes a crash in the work order contition material list (:bug:`9905`).
|
|
``craft-age-wear``
|
|
Fixes crafted items not wearing out over time (:bug:`6003`). With this
|
|
tweak, items made from cloth and leather will gain a level of wear every 20
|
|
years.
|
|
``do-job-now``
|
|
Adds a job priority toggle to the jobs list.
|
|
``embark-profile-name``
|
|
Allows the use of lowercase letters when saving embark profiles.
|
|
``eggs-fertile``
|
|
Displays a fertility indicator on nestboxes.
|
|
``farm-plot-select``
|
|
Adds "Select all" and "Deselect all" options to farm plot menus.
|
|
``fast-heat``
|
|
Improves temperature update performance by ensuring that 1 degree of item
|
|
temperature is crossed in no more than specified number of frames when
|
|
updating from the environment temperature. This reduces the time it takes
|
|
for ``tweak stable-temp`` to stop updates again when equilibrium is
|
|
disturbed.
|
|
``fast-trade``
|
|
Makes Shift-Down in the Move Goods to Depot and Trade screens toggle the
|
|
current item (fully, in case of a stack), and scroll down one line. Shift-Up
|
|
undoes the last Shift-Down by scrolling up one line and then toggle the item.
|
|
``fps-min``
|
|
Fixes the in-game minimum FPS setting (:bug:`6277`).
|
|
``hide-priority``
|
|
Adds an option to hide designation priority indicators.
|
|
``hotkey-clear``
|
|
Adds an option to clear currently-bound hotkeys (in the :kbd:`H` menu).
|
|
``import-priority-category``
|
|
When meeting with a liaison, makes Shift+Left/Right arrow adjust all items
|
|
in category when discussing an import agreement with the liaison.
|
|
``kitchen-prefs-all``
|
|
Adds an option to toggle cook/brew for all visible items in kitchen
|
|
preferences.
|
|
``kitchen-prefs-color``
|
|
Changes color of enabled items to green in kitchen preferences.
|
|
``kitchen-prefs-empty``
|
|
Fixes a layout issue with empty kitchen tabs (:bug:`9000`).
|
|
``max-wheelbarrow``
|
|
Allows assigning more than 3 wheelbarrows to a stockpile.
|
|
``military-color-assigned``
|
|
Color squad candidates already assigned to other squads in yellow/green to
|
|
make them stand out more in the list.
|
|
|
|
.. image:``../images/tweak-mil-color.png
|
|
|
|
``military-stable-assign``
|
|
Preserve list order and cursor position when assigning to squad, i.e. stop
|
|
the rightmost list of the Positions page of the military screen from
|
|
constantly resetting to the top.
|
|
``nestbox-color``
|
|
Makes built nestboxes use the color of their material.
|
|
``partial-items``
|
|
Displays percentages on partially-consumed items such as hospital cloth.
|
|
``pausing-fps-counter``
|
|
Replace fortress mode FPS counter with one that stops counting when paused.
|
|
``reaction-gloves``
|
|
Fixes reactions to produce gloves in sets with correct handedness
|
|
(:bug:`6273`).
|
|
``shift-8-scroll``
|
|
Gives Shift-8 (or :kbd:`*`) priority when scrolling menus, instead of
|
|
scrolling the map.
|
|
``stable-cursor``
|
|
Saves the exact cursor position between t/q/k/d/b/etc menus of fortress
|
|
mode, if the map view is near enough to its previous position.
|
|
``stone-status-all``
|
|
Adds an option to toggle the economic status of all stones.
|
|
``title-start-rename``
|
|
Adds a safe rename option to the title screen "Start Playing" menu.
|
|
``tradereq-pet-gender``
|
|
Displays pet genders on the trade request screen.
|