140 lines
5.2 KiB
ReStructuredText
140 lines
5.2 KiB
ReStructuredText
orders
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======
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**Tags:** `tag/fort`, `tag/productivity`, `tag/jobs`
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:dfhack-keybind:`orders`
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Manage manager orders.
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Usage:
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``orders orders list``
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Shows the list of previously exported orders, including the orders library.
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``orders export <name>``
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Saves all the current manager orders in a file.
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``orders import <name>``
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Imports the specified manager orders. Note this adds to your current set of
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manager orders. It will not clear the orders that already exist.
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``orders clear``
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Deletes all manager orders in the current embark.
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``orders sort``
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Sorts current manager orders by repeat frequency so repeating orders don't
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prevent one-time orders from ever being completed. The sorting order is:
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one-time orders first, then yearly, seasonally, monthly, and finally, daily.
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You can keep your orders automatically sorted by adding the following command to
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your ``onMapLoad.init`` file::
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repeat -name orders-sort -time 1 -timeUnits days -command [ orders sort ]
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Exported orders are saved in the ``dfhack-config/orders`` directory, where you
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can view, edit, and delete them, if desired.
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Examples
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--------
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``orders export myorders``
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Export the current manager orders to a file named
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``dfhack-config/orders/myorders.json``.
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``orders import library/basic``
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Import manager orders from the library that keep your fort stocked with
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basic essentials.
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The orders library
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------------------
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DFHack comes with a library of useful manager orders that are ready for import:
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:source:`library/basic <data/orders/basic.json>`
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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This collection of orders handles basic fort necessities:
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- prepared meals and food products (and by-products like oil)
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- booze/mead
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- thread/cloth/dye
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- pots/jugs/buckets/mugs
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- bags of leather, cloth, silk, and yarn
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- crafts and totems from otherwise unusable by-products
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- mechanisms/cages
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- splints/crutches
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- lye/soap
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- ash/potash
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- beds/wheelbarrows/minecarts
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- scrolls
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You should import it as soon as you have enough dwarves to perform the tasks.
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Right after the first migration wave is usually a good time.
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:source:`library/furnace <data/orders/furnace.json>`
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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This collection creates basic items that require heat. It is separated out from
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``library/basic`` to give players the opportunity to set up magma furnaces first
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in order to save resources. It handles:
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- charcoal (including smelting of bituminous coal and lignite)
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- pearlash
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- sand
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- green/clear/crystal glass
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- adamantine processing
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- item melting
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Orders are missing for plaster powder until DF :bug:`11803` is fixed.
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:source:`library/military <data/orders/military.json>`
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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This collection adds high-volume smelting jobs for military-grade metal ores and
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produces weapons and armor:
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- leather backpacks/waterskins/cloaks/quivers/armor
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- bone/wooden bolts
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- smelting for platinum, silver, steel, bronze, bismuth bronze, and copper (and
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their dependencies)
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- bronze/bismuth bronze/copper bolts
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- platinum/silver/steel/iron/bismuth bronze/bronze/copper weapons and armor,
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with checks to ensure only the best available materials are being used
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If you set a stockpile to take weapons and armor of less than masterwork quality
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and turn on `automelt` (like what `dreamfort` provides on its industry level),
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these orders will automatically upgrade your military equipment to masterwork.
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Make sure you have a lot of fuel (or magma forges and furnaces) before you turn
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``automelt`` on, though!
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This file should only be imported, of course, if you need to equip a military.
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:source:`library/smelting <data/orders/smelting.json>`
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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This collection adds smelting jobs for all ores. It includes handling the ores
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already managed by ``library/military``, but has lower limits. This ensures all
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ores will be covered if a player imports ``library/smelting`` but not
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``library/military``, but the higher-volume ``library/military`` orders will
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take priority if both are imported.
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:source:`library/rockstock <data/orders/rockstock.json>`
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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This collection of orders keeps a small stock of all types of rock furniture.
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This allows you to do ad-hoc furnishings of guildhalls, libraries, temples, or
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other rooms with `buildingplan` and your masons will make sure there is always
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stock on hand to fulfill the plans.
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:source:`library/glassstock <data/orders/glassstock.json>`
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Similar to ``library/rockstock`` above, this collection keeps a small stock of
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all types of glass furniture. If you have a functioning glass industry, this is
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more sustainable than ``library/rockstock`` since you can never run out of sand.
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If you have plenty of rock and just want the variety, you can import both
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``library/rockstock`` and ``library/glassstock`` to get a mixture of rock and
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glass furnishings in your fort.
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There are a few items that ``library/glassstock`` produces that
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``library/rockstock`` does not, since there are some items that can not be made
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out of rock, for example:
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- tubes and corkscrews for building magma-safe screw pumps
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- windows
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- terrariums (as an alternative to wooden cages)
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