206 lines
5.6 KiB
Lua
206 lines
5.6 KiB
Lua
-- Show and manipulate the path used by Guide Cart orders.
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--[[=begin
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gui/guide-path
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==============
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Bind to a key (the example config uses :kbd:`Alt`:kbd:`P`), and activate in the Hauling menu with
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the cursor over a Guide order.
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.. image:: /docs/images/guide-path.png
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The script displays the cached path that will be used by the order; the game
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computes it when the order is executed for the first time.
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=end]]
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local utils = require 'utils'
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local gui = require 'gui'
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local guidm = require 'gui.dwarfmode'
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local dlg = require 'gui.dialogs'
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local tile_attrs = df.tiletype.attrs
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GuidePathUI = defclass(GuidePathUI, guidm.MenuOverlay)
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GuidePathUI.focus_path = 'guide-path'
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GuidePathUI.ATTRS {
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route = DEFAULT_NIL,
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stop = DEFAULT_NIL,
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order = DEFAULT_NIL,
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}
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function GuidePathUI:init()
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self.saved_mode = df.global.ui.main.mode
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for i=0,#self.route.stops-1 do
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if self.route.stops[i] == self.stop then
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self.stop_idx = i
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break
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end
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end
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if not self.stop_idx then
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error('Could not find stop index')
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end
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self.next_stop = self.route.stops[(self.stop_idx+1)%#self.route.stops]
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end
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function GuidePathUI:onShow()
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-- with cursor, but without those ugly lines from native hauling mode
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df.global.ui.main.mode = df.ui_sidebar_mode.Stockpiles
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end
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function GuidePathUI:onDestroy()
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df.global.ui.main.mode = self.saved_mode
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end
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local function getTileType(cursor)
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local block = dfhack.maps.getTileBlock(cursor)
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if block then
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return block.tiletype[cursor.x%16][cursor.y%16]
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else
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return 0
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end
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end
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local function isTrackTile(tile)
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return tile_attrs[tile].special == df.tiletype_special.TRACK
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end
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local function paintMapTile(dc, vp, cursor, pos, ...)
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if not same_xyz(cursor, pos) then
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local stile = vp:tileToScreen(pos)
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if stile.z == 0 then
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dc:seek(stile.x,stile.y):char(...)
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end
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end
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end
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local function get_path_point(gpath,i)
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return xyz2pos(gpath.x[i], gpath.y[i], gpath.z[i])
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end
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function GuidePathUI:renderPath(cursor)
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local gpath = self.order.guide_path
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local startp = self.stop.pos
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local endp = self.next_stop.pos
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local vp = self:getViewport()
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local dc = gui.Painter.new(self.df_layout.map)
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local visible = gui.blink_visible(500)
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if visible then
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paintMapTile(dc, vp, cursor, endp, '+', COLOR_LIGHTGREEN)
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end
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local ok = nil
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local pcnt = #gpath.x
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if pcnt > 0 then
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ok = true
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for i = 0,pcnt-1 do
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local pt = get_path_point(gpath, i)
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if i == 0 and not same_xyz(startp,pt) then
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ok = false
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end
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if i == pcnt-1 and not same_xyz(endp,pt) then
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ok = false
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end
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local tile = getTileType(pt)
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if not isTrackTile(tile) then
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ok = false
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end
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if visible then
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local char = '+'
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if i < pcnt-1 then
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local npt = get_path_point(gpath, i+1)
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if npt.x == pt.x+1 then
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char = 26
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elseif npt.x == pt.x-1 then
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char = 27
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elseif npt.y == pt.y+1 then
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char = 25
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elseif npt.y == pt.y-1 then
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char = 24
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end
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end
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local color = COLOR_LIGHTGREEN
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if not ok then color = COLOR_LIGHTRED end
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paintMapTile(dc, vp, cursor, pt, char, color)
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end
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end
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end
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if gui.blink_visible(120) then
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paintMapTile(dc, vp, cursor, startp, 240, COLOR_LIGHTGREEN, COLOR_GREEN)
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end
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return ok
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end
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function GuidePathUI:onRenderBody(dc)
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dc:clear():seek(1,1):pen(COLOR_WHITE):string("Guide Path")
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dc:seek(2,3)
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local cursor = guidm.getCursorPos()
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local path_ok = self:renderPath(cursor)
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if path_ok == nil then
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dc:string('No saved path', COLOR_DARKGREY)
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elseif path_ok then
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dc:string('Valid path', COLOR_GREEN)
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else
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dc:string('Invalid path', COLOR_RED)
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end
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dc:newline():newline(1)
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dc:key('CUSTOM_Z'):string(": Reset path",COLOR_GREY,nil,path_ok~=nil)
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--dc:key('CUSTOM_P'):string(": Find path",COLOR_GREY,nil,false)
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dc:newline(1)
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dc:key('CUSTOM_C'):string(": Zoom cur, ")
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dc:key('CUSTOM_N'):string(": Zoom next")
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dc:newline():newline(1):string('At cursor:')
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dc:newline():newline(2)
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local tile = getTileType(cursor)
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if isTrackTile(tile) then
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dc:string('Track '..tile_attrs[tile].direction, COLOR_GREEN)
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else
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dc:string('No track', COLOR_DARKGREY)
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end
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dc:newline():newline(1)
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dc:key('LEAVESCREEN'):string(": Back")
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end
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function GuidePathUI:onInput(keys)
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if keys.CUSTOM_C then
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self:moveCursorTo(copyall(self.stop.pos))
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elseif keys.CUSTOM_N then
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self:moveCursorTo(copyall(self.next_stop.pos))
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elseif keys.CUSTOM_Z then
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local gpath = self.order.guide_path
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gpath.x:resize(0)
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gpath.y:resize(0)
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gpath.z:resize(0)
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elseif keys.LEAVESCREEN then
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self:dismiss()
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elseif self:propagateMoveKeys(keys) then
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return
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end
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end
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if not string.match(dfhack.gui.getCurFocus(), '^dwarfmode/Hauling/DefineStop/Cond/Guide') then
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qerror("This script requires the main dwarfmode view in 'h' mode over a Guide order")
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end
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local hauling = df.global.ui.hauling
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local route = hauling.view_routes[hauling.cursor_top]
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local stop = hauling.view_stops[hauling.cursor_top]
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local order = hauling.stop_conditions[hauling.cursor_stop]
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local list = GuidePathUI{ route = route, stop = stop, order = order }
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list:show()
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