dfhack/output/Memory.xml

933 lines
49 KiB
XML

<?xml version="1.0" ?>
<DFExtractor>
<!-- USE A FIXED WIDTH FONT! -->
<MemoryDescriptors>
_____________________________________________
|\'-._( / |
| \ .'-._\ , ,|
|-.\' .-; .'\`-' |
| \ .' ( _.' \ |
|.--.\' _) ;-; \._|
| ` _\(_)/_ \ `'-,_,-'\ |
jgs____ /(O)\ _________________/____)_`-._\|
| |
| Old unsupported versions |
|------------------------------------------->
<!--<Entry version="v0.27.176.38a" os="windows">
<HexValue name="pe_timestamp">0x47B6FAC2</HexValue>
<Address name="map_data">0x014A4EAC</Address>
<Address name="x_count">0x014A4EC4</Address>
<Address name="y_count">0x014A4EC8</Address>
<Address name="z_count">0x014A4ECC</Address>
<Offset name="type">0x005E</Offset>
<Offset name="designation">0x0260</Offset>
<Offset name="occupancy">0x0660</Offset>
</Entry>
<Entry version="v0.28.181.40c" os="windows">
<HexValue name="pe_timestamp">0x48AD802B</HexValue>
<Address name="map_data">0x015C3D60</Address>
<Address name="x_count">0x015C3D78</Address>
<Address name="y_count">0x015C3D7C</Address>
<Address name="z_count">0x015C3D80</Address>
<Offset name="type">0x0062</Offset>
<Offset name="designation">0x0264</Offset>
<Offset name="occupancy">0x0664</Offset>
</Entry>-->
<Entry version="meta-40d" os="all" id="meta-40d">
<Profession can_assign_labors="true" is_military="false" name="Miner">0</Profession>
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<Profession can_assign_labors="true" is_military="false" name="Bowyer">3</Profession>
<Profession can_assign_labors="true" is_military="false" name="Woodcutter">4</Profession>
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<Profession can_assign_labors="true" is_military="false" name="Ranger">8</Profession>
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<Profession can_assign_labors="true" is_military="false" name="Animal Trainer">10</Profession>
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<Profession can_assign_labors="true" is_military="false" name="Woodcrafter">24</Profession>
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<Profession can_assign_labors="false" female_name="Queen" is_military="false" name="King">32</Profession>
<Profession can_assign_labors="false" female_name="Queen Consort" is_military="false" name="King Consort">33</Profession>
<Profession can_assign_labors="true" is_military="false" name="Fishery Worker">34</Profession>
<Profession can_assign_labors="true" is_military="false" name="Fisherdwarf">35</Profession>
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<Profession can_assign_labors="true" is_military="false" name="Fish Cleaner">37</Profession>
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<Profession can_assign_labors="true" is_military="false" name="Soap Maker">50</Profession>
<Profession can_assign_labors="true" is_military="false" name="Potash Maker">51</Profession>
<Profession can_assign_labors="true" is_military="false" name="Lye Maker">52</Profession>
<Profession can_assign_labors="true" is_military="false" name="Wood Burner">53</Profession>
<Profession can_assign_labors="true" is_military="false" name="Engineer">54</Profession>
<Profession can_assign_labors="true" is_military="false" name="Mechanic">55</Profession>
<Profession can_assign_labors="true" is_military="false" name="Siege Engineer">56</Profession>
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<Profession can_assign_labors="true" is_military="false" name="Pump Operator">58</Profession>
<Profession can_assign_labors="true" is_military="false" name="Clerk">59</Profession>
<Profession can_assign_labors="true" is_military="false" name="Administrator">60</Profession>
<Profession can_assign_labors="true" is_military="false" name="Trader">61</Profession>
<Profession can_assign_labors="true" is_military="false" name="Architect">62</Profession>
<Profession can_assign_labors="true" is_military="false" name="Alchemist">63</Profession>
<Profession can_assign_labors="false" is_military="false" name="Tax Collector">64</Profession>
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<Profession can_assign_labors="false" female_name="Baroness" is_military="false" name="Baron">66</Profession>
<Profession can_assign_labors="false" female_name="Countess" is_military="false" name="Count">67</Profession>
<Profession can_assign_labors="false" female_name="Duchess" is_military="false" name="Duke">68</Profession>
<Profession can_assign_labors="false" female_name="Baroness Consort" is_military="false" name="Baron Consort">69</Profession>
<Profession can_assign_labors="false" female_name="Countess Consort" is_military="false" name="Count Consort">70</Profession>
<Profession can_assign_labors="false" female_name="Duchess Consort" is_military="false" name="Duke Consort">71</Profession>
<Profession can_assign_labors="false" is_military="false" name="Philosopher">72</Profession>
<Profession can_assign_labors="false" is_military="false" name="Advisor">73</Profession>
<Profession can_assign_labors="false" is_military="false" name="Dungeon Master">74</Profession>
<Profession can_assign_labors="false" is_military="false" name="Merchant">75</Profession>
<Profession can_assign_labors="false" is_military="false" name="Diplomat">76</Profession>
<Profession can_assign_labors="false" is_military="false" name="Guild Representative">77</Profession>
<Profession can_assign_labors="false" is_military="false" name="Merchant Baroness">78</Profession>
<Profession can_assign_labors="false" is_military="false" name="Merchant Princess">79</Profession>
<Profession can_assign_labors="false" is_military="false" name="Outpost Liaison">80</Profession>
<Profession can_assign_labors="false" is_military="false" name="Druid">81</Profession>
<Profession can_assign_labors="false" is_military="true" name="Champion">82</Profession>
<Profession can_assign_labors="true" is_military="true" name="Hammerdwarf">83</Profession>
<Profession can_assign_labors="false" is_military="true" name="Hammer Lord">84</Profession>
<Profession can_assign_labors="true" is_military="true" name="Speardwarf">85</Profession>
<Profession can_assign_labors="false" is_military="true" name="Spearmaster">86</Profession>
<Profession can_assign_labors="true" is_military="true" name="Marksdwarf">87</Profession>
<Profession can_assign_labors="false" is_military="true" name="Elite Crossbowdwarf">88</Profession>
<Profession can_assign_labors="true" is_military="true" name="Wrestler">89</Profession>
<Profession can_assign_labors="false" is_military="true" name="Elite Wrestler">90</Profession>
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<Profession can_assign_labors="false" is_military="true" name="Pikemaster">98</Profession>
<Profession can_assign_labors="false" is_military="true" name="Bowdwarf">99</Profession>
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<Profession can_assign_labors="false" is_military="true" name="Blowgunner">101</Profession>
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<Profession can_assign_labors="true" is_military="true" name="Recruit">103</Profession>
<Profession can_assign_labors="false" is_military="false" name="?Hunting creature?">104</Profession>
<Profession name= "?War creature?" can_assign_labors="false" is_military="false">105</Profession>
<Profession name="?Master thief?" can_assign_labors="false" is_military="false">106</Profession>
<Profession name="?Thief?" can_assign_labors="false" is_military="false">107</Profession>
<Profession can_assign_labors="true" is_military="false" name="Peasant">108</Profession>
<Profession can_assign_labors="false" is_military="false" name="Child">109</Profession>
<Profession can_assign_labors="false" is_military="false" name="Baby">110</Profession>
<Profession can_assign_labors="false" is_military="false" name="Drunk">111</Profession>
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<Profession can_assign_labors="false" is_military="false" name="Master Lasher">113</Profession>
<Job name="Carve Fortification">0</Job>
<Job name="Detail Wall">1</Job>
<Job name="Detail Floor">2</Job>
<Job name="Dig">3</Job>
<Job name="Carve Upward Staircase">4</Job>
<Job name="Carve Downward Staircase">5</Job>
<Job name="Carve Up/Down Staircase">6</Job>
<Job name="Carve Ramp">7</Job>
<Job name="Dig Channel">8</Job>
<Job name="Fell Tree">9</Job>
<Job name="Gather Plants">10</Job>
<Job name="Remove Construction">11</Job>
<Job name="Collect Webs">12</Job>
<Job name="Bring Item to Depot">13</Job>
<Job name="Bring Item to Shop">14</Job>
<Job name="Eat">15</Job>
<Job name="Get Provisions">16</Job>
<Job name="Drink">17</Job>
<Job name="Drink">18</Job>
<Job name="Fill Waterskin">19</Job>
<Job name="Sleep">20</Job>
<Job name="Collect Sand">21</Job>
<Job name="Fish">22</Job>
<Job name="Hunt">23</Job>
<Job name="Hunt for Small Creature">24</Job>
<Job name="Kidnap">25</Job>
<Job name="Beat Criminal">26</Job>
<Job name="Starting Fist Fight">27</Job>
<Job name="Collect Taxes">28</Job>
<Job name="Guard Tax Collector">29</Job>
<Job name="Catch Live Land Animal">30</Job>
<Job name="Catch Live Fish">31</Job>
<Job name="Return Kill">32</Job>
<Job name="Check Chest">33</Job>
<Job name="Store Owned Item">34</Job>
<Job name="Place Item in Tomb">35</Job>
<Job name="Store Item in Stockpile">36</Job>
<Job name="Store Item in Bag">37</Job>
<Job name="Store Item in Chest">38</Job>
<Job name="Store Item in Cabinet">39</Job>
<Job name="Store Weapon">40</Job>
<Job name="Store Armor">41</Job>
<Job name="Store Item in Barrel">42</Job>
<Job name="Store Item in Bin">43</Job>
<Job name="Seek Artifact">44</Job>
<Job name="Seek Infant">45</Job>
<Job name="Attend Party">46</Job>
<Job name="Shooting at Archery Range">47</Job>
<Job name="Sparring in Barracks">48</Job>
<Job name="Go Shopping A">49</Job>
<Job name="Go Shopping B">50</Job>
<Job name="Clean">51</Job>
<Job name="Rest">52</Job>
<Job name="Pickup Equipment">53</Job>
<Job name="Dump Item">54</Job>
<Job name="Strange Mood Crafter">55</Job>
<Job name="Strange Mood Jeweller">56</Job>
<Job name="Strange Mood C">57</Job>
<Job name="Strange Mood Metal">58</Job>
<Job name="Strange Mood E">59</Job>
<Job name="Strange Mood F">60</Job>
<Job name="Strange Mood Carpenter">61</Job>
<Job name="Strange Mood Mason">62</Job>
<Job name="Strange Mood Bowyer">63</Job>
<Job name="Strange Mood Tanner">64</Job>
<Job name="Strange Mood Weaver">65</Job>
<Job name="Strange Mood Glassmaker">66</Job>
<Job name="Strange Mood Mechanics">67</Job>
<Job name="Construct Building">68</Job>
<Job name="Construct Door">69</Job>
<Job name="Construct Floodgate">70</Job>
<Job name="Construct Bed">71</Job>
<Job name="Construct Chair">72</Job>
<Job name="Construct Coffin">73</Job>
<Job name="Construct Table">74</Job>
<Job name="Construct Chest">75</Job>
<Job name="Construct Bin">76</Job>
<Job name="Construct Armor Stand">77</Job>
<Job name="Construct Weapon Rack">78</Job>
<Job name="Construct Cabinet">79</Job>
<Job name="Construct Statue">80</Job>
<Job name="Construct XXX">81</Job>
<Job name="Make Raw XXX">82</Job>
<Job name="Make crafts">83</Job>
<Job name="Mint stuff">84</Job>
<Job name="Cut XX A">85</Job>
<Job name="Cut XX B">86</Job>
<Job name="Encrust">87</Job>
<Job name="?">88</Job>
<Job name="Destroy Building">89</Job>
<Job name="Smelt Ore">90</Job>
<Job name="Smelt">91</Job>
<Job name="Melt a Metal Object">92</Job>
<Job name="Extract Metal Strands">93</Job>
<Job name="Tan a Hide">94</Job>
<Job name="Plant Seeds">95</Job>
<Job name="Harvest Plants">96</Job>
<Job name="Train Hunting Animal">97</Job>
<Job name="Train War Animal">98</Job>
<Job name="Forge/Make DDD ">99</Job>
<Job name="Forge Anvil">100</Job>
<Job name="Construct Catapult Parts">101</Job>
<Job name="Construct Ballista Parts">102</Job>
<Job name="Forge/Make A">103</Job>
<Job name="Forge/Make B">104</Job>
<Job name="Forge/Make C">105</Job>
<Job name="Stud With XX">106</Job>
<Job name="Butcher an Animal">107</Job>
<Job name="Prepare a Raw Fish">108</Job>
<Job name="Mill Plants">109</Job>
<Job name="Bait Trap">110</Job>
<Job name="Milk Creature">111</Job>
<Job name="Make Cheese">112</Job>
<Job name="Process Plants">113</Job>
<Job name="Process Plants (Bag)">114</Job>
<Job name="Process Plants (Vial)">115</Job>
<Job name="Process Plants (Barrel)">116</Job>
<Job name="Prepare Meal">117</Job>
<Job name="Weave Thread">118</Job>
<Job name="Forge/Make D">119</Job>
<Job name="Forge/Make E">120</Job>
<Job name="Forge/Make F">121</Job>
<Job name="Forge Cage">122</Job>
<Job name="Forge Rope">123</Job>
<Job name="Forge Flask">124</Job>
<Job name="Forge Goblet">125</Job>
<Job name="Forge Instrument">126</Job>
<Job name="Forge Toy">127</Job>
<Job name="Forge Animal Trap">128</Job>
<Job name="Forge Barrel">129</Job>
<Job name="Forge Bucket">130</Job>
<Job name="Forge Window">131</Job>
<Job name="Make Totem">132</Job>
<Job name="Forge/Make G">133</Job>
<Job name="Decorate With Bone">134</Job>
<Job name="Make Backpack">135</Job>
<Job name="Make Quiver">136</Job>
<Job name="Forge Ballista Arrow Head">137</Job>
<Job name="Assemble">138</Job>
<Job name="Load Catapult">139</Job>
<Job name="Load Ballista">140</Job>
<Job name="Fire Catapult">141</Job>
<Job name="Fire Ballista">142</Job>
<Job name="Construct Mechanisms">143</Job>
<Job name="Forge/Make H">144</Job>
<Job name="Load Cage Trap">145</Job>
<Job name="Load Stone Trap">146</Job>
<Job name="Load Weapon Trap">147</Job>
<Job name="Clean Trap">148</Job>
<Job name="Cast Spell">149</Job>
<Job name="Link a Building to Trigger">150</Job>
<Job name="Pull the Lever">151</Job>
<Job name="Brew Drink">152</Job>
<Job name="?">153</Job>
<Job name="Extract from Plants">154</Job>
<Job name="Extract from Raw Fish">155</Job>
<Job name="Extract from Land Animal">156</Job>
<Job name="Tame a Small Animal">157</Job>
<Job name="Tame Large Animal">158</Job>
<Job name="Chain Animal">159</Job>
<Job name="Unchain Animal">160</Job>
<Job name="Unchain Pet">161</Job>
<Job name="Releasing Large Creature">162</Job>
<Job name="Releasing Pet">163</Job>
<Job name="Releasing Small Creature">164</Job>
<Job name="Handling Small Creature">165</Job>
<Job name="Handling Large Creature">166</Job>
<Job name="Large Creature Caging">167</Job>
<Job name="Small Creature Caging">168</Job>
<Job name="Recover Wounded">169</Job>
<Job name="Drain Aquarium">170</Job>
<Job name="Fill Aquarium">171</Job>
<Job name="Fill Pond">172</Job>
<Job name="Give Water A">173</Job>
<Job name="Give Food A">174</Job>
<Job name="Give Water B">175</Job>
<Job name="Give Food B">176</Job>
<Job name="Recover Pet">177</Job>
<Job name="Pit/Pond Large Animal">178</Job>
<Job name="Pit/Pond Small Animal">179</Job>
<Job name="Slaughter Animal">180</Job>
<Job name="Make Charcoal">181</Job>
<Job name="Make Ash">182</Job>
<Job name="Make Lye">183</Job>
<Job name="Make Potash From Lye">184</Job>
<Job name="Make Pearlash">185</Job>
<Job name="Render Fat">186</Job>
<Job name="Make Soap">187</Job>
<Job name="Fertilize Field">188</Job>
<Job name="Make Potash From Ash">189</Job>
<Job name="Dye Thread">190</Job>
<Job name="Dye Cloth">191</Job>
<Job name="Sew Image">192</Job>
<Job name="Forge Tube">193</Job>
<Job name="Operate Pump">194</Job>
<Job name="Manage Work Orders">195</Job>
<Job name="Update Stockpile Records">196</Job>
<Job name="Trade at Depot">197</Job>
<Job name="Construct Hatch Cover">198</Job>
<Job name="Construct Grate">199</Job>
<Job name="Remove Stairs/Ramps">200</Job>
<Job name="Construct Quern">201</Job>
<Job name="Construct Millstone">202</Job>
</Entry>
.,:rsr,
:2;,;r2A@@5
@2::s5A#@@@ @r. .
sd;:riXA#@@ :@@@Gir;;AS9
Bs::sS3A#@2 @@#AhXirsS#;
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`'''
W I N D O W S
and
W I N E
<Entry version="v0.28.181.40d" os="windows" id="40dwin" base="meta-40d">
<!-- identification -->
<HexValue name="pe_timestamp">0x48C330DF</HexValue>
<String name="md5">2c686c26307dcccd7c36cc79737ebe4f</String>
<!-- map data -->
<Address name="map_data">0x015C4D58</Address>
<Address name="constructions">0x0156F8B0</Address>
<Address name="buildings">0x015838a0</Address>
<Address name="vegetation">0x01587A24</Address>
<Address name="creatures">0x01583224</Address>
<!-- size of the map -->
<Address name="x_count">0x015C4D70</Address>
<Address name="y_count">0x015C4D74</Address>
<Address name="z_count">0x015C4D78</Address>
<!-- position of the map in world coords -->
<Address name="region_x">0x015C4D88</Address>
<Address name="region_y">0x015C4D8C</Address>
<Address name="region_z">0x015C4D90</Address>
<!-- map block offsets -->
<Offset name="v_vein">0x08</Offset>
<HexValue name="v_vein_size">0x2C</HexValue>
<Offset name="type">0x0062</Offset>
<Offset name="designation">0x0264</Offset>
<Offset name="occupancy">0x0664</Offset>
<Offset name="biome_stuffs">0x1D64</Offset>
<!-- creature offsets -->
<Offset name="first_name">0x00</Offset>
<Offset name="nick_name">0x1C</Offset>
<Offset name="creature_position">0x94</Offset>
<Offset name="creature_profession">0x88</Offset>
<Offset name="creature_type">0x8C</Offset>
<Offset name="creature_flags1">0xE4</Offset>
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<Offset name="custom_profession">0x6c</Offset>
<Offset name="profession">0x88</Offset>
<Offset name="race">0x8C</Offset>
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<Offset name="id">0x10C</Offset>
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<Offset name="money">0x2F8</Offset>
<Offset name="current_job">0x314</Offset>
<Offset name="strength">0x4f0</Offset>
<Offset name="agility">0x4f4</Offset>
<Offset name="toughness">0x4f8</Offset>
<Offset name="skills">0x504</Offset>
<Offset name="labors">0x544</Offset>
<Offset name="happiness">0x610</Offset>
<Offset name="traits">0x700</Offset>
<!-- tree and shrub offsets -->
<Offset name="tree_desc_offset">0x70</Offset>
<!-- the world and its offsets -->
<Address name="world">0x015C6388</Address>
<Offset name="world_size_x">0x84</Offset>
<Offset name="world_size_y">0x86</Offset>
<Offset name="w_geoblocks">0x684</Offset>
<Offset name="w_regions_arr">0x6B4</Offset>
<!-- values for the region structure -->
<HexValue name="region_size">0x5C</HexValue>
<Offset name="region_geo_index_off">0x58</Offset>
<!-- geoblock offset(s?) -->
<Offset name="geolayer_geoblock_offset">0x4</Offset>
<!-- matgloss vectors -->
<Address name="matgloss">0x015C6D70</Address>
<HexValue name="matgloss_skip">0x10</HexValue>
<!-- only stone and metal have color loaded... -->
<Offset name="matgloss_stone_color">0x84</Offset>
<Offset name="matgloss_metal_color">0x60</Offset>
<VTable>
<class vtable="0x00979fe4" name="stockpile" />
<class vtable="0x00979d34" name="zone" />
<class vtable="0x0097e7ec" name="construction_blueprint" />
<!-- BUILDINGS -->
<class vtable="0x0097e3cc" name="wagon"/>
<class vtable="0x0097b3ac" name="armor_stand"/>
<class vtable="0x0097d1ec" name="bed"/>
<class vtable="0x0097d4ac" name="seat"/>
<class vtable="0x0097d76c" name="burial_receptacle"/>
<class vtable="0x0097b50c" name="door"/>
<class vtable="0x0097b92c" name="floodgate"/>
<class vtable="0x0097b66c" name="floor_hatch"/>
<class vtable="0x0097ba8c" name="wall_grate"/>
<class vtable="0x0097bbec" name="floor_grate"/>
<class vtable="0x0097bd4c" name="vertical_bars"/>
<class vtable="0x0097beac" name="floor_bars"/>
<class vtable="0x0097b0ec" name="cabinet"/>
<class vtable="0x0097af8c" name="container"/>
<class vtable="0x0097d60c" name="shop"/>
<multiclass vtable="0x0097e10c" name="workshop" typeoffset="0xC8">
<class name="alchemists_laboratory" type="0x0"/>
<class name="carpenters_workshop" type="0x1"/>
<class name="farmers_workshop" type="0x2"/>
<class name="masons_workshop" type="0x3"/>
<class name="craftdwarfs_workshop" type="0x4"/>
<class name="jewelers_workshop" type="0x5"/>
<class name="metalsmiths_workshop" type="0x6"/>
<class name="magma_forge" type="0x7"/>
<class name="bowyers_workshop" type="0x8"/>
<class name="mechanics_workshop" type="0x9"/>
<class name="siege_workshop" type="0xA"/>
<class name="butchers_shop" type="0xB"/>
<class name="leather_works" type="0xC"/>
<class name="tanners_shop" type="0xD"/>
<class name="clothiers_shop" type="0xE"/>
<class name="fishery" type="0xF"/>
<class name="still" type="0x10"/>
<class name="loom" type="0x11"/>
<class name="quern" type="0x12"/>
<class name="kennels" type="0x13"/>
<class name="kitchen" type="0x14"/>
<class name="ashery" type="0x15"/>
<class name="dyers_shop" type="0x16"/>
<class name="millstone" type="0x17"/>
</multiclass>
<class vtable="0x0097dcec" name="farm_plot"/>
<class vtable="0x0097b24c" name="weapon_rack"/>
<class vtable="0x0097d8cc" name="statue"/>
<class vtable="0x0097d34c" name="table"/>
<class vtable="0x0097e68c" name="paved_road"/>
<class vtable="0x0097b7cc" name="bridge"/>
<class vtable="0x00979e84" name="well"/>
<multiclass vtable="0x0097d08c" name="siege engine" typeoffset="0xC8">
<class name="catapult" type="0x0"/>
<class name="ballista" type="0x1"/>
</multiclass>
<multiclass vtable="0x0097dfac" name="furnace" typeoffset="0xDA">
<class name="wood_furnace" type="0x0"/>
<class name="smelter" type="0x1"/>
<class name="glass_furnace" type="0x2"/>
<class name="kiln" type="0x3"/>
<class name="magma_smelter" type="0x4"/>
<class name="magma_glass_furnace" type="0x5"/>
<class name="magma_kiln" type="0x6"/>
</multiclass>
<class vtable="0x0097db8c" name="glass_window"/>
<class vtable="0x0097da2c" name="gem_window"/>
<class vtable="0x0097e26c" name="trade_depot"/>
<multiclass vtable="0x0097c00c" name="mechanism" typeoffset="0xC8">
<class name="lever" type="0x0"/>
<class name="pressure_plate" type="0x1"/>
<class name="cage_trap" type="0x2"/>
<class name="stonefall_trap" type="0x3"/>
<class name="weapon_trap" type="0x4"/>
</multiclass>
<class vtable="0x0097c6ec" name="spike" />
<class vtable="0x0097de4c" name="animal_trap" />
<class vtable="0x0097c9ac" name="screw_pump"/>
<class vtable="0x0097cb0c" name="water_wheel"/>
<class vtable="0x0097cc6c" name="windmill"/>
<class vtable="0x0097c16c" name="gear_assembly"/>
<class vtable="0x0097c2cc" name="horizontal_axle"/>
<class vtable="0x0097c42c" name="vertical_axle"/>
<class vtable="0x0097c58c" name="support"/>
<class vtable="0x0097cf2c" name="cage"/>
<class vtable="0x0097c84c" name="archery_target"/>
<class vtable="0x0097cdcc" name="restraint"/>
</VTable>
</Entry>
<!-- Windows 40d## sub-versions, should inherit only vtable from 40d -->
<Entry version="v0.28.181.40d9" os="windows" id="40d9win" base="40dwin">
<!-- identification -->
<HexValue name="pe_timestamp">0x4967C2E0</HexValue>
<String name="md5">aea5a207b8b1cda942502f97a429f6c3</String>
<!-- map data -->
<Address name="map_data">0x01531EC0</Address>
<Address name="constructions">0x014da5e0</Address>
<Address name="buildings">0x014ee978</Address>
<Address name="vegetation">0x014F4B4C</Address>
<Address name="creatures">0x014edfcc</Address>
<!-- creature offsets -->
<Offset name="creature_flags1">0xFC</Offset>
<Offset name="creature_flags2">0x100</Offset>
<!-- tree and shrub offsets -->
<Offset name="tree_desc_offset">0x70</Offset>
<!-- size of the map -->
<Address name="x_count">0x01531EE0</Address>
<Address name="y_count">0x01531EE4</Address>
<Address name="z_count">0x01531EE8</Address>
<!-- position of the map in world coords -->
<Address name="region_x">0x01531EF8</Address>
<Address name="region_y">0x01531EFC</Address>
<Address name="region_z">0x01531F00</Address>
<!-- map block offsets -->
<Offset name="v_vein">0x10</Offset>
<HexValue name="v_vein_size">0x2C</HexValue>
<Offset name="type">0x0082</Offset>
<Offset name="designation">0x0284</Offset>
<Offset name="occupancy">0x0684</Offset>
<Offset name="biome_stuffs">0x1D84</Offset>
<!-- the world and its offsets -->
<Address name="world">0x015334F8</Address>
<Offset name="world_size_x">0x84</Offset>
<Offset name="world_size_y">0x86</Offset>
<Offset name="w_geoblocks">0x75C</Offset>
<Offset name="w_regions_arr">0x79C</Offset>
<!-- values for the region structure -->
<HexValue name="region_size">0x64</HexValue>
<Offset name="region_geo_index_off">0x60</Offset>
<!-- geoblock offset(s?) -->
<Offset name="geolayer_geoblock_offset">0xC</Offset>
<!-- matgloss vectors -->
<Address name="matgloss">0x01534030</Address>
<HexValue name="matgloss_skip">0x18</HexValue>
<!-- door: 0x8ea1e4 -->
<VTable rebase="-0x91328">
<!-- Isn't it just /lovely/ how simple things become?
When you specify only typeoffset, nothing else is touched. Same for vtable. -->
<multiclass name="workshop" typeoffset="0x100" />
<multiclass name="siege engine" typeoffset="0x100" />
<multiclass name="furnace" typeoffset="0x11A" />
<multiclass name="mechanism" typeoffset="0x100" />
</VTable>
</Entry>
<Entry version="v0.28.181.40d11" os="windows" rebase="0x2d388" id="40d11win" base="40d9win">
<!-- identification -->
<HexValue name="pe_timestamp">0x49C82D3F</HexValue>
<String name="md5">6f81231b845e9c9dc29aaf57705ccc7c</String>
<!-- door: 0x8e91e4 -->
<VTable rebase="-0x1000" />
</Entry>
<Entry version="v0.28.181.40d12" os="windows" id="40d12win" base="40d11win">
<!-- identification -->
<HexValue name="pe_timestamp">0x4A3CCB7F</HexValue>
<String name="md5">6ea1de36af8e1666bd6478736e298c4c</String>
<!-- map data -->
<Address name="map_data">0x015FACCC</Address>
<Address name="constructions">0x015A33B8</Address>
<Address name="buildings">0x015B7750</Address>
<Address name="vegetation">0x015BD924</Address>
<Address name="creatures">0x015B6DA4</Address>
<!-- size of the map -->
<Address name="x_count">0x015FACEC</Address>
<Address name="y_count">0x015FACF0</Address>
<Address name="z_count">0x015FACF4</Address>
<!-- position of the map in world coords -->
<Address name="region_x">0x015FAD04</Address>
<Address name="region_y">0x015FAD08</Address>
<Address name="region_z">0x015FAD0C</Address>
<!-- the world and its offsets -->
<Address name="world">0x015FC304</Address>
<!-- matgloss vectors -->
<Address name="matgloss">0x015FCE3C</Address>
<!-- door: 0x8db5e4 -->
<VTable rebase="-0xDC00" />
</Entry>
<Entry version="v0.28.181.40d13" os="windows" id="40d13win" base="40d12win" rebase="0x5090">
<!-- identification -->
<HexValue name="pe_timestamp">0x4A51C26E</HexValue>
<String name="md5">04a8d8ce311d8ac75e4241bef68d3147</String>
<!-- map_data = 0x015FFD5C -->
<!-- door: 0x8df5ec -->
<VTable rebase="0x4008" />
</Entry>
<Entry version="v0.28.181.40d14" os="windows" id="40d14win" base="40d13win" rebase="0x2010">
<!-- identification -->
<HexValue name="pe_timestamp">0x4A8623D2</HexValue>
<String name="md5">781a2e51be4056a7320108f8f0df8a13</String>
<!-- map_data = 0x01601D6C -->
<!-- door: 0x8e15dc -->
<VTable rebase="0x1FF0" />
</Entry>
<Entry version="v0.28.181.40d15" os="windows" id="40d15win" base="40d14win" rebase="0x18">
<!-- identification -->
<HexValue name="pe_timestamp">0x4A9A6090</HexValue>
<String name="md5">12cc4a3dbb6e6dfd7bc7aee458b9471a</String>
<!-- map_data = 0x01601D84 -->
<!-- door: 0x8e15d4 -->
<VTable rebase="-0x8" />
</Entry>
<Entry version="v0.28.181.40d16" os="windows" base="40d15win">
<!-- identification -->
<HexValue name="pe_timestamp">0x4A9B1A72</HexValue>
<String name="md5">59ab29021aca9f3c66b1ab102fb3ceea</String>
<!-- map_data = 0x01601D84 -->
<!-- door: 0x8e15d4, no VTable rebase needed -->
<!-- translation tables -->
<Address name="translation_vector">0x01604134</Address>
<Address name="language_vector">0x01604104</Address>
<Offset name="last_name">0x38</Offset>
<Offset name="word_table">0x58</Offset>
<Offset name="current_job_id">0x08</Offset>
</Entry>
.-"""-.
' \
|,. ,-. |
|()L( ()| |
|,' `".| |
|.___.',| `
.j `--"' ` `.
/ ' ' \
/ / ` `.
/ / ` .
/ / l |
. , L I N U X | |
,"`. .| |
_.' ``. | `..-'l
| `.`, | `.
| `. __.j )
|__ |--""___| ,-'
`"--...,+"""" `._,.-'
<Entry version="v0.28.181.40d9" os="linux" id="40d9lin" base="meta-40d">
<!-- identification -->
<String name="md5">992afd73855e787860277f53d18afcbb</String>
<!-- map data -->
<Address name="map_data">0x09372FC0</Address>
<Address name="constructions">0x0931ED38</Address>
<!-- srsly, WTF? -->
<!--<Address name="buildings">0x09332B54</Address>-->
<Address name="buildings">0x09332B60</Address>
<!--<Address name="buildings">0x09332B90</Address>-->
<!--<Address name="buildings">0x09332C80</Address>-->
<!--<Address name="buildings">0x09332EF0</Address>-->
<Address name="vegetation">0x09335CB0</Address>
<Address name="creatures">0x093326AC</Address>
<!-- creature offsets -->
<Offset name="first_name">0x00</Offset>
<Offset name="nick_name">0x04</Offset>
<Offset name="last_name">0x38</Offset>
<Offset name="creature_position">0x4C</Offset>
<Offset name="creature_type">0x44</Offset>
<Offset name="creature_flags1">0x90</Offset>
<Offset name="creature_flags2">0x94</Offset>
<!-- tree and shrub offsets -->
<Offset name="tree_desc_offset">0x40</Offset>
<!-- size of the map -->
<Address name="x_count">0x09372FD4</Address>
<Address name="y_count">0x09372FD8</Address>
<Address name="z_count">0x09372FDC</Address>
<!-- position of the map in world coords -->
<Address name="region_x">0x09372FEC</Address>
<Address name="region_y">0x09372FF0</Address>
<Address name="region_z">0x09372FF4</Address>
<!-- map block offsets -->
<Offset name="v_vein">0x08</Offset>
<HexValue name="v_vein_size">0x2C</HexValue>
<Offset name="type">0x0052</Offset>
<Offset name="designation">0x0254</Offset>
<Offset name="occupancy">0x0654</Offset>
<Offset name="biome_stuffs">0x1D54</Offset>
<!-- the world and its offsets -->
<Address name="world">0x093745EC</Address>
<Offset name="world_size_x">0x54</Offset>
<Offset name="world_size_y">0x56</Offset>
<Offset name="w_geoblocks">0x5A4</Offset>
<Offset name="w_regions_arr">0x5C8</Offset>
<!-- values for the region structure -->
<HexValue name="region_size">0x58</HexValue>
<Offset name="region_geo_index_off">0x54</Offset>
<!-- geoblock offset(s?) -->
<Offset name="geolayer_geoblock_offset">0x4</Offset>
<!-- matgloss vectors -->
<Address name="matgloss">0x9374E88</Address>
<HexValue name="matgloss_skip">0xC</HexValue>
<VTable>
<class vtable="0x087981a8" name="stockpile" />
<class vtable="0x08799e08" name="zone" />
<class vtable="0x08797448" name="construction_blueprint" />
<!-- BUILDINGS -->
<class vtable="0x0879a0e8" name="wagon"/>
<class vtable="0x08798a88" name="armor_stand"/>
<class vtable="0x08798908" name="bed"/>
<class vtable="0x08799088" name="seat"/>
<class vtable="0x08798028" name="burial_receptacle"/>
<class vtable="0x0879a868" name="door"/>
<class vtable="0x0879b168" name="floodgate"/>
<class vtable="0x0879a6e8" name="floor_hatch"/>
<class vtable="0x0879ae68" name="wall_grate"/>
<class vtable="0x0879afe8" name="floor_grate"/>
<class vtable="0x0879ace8" name="vertical_bars"/>
<class vtable="0x0879ab68" name="floor_bars"/>
<class vtable="0x0879a568" name="cabinet"/>
<class vtable="0x0879a3e8" name="container"/>
<class vtable="0x0879a268" name="shop"/>
<multiclass vtable="0x08799688" name="workshop" typeoffset="0xAC">
<class name="alchemists_laboratory" type="0x0"/>
<class name="carpenters_workshop" type="0x1"/>
<class name="farmers_workshop" type="0x2"/>
<class name="masons_workshop" type="0x3"/>
<class name="craftdwarfs_workshop" type="0x4"/>
<class name="jewelers_workshop" type="0x5"/>
<class name="metalsmiths_workshop" type="0x6"/>
<class name="magma_forge" type="0x7"/>
<class name="bowyers_workshop" type="0x8"/>
<class name="mechanics_workshop" type="0x9"/>
<class name="siege_workshop" type="0xA"/>
<class name="butchers_shop" type="0xB"/>
<class name="leather_works" type="0xC"/>
<class name="tanners_shop" type="0xD"/>
<class name="clothiers_shop" type="0xE"/>
<class name="fishery" type="0xF"/>
<class name="still" type="0x10"/>
<class name="loom" type="0x11"/>
<class name="quern" type="0x12"/>
<class name="kennels" type="0x13"/>
<class name="kitchen" type="0x14"/>
<class name="ashery" type="0x15"/>
<class name="dyers_shop" type="0x16"/>
<class name="millstone" type="0x17"/>
</multiclass>
<class vtable="0x08799c88" name="farm_plot"/>
<class vtable="0x08798c08" name="weapon_rack"/>
<class vtable="0x08798488" name="statue"/>
<class vtable="0x08798d88" name="table"/>
<class vtable="0x08797ea8" name="paved_road"/>
<class vtable="0x0879a9e8" name="bridge"/>
<class vtable="0x08798608" name="well"/>
<multiclass vtable="0x8799808" name="siege engine" typeoffset="0xAC">
<class name="catapult" type="0x0"/>
<class name="ballista" type="0x1"/>
</multiclass>
<multiclass vtable="0x08799b08" name="furnace" typeoffset="0xBA">
<class name="wood_furnace" type="0x0"/>
<class name="smelter" type="0x1"/>
<class name="glass_furnace" type="0x2"/>
<class name="kiln" type="0x3"/>
<class name="magma_smelter" type="0x4"/>
<class name="magma_glass_furnace" type="0x5"/>
<class name="magma_kiln" type="0x6"/>
</multiclass>
<class vtable="0x0879bae8" name="glass_window"/>
<class vtable="0x0879b948" name="gem_window"/>
<class vtable="0x08799f68" name="trade_depot"/>
<multiclass vtable="0x08799988" name="mechanism" typeoffset="0xAC">
<class name="lever" type="0x0"/>
<class name="pressure_plate" type="0x1"/>
<class name="cage_trap" type="0x2"/>
<class name="stonefall_trap" type="0x3"/>
<class name="weapon_trap" type="0x4"/>
</multiclass>
<class vtable="0x08799208" name="spike" />
<class vtable="0x08798f08" name="animal_trap" />
<class vtable="0x08796cc8" name="screw_pump"/>
<class vtable="0x08796fc8" name="water_wheel"/>
<class vtable="0x08796e48" name="windmill"/>
<class vtable="0x087978a8" name="gear_assembly"/>
<class vtable="0x08797148" name="horizontal_axle"/>
<class vtable="0x087972c8" name="vertical_axle"/>
<class vtable="0x08799388" name="support"/>
<class vtable="0x08797a28" name="cage"/>
<class vtable="0x08799508" name="archery_target"/>
<class vtable="0x08797ba8" name="restraint"/>
</VTable>
</Entry>
<Entry version="v0.28.181.40d11" os="linux" base="40d9lin" rebase="-0x73820">
<!-- identification -->
<String name="md5">fb8ecac8a12af5d0d7b1707078985d0d</String>
<!--TODO: <Address name="notes">0x092ab244</Address>-->
<VTable rebase="-0x5e360" />
</Entry>
<!-- re-specified addresses here, offsets and hexvals remain same -->
<Entry version="v0.28.181.40d12" os="linux" base="40d9lin" id="40d12lin">
<!-- identification -->
<String name="md5">4367c59934cbcf14f43fd3af6444c455</String>
<!-- map data -->
<Address name="map_data">0x08F95BBC</Address>
<Address name="constructions">0x08F41918</Address>
<Address name="buildings">0x08F55740</Address>
<Address name="vegetation">0x08F58890</Address>
<Address name="creatures">0x08F55250</Address>
<!-- size of the map -->
<Address name="x_count">0x08F95BD0</Address>
<Address name="y_count">0x08F95BD4</Address>
<Address name="z_count">0x08F95BD8</Address>
<!-- position of the map in world coords -->
<Address name="region_x">0x08F95BE8</Address>
<Address name="region_y">0x08F95BEC</Address>
<Address name="region_z">0x08F95BF0</Address>
<!-- the world and its offsets -->
<Address name="world">0x08F971E8</Address>
<!-- matgloss vectors -->
<Address name="matgloss">0x08F97A84</Address>
<VTable rebase="-0xd6f00" />
<!--<class vtable="0x086C3968" name="door"/>-->
</Entry>
<Entry version="v0.28.181.40d13" os="linux" id="40d13lin" base="40d12lin" rebase="0x5020">
<!-- identification -->
<String name="md5">2f3cb9d720e9fe8844c02c72a2b20bbd</String>
<!-- map_data = 0x8F9ABDC -->
<VTable rebase="0x3A00" />
<!--<class vtable="0x086C7368" name="door"/>-->
</Entry>
<Entry version="v0.28.181.40d14" os="linux" id="40d14lin" base="40d13lin">
<!-- identification -->
<String name="md5">dab3ce6bc074529706a1e5fe1273108c</String>
<!-- map_data = 0x8F9ABDC -->
<VTable rebase="0x300" />
<!--<class vtable="0x086C7668" name="door"/>-->
</Entry>
<Entry version="v0.28.181.40d15" os="linux" id="40d15lin" base="40d14lin">
<!-- identification -->
<String name="md5">4f55a1dcc326786271f221de23c425b5</String>
<!-- map_data = 0x8F9ABDC -->
<VTable rebase="0x260" />
<!--<class vtable="0x086c78c8" name="door"/>-->
</Entry>
<Entry version="v0.28.181.40d16" os="linux" base="40d15lin">
<!-- identification -->
<String name="md5">022b933926e08da49c6df8649295f2b7</String>
<!-- map_data = 0x8F9ABDC -->
<!--<class vtable="0x086c78c8" name="door"/>-->
</Entry>
</MemoryDescriptors>
<!-- Windows logo by M$, spiderweb by jgs -->
</DFExtractor>