dfhack/library/include/modules
lethosor 55931703ac Designate the correct tile for trees with multi-tile trunks
DF always designates the southeast trunk tile, while plant.pos is the center,
which is sometimes inaccessible (see #1014)
2017-05-05 21:25:25 -04:00
..
Buildings.h Replace many includes with forward declarations in modules/Maps.h 2016-08-13 21:44:01 -04:00
Burrows.h
Constructions.h Fix for construction over existing construction & on top of walls 2015-11-06 19:00:43 +01:00
Designations.h Designate the correct tile for trees with multi-tile trunks 2017-05-05 21:25:25 -04:00
Engravings.h
EventManager.h Initial 64-bit support 2016-07-03 23:32:43 -04:00
Filesystem.h Implement a function to list directories recursively 2015-01-30 17:29:17 -05:00
Graphic.h
Gui.h Add getSelectedPlant() and related functions 2017-05-05 14:45:46 -04:00
GuiHooks.h Track state of gui hooks 2015-11-15 11:54:34 -05:00
Items.h moveToBuilding improvements 2016-04-05 11:43:02 -04:00
Job.h Reverse the param order of these two methods 2016-12-01 20:13:49 -08:00
MapCache.h Avoid non-trivial bitfield constructors 2016-12-09 13:41:14 -05:00
Maps.h Replace many includes with forward declarations in modules/Maps.h 2016-08-13 21:44:01 -04:00
Materials.h
Notes.h
Once.h
PerlinNoise.inc
Random.h
Renderer.h Add Renderer module - safer way to install custom renderers 2015-10-21 17:18:39 -04:00
Screen.h Add getSelectedPlant() and related functions 2017-05-05 14:45:46 -04:00
Translation.h
Units.h Add a few functions to retrieve unit social activities 2017-04-28 17:25:58 -04:00
Vermin.h
Windows.h Fix whitespace issues 2015-02-14 22:53:06 -05:00
World.h Add gametype checks to World.cpp 2015-03-09 20:08:21 -04:00
kitchen.h