354 lines
11 KiB
C++
354 lines
11 KiB
C++
// Item dump
|
|
|
|
#include <iostream>
|
|
#include <iomanip>
|
|
#include <sstream>
|
|
#include <climits>
|
|
#include <integers.h>
|
|
#include <vector>
|
|
using namespace std;
|
|
|
|
#include <DFTypes.h>
|
|
#include <DFHackAPI.h>
|
|
#include <DFMemInfo.h>
|
|
|
|
struct matGlosses
|
|
{
|
|
vector<DFHack::t_matgloss> plantMat;
|
|
vector<DFHack::t_matgloss> woodMat;
|
|
vector<DFHack::t_matgloss> stoneMat;
|
|
vector<DFHack::t_matgloss> metalMat;
|
|
vector<DFHack::t_matgloss> creatureMat;
|
|
};
|
|
|
|
string getMaterialType(DFHack::t_item item, const string & itemtype,const matGlosses & mat)
|
|
{
|
|
// plant thread seeds
|
|
if(itemtype == "item_plant" || itemtype == "item_thread" || itemtype == "item_seeds" || itemtype == "item_leaves" )
|
|
{
|
|
if(item.material.type >= 0 && item.material.type < mat.plantMat.size())
|
|
{
|
|
return mat.plantMat[item.material.type].id;
|
|
}
|
|
else
|
|
{
|
|
return "some invalid plant material";
|
|
}
|
|
}
|
|
else if (itemtype == "item_drink") // drinks must have different offset for materials
|
|
{
|
|
return "Booze or something";
|
|
}
|
|
// item_skin_raw item_bones item_skull item_fish_raw item_pet item_skin_tanned item_shell
|
|
else if(itemtype == "item_skin_raw" ||
|
|
itemtype == "item_skin_tanned" ||
|
|
itemtype == "item_fish_raw" ||
|
|
itemtype == "item_pet" ||
|
|
itemtype == "item_shell" ||
|
|
itemtype == "item_horn"||
|
|
itemtype == "item_skull" ||
|
|
itemtype == "item_bones" ||
|
|
itemtype == "item_corpse" ||
|
|
itemtype == "item_meat"
|
|
)
|
|
{
|
|
if(item.material.type >= 0 && item.material.type < mat.creatureMat.size())
|
|
return mat.creatureMat[item.material.type].id;
|
|
return "bad material";
|
|
}
|
|
else if(itemtype == "item_wood")
|
|
{
|
|
if(item.material.type >= 0 && item.material.type < mat.woodMat.size())
|
|
return mat.woodMat[item.material.type].id;
|
|
return "bad material";
|
|
}
|
|
else if(itemtype == "item_bar")
|
|
{
|
|
if(item.material.type >= 0 && item.material.type < mat.metalMat.size())
|
|
return mat.metalMat[item.material.type].id;
|
|
return "bad material";
|
|
}
|
|
else
|
|
{
|
|
/*
|
|
Mat_Wood,
|
|
Mat_Stone,
|
|
Mat_Metal,
|
|
Mat_Plant,
|
|
Mat_Leather = 10,
|
|
Mat_SilkCloth = 11,
|
|
Mat_PlantCloth = 12,
|
|
Mat_GreenGlass = 13,
|
|
Mat_ClearGlass = 14,
|
|
Mat_CrystalGlass = 15,
|
|
Mat_Ice = 17,
|
|
Mat_Charcoal =18,
|
|
Mat_Potash = 19,
|
|
Mat_Ashes = 20,
|
|
Mat_PearlAsh = 21,
|
|
Mat_Soap = 24,
|
|
*/
|
|
switch (item.material.type)
|
|
{
|
|
case DFHack::Mat_Wood:
|
|
if(item.material.index >= 0 && item.material.index < mat.woodMat.size())
|
|
return mat.woodMat[item.material.index].id;
|
|
return "bad material";
|
|
|
|
case DFHack::Mat_Stone:
|
|
if(item.material.index >= 0 && item.material.index < mat.stoneMat.size())
|
|
return mat.stoneMat[item.material.index].id;
|
|
return "bad material";
|
|
|
|
case DFHack::Mat_Metal:
|
|
if(item.material.index >= 0 && item.material.index < mat.metalMat.size())
|
|
return mat.metalMat[item.material.index].id;
|
|
return "bad material";
|
|
|
|
//case DFHack::Mat_Plant:
|
|
case DFHack::Mat_PlantCloth:
|
|
//return mat.plantMat[item.material.index].id;
|
|
if(item.material.index >= 0 && item.material.index < mat.plantMat.size())
|
|
return string(mat.plantMat[item.material.index].id) + " plant";
|
|
return "bad material";
|
|
|
|
case 3: // bone
|
|
if(item.material.index >= 0 && item.material.index < mat.creatureMat.size())
|
|
return string(mat.creatureMat[item.material.index].id) + " bone";
|
|
return "bad material";
|
|
|
|
case 25: // fat
|
|
if(item.material.index >= 0 && item.material.index < mat.creatureMat.size())
|
|
return string(mat.creatureMat[item.material.index].id) + " fat";
|
|
return "bad material";
|
|
|
|
case 23: // tallow
|
|
if(item.material.index >= 0 && item.material.index < mat.creatureMat.size())
|
|
return string(mat.creatureMat[item.material.index].id) + " tallow";
|
|
return "bad material";
|
|
case 9: // shell
|
|
if(item.material.index >= 0 && item.material.index < mat.creatureMat.size())
|
|
return string(mat.creatureMat[item.material.index].id) + " shell";
|
|
return "bad material";
|
|
|
|
case DFHack::Mat_Leather: // really a generic creature material. meat for item_food, leather for item_box...
|
|
if(item.material.index >= 0 && item.material.index < mat.creatureMat.size())
|
|
return string(mat.creatureMat[item.material.index].id);
|
|
return "bad material";
|
|
|
|
case DFHack::Mat_SilkCloth:
|
|
if(item.material.index >= 0 && item.material.index < mat.creatureMat.size())
|
|
return string(mat.creatureMat[item.material.index].id) + " silk";
|
|
return "bad material";
|
|
|
|
case DFHack::Mat_Soap:
|
|
if(item.material.index >= 0 && item.material.index < mat.creatureMat.size())
|
|
return string(mat.creatureMat[item.material.index].id) + " soap";
|
|
return "bad material";
|
|
|
|
case DFHack::Mat_GreenGlass:
|
|
return "Green Glass";
|
|
|
|
case DFHack::Mat_ClearGlass:
|
|
return "Clear Glass";
|
|
|
|
case DFHack::Mat_CrystalGlass:
|
|
return "Crystal Glass";
|
|
|
|
case DFHack::Mat_Ice:
|
|
return "Ice";
|
|
|
|
case DFHack::Mat_Charcoal:
|
|
return "Charcoal";
|
|
|
|
/*case DFHack::Mat_Potash:
|
|
return "Potash";*/
|
|
|
|
case DFHack::Mat_Ashes:
|
|
return "Ashes";
|
|
|
|
case DFHack::Mat_PearlAsh:
|
|
return "Pearlash";
|
|
|
|
default:
|
|
cout << "unknown material hit: " << item.material.type << " " << item.material.index << " " << itemtype << endl;
|
|
return "Invalid";
|
|
}
|
|
}
|
|
return "Invalid";
|
|
}
|
|
void printItem(DFHack::t_item item, const string & typeString,const matGlosses & mat)
|
|
{
|
|
cout << dec << "Item at x:" << item.x << " y:" << item.y << " z:" << item.z << endl;
|
|
cout << "Type: " << (int) item.type << " " << typeString << " Address: " << hex << item.origin << endl;
|
|
cout << "Material: ";
|
|
|
|
string itemType = getMaterialType(item,typeString,mat);
|
|
cout << itemType << endl;
|
|
}
|
|
int main ()
|
|
{
|
|
|
|
DFHack::ContextManager DF ("Memory.xml");
|
|
cout << "This utility lets you mass-designate items by type and material." << endl
|
|
<< "Like set on fire all MICROCLINE item_stone..." << endl
|
|
<< "Some unusual combinations might be untested and cause the program to crash..."<< endl
|
|
<< "so, watch your step and backup your fort" << endl;
|
|
try
|
|
{
|
|
DF.Attach();
|
|
}
|
|
catch (exception& e)
|
|
{
|
|
cerr << e.what() << endl;
|
|
#ifndef LINUX_BUILD
|
|
cin.ignore();
|
|
#endif
|
|
return 1;
|
|
}
|
|
DFHack::memory_info *mem = DF.getMemoryInfo();
|
|
DF.Suspend();
|
|
DF.InitViewAndCursor();
|
|
matGlosses mat;
|
|
DF.ReadPlantMatgloss(mat.plantMat);
|
|
DF.ReadWoodMatgloss(mat.woodMat);
|
|
DF.ReadStoneMatgloss(mat.stoneMat);
|
|
DF.ReadMetalMatgloss(mat.metalMat);
|
|
DF.ReadCreatureMatgloss(mat.creatureMat);
|
|
|
|
// vector <string> objecttypes;
|
|
// DF.getClassIDMapping(objecttypes);
|
|
uint32_t numItems;
|
|
DF.InitReadItems(numItems);
|
|
map< string, map<string,vector<uint32_t> > > count;
|
|
int failedItems = 0;
|
|
map <string, int > bad_mat_items;
|
|
for(uint32_t i=0; i< numItems; i++)
|
|
{
|
|
DFHack::t_item temp;
|
|
DF.ReadItem(i,temp);
|
|
if(temp.type != -1) // this should be the case pretty much always
|
|
{
|
|
string typestr;
|
|
mem->resolveClassIDToClassname(temp.type,typestr);
|
|
string material = getMaterialType(temp,typestr,mat);
|
|
if (material != "Invalid")
|
|
{
|
|
count[typestr][material].push_back(i);
|
|
}
|
|
else
|
|
{
|
|
if(bad_mat_items.count(typestr))
|
|
{
|
|
int tmp = bad_mat_items[typestr];
|
|
tmp ++;
|
|
bad_mat_items[typestr] = tmp;
|
|
}
|
|
else
|
|
{
|
|
bad_mat_items[typestr] = 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
map< string, int >::iterator it_bad;
|
|
if(! bad_mat_items.empty())
|
|
{
|
|
cout << "Items with badly assigned materials:" << endl;
|
|
for(it_bad = bad_mat_items.begin(); it_bad!=bad_mat_items.end();it_bad++)
|
|
{
|
|
cout << it_bad->first << " : " << it_bad->second << endl;
|
|
}
|
|
}
|
|
map< string, map<string,vector<uint32_t> > >::iterator it1;
|
|
int i =0;
|
|
for(it1 = count.begin(); it1!=count.end();it1++)
|
|
{
|
|
cout << i << ": " << it1->first << "\n";
|
|
i++;
|
|
}
|
|
if(i == 0)
|
|
{
|
|
cout << "No items found" << endl;
|
|
DF.FinishReadBuildings();
|
|
DF.Detach();
|
|
return 0;
|
|
}
|
|
cout << endl << "Select an item type from the list:";
|
|
int number;
|
|
string in;
|
|
stringstream ss;
|
|
getline(cin, in);
|
|
ss.str(in);
|
|
ss >> number;
|
|
int j = 0;
|
|
it1 = count.begin();
|
|
while(j < number && it1!=count.end())
|
|
{
|
|
it1++;
|
|
j++;
|
|
}
|
|
cout << it1->first << "\n";
|
|
map<string,vector<uint32_t> >::iterator it2;
|
|
i=0;
|
|
for(it2 = it1->second.begin();it2!=it1->second.end();it2++){
|
|
cout << i << ":\t" << it2->first << " [" << it2->second.size() << "]" << endl;
|
|
i++;
|
|
}
|
|
cout << endl << "Select a material type: ";
|
|
int number2;
|
|
ss.clear();
|
|
getline(cin, in);
|
|
ss.str(in);
|
|
ss >> number2;
|
|
|
|
decideAgain:
|
|
cout << "Select a designation - (d)ump, (f)orbid, (m)melt, set on fi(r)e :" << flush;
|
|
string designationType;
|
|
getline(cin,designationType);
|
|
DFHack::t_itemflags changeFlag = {0};
|
|
if(designationType == "d" || designationType == "dump")
|
|
{
|
|
changeFlag.bits.dump = 1;
|
|
}
|
|
else if(designationType == "f" || designationType == "forbid")
|
|
{
|
|
changeFlag.bits.forbid = 1;
|
|
}
|
|
else if(designationType == "m" || designationType == "melt")
|
|
{
|
|
changeFlag.bits.melt = 1;
|
|
}
|
|
else if(designationType == "r" || designationType == "fire")
|
|
{
|
|
changeFlag.bits.on_fire = 1;
|
|
}
|
|
else
|
|
{
|
|
goto decideAgain;
|
|
}
|
|
j=0;
|
|
it2= it1->second.begin();
|
|
while(j < number2 && it2!=it1->second.end())
|
|
{
|
|
it2++;
|
|
j++;
|
|
}
|
|
for(uint32_t k = 0;k< it2->second.size();k++)
|
|
{
|
|
DFHack::t_item temp;
|
|
DF.ReadItem(it2->second[k],temp);
|
|
temp.flags.whole |= changeFlag.whole;
|
|
DF.WriteRaw(temp.origin+12,sizeof(uint32_t),(uint8_t *)&temp.flags.whole);
|
|
}
|
|
|
|
DF.FinishReadItems();
|
|
DF.Detach();
|
|
#ifndef LINUX_BUILD
|
|
cout << "Done. Press any key to continue" << endl;
|
|
cin.ignore();
|
|
#endif
|
|
return 0;
|
|
}
|