476 lines
14 KiB
C++
476 lines
14 KiB
C++
// Creature dump
|
|
|
|
#include <iostream>
|
|
#include <sstream>
|
|
#include <climits>
|
|
#include <integers.h>
|
|
#include <vector>
|
|
using namespace std;
|
|
|
|
#include <DFError.h>
|
|
#include <DFTypes.h>
|
|
#include <DFHackAPI.h>
|
|
#include <DFMemInfo.h>
|
|
#include <DFProcess.h>
|
|
#include <modules/Materials.h>
|
|
#include <modules/Creatures.h>
|
|
#include <modules/Translation.h>
|
|
#include "miscutils.h"
|
|
|
|
vector< vector<string> > englishWords;
|
|
vector< vector<string> > foreignWords;
|
|
uint32_t numCreatures;
|
|
vector<DFHack::t_matgloss> creaturestypes;
|
|
|
|
void printDwarves(DFHack::ContextManager & DF)
|
|
{
|
|
int dwarfCounter = 0;
|
|
DFHack::Creatures * c = DF.getCreatures();
|
|
for (uint32_t i = 0; i < numCreatures; i++)
|
|
{
|
|
DFHack::t_creature temp;
|
|
c->ReadCreature(i, temp);
|
|
string type = creaturestypes[temp.type].id;
|
|
if (type == "DWARF" && !temp.flags1.bits.dead && !temp.flags2.bits.killed)
|
|
{
|
|
cout << i << ":";
|
|
if (temp.name.nickname[0])
|
|
{
|
|
cout << temp.name.nickname;
|
|
}
|
|
else
|
|
{
|
|
cout << temp.name.first_name;
|
|
}
|
|
string transName = DF.TranslateName(temp.name,englishWords,foreignWords, false);
|
|
cout << " " << temp.custom_profession; //transName;
|
|
if (dwarfCounter%3 != 2)
|
|
{
|
|
cout << '\t';
|
|
}
|
|
else
|
|
{
|
|
cout << endl;
|
|
}
|
|
dwarfCounter++;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool getDwarfSelection(DFHack::ContextManager & DF, DFHack::t_creature & toChange,string & changeString, string & commandString,int & eraseAmount,int &dwarfNum,bool &isName)
|
|
{
|
|
static string lastText;
|
|
bool dwarfSuccess = false;
|
|
|
|
while (!dwarfSuccess)
|
|
{
|
|
string input;
|
|
cout << "\nSelect Dwarf to Change or q to Quit" << endl;
|
|
DF.Resume();
|
|
getline (cin, input);
|
|
DF.Suspend();
|
|
if (input == "q")
|
|
{
|
|
return false;
|
|
}
|
|
else if (input == "r")
|
|
{
|
|
printDwarves(DF);
|
|
}
|
|
else if (!input.empty())
|
|
{
|
|
int num;
|
|
stringstream(input) >> num;//= atol(input.c_str());
|
|
dwarfSuccess = DF.ReadCreature(num,toChange);
|
|
string type = creaturestypes[toChange.type].id;
|
|
if (type != "DWARF")
|
|
{
|
|
dwarfSuccess = false;
|
|
}
|
|
else
|
|
{
|
|
dwarfNum = num;
|
|
}
|
|
}
|
|
}
|
|
bool changeType = false;
|
|
while (!changeType)
|
|
{
|
|
string input;
|
|
cout << "\n(n)ickname or (p)rofession?" << endl;
|
|
getline(cin, input);
|
|
if (input == "q")
|
|
{
|
|
return false;
|
|
}
|
|
if (input == "n")
|
|
{
|
|
commandString = "pzyn";
|
|
eraseAmount = string(toChange.name.nickname).length();
|
|
changeType = true;
|
|
isName = true;
|
|
}
|
|
else if (input == "p")
|
|
{
|
|
commandString = "pzyp";
|
|
eraseAmount = string(toChange.custom_profession).length();
|
|
changeType = true;
|
|
isName = false;
|
|
}
|
|
}
|
|
bool changeValue = false;
|
|
while (!changeValue)
|
|
{
|
|
string input;
|
|
cout << "value to change to?" << endl;
|
|
getline(cin, input);
|
|
if (input == "q")
|
|
{
|
|
return false;
|
|
}
|
|
if (!lastText.empty() && input.empty())
|
|
{
|
|
changeValue = true;
|
|
}
|
|
else if ( !input.empty())
|
|
{
|
|
lastText = input;
|
|
changeValue = true;
|
|
}
|
|
}
|
|
changeString = lastText;
|
|
return true;
|
|
}
|
|
|
|
bool waitTillChanged(DFHack::ContextManager &DF, int creatureToCheck, string changeValue, bool isName)
|
|
{
|
|
DFHack::DFWindow * w = DF.getWindow();
|
|
DF.Suspend();
|
|
DFHack::t_creature testCre;
|
|
DF.ReadCreature(creatureToCheck,testCre);
|
|
int tryCount = 0;
|
|
if (isName)
|
|
{
|
|
while (testCre.name.nickname != changeValue && tryCount <50)
|
|
{
|
|
DF.Resume();
|
|
w->TypeSpecial(DFHack::WAIT,1,100);
|
|
DF.Suspend();
|
|
DF.ReadCreature(creatureToCheck,testCre);
|
|
tryCount++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
while (testCre.custom_profession != changeValue && tryCount < 50)
|
|
{
|
|
DF.Resume();
|
|
w->TypeSpecial(DFHack::WAIT,1,100);
|
|
DF.Suspend();
|
|
DF.ReadCreature(creatureToCheck,testCre);
|
|
tryCount++;
|
|
}
|
|
}
|
|
if (tryCount >= 50)
|
|
{
|
|
cerr << "Something went wrong, make sure that DF is at the correct screen";
|
|
return false;
|
|
}
|
|
DF.Resume();
|
|
return true;
|
|
}
|
|
|
|
|
|
bool waitTillScreenState(DFHack::ContextManager &DF, string screenState,bool EqualTo=true)
|
|
{
|
|
DFHack::DFWindow * w = DF.getWindow();
|
|
DFHack::t_viewscreen current;
|
|
DF.Suspend();
|
|
DF.ReadViewScreen(current);
|
|
string nowScreenState;
|
|
DF.getMemoryInfo()->resolveClassIDToClassname(current.type,nowScreenState);
|
|
int tryCount = 0;
|
|
while (((EqualTo && nowScreenState != screenState) || (!EqualTo && nowScreenState == screenState)) && tryCount < 50)
|
|
{
|
|
DF.Resume();
|
|
w->TypeSpecial(DFHack::WAIT,1,100);
|
|
DF.Suspend();
|
|
DF.ReadViewScreen(current);
|
|
tryCount++;
|
|
}
|
|
if (tryCount >= 50) {
|
|
cerr << "Something went wrong, DF at " << nowScreenState << endl;
|
|
return false;
|
|
}
|
|
DF.Resume();
|
|
return true;
|
|
}
|
|
|
|
|
|
bool waitTillCursorState(DFHack::ContextManager &DF, bool On)
|
|
{
|
|
DFHack::DFWindow * w = DF.getWindow();
|
|
int32_t x,y,z;
|
|
int tryCount = 0;
|
|
DF.Suspend();
|
|
bool cursorResult = DF.getCursorCoords(x,y,z);
|
|
while (tryCount < 50 && On && !cursorResult || !On && cursorResult)
|
|
{
|
|
DF.Resume();
|
|
w->TypeSpecial(DFHack::WAIT,1,100);
|
|
tryCount++;
|
|
DF.Suspend();
|
|
cursorResult = DF.getCursorCoords(x,y,z);
|
|
}
|
|
if (tryCount >= 50)
|
|
{
|
|
cerr << "Something went wrong, cursor at x: " << x << " y: " << y << " z: " << z << endl;
|
|
return false;
|
|
}
|
|
DF.Resume();
|
|
return true;
|
|
}
|
|
|
|
|
|
bool waitTillMenuState(DFHack::ContextManager &DF, uint32_t menuState,bool EqualTo=true)
|
|
{
|
|
int tryCount = 0;
|
|
DFHack::DFWindow * w = DF.getWindow();
|
|
DF.Suspend();
|
|
uint32_t testState = DF.ReadMenuState();
|
|
while (tryCount < 50 && ((EqualTo && menuState != testState) || (!EqualTo && menuState == testState)))
|
|
{
|
|
DF.Resume();
|
|
w->TypeSpecial(DFHack::WAIT,1,100);
|
|
tryCount++;
|
|
DF.Suspend();
|
|
testState = DF.ReadMenuState();
|
|
}
|
|
if (tryCount >= 50)
|
|
{
|
|
cerr << "Something went wrong, menuState: "<<testState << endl;
|
|
return false;
|
|
}
|
|
DF.Resume();
|
|
return true;
|
|
}
|
|
|
|
|
|
bool moveToBaseWindow(DFHack::ContextManager &DF)
|
|
{
|
|
DFHack::DFWindow * w = DF.getWindow();
|
|
DFHack::t_viewscreen current;
|
|
DF.ReadViewScreen(current);
|
|
string classname;
|
|
DF.getMemoryInfo()->resolveClassIDToClassname(current.type,classname);
|
|
while (classname != "viewscreen_dwarfmode")
|
|
{
|
|
w->TypeSpecial(DFHack::F9); // cancel out of text input in names
|
|
// DF.TypeSpecial(DFHack::ENTER); // cancel out of text input in hotkeys
|
|
w->TypeSpecial(DFHack::SPACE); // should move up a level
|
|
if (!waitTillScreenState(DF,classname,false)) return false; // wait until screen changes from current
|
|
DF.ReadViewScreen(current);
|
|
DF.getMemoryInfo()->resolveClassIDToClassname(current.type,classname);
|
|
}
|
|
if (DF.ReadMenuState() != 0) {// if menu state != 0 then there is a menu, so escape it
|
|
w->TypeSpecial(DFHack::F9);
|
|
w->TypeSpecial(DFHack::ENTER); // exit out of any text prompts
|
|
w->TypeSpecial(DFHack::SPACE); // go back to base state
|
|
if (!waitTillMenuState(DF,0))return false;
|
|
}
|
|
DF.Resume();
|
|
return true;
|
|
}
|
|
|
|
|
|
bool setCursorToCreature(DFHack::ContextManager &DF)
|
|
{
|
|
DFHack::DFWindow * w = DF.getWindow();
|
|
int32_t x,y,z;
|
|
DF.Suspend();
|
|
DF.getCursorCoords(x,y,z);
|
|
DF.Resume();
|
|
if (x == -30000) {
|
|
w->TypeStr("v");
|
|
if (!waitTillCursorState(DF,true)) return false;
|
|
}
|
|
else { // reset the cursor to be the creature cursor
|
|
w->TypeSpecial(DFHack::SPACE);
|
|
if (!waitTillCursorState(DF,false)) return false;
|
|
w->TypeStr("v");
|
|
if (!waitTillCursorState(DF,true)) return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
|
|
int main (void)
|
|
{
|
|
DFHack::ContextManager DF("Memory.xml");
|
|
DFHack::Creatures *c;
|
|
DFHack::Materials *m;
|
|
try
|
|
{
|
|
DF.Attach();
|
|
c = DF.getCreatures();
|
|
|
|
}
|
|
catch (exception& e)
|
|
{
|
|
cerr << e.what() << endl;
|
|
#ifndef LINUX_BUILD
|
|
cin.ignore();
|
|
#endif
|
|
return 1;
|
|
}
|
|
|
|
DFHack::memory_info * mem = DF.getMemoryInfo();
|
|
|
|
|
|
if (!m->ReadCreatureTypes(creaturestypes))
|
|
{
|
|
cerr << "Can't get the creature types." << endl;
|
|
return 1;
|
|
}
|
|
|
|
DF.InitReadNameTables(englishWords,foreignWords);
|
|
c->Start(numCreatures);
|
|
// DF.InitViewAndCursor();
|
|
DFHack::Process * p = DF.getProcess();
|
|
DFHack::DFWindow * w = DF.getWindow();
|
|
|
|
DFHack::t_creature toChange;
|
|
string changeString,commandString;
|
|
int eraseAmount;
|
|
int toChangeNum;
|
|
bool isName;
|
|
bool useKeys = true;
|
|
string input2;
|
|
|
|
// use key event emulation or direct writing?
|
|
cout << "\nUse \n1:Key simulation\n2:Direct Writing" << endl;
|
|
getline(cin,input2);
|
|
if (input2 == "1")
|
|
{
|
|
useKeys = true;
|
|
}
|
|
else {
|
|
useKeys = false;
|
|
}
|
|
printDwarves(DF);
|
|
|
|
while (getDwarfSelection(DF,toChange,changeString,commandString,eraseAmount,toChangeNum,isName))
|
|
{
|
|
// limit length, DF doesn't accept input after this point
|
|
if (changeString.size() > 39)
|
|
{
|
|
changeString.resize(39);
|
|
}
|
|
start:
|
|
bool completed = false;
|
|
if (useKeys) {
|
|
if (moveToBaseWindow(DF) && setCursorToCreature(DF))
|
|
{
|
|
DF.Suspend();
|
|
DF.setCursorCoords(toChange.x, toChange.y,toChange.z);
|
|
uint32_t underCursor;
|
|
DF.getCurrentCursorCreature(underCursor);
|
|
while (underCursor != toChangeNum)
|
|
{
|
|
DF.Resume();
|
|
w->TypeStr("v",100);
|
|
DF.Suspend();
|
|
DF.setCursorCoords(toChange.x, toChange.y,toChange.z);
|
|
DF.ReadCreature(toChangeNum,toChange);
|
|
DF.getCurrentCursorCreature(underCursor);
|
|
}
|
|
/*//CurrentCursorCreatures gives the creatures in the order that you see them with the 'k' cursor.
|
|
//The 'v' cursor displays them in the order of last, then first,second,third and so on
|
|
//Pretty weird, but it works
|
|
//The only place that seems to display which creature is currently selected is on the stack, whose location is likely not static, so not usable
|
|
if (underCursor[underCursor.size()-1] != toChange.origin)
|
|
{
|
|
for (int i = 0;i<underCursor.size()-1;i++)
|
|
{
|
|
DF.Resume();
|
|
w->TypeStr("v",100);
|
|
if (underCursor[i] == toChange.origin)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}*/
|
|
DF.Resume();
|
|
w->TypeStr(commandString.c_str());
|
|
if (waitTillScreenState(DF,"viewscreen_customize_unit"))
|
|
{
|
|
DF.Resume();
|
|
w->TypeSpecial(DFHack::BACK_SPACE,eraseAmount);
|
|
if (waitTillChanged(DF,toChangeNum,"",isName))
|
|
{
|
|
DF.Resume();
|
|
w->TypeStr(changeString.c_str());
|
|
if (waitTillChanged(DF,toChangeNum,changeString,isName))
|
|
{
|
|
DF.Resume();
|
|
w->TypeSpecial(DFHack::ENTER);
|
|
w->TypeSpecial(DFHack::SPACE); // should take you to unit screen if everything worked
|
|
if (waitTillScreenState(DF,"viewscreen_unit"))
|
|
{
|
|
DF.Resume();
|
|
w->TypeSpecial(DFHack::SPACE);
|
|
if (waitTillScreenState(DF,"viewscreen_dwarfmode"))
|
|
{
|
|
DF.Resume();
|
|
w->TypeSpecial(DFHack::SPACE);
|
|
if (waitTillCursorState(DF,false))
|
|
{
|
|
completed = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (!completed) {
|
|
cerr << "Something went wrong, please reset DF to its original state, then press any key to continue" << endl;
|
|
goto start;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// will only work with the shm probably should check for it, but I don't know how,
|
|
// I have the writeString function do nothing for normal mode
|
|
if (commandString == "pzyn") // change nickname
|
|
{
|
|
try
|
|
{
|
|
uint32_t nickname = mem->getOffset("creature_name") + mem->getOffset("name_nickname");
|
|
p->writeSTLString(toChange.origin+nickname,changeString);
|
|
}
|
|
catch (DFHack::Error::MissingMemoryDefinition&)
|
|
{
|
|
cerr << "Writing creature nicknames unsupported in this version!" << endl;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
try
|
|
{
|
|
uint32_t custom_prof = mem->getOffset("creature_custom_profession");
|
|
p->writeSTLString(toChange.origin+custom_prof,changeString);
|
|
}
|
|
catch (DFHack::Error::MissingMemoryDefinition&)
|
|
{
|
|
cerr << "Writing creature custom profession unsupported in this version!" << endl;
|
|
}
|
|
|
|
}
|
|
}
|
|
DF.Suspend();
|
|
printDwarves(DF);
|
|
}
|
|
return 0;
|
|
}
|